😬Uses trendy,common ideaswithoutprovidingempiricalsupport"blendedlearning"😬Lacksatheoreticalfoundation"Digitaldivide"🙄"Bridgethe gap"😬Doesn'tconsiderimplementationchallenges🙄"Harnesstechnology"😬Ignorescontext"Digitalnatives"🤔Technologyis used toreplicatecurrentpractices😀Criticallyexamineslimitations oftechnology"Personalizelearning"😀Uses atheoreticalframework🙄"Learningstyles"😬Usesvagueterms😬Directlycomparestwotechnologies🙄"Disruptive"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue"Gamification"😬Findingsare nothelpful toresearch orpractice😀Involvesstakeholdersin theresearchprocess😬Uncriticallyreferencespopular techtrends"immersiveexperience""EthicalAI use"😬Undefinedterms😬Usesbroad,unqualifiedclaims😀Concludeswith theoryor framework🙄"Revolutionizeeducation"🤔Focusesonly onstudentengagement"21stCenturySkills"😀Describesfull contextof research😀Educationaldesignresearch😀Exploresa specificeducationalproblem orchallenge🙄"Seamlessintegration"😬Uses trendy,common ideaswithoutprovidingempiricalsupport"blendedlearning"😬Lacksatheoreticalfoundation"Digitaldivide"🙄"Bridgethe gap"😬Doesn'tconsiderimplementationchallenges🙄"Harnesstechnology"😬Ignorescontext"Digitalnatives"🤔Technologyis used toreplicatecurrentpractices😀Criticallyexamineslimitations oftechnology"Personalizelearning"😀Uses atheoreticalframework🙄"Learningstyles"😬Usesvagueterms😬Directlycomparestwotechnologies🙄"Disruptive"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue"Gamification"😬Findingsare nothelpful toresearch orpractice😀Involvesstakeholdersin theresearchprocess😬Uncriticallyreferencespopular techtrends"immersiveexperience""EthicalAI use"😬Undefinedterms😬Usesbroad,unqualifiedclaims😀Concludeswith theoryor framework🙄"Revolutionizeeducation"🤔Focusesonly onstudentengagement"21stCenturySkills"😀Describesfull contextof research😀Educationaldesignresearch😀Exploresa specificeducationalproblem orchallenge🙄"Seamlessintegration"

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. 😬Uses trendy, common ideas without providing empirical support
  2. "blended learning"
  3. 😬Lacks a theoretical foundation
  4. "Digital divide"
  5. 🙄"Bridge the gap"
  6. 😬Doesn't consider implementation challenges
  7. 🙄"Harness technology"
  8. 😬Ignores context
  9. "Digital natives"
  10. 🤔Technology is used to replicate current practices
  11. 😀Critically examines limitations of technology
  12. "Personalize learning"
  13. 😀Uses a theoretical framework
  14. 🙄"Learning styles"
  15. 😬Uses vague terms
  16. 😬Directly compares two technologies
  17. 🙄"Disruptive"
  18. 😬Focuses on "how to use a technology" without addressing any larger issue
  19. "Gamification"
  20. 😬Findings are not helpful to research or practice
  21. 😀Involves stakeholders in the research process
  22. 😬Uncritically references popular tech trends
  23. "immersive experience"
  24. "Ethical AI use"
  25. 😬Undefined terms
  26. 😬Uses broad, unqualified claims
  27. 😀Concludes with theory or framework
  28. 🙄"Revolutionize education"
  29. 🤔Focuses only on student engagement
  30. "21st Century Skills"
  31. 😀Describes full context of research
  32. 😀Educational design research
  33. 😀Explores a specific educational problem or challenge
  34. 🙄"Seamless integration"