Superordinate categorization Obedience False consensus bias Kin selection Ego- ism Equality Changing attitudes through behavior Informational social influence Catharsis Central route processing Pre- giving Recency effect Bystander effect Diffusion of responsibility Changing attitudes through persuasion Halo effect Classical conditioning Mood protection Desensitization Cognitive dissonance Anchoring and Adjustment bias Similarity Normative social influence Physical attractiveness Reciprocity norm Mere exposure Conformity Expert communicators Spontaneous social influence Door- in-the- face Priming Communal relationships Negativity bias Entitativity Reciprocal altruism Counterfactual thinking Injunctive norms Foot- in-the- door Ingroup favoritism Projection bias Normative social influence Bait- and- switch Low- ball Peripheral route processing Descriptive norms Social identity Justice Social responsibility norm Sleeper effect Equity Effective communicators Just world hypothesis Confirmation bias Empathy Superordinate categorization Obedience False consensus bias Kin selection Ego- ism Equality Changing attitudes through behavior Informational social influence Catharsis Central route processing Pre- giving Recency effect Bystander effect Diffusion of responsibility Changing attitudes through persuasion Halo effect Classical conditioning Mood protection Desensitization Cognitive dissonance Anchoring and Adjustment bias Similarity Normative social influence Physical attractiveness Reciprocity norm Mere exposure Conformity Expert communicators Spontaneous social influence Door- in-the- face Priming Communal relationships Negativity bias Entitativity Reciprocal altruism Counterfactual thinking Injunctive norms Foot- in-the- door Ingroup favoritism Projection bias Normative social influence Bait- and- switch Low- ball Peripheral route processing Descriptive norms Social identity Justice Social responsibility norm Sleeper effect Equity Effective communicators Just world hypothesis Confirmation bias Empathy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Superordinate categorization
Obedience
False consensus bias
Kin selection
Ego-ism
Equality
Changing attitudes through behavior
Informational social influence
Catharsis
Central route processing
Pre-giving
Recency effect
Bystander effect
Diffusion of responsibility
Changing attitudes through persuasion
Halo effect
Classical conditioning
Mood protection
Desensitization
Cognitive dissonance
Anchoring and Adjustment bias
Similarity
Normative social influence
Physical attractiveness
Reciprocity norm
Mere exposure
Conformity
Expert communicators
Spontaneous social influence
Door-in-the-face
Priming
Communal relationships
Negativity bias
Entitativity
Reciprocal altruism
Counterfactual thinking
Injunctive norms
Foot-in-the-door
Ingroup favoritism
Projection bias
Normative social influence
Bait-and-switch
Low-ball
Peripheral route processing
Descriptive norms
Social identity
Justice
Social responsibility norm
Sleeper effect
Equity
Effective communicators
Just world hypothesis
Confirmation bias
Empathy