ConsumerPost-purchaseevaluationEvaluationofalternativesAwarenessInformationSearchTangiblePriceSensitivityDiscountsVouchersBusinessCultureInfluencersSubcultureMarketingInvestmentMarketDemandIncomeLevelPersonalityFeedbacksAgeOccupation& LifestyleBuyingDecisionProcessSearch forinformationMarketingEthicsHabitualBuyingPurchasingdecisionPromotionCompetitionsPersonalFactorCustomerLoyaltyTargetMarketTechnologyIntangibleBiasPurchasingBehaviorDecisionMakingDifferentiationBuyerMotivationProductsImpulseBuyingBrandEquityNeedrecognitionSocialClassAdvertisementConvenientPlacePeerInfluenceProcessBuyerConsumerInsightCulturalFactorPersonalValuesBrandAwarenessTrendsQualityEntrepreneurPackagingBenefitsEntrepreneurshipProfitCompanyBusinessMarketsStandardizationPriceTrust inBrandPsychologicalFactorServicesSocialFactorPurchaseFrequencyRiskConsumerPost-purchaseevaluationEvaluationofalternativesAwarenessInformationSearchTangiblePriceSensitivityDiscountsVouchersBusinessCultureInfluencersSubcultureMarketingInvestmentMarketDemandIncomeLevelPersonalityFeedbacksAgeOccupation& LifestyleBuyingDecisionProcessSearch forinformationMarketingEthicsHabitualBuyingPurchasingdecisionPromotionCompetitionsPersonalFactorCustomerLoyaltyTargetMarketTechnologyIntangibleBiasPurchasingBehaviorDecisionMakingDifferentiationBuyerMotivationProductsImpulseBuyingBrandEquityNeedrecognitionSocialClassAdvertisementConvenientPlacePeerInfluenceProcessBuyerConsumerInsightCulturalFactorPersonalValuesBrandAwarenessTrendsQualityEntrepreneurPackagingBenefitsEntrepreneurshipProfitCompanyBusinessMarketsStandardizationPriceTrust inBrandPsychologicalFactorServicesSocialFactorPurchaseFrequencyRisk

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consumer
  2. Post-purchase evaluation
  3. Evaluation of alternatives
  4. Awareness
  5. Information Search
  6. Tangible
  7. Price Sensitivity
  8. Discounts
  9. Vouchers
  10. Business
  11. Culture
  12. Influencers
  13. Subculture
  14. Marketing
  15. Investment
  16. Market Demand
  17. Income Level
  18. Personality
  19. Feedbacks
  20. Age
  21. Occupation & Lifestyle
  22. Buying Decision Process
  23. Search for information
  24. Marketing Ethics
  25. Habitual Buying
  26. Purchasing decision
  27. Promotion
  28. Competitions
  29. Personal Factor
  30. Customer Loyalty
  31. Target Market
  32. Technology
  33. Intangible
  34. Bias
  35. Purchasing Behavior
  36. Decision Making
  37. Differentiation
  38. Buyer Motivation
  39. Products
  40. Impulse Buying
  41. Brand Equity
  42. Need recognition
  43. Social Class
  44. Advertisement
  45. Convenient
  46. Place
  47. Peer Influence
  48. Process
  49. Buyer
  50. Consumer Insight
  51. Cultural Factor
  52. Personal Values
  53. Brand Awareness
  54. Trends
  55. Quality
  56. Entrepreneur
  57. Packaging
  58. Benefits
  59. Entrepreneurship
  60. Profit
  61. Company
  62. Business Markets
  63. Standardization
  64. Price
  65. Trust in Brand
  66. Psychological Factor
  67. Services
  68. Social Factor
  69. Purchase Frequency
  70. Risk