SocialClassConsumerPost-purchaseevaluationDifferentiationRiskCultureQualityBuyerAwarenessCustomerLoyaltyBiasTangibleConsumerInsightVouchersTrust inBrandBuyingDecisionProcessPurchaseFrequencyMarketingEthicsPromotionDiscountsInvestmentProductsPurchasingBehaviorBuyerMotivationAgeOccupation& LifestyleStandardizationPersonalityInfluencersTechnologyProcessCompanyPersonalFactorMarketingNeedrecognitionTargetMarketEntrepreneurBrandEquityPeerInfluenceSubcultureFeedbacksSearch forinformationPsychologicalFactorPersonalValuesHabitualBuyingPurchasingdecisionPackagingPlaceImpulseBuyingProfitBenefitsDecisionMakingPriceSensitivityBrandAwarenessTrendsBusinessMarketsEntrepreneurshipIntangibleInformationSearchEvaluationofalternativesServicesAdvertisementBusinessMarketDemandIncomeLevelConvenientCulturalFactorSocialFactorPriceCompetitionsSocialClassConsumerPost-purchaseevaluationDifferentiationRiskCultureQualityBuyerAwarenessCustomerLoyaltyBiasTangibleConsumerInsightVouchersTrust inBrandBuyingDecisionProcessPurchaseFrequencyMarketingEthicsPromotionDiscountsInvestmentProductsPurchasingBehaviorBuyerMotivationAgeOccupation& LifestyleStandardizationPersonalityInfluencersTechnologyProcessCompanyPersonalFactorMarketingNeedrecognitionTargetMarketEntrepreneurBrandEquityPeerInfluenceSubcultureFeedbacksSearch forinformationPsychologicalFactorPersonalValuesHabitualBuyingPurchasingdecisionPackagingPlaceImpulseBuyingProfitBenefitsDecisionMakingPriceSensitivityBrandAwarenessTrendsBusinessMarketsEntrepreneurshipIntangibleInformationSearchEvaluationofalternativesServicesAdvertisementBusinessMarketDemandIncomeLevelConvenientCulturalFactorSocialFactorPriceCompetitions

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social Class
  2. Consumer
  3. Post-purchase evaluation
  4. Differentiation
  5. Risk
  6. Culture
  7. Quality
  8. Buyer
  9. Awareness
  10. Customer Loyalty
  11. Bias
  12. Tangible
  13. Consumer Insight
  14. Vouchers
  15. Trust in Brand
  16. Buying Decision Process
  17. Purchase Frequency
  18. Marketing Ethics
  19. Promotion
  20. Discounts
  21. Investment
  22. Products
  23. Purchasing Behavior
  24. Buyer Motivation
  25. Age
  26. Occupation & Lifestyle
  27. Standardization
  28. Personality
  29. Influencers
  30. Technology
  31. Process
  32. Company
  33. Personal Factor
  34. Marketing
  35. Need recognition
  36. Target Market
  37. Entrepreneur
  38. Brand Equity
  39. Peer Influence
  40. Subculture
  41. Feedbacks
  42. Search for information
  43. Psychological Factor
  44. Personal Values
  45. Habitual Buying
  46. Purchasing decision
  47. Packaging
  48. Place
  49. Impulse Buying
  50. Profit
  51. Benefits
  52. Decision Making
  53. Price Sensitivity
  54. Brand Awareness
  55. Trends
  56. Business Markets
  57. Entrepreneurship
  58. Intangible
  59. Information Search
  60. Evaluation of alternatives
  61. Services
  62. Advertisement
  63. Business
  64. Market Demand
  65. Income Level
  66. Convenient
  67. Cultural Factor
  68. Social Factor
  69. Price
  70. Competitions