This bingo card has a free space and 34 words: 😀Uses a theoretical framework, "Personalize learning", 🤔Technology is used to replicate current practices, 😬Findings are not helpful to research or practice, 😀Involves stakeholders in the research process, "Gamification", 😬Doesn't consider implementation challenges, 🙄"Revolutionize education", 😀Explores a specific educational problem or challenge, "Digital natives", 😬Uncritically references popular tech trends, 🤔Focuses only on student engagement, 🙄"Disruptive", 😬Directly compares two technologies, 😬Uses vague terms, 🙄"Harness technology", 😀Describes full context of research, 😬Uses trendy, common ideas without providing empirical support, 😀Educational design research, 🙄"Learning styles", 😬Focuses on "how to use a technology" without addressing any larger issue, 🙄"Bridge the gap", 😬Lacks a theoretical foundation, 🙄"Seamless integration", "immersive experience", 😬Ignores context, "blended learning", 😀Concludes with theory or framework, "Ethical AI use", "21st Century Skills", 😀Critically examines limitations of technology, "Digital divide", 😬Uses broad, unqualified claims and 😬Undefined terms.
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