(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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O-Grab whiffs at point blank range
O-Nana catches the item you’re trying throw at your opponent
O-Nana jumps AND AIRDODGES out of hitstun
B-Nana get’s stuck on a platform and can’t get down
G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
B-Belay (popo) goes into freefall without grabbing ledge
N-Only Nana gets hit during synced squall, putting popo in freefall
O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
I-Popo does aerials next to Nana to resync, but nana does nothing
N-Nana SD’s despite not being edge guarded
I-Nana straight up teleports somewhere far away
O-Nana jumps out of hitstun
G-Nana floats down from above the screen like I’m not fighting for my life
G-Nana jumps away from popo offstage
B-Nana lets go of ledge, double jumps, and then regrabs ledge
N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
I-Nana *flies away* for some unknown reason
I-Nana gets clipped by a projectile that popo shields or dodges
N-Nana extends the active frames of enemy hit, making it hit popo
B-Belay (nana) goes past ledge
G-The last hit of Nana’s uptilt misses
B-Nana dies early because of bad/no di
I-Nana has janky knockback
G-Nana doesn’t sync for side b when it seems like she should have