Ice Climbers jank

Ice Climbers jank Bingo Card
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This bingo card has a free space and 24 words: Nana dies early because of bad/no di, Nana gets clipped by a projectile that popo shields or dodges, Nana extends the active frames of enemy hit, making it hit popo, Nana floats down from above the screen like I’m not fighting for my life, Nana jumps out of hitstun, Belay (nana) goes past ledge, Popo does aerials next to Nana to resync, but nana does nothing, Nana dash dances on stage instead of reconnecting to popo, who is below stage, Nana jumps away from popo offstage, Nana jumps AND AIRDODGES out of hitstun, Belay (popo) goes into freefall without grabbing ledge, Nana has janky knockback, Nana doesn’t sync for side b when it seems like she should have, Nana, out of hitstun, receives 1 frame of input from popo despite being too far away, Nana lets go of ledge, double jumps, and then regrabs ledge, Nana *flies away* for some unknown reason, Only Nana gets hit during synced squall, putting popo in freefall, Nana fails to sdi something you successfully sdi’d, and gets both of you hit, Grab whiffs at point blank range, Nana get’s stuck on a platform and can’t get down, Nana straight up teleports somewhere far away, Nana SD’s despite not being edge guarded, The last hit of Nana’s uptilt misses and Nana catches the item you’re trying throw at your opponent.

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