PlaceBiasPost-purchaseevaluationConsumerInsightBusinessMarketsPackagingInvestmentBusinessFeedbacksPurchasingBehaviorNeedrecognitionInformationSearchStandardizationMarketingEthicsServicesPurchaseFrequencyCustomerLoyaltyConsumerPeerInfluenceBenefitsIncomeLevelPurchasingdecisionTrust inBrandInfluencersHabitualBuyingSearch forinformationProfitEntrepreneurshipMarketDemandQualityCulturePersonalityDecisionMakingSocialClassCulturalFactorCompanyBrandAwarenessCompetitionsTangibleEntrepreneurPromotionPsychologicalFactorEvaluationofalternativesRiskMarketingDiscountsBrandEquityDifferentiationPriceProcessAdvertisementTargetMarketImpulseBuyingBuyingDecisionProcessBuyerMotivationTechnologyConvenientAgeAwarenessPriceSensitivityTrendsSubcultureVouchersPersonalFactorIntangiblePersonalValuesSocialFactorBuyerOccupation& LifestyleProductsPlaceBiasPost-purchaseevaluationConsumerInsightBusinessMarketsPackagingInvestmentBusinessFeedbacksPurchasingBehaviorNeedrecognitionInformationSearchStandardizationMarketingEthicsServicesPurchaseFrequencyCustomerLoyaltyConsumerPeerInfluenceBenefitsIncomeLevelPurchasingdecisionTrust inBrandInfluencersHabitualBuyingSearch forinformationProfitEntrepreneurshipMarketDemandQualityCulturePersonalityDecisionMakingSocialClassCulturalFactorCompanyBrandAwarenessCompetitionsTangibleEntrepreneurPromotionPsychologicalFactorEvaluationofalternativesRiskMarketingDiscountsBrandEquityDifferentiationPriceProcessAdvertisementTargetMarketImpulseBuyingBuyingDecisionProcessBuyerMotivationTechnologyConvenientAgeAwarenessPriceSensitivityTrendsSubcultureVouchersPersonalFactorIntangiblePersonalValuesSocialFactorBuyerOccupation& LifestyleProducts

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Place
  2. Bias
  3. Post-purchase evaluation
  4. Consumer Insight
  5. Business Markets
  6. Packaging
  7. Investment
  8. Business
  9. Feedbacks
  10. Purchasing Behavior
  11. Need recognition
  12. Information Search
  13. Standardization
  14. Marketing Ethics
  15. Services
  16. Purchase Frequency
  17. Customer Loyalty
  18. Consumer
  19. Peer Influence
  20. Benefits
  21. Income Level
  22. Purchasing decision
  23. Trust in Brand
  24. Influencers
  25. Habitual Buying
  26. Search for information
  27. Profit
  28. Entrepreneurship
  29. Market Demand
  30. Quality
  31. Culture
  32. Personality
  33. Decision Making
  34. Social Class
  35. Cultural Factor
  36. Company
  37. Brand Awareness
  38. Competitions
  39. Tangible
  40. Entrepreneur
  41. Promotion
  42. Psychological Factor
  43. Evaluation of alternatives
  44. Risk
  45. Marketing
  46. Discounts
  47. Brand Equity
  48. Differentiation
  49. Price
  50. Process
  51. Advertisement
  52. Target Market
  53. Impulse Buying
  54. Buying Decision Process
  55. Buyer Motivation
  56. Technology
  57. Convenient
  58. Age
  59. Awareness
  60. Price Sensitivity
  61. Trends
  62. Subculture
  63. Vouchers
  64. Personal Factor
  65. Intangible
  66. Personal Values
  67. Social Factor
  68. Buyer
  69. Occupation & Lifestyle
  70. Products