Belay (popo)goes intofreefall withoutgrabbing ledgeNana catchesthe itemyou’re tryingthrow at youropponentNanastraight upteleportssomewherefar awayNana jumpsaway frompopooffstageNana extendsthe activeframes ofenemy hit,making it hitpopoNana get’sstuck on aplatform andcan’t getdownNana *fliesaway* forsomeunknownreasonThe last hitof Nana’suptiltmissesNana jumpsANDAIRDODGESout of hitstunBelay(nana)goes pastledgeNanajumps outof hitstunNana diesearlybecause ofbad/no diOnly Nanagets hit duringsynced squall,putting popoin freefallPopo doesaerials next toNana to resync,but nana doesnothingNana SD’sdespite notbeing edgeguardedNana doesn’tsync for side bwhen it seemslike she shouldhaveNana hasjankyknockbackNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana lets goof ledge,double jumps,and thenregrabs ledgeNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana getsclipped by aprojectile thatpopo shieldsor dodgesNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitGrabwhiffs atpoint blankrangeBelay (popo)goes intofreefall withoutgrabbing ledgeNana catchesthe itemyou’re tryingthrow at youropponentNanastraight upteleportssomewherefar awayNana jumpsaway frompopooffstageNana extendsthe activeframes ofenemy hit,making it hitpopoNana get’sstuck on aplatform andcan’t getdownNana *fliesaway* forsomeunknownreasonThe last hitof Nana’suptiltmissesNana jumpsANDAIRDODGESout of hitstunBelay(nana)goes pastledgeNanajumps outof hitstunNana diesearlybecause ofbad/no diOnly Nanagets hit duringsynced squall,putting popoin freefallPopo doesaerials next toNana to resync,but nana doesnothingNana SD’sdespite notbeing edgeguardedNana doesn’tsync for side bwhen it seemslike she shouldhaveNana hasjankyknockbackNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana lets goof ledge,double jumps,and thenregrabs ledgeNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana getsclipped by aprojectile thatpopo shieldsor dodgesNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitGrabwhiffs atpoint blankrange

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
G
5
N
6
B
7
I
8
G
9
O
10
B
11
O
12
B
13
N
14
I
15
N
16
G
17
I
18
G
19
B
20
N
21
I
22
O
23
G
24
O
  1. B-Belay (popo) goes into freefall without grabbing ledge
  2. O-Nana catches the item you’re trying throw at your opponent
  3. I-Nana straight up teleports somewhere far away
  4. G-Nana jumps away from popo offstage
  5. N-Nana extends the active frames of enemy hit, making it hit popo
  6. B-Nana get’s stuck on a platform and can’t get down
  7. I-Nana *flies away* for some unknown reason
  8. G-The last hit of Nana’s uptilt misses
  9. O-Nana jumps AND AIRDODGES out of hitstun
  10. B-Belay (nana) goes past ledge
  11. O-Nana jumps out of hitstun
  12. B-Nana dies early because of bad/no di
  13. N-Only Nana gets hit during synced squall, putting popo in freefall
  14. I-Popo does aerials next to Nana to resync, but nana does nothing
  15. N-Nana SD’s despite not being edge guarded
  16. G-Nana doesn’t sync for side b when it seems like she should have
  17. I-Nana has janky knockback
  18. G-Nana floats down from above the screen like I’m not fighting for my life
  19. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  20. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  21. I-Nana gets clipped by a projectile that popo shields or dodges
  22. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  23. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  24. O-Grab whiffs at point blank range