Belay(nana)goes pastledgeNana catchesthe itemyou’re tryingthrow at youropponentNana jumpsaway frompopooffstageNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana SD’sdespite notbeing edgeguardedNana getsclipped by aprojectile thatpopo shieldsor dodgesNana doesn’tsync for side bwhen it seemslike she shouldhaveBelay (popo)goes intofreefall withoutgrabbing ledgeNana get’sstuck on aplatform andcan’t getdownNana diesearlybecause ofbad/no diPopo doesaerials next toNana to resync,but nana doesnothingGrabwhiffs atpoint blankrangeNanajumps outof hitstunNanastraight upteleportssomewherefar awayNana extendsthe activeframes ofenemy hit,making it hitpopoNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana jumpsANDAIRDODGESout of hitstunNana lets goof ledge,double jumps,and thenregrabs ledgeNana *fliesaway* forsomeunknownreasonThe last hitof Nana’suptiltmissesNana hasjankyknockbackNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitOnly Nanagets hit duringsynced squall,putting popoin freefallBelay(nana)goes pastledgeNana catchesthe itemyou’re tryingthrow at youropponentNana jumpsaway frompopooffstageNana floatsdown fromabove thescreen like I’mnot fighting formy lifeNana, out ofhitstun, receives1 frame of inputfrom popodespite beingtoo far awayNana SD’sdespite notbeing edgeguardedNana getsclipped by aprojectile thatpopo shieldsor dodgesNana doesn’tsync for side bwhen it seemslike she shouldhaveBelay (popo)goes intofreefall withoutgrabbing ledgeNana get’sstuck on aplatform andcan’t getdownNana diesearlybecause ofbad/no diPopo doesaerials next toNana to resync,but nana doesnothingGrabwhiffs atpoint blankrangeNanajumps outof hitstunNanastraight upteleportssomewherefar awayNana extendsthe activeframes ofenemy hit,making it hitpopoNana dashdances onstage instead ofreconnecting topopo, who isbelow stageNana jumpsANDAIRDODGESout of hitstunNana lets goof ledge,double jumps,and thenregrabs ledgeNana *fliesaway* forsomeunknownreasonThe last hitof Nana’suptiltmissesNana hasjankyknockbackNana fails tosdi somethingyousuccessfullysdi’d, and getsboth of you hitOnly Nanagets hit duringsynced squall,putting popoin freefall

Ice Climbers jank - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
G
5
O
6
N
7
I
8
G
9
B
10
B
11
B
12
I
13
O
14
O
15
I
16
N
17
N
18
O
19
B
20
I
21
G
22
I
23
G
24
N
  1. B-Belay (nana) goes past ledge
  2. O-Nana catches the item you’re trying throw at your opponent
  3. G-Nana jumps away from popo offstage
  4. G-Nana floats down from above the screen like I’m not fighting for my life
  5. O-Nana, out of hitstun, receives 1 frame of input from popo despite being too far away
  6. N-Nana SD’s despite not being edge guarded
  7. I-Nana gets clipped by a projectile that popo shields or dodges
  8. G-Nana doesn’t sync for side b when it seems like she should have
  9. B-Belay (popo) goes into freefall without grabbing ledge
  10. B-Nana get’s stuck on a platform and can’t get down
  11. B-Nana dies early because of bad/no di
  12. I-Popo does aerials next to Nana to resync, but nana does nothing
  13. O-Grab whiffs at point blank range
  14. O-Nana jumps out of hitstun
  15. I-Nana straight up teleports somewhere far away
  16. N-Nana extends the active frames of enemy hit, making it hit popo
  17. N-Nana dash dances on stage instead of reconnecting to popo, who is below stage
  18. O-Nana jumps AND AIRDODGES out of hitstun
  19. B-Nana lets go of ledge, double jumps, and then regrabs ledge
  20. I-Nana *flies away* for some unknown reason
  21. G-The last hit of Nana’s uptilt misses
  22. I-Nana has janky knockback
  23. G-Nana fails to sdi something you successfully sdi’d, and gets both of you hit
  24. N-Only Nana gets hit during synced squall, putting popo in freefall