"Digitaldivide"🤔Technologyis used toreplicatecurrentpractices"Gamification"😬Lacksatheoreticalfoundation😀Uses atheoreticalframework😀Criticallyexamineslimitations oftechnology"Digitalnatives"🙄"Learningstyles"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Exploresa specificeducationalproblem orchallenge😬Findingsare nothelpful toresearch orpractice🤔Focusesonly onstudentengagement😬Undefinedterms"21stCenturySkills"😬Ignorescontext"immersiveexperience"🙄"Bridgethe gap"😬Usesbroad,unqualifiedclaims😬Directlycomparestwotechnologies😀Involvesstakeholdersin theresearchprocess🙄"Harnesstechnology""blendedlearning"😀Educationaldesignresearch🙄"Disruptive""EthicalAI use"🙄"Seamlessintegration""Personalizelearning"😀Describesfull contextof research😬Uses trendy,common ideaswithoutprovidingempiricalsupport😀Concludeswith theoryor framework😬Usesvagueterms🙄"Revolutionizeeducation"😬Doesn'tconsiderimplementationchallenges😬Uncriticallyreferencespopular techtrends"Digitaldivide"🤔Technologyis used toreplicatecurrentpractices"Gamification"😬Lacksatheoreticalfoundation😀Uses atheoreticalframework😀Criticallyexamineslimitations oftechnology"Digitalnatives"🙄"Learningstyles"😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Exploresa specificeducationalproblem orchallenge😬Findingsare nothelpful toresearch orpractice🤔Focusesonly onstudentengagement😬Undefinedterms"21stCenturySkills"😬Ignorescontext"immersiveexperience"🙄"Bridgethe gap"😬Usesbroad,unqualifiedclaims😬Directlycomparestwotechnologies😀Involvesstakeholdersin theresearchprocess🙄"Harnesstechnology""blendedlearning"😀Educationaldesignresearch🙄"Disruptive""EthicalAI use"🙄"Seamlessintegration""Personalizelearning"😀Describesfull contextof research😬Uses trendy,common ideaswithoutprovidingempiricalsupport😀Concludeswith theoryor framework😬Usesvagueterms🙄"Revolutionizeeducation"😬Doesn'tconsiderimplementationchallenges😬Uncriticallyreferencespopular techtrends

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Digital divide"
  2. 🤔Technology is used to replicate current practices
  3. "Gamification"
  4. 😬Lacks a theoretical foundation
  5. 😀Uses a theoretical framework
  6. 😀Critically examines limitations of technology
  7. "Digital natives"
  8. 🙄"Learning styles"
  9. 😬Focuses on "how to use a technology" without addressing any larger issue
  10. 😀Explores a specific educational problem or challenge
  11. 😬Findings are not helpful to research or practice
  12. 🤔Focuses only on student engagement
  13. 😬Undefined terms
  14. "21st Century Skills"
  15. 😬Ignores context
  16. "immersive experience"
  17. 🙄"Bridge the gap"
  18. 😬Uses broad, unqualified claims
  19. 😬Directly compares two technologies
  20. 😀Involves stakeholders in the research process
  21. 🙄"Harness technology"
  22. "blended learning"
  23. 😀Educational design research
  24. 🙄"Disruptive"
  25. "Ethical AI use"
  26. 🙄"Seamless integration"
  27. "Personalize learning"
  28. 😀Describes full context of research
  29. 😬Uses trendy, common ideas without providing empirical support
  30. 😀Concludes with theory or framework
  31. 😬Uses vague terms
  32. 🙄"Revolutionize education"
  33. 😬Doesn't consider implementation challenges
  34. 😬Uncritically references popular tech trends