"Digitaldivide""Digitalnatives"🤔Technologyis used toreplicatecurrentpractices😀Concludeswith theoryor framework😬Ignorescontext😀Educationaldesignresearch🙄"Revolutionizeeducation"😀Criticallyexamineslimitations oftechnology"EthicalAI use"😀Exploresa specificeducationalproblem orchallenge"Gamification"😬Usesbroad,unqualifiedclaims😬Doesn'tconsiderimplementationchallenges😀Describesfull contextof research"immersiveexperience""Personalizelearning"😬Usesvagueterms🙄"Seamlessintegration"😀Uses atheoreticalframework"blendedlearning"🙄"Bridgethe gap"😬Lacksatheoreticalfoundation😬Findingsare nothelpful toresearch orpractice🙄"Disruptive"😀Involvesstakeholdersin theresearchprocess😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Directlycomparestwotechnologies"21stCenturySkills"🤔Focusesonly onstudentengagement🙄"Harnesstechnology"😬Uncriticallyreferencespopular techtrends🙄"Learningstyles"😬Undefinedterms😬Focuses on"how to use atechnology"withoutaddressing anylarger issue"Digitaldivide""Digitalnatives"🤔Technologyis used toreplicatecurrentpractices😀Concludeswith theoryor framework😬Ignorescontext😀Educationaldesignresearch🙄"Revolutionizeeducation"😀Criticallyexamineslimitations oftechnology"EthicalAI use"😀Exploresa specificeducationalproblem orchallenge"Gamification"😬Usesbroad,unqualifiedclaims😬Doesn'tconsiderimplementationchallenges😀Describesfull contextof research"immersiveexperience""Personalizelearning"😬Usesvagueterms🙄"Seamlessintegration"😀Uses atheoreticalframework"blendedlearning"🙄"Bridgethe gap"😬Lacksatheoreticalfoundation😬Findingsare nothelpful toresearch orpractice🙄"Disruptive"😀Involvesstakeholdersin theresearchprocess😬Uses trendy,common ideaswithoutprovidingempiricalsupport😬Directlycomparestwotechnologies"21stCenturySkills"🤔Focusesonly onstudentengagement🙄"Harnesstechnology"😬Uncriticallyreferencespopular techtrends🙄"Learningstyles"😬Undefinedterms😬Focuses on"how to use atechnology"withoutaddressing anylarger issue

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Digital divide"
  2. "Digital natives"
  3. 🤔Technology is used to replicate current practices
  4. 😀Concludes with theory or framework
  5. 😬Ignores context
  6. 😀Educational design research
  7. 🙄"Revolutionize education"
  8. 😀Critically examines limitations of technology
  9. "Ethical AI use"
  10. 😀Explores a specific educational problem or challenge
  11. "Gamification"
  12. 😬Uses broad, unqualified claims
  13. 😬Doesn't consider implementation challenges
  14. 😀Describes full context of research
  15. "immersive experience"
  16. "Personalize learning"
  17. 😬Uses vague terms
  18. 🙄"Seamless integration"
  19. 😀Uses a theoretical framework
  20. "blended learning"
  21. 🙄"Bridge the gap"
  22. 😬Lacks a theoretical foundation
  23. 😬Findings are not helpful to research or practice
  24. 🙄"Disruptive"
  25. 😀Involves stakeholders in the research process
  26. 😬Uses trendy, common ideas without providing empirical support
  27. 😬Directly compares two technologies
  28. "21st Century Skills"
  29. 🤔Focuses only on student engagement
  30. 🙄"Harness technology"
  31. 😬Uncritically references popular tech trends
  32. 🙄"Learning styles"
  33. 😬Undefined terms
  34. 😬Focuses on "how to use a technology" without addressing any larger issue