Nana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana SD’sdespite notbeing edgeguardedBelay (popo)goes intofreefall withoutgrabbing ledgePopo doesaerials next toNana to resync,but nana doesnothingNana dashdances onstage instead ofreconnecting topopo, who isbelow stageThe last hitof Nana’suptiltmissesNana jumpsaway frompopooffstageOnly Nanagets hit duringsynced squall,putting popoin freefallNana get’sstuck on aplatform andcan’t getdownNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana floatsdown fromabove thescreen like I’mnot fighting formy lifeBelay(nana)goes pastledgeNana *fliesaway* forsomeunknownreasonNana extendsthe activeframes ofenemy hit,making it hitpopoNana jumpsANDAIRDODGESout of hitstunNana doesn’tsync for side bwhen it seemslike she shouldhaveNana hasjankyknockbackNana getsclipped by aprojectile thatpopo shieldsor dodgesNana catchesthe itemyou’re tryingthrow at youropponentNana lets goof ledge,double jumps,and thenregrabs ledgeNanastraight upteleportssomewherefar awayGrabwhiffs atpoint blankrangeNana diesearlybecause ofbad/no diNanajumps outof hitstunNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana SD’sdespite notbeing edgeguardedBelay (popo)goes intofreefall withoutgrabbing ledgePopo doesaerials next toNana to resync,but nana doesnothingNana dashdances onstage instead ofreconnecting topopo, who isbelow stageThe last hitof Nana’suptiltmissesNana jumpsaway frompopooffstageOnly Nanagets hit duringsynced squall,putting popoin freefallNana get’sstuck on aplatform andcan’t getdownNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana floatsdown fromabove thescreen like I’mnot fighting formy lifeBelay(nana)goes pastledgeNana *fliesaway* forsomeunknownreasonNana extendsthe activeframes ofenemy hit,making it hitpopoNana jumpsANDAIRDODGESout of hitstunNana doesn’tsync for side bwhen it seemslike she shouldhaveNana hasjankyknockbackNana getsclipped by aprojectile thatpopo shieldsor dodgesNana catchesthe itemyou’re tryingthrow at youropponentNana lets goof ledge,double jumps,and thenregrabs ledgeNanastraight upteleportssomewherefar awayGrabwhiffs atpoint blankrangeNana diesearlybecause ofbad/no diNanajumps outof hitstun

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
B
4
I
5
N
6
G
7
G
8
N
9
B
10
G
11
G
12
B
13
I
14
N
15
O
16
G
17
I
18
I
19
O
20
B
21
I
22
O
23
B
24
O
  1. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  2. N-Nana SD’s despite not being edge guarded
  3. B-Belay (popo) goes into freefall without grabbing ledge
  4. I-Popo does aerials next to Nana to resync, but nana does nothing
  5. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  6. G-The last hit of Nana’s uptilt misses
  7. G-Nana jumps away from popo offstage
  8. N-Only Nana gets hit during synced squall, putting popo in freefall
  9. B-Nana get’s stuck on a platform and can’t get down
  10. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  11. G-Nana floats down from above the screen like I’m not fighting for my life
  12. B-Belay (nana) goes past ledge
  13. I-Nana *flies away* for some unknown reason
  14. N-Nana extends the active frames of enemy hit, making it hit popo
  15. O-Nana jumps AND AIRDODGES out of hitstun
  16. G-Nana doesn’t sync for side b when it seems like she should have
  17. I-Nana has janky knockback
  18. I-Nana gets clipped by a projectile that popo shields or dodges
  19. O-Nana catches the item you’re trying throw at your opponent
  20. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  21. I-Nana straight up teleports somewhere far away
  22. O-Grab whiffs at point blank range
  23. B-Nana dies early because of bad/no di
  24. O-Nana jumps out of hitstun