🤔Technologyis used toreplicatecurrentpractices😬Directlycomparestwotechnologies"21stCenturySkills"😬Doesn'tconsiderimplementationchallenges"Gamification"😬Lacksatheoreticalfoundation😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Uses atheoreticalframework🙄"Bridgethe gap""immersiveexperience"🙄"Harnesstechnology"🤔Focusesonly onstudentengagement🙄"Revolutionizeeducation""Digitaldivide"😀Criticallyexamineslimitations oftechnology😀Exploresa specificeducationalproblem orchallenge😬Usesvagueterms😬Ignorescontext😬Findingsare nothelpful toresearch orpractice😬Undefinedterms"blendedlearning"🙄"Learningstyles"😀Educationaldesignresearch"EthicalAI use"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Usesbroad,unqualifiedclaims🙄"Disruptive"😬Uncriticallyreferencespopular techtrends😀Describesfull contextof research"Personalizelearning"😀Concludeswith theoryor framework🙄"Seamlessintegration"😀Involvesstakeholdersin theresearchprocess"Digitalnatives"🤔Technologyis used toreplicatecurrentpractices😬Directlycomparestwotechnologies"21stCenturySkills"😬Doesn'tconsiderimplementationchallenges"Gamification"😬Lacksatheoreticalfoundation😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Uses atheoreticalframework🙄"Bridgethe gap""immersiveexperience"🙄"Harnesstechnology"🤔Focusesonly onstudentengagement🙄"Revolutionizeeducation""Digitaldivide"😀Criticallyexamineslimitations oftechnology😀Exploresa specificeducationalproblem orchallenge😬Usesvagueterms😬Ignorescontext😬Findingsare nothelpful toresearch orpractice😬Undefinedterms"blendedlearning"🙄"Learningstyles"😀Educationaldesignresearch"EthicalAI use"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Usesbroad,unqualifiedclaims🙄"Disruptive"😬Uncriticallyreferencespopular techtrends😀Describesfull contextof research"Personalizelearning"😀Concludeswith theoryor framework🙄"Seamlessintegration"😀Involvesstakeholdersin theresearchprocess"Digitalnatives"

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. 🤔Technology is used to replicate current practices
  2. 😬Directly compares two technologies
  3. "21st Century Skills"
  4. 😬Doesn't consider implementation challenges
  5. "Gamification"
  6. 😬Lacks a theoretical foundation
  7. 😬Focuses on "how to use a technology" without addressing any larger issue
  8. 😀Uses a theoretical framework
  9. 🙄"Bridge the gap"
  10. "immersive experience"
  11. 🙄"Harness technology"
  12. 🤔Focuses only on student engagement
  13. 🙄"Revolutionize education"
  14. "Digital divide"
  15. 😀Critically examines limitations of technology
  16. 😀Explores a specific educational problem or challenge
  17. 😬Uses vague terms
  18. 😬Ignores context
  19. 😬Findings are not helpful to research or practice
  20. 😬Undefined terms
  21. "blended learning"
  22. 🙄"Learning styles"
  23. 😀Educational design research
  24. "Ethical AI use"
  25. 😬Uses trendy, common ideas without providing empirical support
  26. 😬Uses broad, unqualified claims
  27. 🙄"Disruptive"
  28. 😬Uncritically references popular tech trends
  29. 😀Describes full context of research
  30. "Personalize learning"
  31. 😀Concludes with theory or framework
  32. 🙄"Seamless integration"
  33. 😀Involves stakeholders in the research process
  34. "Digital natives"