ConvenientOccupation& LifestyleProductsEvaluationofalternativesBenefitsProfitPersonalityDiscountsCustomerLoyaltyPurchasingdecisionBusinessMarketingEntrepreneurshipBuyerTechnologyBusinessMarketsAwarenessProcessInformationSearchInvestmentPackagingAgeNeedrecognitionCultureInfluencersSocialClassPost-purchaseevaluationSearch forinformationPeerInfluencePriceSensitivityPlaceBuyingDecisionProcessPersonalValuesIntangibleServicesIncomeLevelRiskStandardizationQualityPersonalFactorFeedbacksMarketDemandTrust inBrandBrandAwarenessVouchersPurchaseFrequencyTargetMarketBiasEntrepreneurDifferentiationImpulseBuyingAdvertisementTrendsPurchasingBehaviorTangibleMarketingEthicsCompanyPsychologicalFactorCompetitionsCulturalFactorPromotionSubcultureConsumerConsumerInsightBuyerMotivationSocialFactorDecisionMakingHabitualBuyingPriceBrandEquityConvenientOccupation& LifestyleProductsEvaluationofalternativesBenefitsProfitPersonalityDiscountsCustomerLoyaltyPurchasingdecisionBusinessMarketingEntrepreneurshipBuyerTechnologyBusinessMarketsAwarenessProcessInformationSearchInvestmentPackagingAgeNeedrecognitionCultureInfluencersSocialClassPost-purchaseevaluationSearch forinformationPeerInfluencePriceSensitivityPlaceBuyingDecisionProcessPersonalValuesIntangibleServicesIncomeLevelRiskStandardizationQualityPersonalFactorFeedbacksMarketDemandTrust inBrandBrandAwarenessVouchersPurchaseFrequencyTargetMarketBiasEntrepreneurDifferentiationImpulseBuyingAdvertisementTrendsPurchasingBehaviorTangibleMarketingEthicsCompanyPsychologicalFactorCompetitionsCulturalFactorPromotionSubcultureConsumerConsumerInsightBuyerMotivationSocialFactorDecisionMakingHabitualBuyingPriceBrandEquity

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Convenient
  2. Occupation & Lifestyle
  3. Products
  4. Evaluation of alternatives
  5. Benefits
  6. Profit
  7. Personality
  8. Discounts
  9. Customer Loyalty
  10. Purchasing decision
  11. Business
  12. Marketing
  13. Entrepreneurship
  14. Buyer
  15. Technology
  16. Business Markets
  17. Awareness
  18. Process
  19. Information Search
  20. Investment
  21. Packaging
  22. Age
  23. Need recognition
  24. Culture
  25. Influencers
  26. Social Class
  27. Post-purchase evaluation
  28. Search for information
  29. Peer Influence
  30. Price Sensitivity
  31. Place
  32. Buying Decision Process
  33. Personal Values
  34. Intangible
  35. Services
  36. Income Level
  37. Risk
  38. Standardization
  39. Quality
  40. Personal Factor
  41. Feedbacks
  42. Market Demand
  43. Trust in Brand
  44. Brand Awareness
  45. Vouchers
  46. Purchase Frequency
  47. Target Market
  48. Bias
  49. Entrepreneur
  50. Differentiation
  51. Impulse Buying
  52. Advertisement
  53. Trends
  54. Purchasing Behavior
  55. Tangible
  56. Marketing Ethics
  57. Company
  58. Psychological Factor
  59. Competitions
  60. Cultural Factor
  61. Promotion
  62. Subculture
  63. Consumer
  64. Consumer Insight
  65. Buyer Motivation
  66. Social Factor
  67. Decision Making
  68. Habitual Buying
  69. Price
  70. Brand Equity