Nanajumps outof hitstunNana lets goof ledge,double jumps,and thenregrabs ledgeNana jumpsaway frompopooffstageBelay (popo)goes intofreefall withoutgrabbing ledgeNana get’sstuck on aplatform andcan’t getdownNana getsclipped by aprojectile thatpopo shieldsor dodgesBelay(nana)goes pastledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana doesn’tsync for side bwhen it seemslike she shouldhaveGrabwhiffs atpoint blankrangeNana *fliesaway* forsomeunknownreasonNanastraight upteleportssomewherefar awayNana SD’sdespite notbeing edgeguardedNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana catchesthe itemyou’re tryingthrow at youropponentNana diesearlybecause ofbad/no diNana extendsthe activeframes ofenemy hit,making it hitpopoNana jumpsANDAIRDODGESout of hitstunThe last hitof Nana’suptiltmissesPopo doesaerials next toNana to resync,but nana doesnothingNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana hasjankyknockbackNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitOnly Nanagets hit duringsynced squall,putting popoin freefallNanajumps outof hitstunNana lets goof ledge,double jumps,and thenregrabs ledgeNana jumpsaway frompopooffstageBelay (popo)goes intofreefall withoutgrabbing ledgeNana get’sstuck on aplatform andcan’t getdownNana getsclipped by aprojectile thatpopo shieldsor dodgesBelay(nana)goes pastledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana doesn’tsync for side bwhen it seemslike she shouldhaveGrabwhiffs atpoint blankrangeNana *fliesaway* forsomeunknownreasonNanastraight upteleportssomewherefar awayNana SD’sdespite notbeing edgeguardedNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana catchesthe itemyou’re tryingthrow at youropponentNana diesearlybecause ofbad/no diNana extendsthe activeframes ofenemy hit,making it hitpopoNana jumpsANDAIRDODGESout of hitstunThe last hitof Nana’suptiltmissesPopo doesaerials next toNana to resync,but nana doesnothingNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana hasjankyknockbackNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitOnly Nanagets hit duringsynced squall,putting popoin freefall

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
B
5
B
6
I
7
B
8
G
9
G
10
O
11
I
12
I
13
N
14
N
15
O
16
B
17
N
18
O
19
G
20
I
21
O
22
I
23
G
24
N
  1. O-Nana jumps out of hitstun
  2. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  3. G-Nana jumps away from popo offstage
  4. B-Belay (popo) goes into freefall without grabbing ledge
  5. B-Nana get’s stuck on a platform and can’t get down
  6. I-Nana gets clipped by a projectile that popo shields or dodges
  7. B-Belay (nana) goes past ledge
  8. G-Nana floats down from above the screen like I’m not fighting for my life
  9. G-Nana doesn’t sync for side b when it seems like she should have
  10. O-Grab whiffs at point blank range
  11. I-Nana *flies away* for some unknown reason
  12. I-Nana straight up teleports somewhere far away
  13. N-Nana SD’s despite not being edge guarded
  14. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  15. O-Nana catches the item you’re trying throw at your opponent
  16. B-Nana dies early because of bad/no di
  17. N-Nana extends the active frames of enemy hit, making it hit popo
  18. O-Nana jumps AND AIRDODGES out of hitstun
  19. G-The last hit of Nana’s uptilt misses
  20. I-Popo does aerials next to Nana to resync, but nana does nothing
  21. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  22. I-Nana has janky knockback
  23. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  24. N-Only Nana gets hit during synced squall, putting popo in freefall