The last hitof Nana’suptiltmissesNana doesn’tsync for side bwhen it seemslike she shouldhaveNanastraight upteleportssomewherefar awayGrabwhiffs atpoint blankrangeNana jumpsaway frompopooffstageNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana getsclipped by aprojectile thatpopo shieldsor dodgesNana diesearlybecause ofbad/no diNana extendsthe activeframes ofenemy hit,making it hitpopoNana *fliesaway* forsomeunknownreasonBelay (popo)goes intofreefall withoutgrabbing ledgePopo doesaerials next toNana to resync,but nana doesnothingOnly Nanagets hit duringsynced squall,putting popoin freefallNana jumpsANDAIRDODGESout of hitstunBelay(nana)goes pastledgeNana hasjankyknockbackNana get’sstuck on aplatform andcan’t getdownNana catchesthe itemyou’re tryingthrow at youropponentNana lets goof ledge,double jumps,and thenregrabs ledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanajumps outof hitstunNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana SD’sdespite notbeing edgeguardedThe last hitof Nana’suptiltmissesNana doesn’tsync for side bwhen it seemslike she shouldhaveNanastraight upteleportssomewherefar awayGrabwhiffs atpoint blankrangeNana jumpsaway frompopooffstageNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana getsclipped by aprojectile thatpopo shieldsor dodgesNana diesearlybecause ofbad/no diNana extendsthe activeframes ofenemy hit,making it hitpopoNana *fliesaway* forsomeunknownreasonBelay (popo)goes intofreefall withoutgrabbing ledgePopo doesaerials next toNana to resync,but nana doesnothingOnly Nanagets hit duringsynced squall,putting popoin freefallNana jumpsANDAIRDODGESout of hitstunBelay(nana)goes pastledgeNana hasjankyknockbackNana get’sstuck on aplatform andcan’t getdownNana catchesthe itemyou’re tryingthrow at youropponentNana lets goof ledge,double jumps,and thenregrabs ledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanajumps outof hitstunNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana SD’sdespite notbeing edgeguarded

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
I
4
O
5
G
6
G
7
I
8
B
9
N
10
I
11
B
12
I
13
N
14
O
15
B
16
I
17
B
18
O
19
B
20
G
21
O
22
O
23
N
24
N
  1. G-The last hit of Nana’s uptilt misses
  2. G-Nana doesn’t sync for side b when it seems like she should have
  3. I-Nana straight up teleports somewhere far away
  4. O-Grab whiffs at point blank range
  5. G-Nana jumps away from popo offstage
  6. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  7. I-Nana gets clipped by a projectile that popo shields or dodges
  8. B-Nana dies early because of bad/no di
  9. N-Nana extends the active frames of enemy hit, making it hit popo
  10. I-Nana *flies away* for some unknown reason
  11. B-Belay (popo) goes into freefall without grabbing ledge
  12. I-Popo does aerials next to Nana to resync, but nana does nothing
  13. N-Only Nana gets hit during synced squall, putting popo in freefall
  14. O-Nana jumps AND AIRDODGES out of hitstun
  15. B-Belay (nana) goes past ledge
  16. I-Nana has janky knockback
  17. B-Nana get’s stuck on a platform and can’t get down
  18. O-Nana catches the item you’re trying throw at your opponent
  19. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  20. G-Nana floats down from above the screen like I’m not fighting for my life
  21. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  22. O-Nana jumps out of hitstun
  23. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  24. N-Nana SD’s despite not being edge guarded