Nana doesn’tsync for side bwhen it seemslike she shouldhaveNana lets goof ledge,double jumps,and thenregrabs ledgeNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitGrabwhiffs atpoint blankrangeNanajumps outof hitstunPopo doesaerials next toNana to resync,but nana doesnothingBelay (popo)goes intofreefall withoutgrabbing ledgeBelay(nana)goes pastledgeNana extendsthe activeframes ofenemy hit,making it hitpopoNana get’sstuck on aplatform andcan’t getdownThe last hitof Nana’suptiltmissesNana hasjankyknockbackNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana jumpsaway frompopooffstageNana *fliesaway* forsomeunknownreasonNana jumpsANDAIRDODGESout of hitstunNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana SD’sdespite notbeing edgeguardedNanastraight upteleportssomewherefar awayNana getsclipped by aprojectile thatpopo shieldsor dodgesNana catchesthe itemyou’re tryingthrow at youropponentOnly Nanagets hit duringsynced squall,putting popoin freefallNana diesearlybecause ofbad/no diNana doesn’tsync for side bwhen it seemslike she shouldhaveNana lets goof ledge,double jumps,and thenregrabs ledgeNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitGrabwhiffs atpoint blankrangeNanajumps outof hitstunPopo doesaerials next toNana to resync,but nana doesnothingBelay (popo)goes intofreefall withoutgrabbing ledgeBelay(nana)goes pastledgeNana extendsthe activeframes ofenemy hit,making it hitpopoNana get’sstuck on aplatform andcan’t getdownThe last hitof Nana’suptiltmissesNana hasjankyknockbackNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana jumpsaway frompopooffstageNana *fliesaway* forsomeunknownreasonNana jumpsANDAIRDODGESout of hitstunNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana SD’sdespite notbeing edgeguardedNanastraight upteleportssomewherefar awayNana getsclipped by aprojectile thatpopo shieldsor dodgesNana catchesthe itemyou’re tryingthrow at youropponentOnly Nanagets hit duringsynced squall,putting popoin freefallNana diesearlybecause ofbad/no di

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
G
4
O
5
O
6
I
7
B
8
B
9
N
10
B
11
G
12
I
13
G
14
G
15
I
16
O
17
N
18
O
19
N
20
I
21
I
22
O
23
N
24
B
  1. G-Nana doesn’t sync for side b when it seems like she should have
  2. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  3. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  4. O-Grab whiffs at point blank range
  5. O-Nana jumps out of hitstun
  6. I-Popo does aerials next to Nana to resync, but nana does nothing
  7. B-Belay (popo) goes into freefall without grabbing ledge
  8. B-Belay (nana) goes past ledge
  9. N-Nana extends the active frames of enemy hit, making it hit popo
  10. B-Nana get’s stuck on a platform and can’t get down
  11. G-The last hit of Nana’s uptilt misses
  12. I-Nana has janky knockback
  13. G-Nana floats down from above the screen like I’m not fighting for my life
  14. G-Nana jumps away from popo offstage
  15. I-Nana *flies away* for some unknown reason
  16. O-Nana jumps AND AIRDODGES out of hitstun
  17. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  18. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  19. N-Nana SD’s despite not being edge guarded
  20. I-Nana straight up teleports somewhere far away
  21. I-Nana gets clipped by a projectile that popo shields or dodges
  22. O-Nana catches the item you’re trying throw at your opponent
  23. N-Only Nana gets hit during synced squall, putting popo in freefall
  24. B-Nana dies early because of bad/no di