"blendedlearning""immersiveexperience"😬Usesbroad,unqualifiedclaims😬Directlycomparestwotechnologies🙄"Harnesstechnology"😬Usesvagueterms🤔Focusesonly onstudentengagement😀Uses atheoreticalframework🙄"Seamlessintegration""EthicalAI use"🙄"Disruptive"😀Concludeswith theoryor framework😬Focuses on"how to use atechnology"withoutaddressing anylarger issue🙄"Revolutionizeeducation"🙄"Bridgethe gap"🙄"Learningstyles"😬Lacksatheoreticalfoundation😬Doesn'tconsiderimplementationchallenges"Gamification"😀Exploresa specificeducationalproblem orchallenge😬Uncriticallyreferencespopular techtrends😀Involvesstakeholdersin theresearchprocess😀Describesfull contextof research😬Undefinedterms😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Ignorescontext😀Criticallyexamineslimitations oftechnology"Digitaldivide"🤔Technologyis used toreplicatecurrentpractices"21stCenturySkills""Digitalnatives""Personalizelearning"😬Findingsare nothelpful toresearch orpractice😀Educationaldesignresearch"blendedlearning""immersiveexperience"😬Usesbroad,unqualifiedclaims😬Directlycomparestwotechnologies🙄"Harnesstechnology"😬Usesvagueterms🤔Focusesonly onstudentengagement😀Uses atheoreticalframework🙄"Seamlessintegration""EthicalAI use"🙄"Disruptive"😀Concludeswith theoryor framework😬Focuses on"how to use atechnology"withoutaddressing anylarger issue🙄"Revolutionizeeducation"🙄"Bridgethe gap"🙄"Learningstyles"😬Lacksatheoreticalfoundation😬Doesn'tconsiderimplementationchallenges"Gamification"😀Exploresa specificeducationalproblem orchallenge😬Uncriticallyreferencespopular techtrends😀Involvesstakeholdersin theresearchprocess😀Describesfull contextof research😬Undefinedterms😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Ignorescontext😀Criticallyexamineslimitations oftechnology"Digitaldivide"🤔Technologyis used toreplicatecurrentpractices"21stCenturySkills""Digitalnatives""Personalizelearning"😬Findingsare nothelpful toresearch orpractice😀Educationaldesignresearch

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "blended learning"
  2. "immersive experience"
  3. 😬Uses broad, unqualified claims
  4. 😬Directly compares two technologies
  5. 🙄"Harness technology"
  6. 😬Uses vague terms
  7. 🤔Focuses only on student engagement
  8. 😀Uses a theoretical framework
  9. 🙄"Seamless integration"
  10. "Ethical AI use"
  11. 🙄"Disruptive"
  12. 😀Concludes with theory or framework
  13. 😬Focuses on "how to use a technology" without addressing any larger issue
  14. 🙄"Revolutionize education"
  15. 🙄"Bridge the gap"
  16. 🙄"Learning styles"
  17. 😬Lacks a theoretical foundation
  18. 😬Doesn't consider implementation challenges
  19. "Gamification"
  20. 😀Explores a specific educational problem or challenge
  21. 😬Uncritically references popular tech trends
  22. 😀Involves stakeholders in the research process
  23. 😀Describes full context of research
  24. 😬Undefined terms
  25. 😬Uses trendy, common ideas without providing empirical support
  26. 😬Ignores context
  27. 😀Critically examines limitations of technology
  28. "Digital divide"
  29. 🤔Technology is used to replicate current practices
  30. "21st Century Skills"
  31. "Digital natives"
  32. "Personalize learning"
  33. 😬Findings are not helpful to research or practice
  34. 😀Educational design research