😬Lacksatheoreticalfoundation"Personalizelearning"😬Uncriticallyreferencespopular techtrends😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😬Usesvagueterms🙄"Learningstyles"🤔Technologyis used toreplicatecurrentpractices"21stCenturySkills"😀Uses atheoreticalframework🙄"Seamlessintegration"😀Concludeswith theoryor framework😀Involvesstakeholdersin theresearchprocess"EthicalAI use""Gamification""Digitaldivide"🤔Focusesonly onstudentengagement"blendedlearning"😬Doesn'tconsiderimplementationchallenges😬Directlycomparestwotechnologies🙄"Disruptive"🙄"Bridgethe gap"😀Criticallyexamineslimitations oftechnology😀Educationaldesignresearch😬Uses trendy,common ideaswithoutprovidingempiricalsupport🙄"Harnesstechnology""Digitalnatives"😬Ignorescontext😬Undefinedterms🙄"Revolutionizeeducation"😀Exploresa specificeducationalproblem orchallenge😬Usesbroad,unqualifiedclaims😬Findingsare nothelpful toresearch orpractice😀Describesfull contextof research"immersiveexperience"😬Lacksatheoreticalfoundation"Personalizelearning"😬Uncriticallyreferencespopular techtrends😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😬Usesvagueterms🙄"Learningstyles"🤔Technologyis used toreplicatecurrentpractices"21stCenturySkills"😀Uses atheoreticalframework🙄"Seamlessintegration"😀Concludeswith theoryor framework😀Involvesstakeholdersin theresearchprocess"EthicalAI use""Gamification""Digitaldivide"🤔Focusesonly onstudentengagement"blendedlearning"😬Doesn'tconsiderimplementationchallenges😬Directlycomparestwotechnologies🙄"Disruptive"🙄"Bridgethe gap"😀Criticallyexamineslimitations oftechnology😀Educationaldesignresearch😬Uses trendy,common ideaswithoutprovidingempiricalsupport🙄"Harnesstechnology""Digitalnatives"😬Ignorescontext😬Undefinedterms🙄"Revolutionizeeducation"😀Exploresa specificeducationalproblem orchallenge😬Usesbroad,unqualifiedclaims😬Findingsare nothelpful toresearch orpractice😀Describesfull contextof research"immersiveexperience"

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 😬Lacks a theoretical foundation
  2. "Personalize learning"
  3. 😬Uncritically references popular tech trends
  4. 😬Focuses on "how to use a technology" without addressing any larger issue
  5. 😬Uses vague terms
  6. 🙄"Learning styles"
  7. 🤔Technology is used to replicate current practices
  8. "21st Century Skills"
  9. 😀Uses a theoretical framework
  10. 🙄"Seamless integration"
  11. 😀Concludes with theory or framework
  12. 😀Involves stakeholders in the research process
  13. "Ethical AI use"
  14. "Gamification"
  15. "Digital divide"
  16. 🤔Focuses only on student engagement
  17. "blended learning"
  18. 😬Doesn't consider implementation challenges
  19. 😬Directly compares two technologies
  20. 🙄"Disruptive"
  21. 🙄"Bridge the gap"
  22. 😀Critically examines limitations of technology
  23. 😀Educational design research
  24. 😬Uses trendy, common ideas without providing empirical support
  25. 🙄"Harness technology"
  26. "Digital natives"
  27. 😬Ignores context
  28. 😬Undefined terms
  29. 🙄"Revolutionize education"
  30. 😀Explores a specific educational problem or challenge
  31. 😬Uses broad, unqualified claims
  32. 😬Findings are not helpful to research or practice
  33. 😀Describes full context of research
  34. "immersive experience"