Only Nanagets hit duringsynced squall,putting popoin freefallNana jumpsANDAIRDODGESout of hitstunBelay(nana)goes pastledgeNana jumpsaway frompopooffstageNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana get’sstuck on aplatform andcan’t getdownBelay (popo)goes intofreefall withoutgrabbing ledgeNana extendsthe activeframes ofenemy hit,making it hitpopoNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana diesearlybecause ofbad/no diNana catchesthe itemyou’re tryingthrow at youropponentNana lets goof ledge,double jumps,and thenregrabs ledgeNana doesn’tsync for side bwhen it seemslike she shouldhaveNana hasjankyknockbackNanajumps outof hitstunNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanastraight upteleportssomewherefar awayPopo doesaerials next toNana to resync,but nana doesnothingNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitThe last hitof Nana’suptiltmissesNana SD’sdespite notbeing edgeguardedNana *fliesaway* forsomeunknownreasonGrabwhiffs atpoint blankrangeNana getsclipped by aprojectile thatpopo shieldsor dodgesOnly Nanagets hit duringsynced squall,putting popoin freefallNana jumpsANDAIRDODGESout of hitstunBelay(nana)goes pastledgeNana jumpsaway frompopooffstageNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana get’sstuck on aplatform andcan’t getdownBelay (popo)goes intofreefall withoutgrabbing ledgeNana extendsthe activeframes ofenemy hit,making it hitpopoNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana diesearlybecause ofbad/no diNana catchesthe itemyou’re tryingthrow at youropponentNana lets goof ledge,double jumps,and thenregrabs ledgeNana doesn’tsync for side bwhen it seemslike she shouldhaveNana hasjankyknockbackNanajumps outof hitstunNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanastraight upteleportssomewherefar awayPopo doesaerials next toNana to resync,but nana doesnothingNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitThe last hitof Nana’suptiltmissesNana SD’sdespite notbeing edgeguardedNana *fliesaway* forsomeunknownreasonGrabwhiffs atpoint blankrangeNana getsclipped by aprojectile thatpopo shieldsor dodges

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
B
4
G
5
G
6
B
7
B
8
N
9
N
10
B
11
O
12
B
13
G
14
I
15
O
16
O
17
I
18
I
19
G
20
G
21
N
22
I
23
O
24
I
  1. N-Only Nana gets hit during synced squall, putting popo in freefall
  2. O-Nana jumps AND AIRDODGES out of hitstun
  3. B-Belay (nana) goes past ledge
  4. G-Nana jumps away from popo offstage
  5. G-Nana floats down from above the screen like I’m not fighting for my life
  6. B-Nana get’s stuck on a platform and can’t get down
  7. B-Belay (popo) goes into freefall without grabbing ledge
  8. N-Nana extends the active frames of enemy hit, making it hit popo
  9. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  10. B-Nana dies early because of bad/no di
  11. O-Nana catches the item you’re trying throw at your opponent
  12. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  13. G-Nana doesn’t sync for side b when it seems like she should have
  14. I-Nana has janky knockback
  15. O-Nana jumps out of hitstun
  16. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  17. I-Nana straight up teleports somewhere far away
  18. I-Popo does aerials next to Nana to resync, but nana does nothing
  19. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  20. G-The last hit of Nana’s uptilt misses
  21. N-Nana SD’s despite not being edge guarded
  22. I-Nana *flies away* for some unknown reason
  23. O-Grab whiffs at point blank range
  24. I-Nana gets clipped by a projectile that popo shields or dodges