Nana jumpsANDAIRDODGESout of hitstunBelay (popo)goes intofreefall withoutgrabbing ledgeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanajumps outof hitstunNana lets goof ledge,double jumps,and thenregrabs ledgeOnly Nanagets hit duringsynced squall,putting popoin freefallNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana jumpsaway frompopooffstageGrabwhiffs atpoint blankrangeNanastraight upteleportssomewherefar awayNana *fliesaway* forsomeunknownreasonNana doesn’tsync for side bwhen it seemslike she shouldhaveNana catchesthe itemyou’re tryingthrow at youropponentNana getsclipped by aprojectile thatpopo shieldsor dodgesNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana get’sstuck on aplatform andcan’t getdownBelay(nana)goes pastledgePopo doesaerials next toNana to resync,but nana doesnothingNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana extendsthe activeframes ofenemy hit,making it hitpopoNana SD’sdespite notbeing edgeguardedThe last hitof Nana’suptiltmissesNana hasjankyknockbackNana diesearlybecause ofbad/no diNana jumpsANDAIRDODGESout of hitstunBelay (popo)goes intofreefall withoutgrabbing ledgeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNanajumps outof hitstunNana lets goof ledge,double jumps,and thenregrabs ledgeOnly Nanagets hit duringsynced squall,putting popoin freefallNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana jumpsaway frompopooffstageGrabwhiffs atpoint blankrangeNanastraight upteleportssomewherefar awayNana *fliesaway* forsomeunknownreasonNana doesn’tsync for side bwhen it seemslike she shouldhaveNana catchesthe itemyou’re tryingthrow at youropponentNana getsclipped by aprojectile thatpopo shieldsor dodgesNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana get’sstuck on aplatform andcan’t getdownBelay(nana)goes pastledgePopo doesaerials next toNana to resync,but nana doesnothingNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana extendsthe activeframes ofenemy hit,making it hitpopoNana SD’sdespite notbeing edgeguardedThe last hitof Nana’suptiltmissesNana hasjankyknockbackNana diesearlybecause ofbad/no di

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
O
4
O
5
B
6
N
7
G
8
G
9
O
10
I
11
I
12
G
13
O
14
I
15
N
16
B
17
B
18
I
19
G
20
N
21
N
22
G
23
I
24
B
  1. O-Nana jumps AND AIRDODGES out of hitstun
  2. B-Belay (popo) goes into freefall without grabbing ledge
  3. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  4. O-Nana jumps out of hitstun
  5. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  6. N-Only Nana gets hit during synced squall, putting popo in freefall
  7. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  8. G-Nana jumps away from popo offstage
  9. O-Grab whiffs at point blank range
  10. I-Nana straight up teleports somewhere far away
  11. I-Nana *flies away* for some unknown reason
  12. G-Nana doesn’t sync for side b when it seems like she should have
  13. O-Nana catches the item you’re trying throw at your opponent
  14. I-Nana gets clipped by a projectile that popo shields or dodges
  15. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  16. B-Nana get’s stuck on a platform and can’t get down
  17. B-Belay (nana) goes past ledge
  18. I-Popo does aerials next to Nana to resync, but nana does nothing
  19. G-Nana floats down from above the screen like I’m not fighting for my life
  20. N-Nana extends the active frames of enemy hit, making it hit popo
  21. N-Nana SD’s despite not being edge guarded
  22. G-The last hit of Nana’s uptilt misses
  23. I-Nana has janky knockback
  24. B-Nana dies early because of bad/no di