😬Directlycomparestwotechnologies🤔Technologyis used toreplicatecurrentpractices😀Exploresa specificeducationalproblem orchallenge"Gamification"🙄"Revolutionizeeducation"😀Uses atheoreticalframework😀Criticallyexamineslimitations oftechnology🙄"Bridgethe gap"🙄"Disruptive"🙄"Learningstyles""Digitalnatives""21stCenturySkills"😬Uncriticallyreferencespopular techtrends😀Concludeswith theoryor framework🤔Focusesonly onstudentengagement"EthicalAI use"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Describesfull contextof research"blendedlearning"😬Usesvagueterms😬Usesbroad,unqualifiedclaims😀Involvesstakeholdersin theresearchprocess😬Undefinedterms😬Ignorescontext😬Findingsare nothelpful toresearch orpractice😬Doesn'tconsiderimplementationchallenges"Personalizelearning"🙄"Harnesstechnology"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😀Educationaldesignresearch"immersiveexperience"😬Lacksatheoreticalfoundation"Digitaldivide"🙄"Seamlessintegration"😬Directlycomparestwotechnologies🤔Technologyis used toreplicatecurrentpractices😀Exploresa specificeducationalproblem orchallenge"Gamification"🙄"Revolutionizeeducation"😀Uses atheoreticalframework😀Criticallyexamineslimitations oftechnology🙄"Bridgethe gap"🙄"Disruptive"🙄"Learningstyles""Digitalnatives""21stCenturySkills"😬Uncriticallyreferencespopular techtrends😀Concludeswith theoryor framework🤔Focusesonly onstudentengagement"EthicalAI use"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Describesfull contextof research"blendedlearning"😬Usesvagueterms😬Usesbroad,unqualifiedclaims😀Involvesstakeholdersin theresearchprocess😬Undefinedterms😬Ignorescontext😬Findingsare nothelpful toresearch orpractice😬Doesn'tconsiderimplementationchallenges"Personalizelearning"🙄"Harnesstechnology"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😀Educationaldesignresearch"immersiveexperience"😬Lacksatheoreticalfoundation"Digitaldivide"🙄"Seamlessintegration"

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 😬Directly compares two technologies
  2. 🤔Technology is used to replicate current practices
  3. 😀Explores a specific educational problem or challenge
  4. "Gamification"
  5. 🙄"Revolutionize education"
  6. 😀Uses a theoretical framework
  7. 😀Critically examines limitations of technology
  8. 🙄"Bridge the gap"
  9. 🙄"Disruptive"
  10. 🙄"Learning styles"
  11. "Digital natives"
  12. "21st Century Skills"
  13. 😬Uncritically references popular tech trends
  14. 😀Concludes with theory or framework
  15. 🤔Focuses only on student engagement
  16. "Ethical AI use"
  17. 😬Focuses on "how to use a technology" without addressing any larger issue
  18. 😀Describes full context of research
  19. "blended learning"
  20. 😬Uses vague terms
  21. 😬Uses broad, unqualified claims
  22. 😀Involves stakeholders in the research process
  23. 😬Undefined terms
  24. 😬Ignores context
  25. 😬Findings are not helpful to research or practice
  26. 😬Doesn't consider implementation challenges
  27. "Personalize learning"
  28. 🙄"Harness technology"
  29. 😬Uses trendy, common ideas without providing empirical support
  30. 😀Educational design research
  31. "immersive experience"
  32. 😬Lacks a theoretical foundation
  33. "Digital divide"
  34. 🙄"Seamless integration"