Grabwhiffs atpoint blankrangeNana catchesthe itemyou’re tryingthrow at youropponentNana hasjankyknockbackNanastraight upteleportssomewherefar awayNana jumpsANDAIRDODGESout of hitstunThe last hitof Nana’suptiltmissesNana SD’sdespite notbeing edgeguardedNanajumps outof hitstunNana doesn’tsync for side bwhen it seemslike she shouldhaveNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitOnly Nanagets hit duringsynced squall,putting popoin freefallNana get’sstuck on aplatform andcan’t getdownNana diesearlybecause ofbad/no diNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayBelay (popo)goes intofreefall withoutgrabbing ledgeNana jumpsaway frompopooffstageNana lets goof ledge,double jumps,and thenregrabs ledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana *fliesaway* forsomeunknownreasonBelay(nana)goes pastledgeNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana getsclipped by aprojectile thatpopo shieldsor dodgesNana extendsthe activeframes ofenemy hit,making it hitpopoPopo doesaerials next toNana to resync,but nana doesnothingGrabwhiffs atpoint blankrangeNana catchesthe itemyou’re tryingthrow at youropponentNana hasjankyknockbackNanastraight upteleportssomewherefar awayNana jumpsANDAIRDODGESout of hitstunThe last hitof Nana’suptiltmissesNana SD’sdespite notbeing edgeguardedNanajumps outof hitstunNana doesn’tsync for side bwhen it seemslike she shouldhaveNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitOnly Nanagets hit duringsynced squall,putting popoin freefallNana get’sstuck on aplatform andcan’t getdownNana diesearlybecause ofbad/no diNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayBelay (popo)goes intofreefall withoutgrabbing ledgeNana jumpsaway frompopooffstageNana lets goof ledge,double jumps,and thenregrabs ledgeNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana *fliesaway* forsomeunknownreasonBelay(nana)goes pastledgeNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana getsclipped by aprojectile thatpopo shieldsor dodgesNana extendsthe activeframes ofenemy hit,making it hitpopoPopo doesaerials next toNana to resync,but nana doesnothing

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
I
5
O
6
G
7
N
8
O
9
G
10
G
11
N
12
B
13
B
14
O
15
B
16
G
17
B
18
G
19
I
20
B
21
N
22
I
23
N
24
I
  1. O-Grab whiffs at point blank range
  2. O-Nana catches the item you’re trying throw at your opponent
  3. I-Nana has janky knockback
  4. I-Nana straight up teleports somewhere far away
  5. O-Nana jumps AND AIRDODGES out of hitstun
  6. G-The last hit of Nana’s uptilt misses
  7. N-Nana SD’s despite not being edge guarded
  8. O-Nana jumps out of hitstun
  9. G-Nana doesn’t sync for side b when it seems like she should have
  10. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  11. N-Only Nana gets hit during synced squall, putting popo in freefall
  12. B-Nana get’s stuck on a platform and can’t get down
  13. B-Nana dies early because of bad/no di
  14. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  15. B-Belay (popo) goes into freefall without grabbing ledge
  16. G-Nana jumps away from popo offstage
  17. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  18. G-Nana floats down from above the screen like I’m not fighting for my life
  19. I-Nana *flies away* for some unknown reason
  20. B-Belay (nana) goes past ledge
  21. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  22. I-Nana gets clipped by a projectile that popo shields or dodges
  23. N-Nana extends the active frames of enemy hit, making it hit popo
  24. I-Popo does aerials next to Nana to resync, but nana does nothing