😀Uses atheoreticalframework😀Educationaldesignresearch"immersiveexperience"😀Concludeswith theoryor framework"Digitalnatives"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Findingsare nothelpful toresearch orpractice😬Ignorescontext😀Involvesstakeholdersin theresearchprocess🙄"Seamlessintegration"😬Usesbroad,unqualifiedclaims"Digitaldivide""21stCenturySkills"😬Usesvagueterms"Gamification"😀Exploresa specificeducationalproblem orchallenge"blendedlearning"😬Directlycomparestwotechnologies🙄"Learningstyles"😬Uncriticallyreferencespopular techtrends😬Doesn'tconsiderimplementationchallenges🙄"Disruptive"😬Undefinedterms🙄"Bridgethe gap"😀Criticallyexamineslimitations oftechnology😀Describesfull contextof research🤔Focusesonly onstudentengagement🙄"Revolutionizeeducation"🤔Technologyis used toreplicatecurrentpractices🙄"Harnesstechnology"😬Lacksatheoreticalfoundation"EthicalAI use"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue"Personalizelearning"😀Uses atheoreticalframework😀Educationaldesignresearch"immersiveexperience"😀Concludeswith theoryor framework"Digitalnatives"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Findingsare nothelpful toresearch orpractice😬Ignorescontext😀Involvesstakeholdersin theresearchprocess🙄"Seamlessintegration"😬Usesbroad,unqualifiedclaims"Digitaldivide""21stCenturySkills"😬Usesvagueterms"Gamification"😀Exploresa specificeducationalproblem orchallenge"blendedlearning"😬Directlycomparestwotechnologies🙄"Learningstyles"😬Uncriticallyreferencespopular techtrends😬Doesn'tconsiderimplementationchallenges🙄"Disruptive"😬Undefinedterms🙄"Bridgethe gap"😀Criticallyexamineslimitations oftechnology😀Describesfull contextof research🤔Focusesonly onstudentengagement🙄"Revolutionizeeducation"🤔Technologyis used toreplicatecurrentpractices🙄"Harnesstechnology"😬Lacksatheoreticalfoundation"EthicalAI use"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue"Personalizelearning"

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 😀Uses a theoretical framework
  2. 😀Educational design research
  3. "immersive experience"
  4. 😀Concludes with theory or framework
  5. "Digital natives"
  6. 😬Uses trendy, common ideas without providing empirical support
  7. 😬Findings are not helpful to research or practice
  8. 😬Ignores context
  9. 😀Involves stakeholders in the research process
  10. 🙄"Seamless integration"
  11. 😬Uses broad, unqualified claims
  12. "Digital divide"
  13. "21st Century Skills"
  14. 😬Uses vague terms
  15. "Gamification"
  16. 😀Explores a specific educational problem or challenge
  17. "blended learning"
  18. 😬Directly compares two technologies
  19. 🙄"Learning styles"
  20. 😬Uncritically references popular tech trends
  21. 😬Doesn't consider implementation challenges
  22. 🙄"Disruptive"
  23. 😬Undefined terms
  24. 🙄"Bridge the gap"
  25. 😀Critically examines limitations of technology
  26. 😀Describes full context of research
  27. 🤔Focuses only on student engagement
  28. 🙄"Revolutionize education"
  29. 🤔Technology is used to replicate current practices
  30. 🙄"Harness technology"
  31. 😬Lacks a theoretical foundation
  32. "Ethical AI use"
  33. 😬Focuses on "how to use a technology" without addressing any larger issue
  34. "Personalize learning"