Entitativity Social responsibility norm Normative social influence Projection bias Descriptive norms Sleeper effect Expert communicators Priming Counterfactual thinking Peripheral route processing Recency effect Bait- and- switch Injunctive norms Foot- in-the- door Superordinate categorization Equity Reciprocal altruism Pre- giving Normative social influence Informational social influence Classical conditioning Confirmation bias Cognitive dissonance Low- ball False consensus bias Mood protection Door- in-the- face Justice Changing attitudes through persuasion Effective communicators Similarity Kin selection Changing attitudes through behavior Negativity bias Spontaneous social influence Desensitization Diffusion of responsibility Mere exposure Ingroup favoritism Halo effect Physical attractiveness Central route processing Equality Anchoring and Adjustment bias Bystander effect Obedience Ego- ism Catharsis Social identity Just world hypothesis Conformity Reciprocity norm Empathy Communal relationships Entitativity Social responsibility norm Normative social influence Projection bias Descriptive norms Sleeper effect Expert communicators Priming Counterfactual thinking Peripheral route processing Recency effect Bait- and- switch Injunctive norms Foot- in-the- door Superordinate categorization Equity Reciprocal altruism Pre- giving Normative social influence Informational social influence Classical conditioning Confirmation bias Cognitive dissonance Low- ball False consensus bias Mood protection Door- in-the- face Justice Changing attitudes through persuasion Effective communicators Similarity Kin selection Changing attitudes through behavior Negativity bias Spontaneous social influence Desensitization Diffusion of responsibility Mere exposure Ingroup favoritism Halo effect Physical attractiveness Central route processing Equality Anchoring and Adjustment bias Bystander effect Obedience Ego- ism Catharsis Social identity Just world hypothesis Conformity Reciprocity norm Empathy Communal relationships
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Entitativity
Social responsibility norm
Normative social influence
Projection bias
Descriptive norms
Sleeper effect
Expert communicators
Priming
Counterfactual thinking
Peripheral route processing
Recency effect
Bait-and-switch
Injunctive norms
Foot-in-the-door
Superordinate categorization
Equity
Reciprocal altruism
Pre-giving
Normative social influence
Informational social influence
Classical conditioning
Confirmation bias
Cognitive dissonance
Low-ball
False consensus bias
Mood protection
Door-in-the-face
Justice
Changing attitudes through persuasion
Effective communicators
Similarity
Kin selection
Changing attitudes through behavior
Negativity bias
Spontaneous social influence
Desensitization
Diffusion of responsibility
Mere exposure
Ingroup favoritism
Halo effect
Physical attractiveness
Central route processing
Equality
Anchoring and Adjustment bias
Bystander effect
Obedience
Ego-ism
Catharsis
Social identity
Just world hypothesis
Conformity
Reciprocity norm
Empathy
Communal relationships