Class Project Terms

Class Project Terms Bingo Card
Preview

This bingo card has a free space and 54 words: Descriptive norms, Injunctive norms, Central route processing, Peripheral route processing, Foot-in-the-door, Pre-giving, Door-in-the-face, Reciprocal altruism, Kin selection, Classical conditioning, Priming, Anchoring and Adjustment bias, Confirmation bias, Counterfactual thinking, False consensus bias, Projection bias, Normative social influence, Reciprocity norm, Social identity, Entitativity, Cognitive dissonance, Recency effect, Negativity bias, Halo effect, Just world hypothesis, Equality, Sleeper effect, Low-ball, Bait-and-switch, Expert communicators, Changing attitudes through behavior, Changing attitudes through persuasion, Conformity, Spontaneous social influence, Normative social influence, Informational social influence, Obedience, Ingroup favoritism, Superordinate categorization, Social responsibility norm, Communal relationships, Mere exposure, Physical attractiveness, Similarity, Mood protection, Ego-ism, Empathy, Bystander effect, Diffusion of responsibility, Catharsis, Desensitization, Equity, Justice and Effective communicators.

⚠ This card has duplicate items: Normative social influence (2)

More like this:

Social Psych | Social Psychology | Social Psych Bingo | Social Psychology | SOCIAL PSYCH REVIEW

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.