Group 4

Group 4 Bingo Card
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This bingo card has a free space and 70 words: Consumer, Cultural Factor, Business Markets, Buyer, Personal Factor, Business, Influencers, Products, Purchasing Behavior, Buying Decision Process, Services, Social Factor, Psychological Factor, Awareness, Entrepreneur, Decision Making, Marketing, Information Search, Occupation & Lifestyle, Personality, Age, Culture, Subculture, Social Class, Need recognition, Search for information, Evaluation of alternatives, Post-purchase evaluation, Purchasing decision, Entrepreneurship, Income Level, Habitual Buying, Risk, Trust in Brand, Market Demand, Purchase Frequency, Brand Awareness, Feedbacks, Customer Loyalty, Personal Values, Price Sensitivity, Target Market, Impulse Buying, Peer Influence, Buyer Motivation, Consumer Insight, Marketing Ethics, Trends, Brand Equity, Convenient, Discounts, Vouchers, Bias, Differentiation, Company, Price, Place, Investment, Technology, Profit, Tangible, Promotion, Competitions, Standardization, Process, Intangible, Quality, Packaging, Advertisement and Benefits.

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Group 4 | Group 4 | ⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ | ⚝ ๋࣭ ⭑Group 4 ๋࣭ ⭑⚝ | Marketing 2 Bingo

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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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