Empathy Bait- and- switch Communal relationships Cognitive dissonance Bystander effect Social responsibility norm Physical attractiveness Informational social influence Counterfactual thinking Social identity Mere exposure Obedience Ego- ism Diffusion of responsibility Justice Recency effect Catharsis Low- ball Effective communicators Anchoring and Adjustment bias Just world hypothesis Ingroup favoritism Peripheral route processing Reciprocal altruism Kin selection Negativity bias Central route processing Spontaneous social influence Expert communicators Halo effect Priming Entitativity Foot- in-the- door Mood protection Sleeper effect Equity Descriptive norms Pre- giving Superordinate categorization Desensitization Confirmation bias False consensus bias Normative social influence Changing attitudes through behavior Reciprocity norm Classical conditioning Injunctive norms Changing attitudes through persuasion Equality Conformity Similarity Door- in-the- face Projection bias Normative social influence Empathy Bait- and- switch Communal relationships Cognitive dissonance Bystander effect Social responsibility norm Physical attractiveness Informational social influence Counterfactual thinking Social identity Mere exposure Obedience Ego- ism Diffusion of responsibility Justice Recency effect Catharsis Low- ball Effective communicators Anchoring and Adjustment bias Just world hypothesis Ingroup favoritism Peripheral route processing Reciprocal altruism Kin selection Negativity bias Central route processing Spontaneous social influence Expert communicators Halo effect Priming Entitativity Foot- in-the- door Mood protection Sleeper effect Equity Descriptive norms Pre- giving Superordinate categorization Desensitization Confirmation bias False consensus bias Normative social influence Changing attitudes through behavior Reciprocity norm Classical conditioning Injunctive norms Changing attitudes through persuasion Equality Conformity Similarity Door- in-the- face Projection bias Normative social influence
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Empathy
Bait-and-switch
Communal relationships
Cognitive dissonance
Bystander effect
Social responsibility norm
Physical attractiveness
Informational social influence
Counterfactual thinking
Social identity
Mere exposure
Obedience
Ego-ism
Diffusion of responsibility
Justice
Recency effect
Catharsis
Low-ball
Effective communicators
Anchoring and Adjustment bias
Just world hypothesis
Ingroup favoritism
Peripheral route processing
Reciprocal altruism
Kin selection
Negativity bias
Central route processing
Spontaneous social influence
Expert communicators
Halo effect
Priming
Entitativity
Foot-in-the-door
Mood protection
Sleeper effect
Equity
Descriptive norms
Pre-giving
Superordinate categorization
Desensitization
Confirmation bias
False consensus bias
Normative social influence
Changing attitudes through behavior
Reciprocity norm
Classical conditioning
Injunctive norms
Changing attitudes through persuasion
Equality
Conformity
Similarity
Door-in-the-face
Projection bias
Normative social influence