Nanajumps outof hitstunNana dashdances onstage instead ofreconnecting topopo, who isbelow stageThe last hitof Nana’suptiltmissesNana lets goof ledge,double jumps,and thenregrabs ledgeNana hasjankyknockbackBelay(nana)goes pastledgeNana jumpsANDAIRDODGESout of hitstunNana catchesthe itemyou’re tryingthrow at youropponentOnly Nanagets hit duringsynced squall,putting popoin freefallNana extendsthe activeframes ofenemy hit,making it hitpopoNana getsclipped by aprojectile thatpopo shieldsor dodgesNana doesn’tsync for side bwhen it seemslike she shouldhaveGrabwhiffs atpoint blankrangeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanastraight upteleportssomewherefar awayNana jumpsaway frompopooffstageNana SD’sdespite notbeing edgeguardedNana get’sstuck on aplatform andcan’t getdownPopo doesaerials next toNana to resync,but nana doesnothingNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana *fliesaway* forsomeunknownreasonNana diesearlybecause ofbad/no diBelay (popo)goes intofreefall withoutgrabbing ledgeNanajumps outof hitstunNana dashdances onstage instead ofreconnecting topopo, who isbelow stageThe last hitof Nana’suptiltmissesNana lets goof ledge,double jumps,and thenregrabs ledgeNana hasjankyknockbackBelay(nana)goes pastledgeNana jumpsANDAIRDODGESout of hitstunNana catchesthe itemyou’re tryingthrow at youropponentOnly Nanagets hit duringsynced squall,putting popoin freefallNana extendsthe activeframes ofenemy hit,making it hitpopoNana getsclipped by aprojectile thatpopo shieldsor dodgesNana doesn’tsync for side bwhen it seemslike she shouldhaveGrabwhiffs atpoint blankrangeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanastraight upteleportssomewherefar awayNana jumpsaway frompopooffstageNana SD’sdespite notbeing edgeguardedNana get’sstuck on aplatform andcan’t getdownPopo doesaerials next toNana to resync,but nana doesnothingNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana *fliesaway* forsomeunknownreasonNana diesearlybecause ofbad/no diBelay (popo)goes intofreefall withoutgrabbing ledge

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
G
4
B
5
I
6
B
7
O
8
O
9
N
10
N
11
I
12
G
13
O
14
O
15
I
16
G
17
N
18
B
19
I
20
G
21
G
22
I
23
B
24
B
  1. O-Nana jumps out of hitstun
  2. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  3. G-The last hit of Nana’s uptilt misses
  4. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  5. I-Nana has janky knockback
  6. B-Belay (nana) goes past ledge
  7. O-Nana jumps AND AIRDODGES out of hitstun
  8. O-Nana catches the item you’re trying throw at your opponent
  9. N-Only Nana gets hit during synced squall, putting popo in freefall
  10. N-Nana extends the active frames of enemy hit, making it hit popo
  11. I-Nana gets clipped by a projectile that popo shields or dodges
  12. G-Nana doesn’t sync for side b when it seems like she should have
  13. O-Grab whiffs at point blank range
  14. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  15. I-Nana straight up teleports somewhere far away
  16. G-Nana jumps away from popo offstage
  17. N-Nana SD’s despite not being edge guarded
  18. B-Nana get’s stuck on a platform and can’t get down
  19. I-Popo does aerials next to Nana to resync, but nana does nothing
  20. G-Nana floats down from above the screen like I’m not fighting for my life
  21. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  22. I-Nana *flies away* for some unknown reason
  23. B-Nana dies early because of bad/no di
  24. B-Belay (popo) goes into freefall without grabbing ledge