😬Directlycomparestwotechnologies😬Doesn'tconsiderimplementationchallenges🙄"Seamlessintegration"😬Usesbroad,unqualifiedclaims"blendedlearning""Gamification"🙄"Harnesstechnology"😀Criticallyexamineslimitations oftechnology😀Describesfull contextof research"21stCenturySkills""Digitaldivide"😀Involvesstakeholdersin theresearchprocess🙄"Disruptive"😬Usesvagueterms😀Exploresa specificeducationalproblem orchallenge😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Concludeswith theoryor framework"Digitalnatives"🤔Focusesonly onstudentengagement🤔Technologyis used toreplicatecurrentpractices🙄"Bridgethe gap""EthicalAI use"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😀Uses atheoreticalframework😬Uncriticallyreferencespopular techtrends😬Undefinedterms🙄"Revolutionizeeducation""immersiveexperience"😀Educationaldesignresearch😬Lacksatheoreticalfoundation😬Ignorescontext😬Findingsare nothelpful toresearch orpractice"Personalizelearning"🙄"Learningstyles"😬Directlycomparestwotechnologies😬Doesn'tconsiderimplementationchallenges🙄"Seamlessintegration"😬Usesbroad,unqualifiedclaims"blendedlearning""Gamification"🙄"Harnesstechnology"😀Criticallyexamineslimitations oftechnology😀Describesfull contextof research"21stCenturySkills""Digitaldivide"😀Involvesstakeholdersin theresearchprocess🙄"Disruptive"😬Usesvagueterms😀Exploresa specificeducationalproblem orchallenge😬Focuses on"how to use atechnology"withoutaddressing anylarger issue😀Concludeswith theoryor framework"Digitalnatives"🤔Focusesonly onstudentengagement🤔Technologyis used toreplicatecurrentpractices🙄"Bridgethe gap""EthicalAI use"😬Uses trendy,common ideaswithoutprovidingempiricalsupport😀Uses atheoreticalframework😬Uncriticallyreferencespopular techtrends😬Undefinedterms🙄"Revolutionizeeducation""immersiveexperience"😀Educationaldesignresearch😬Lacksatheoreticalfoundation😬Ignorescontext😬Findingsare nothelpful toresearch orpractice"Personalizelearning"🙄"Learningstyles"

Educational Research Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 😬Directly compares two technologies
  2. 😬Doesn't consider implementation challenges
  3. 🙄"Seamless integration"
  4. 😬Uses broad, unqualified claims
  5. "blended learning"
  6. "Gamification"
  7. 🙄"Harness technology"
  8. 😀Critically examines limitations of technology
  9. 😀Describes full context of research
  10. "21st Century Skills"
  11. "Digital divide"
  12. 😀Involves stakeholders in the research process
  13. 🙄"Disruptive"
  14. 😬Uses vague terms
  15. 😀Explores a specific educational problem or challenge
  16. 😬Focuses on "how to use a technology" without addressing any larger issue
  17. 😀Concludes with theory or framework
  18. "Digital natives"
  19. 🤔Focuses only on student engagement
  20. 🤔Technology is used to replicate current practices
  21. 🙄"Bridge the gap"
  22. "Ethical AI use"
  23. 😬Uses trendy, common ideas without providing empirical support
  24. 😀Uses a theoretical framework
  25. 😬Uncritically references popular tech trends
  26. 😬Undefined terms
  27. 🙄"Revolutionize education"
  28. "immersive experience"
  29. 😀Educational design research
  30. 😬Lacks a theoretical foundation
  31. 😬Ignores context
  32. 😬Findings are not helpful to research or practice
  33. "Personalize learning"
  34. 🙄"Learning styles"