Nana SD’sdespite notbeing edgeguardedNana jumpsANDAIRDODGESout of hitstunNana getsclipped by aprojectile thatpopo shieldsor dodgesNanastraight upteleportssomewherefar awayNana extendsthe activeframes ofenemy hit,making it hitpopoNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana doesn’tsync for side bwhen it seemslike she shouldhaveNana get’sstuck on aplatform andcan’t getdownBelay(nana)goes pastledgeNana dashdances onstage instead ofreconnecting topopo, who isbelow stageBelay (popo)goes intofreefall withoutgrabbing ledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana lets goof ledge,double jumps,and thenregrabs ledgeNana hasjankyknockbackNana jumpsaway frompopooffstageNana catchesthe itemyou’re tryingthrow at youropponentThe last hitof Nana’suptiltmissesNana diesearlybecause ofbad/no diOnly Nanagets hit duringsynced squall,putting popoin freefallPopo doesaerials next toNana to resync,but nana doesnothingNana *fliesaway* forsomeunknownreasonNanajumps outof hitstunGrabwhiffs atpoint blankrangeNana SD’sdespite notbeing edgeguardedNana jumpsANDAIRDODGESout of hitstunNana getsclipped by aprojectile thatpopo shieldsor dodgesNanastraight upteleportssomewherefar awayNana extendsthe activeframes ofenemy hit,making it hitpopoNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitNana doesn’tsync for side bwhen it seemslike she shouldhaveNana get’sstuck on aplatform andcan’t getdownBelay(nana)goes pastledgeNana dashdances onstage instead ofreconnecting topopo, who isbelow stageBelay (popo)goes intofreefall withoutgrabbing ledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana lets goof ledge,double jumps,and thenregrabs ledgeNana hasjankyknockbackNana jumpsaway frompopooffstageNana catchesthe itemyou’re tryingthrow at youropponentThe last hitof Nana’suptiltmissesNana diesearlybecause ofbad/no diOnly Nanagets hit duringsynced squall,putting popoin freefallPopo doesaerials next toNana to resync,but nana doesnothingNana *fliesaway* forsomeunknownreasonNanajumps outof hitstunGrabwhiffs atpoint blankrange

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
I
4
I
5
N
6
G
7
G
8
B
9
B
10
N
11
B
12
G
13
O
14
B
15
I
16
G
17
O
18
G
19
B
20
N
21
I
22
I
23
O
24
O
  1. N-Nana SD’s despite not being edge guarded
  2. O-Nana jumps AND AIRDODGES out of hitstun
  3. I-Nana gets clipped by a projectile that popo shields or dodges
  4. I-Nana straight up teleports somewhere far away
  5. N-Nana extends the active frames of enemy hit, making it hit popo
  6. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  7. G-Nana doesn’t sync for side b when it seems like she should have
  8. B-Nana get’s stuck on a platform and can’t get down
  9. B-Belay (nana) goes past ledge
  10. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  11. B-Belay (popo) goes into freefall without grabbing ledge
  12. G-Nana floats down from above the screen like I’m not fighting for my life
  13. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  14. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  15. I-Nana has janky knockback
  16. G-Nana jumps away from popo offstage
  17. O-Nana catches the item you’re trying throw at your opponent
  18. G-The last hit of Nana’s uptilt misses
  19. B-Nana dies early because of bad/no di
  20. N-Only Nana gets hit during synced squall, putting popo in freefall
  21. I-Popo does aerials next to Nana to resync, but nana does nothing
  22. I-Nana *flies away* for some unknown reason
  23. O-Nana jumps out of hitstun
  24. O-Grab whiffs at point blank range