😀Involvesstakeholdersin theresearchprocess"EthicalAI use"🙄"Bridgethe gap""Digitaldivide"😬Usesbroad,unqualifiedclaims🙄"Learningstyles"😬Uncriticallyreferencespopular techtrends"immersiveexperience""Personalizelearning"😬Ignorescontext😬Directlycomparestwotechnologies"Gamification"😀Concludeswith theoryor framework🙄"Harnesstechnology"😀Criticallyexamineslimitations oftechnology"21stCenturySkills"😬Usesvagueterms🙄"Seamlessintegration"😀Describesfull contextof research"Digitalnatives"😀Exploresa specificeducationalproblem orchallenge😬Uses trendy,common ideaswithoutprovidingempiricalsupport"blendedlearning"😀Uses atheoreticalframework🙄"Revolutionizeeducation"🤔Technologyis used toreplicatecurrentpractices🙄"Disruptive"😀Educationaldesignresearch😬Doesn'tconsiderimplementationchallenges😬Findingsare nothelpful toresearch orpractice😬Undefinedterms🤔Focusesonly onstudentengagement😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😬Lacksatheoreticalfoundation😀Involvesstakeholdersin theresearchprocess"EthicalAI use"🙄"Bridgethe gap""Digitaldivide"😬Usesbroad,unqualifiedclaims🙄"Learningstyles"😬Uncriticallyreferencespopular techtrends"immersiveexperience""Personalizelearning"😬Ignorescontext😬Directlycomparestwotechnologies"Gamification"😀Concludeswith theoryor framework🙄"Harnesstechnology"😀Criticallyexamineslimitations oftechnology"21stCenturySkills"😬Usesvagueterms🙄"Seamlessintegration"😀Describesfull contextof research"Digitalnatives"😀Exploresa specificeducationalproblem orchallenge😬Uses trendy,common ideaswithoutprovidingempiricalsupport"blendedlearning"😀Uses atheoreticalframework🙄"Revolutionizeeducation"🤔Technologyis used toreplicatecurrentpractices🙄"Disruptive"😀Educationaldesignresearch😬Doesn'tconsiderimplementationchallenges😬Findingsare nothelpful toresearch orpractice😬Undefinedterms🤔Focusesonly onstudentengagement😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😬Lacksatheoreticalfoundation

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 😀Involves stakeholders in the research process
  2. "Ethical AI use"
  3. 🙄"Bridge the gap"
  4. "Digital divide"
  5. 😬Uses broad, unqualified claims
  6. 🙄"Learning styles"
  7. 😬Uncritically references popular tech trends
  8. "immersive experience"
  9. "Personalize learning"
  10. 😬Ignores context
  11. 😬Directly compares two technologies
  12. "Gamification"
  13. 😀Concludes with theory or framework
  14. 🙄"Harness technology"
  15. 😀Critically examines limitations of technology
  16. "21st Century Skills"
  17. 😬Uses vague terms
  18. 🙄"Seamless integration"
  19. 😀Describes full context of research
  20. "Digital natives"
  21. 😀Explores a specific educational problem or challenge
  22. 😬Uses trendy, common ideas without providing empirical support
  23. "blended learning"
  24. 😀Uses a theoretical framework
  25. 🙄"Revolutionize education"
  26. 🤔Technology is used to replicate current practices
  27. 🙄"Disruptive"
  28. 😀Educational design research
  29. 😬Doesn't consider implementation challenges
  30. 😬Findings are not helpful to research or practice
  31. 😬Undefined terms
  32. 🤔Focuses only on student engagement
  33. 😬Focuses on "how to use a technology" without addressing any larger issue
  34. 😬Lacks a theoretical foundation