BusinessMarketsPriceSensitivityCultureConsumerBrandAwarenessBiasIntangibleDecisionMakingPost-purchaseevaluationSocialFactorPersonalValuesProductsInfluencersBenefitsPriceBuyerMotivationDiscountsFeedbacksPurchaseFrequencyProfitDifferentiationBuyingDecisionProcessPersonalFactorQualityProcessEntrepreneurTrust inBrandSearch forinformationPsychologicalFactorPromotionCompanyTechnologyPurchasingBehaviorNeedrecognitionCompetitionsPlaceInvestmentMarketingEthicsIncomeLevelRiskPurchasingdecisionSocialClassTargetMarketTrendsEvaluationofalternativesServicesAdvertisementOccupation& LifestyleHabitualBuyingInformationSearchMarketingPeerInfluenceConvenientConsumerInsightBrandEquityStandardizationPersonalitySubcultureEntrepreneurshipBuyerBusinessCulturalFactorMarketDemandPackagingTangibleImpulseBuyingVouchersAwarenessAgeCustomerLoyaltyBusinessMarketsPriceSensitivityCultureConsumerBrandAwarenessBiasIntangibleDecisionMakingPost-purchaseevaluationSocialFactorPersonalValuesProductsInfluencersBenefitsPriceBuyerMotivationDiscountsFeedbacksPurchaseFrequencyProfitDifferentiationBuyingDecisionProcessPersonalFactorQualityProcessEntrepreneurTrust inBrandSearch forinformationPsychologicalFactorPromotionCompanyTechnologyPurchasingBehaviorNeedrecognitionCompetitionsPlaceInvestmentMarketingEthicsIncomeLevelRiskPurchasingdecisionSocialClassTargetMarketTrendsEvaluationofalternativesServicesAdvertisementOccupation& LifestyleHabitualBuyingInformationSearchMarketingPeerInfluenceConvenientConsumerInsightBrandEquityStandardizationPersonalitySubcultureEntrepreneurshipBuyerBusinessCulturalFactorMarketDemandPackagingTangibleImpulseBuyingVouchersAwarenessAgeCustomerLoyalty

Group 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Business Markets
  2. Price Sensitivity
  3. Culture
  4. Consumer
  5. Brand Awareness
  6. Bias
  7. Intangible
  8. Decision Making
  9. Post-purchase evaluation
  10. Social Factor
  11. Personal Values
  12. Products
  13. Influencers
  14. Benefits
  15. Price
  16. Buyer Motivation
  17. Discounts
  18. Feedbacks
  19. Purchase Frequency
  20. Profit
  21. Differentiation
  22. Buying Decision Process
  23. Personal Factor
  24. Quality
  25. Process
  26. Entrepreneur
  27. Trust in Brand
  28. Search for information
  29. Psychological Factor
  30. Promotion
  31. Company
  32. Technology
  33. Purchasing Behavior
  34. Need recognition
  35. Competitions
  36. Place
  37. Investment
  38. Marketing Ethics
  39. Income Level
  40. Risk
  41. Purchasing decision
  42. Social Class
  43. Target Market
  44. Trends
  45. Evaluation of alternatives
  46. Services
  47. Advertisement
  48. Occupation & Lifestyle
  49. Habitual Buying
  50. Information Search
  51. Marketing
  52. Peer Influence
  53. Convenient
  54. Consumer Insight
  55. Brand Equity
  56. Standardization
  57. Personality
  58. Subculture
  59. Entrepreneurship
  60. Buyer
  61. Business
  62. Cultural Factor
  63. Market Demand
  64. Packaging
  65. Tangible
  66. Impulse Buying
  67. Vouchers
  68. Awareness
  69. Age
  70. Customer Loyalty