ProductsConvenientInvestmentProfitBrandAwarenessQualityPriceSensitivityDiscountsHabitualBuyingBuyingDecisionProcessFeedbacksVouchersConsumerCultureConsumerInsightIncomeLevelPersonalValuesNeedrecognitionMarketDemandEntrepreneurshipBuyerMotivationTargetMarketTrendsSearch forinformationPromotionCulturalFactorTechnologyPricePost-purchaseevaluationRiskAdvertisementTrust inBrandAwarenessPersonalityPsychologicalFactorMarketingPlacePurchasingdecisionCompetitionsInformationSearchPurchaseFrequencyDecisionMakingSubcultureCustomerLoyaltyPurchasingBehaviorBusinessMarketsBiasPackagingEvaluationofalternativesIntangibleBrandEquityBuyerProcessServicesOccupation& LifestyleImpulseBuyingInfluencersPersonalFactorTangibleBenefitsMarketingEthicsEntrepreneurSocialClassAgeSocialFactorDifferentiationBusinessStandardizationCompanyPeerInfluenceProductsConvenientInvestmentProfitBrandAwarenessQualityPriceSensitivityDiscountsHabitualBuyingBuyingDecisionProcessFeedbacksVouchersConsumerCultureConsumerInsightIncomeLevelPersonalValuesNeedrecognitionMarketDemandEntrepreneurshipBuyerMotivationTargetMarketTrendsSearch forinformationPromotionCulturalFactorTechnologyPricePost-purchaseevaluationRiskAdvertisementTrust inBrandAwarenessPersonalityPsychologicalFactorMarketingPlacePurchasingdecisionCompetitionsInformationSearchPurchaseFrequencyDecisionMakingSubcultureCustomerLoyaltyPurchasingBehaviorBusinessMarketsBiasPackagingEvaluationofalternativesIntangibleBrandEquityBuyerProcessServicesOccupation& LifestyleImpulseBuyingInfluencersPersonalFactorTangibleBenefitsMarketingEthicsEntrepreneurSocialClassAgeSocialFactorDifferentiationBusinessStandardizationCompanyPeerInfluence

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Products
  2. Convenient
  3. Investment
  4. Profit
  5. Brand Awareness
  6. Quality
  7. Price Sensitivity
  8. Discounts
  9. Habitual Buying
  10. Buying Decision Process
  11. Feedbacks
  12. Vouchers
  13. Consumer
  14. Culture
  15. Consumer Insight
  16. Income Level
  17. Personal Values
  18. Need recognition
  19. Market Demand
  20. Entrepreneurship
  21. Buyer Motivation
  22. Target Market
  23. Trends
  24. Search for information
  25. Promotion
  26. Cultural Factor
  27. Technology
  28. Price
  29. Post-purchase evaluation
  30. Risk
  31. Advertisement
  32. Trust in Brand
  33. Awareness
  34. Personality
  35. Psychological Factor
  36. Marketing
  37. Place
  38. Purchasing decision
  39. Competitions
  40. Information Search
  41. Purchase Frequency
  42. Decision Making
  43. Subculture
  44. Customer Loyalty
  45. Purchasing Behavior
  46. Business Markets
  47. Bias
  48. Packaging
  49. Evaluation of alternatives
  50. Intangible
  51. Brand Equity
  52. Buyer
  53. Process
  54. Services
  55. Occupation & Lifestyle
  56. Impulse Buying
  57. Influencers
  58. Personal Factor
  59. Tangible
  60. Benefits
  61. Marketing Ethics
  62. Entrepreneur
  63. Social Class
  64. Age
  65. Social Factor
  66. Differentiation
  67. Business
  68. Standardization
  69. Company
  70. Peer Influence