Nana doesn’tsync for side bwhen it seemslike she shouldhaveNana jumpsANDAIRDODGESout of hitstunNanastraight upteleportssomewherefar awayNana getsclipped by aprojectile thatpopo shieldsor dodgesNana diesearlybecause ofbad/no diGrabwhiffs atpoint blankrangeNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitBelay (popo)goes intofreefall withoutgrabbing ledgeThe last hitof Nana’suptiltmissesNana catchesthe itemyou’re tryingthrow at youropponentNana SD’sdespite notbeing edgeguardedPopo doesaerials next toNana to resync,but nana doesnothingOnly Nanagets hit duringsynced squall,putting popoin freefallNana extendsthe activeframes ofenemy hit,making it hitpopoNana dashdances onstage instead ofreconnecting topopo, who isbelow stageBelay(nana)goes pastledgeNana hasjankyknockbackNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana *fliesaway* forsomeunknownreasonNana jumpsaway frompopooffstageNanajumps outof hitstunNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana lets goof ledge,double jumps,and thenregrabs ledgeNana get’sstuck on aplatform andcan’t getdownNana doesn’tsync for side bwhen it seemslike she shouldhaveNana jumpsANDAIRDODGESout of hitstunNanastraight upteleportssomewherefar awayNana getsclipped by aprojectile thatpopo shieldsor dodgesNana diesearlybecause ofbad/no diGrabwhiffs atpoint blankrangeNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitBelay (popo)goes intofreefall withoutgrabbing ledgeThe last hitof Nana’suptiltmissesNana catchesthe itemyou’re tryingthrow at youropponentNana SD’sdespite notbeing edgeguardedPopo doesaerials next toNana to resync,but nana doesnothingOnly Nanagets hit duringsynced squall,putting popoin freefallNana extendsthe activeframes ofenemy hit,making it hitpopoNana dashdances onstage instead ofreconnecting topopo, who isbelow stageBelay(nana)goes pastledgeNana hasjankyknockbackNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana *fliesaway* forsomeunknownreasonNana jumpsaway frompopooffstageNanajumps outof hitstunNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana lets goof ledge,double jumps,and thenregrabs ledgeNana get’sstuck on aplatform andcan’t getdown

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
I
5
B
6
O
7
G
8
B
9
G
10
O
11
N
12
I
13
N
14
N
15
N
16
B
17
I
18
G
19
I
20
G
21
O
22
O
23
B
24
B
  1. G-Nana doesn’t sync for side b when it seems like she should have
  2. O-Nana jumps AND AIRDODGES out of hitstun
  3. I-Nana straight up teleports somewhere far away
  4. I-Nana gets clipped by a projectile that popo shields or dodges
  5. B-Nana dies early because of bad/no di
  6. O-Grab whiffs at point blank range
  7. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  8. B-Belay (popo) goes into freefall without grabbing ledge
  9. G-The last hit of Nana’s uptilt misses
  10. O-Nana catches the item you’re trying throw at your opponent
  11. N-Nana SD’s despite not being edge guarded
  12. I-Popo does aerials next to Nana to resync, but nana does nothing
  13. N-Only Nana gets hit during synced squall, putting popo in freefall
  14. N-Nana extends the active frames of enemy hit, making it hit popo
  15. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  16. B-Belay (nana) goes past ledge
  17. I-Nana has janky knockback
  18. G-Nana floats down from above the screen like I’m not fighting for my life
  19. I-Nana *flies away* for some unknown reason
  20. G-Nana jumps away from popo offstage
  21. O-Nana jumps out of hitstun
  22. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  23. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  24. B-Nana get’s stuck on a platform and can’t get down