Sleeper effect Low- ball Reciprocal altruism Classical conditioning Diffusion of responsibility Recency effect Bystander effect Foot- in-the- door Conformity Priming Reciprocity norm Confirmation bias Ingroup favoritism Halo effect Just world hypothesis Equality Ego- ism Mood protection Kin selection Peripheral route processing Justice Descriptive norms Equity False consensus bias Changing attitudes through persuasion Injunctive norms Physical attractiveness Normative social influence Projection bias Door- in-the- face Obedience Communal relationships Catharsis Similarity Bait- and- switch Counterfactual thinking Entitativity Social responsibility norm Pre- giving Empathy Mere exposure Anchoring and Adjustment bias Effective communicators Changing attitudes through behavior Normative social influence Cognitive dissonance Desensitization Informational social influence Spontaneous social influence Expert communicators Central route processing Social identity Negativity bias Superordinate categorization Sleeper effect Low- ball Reciprocal altruism Classical conditioning Diffusion of responsibility Recency effect Bystander effect Foot- in-the- door Conformity Priming Reciprocity norm Confirmation bias Ingroup favoritism Halo effect Just world hypothesis Equality Ego- ism Mood protection Kin selection Peripheral route processing Justice Descriptive norms Equity False consensus bias Changing attitudes through persuasion Injunctive norms Physical attractiveness Normative social influence Projection bias Door- in-the- face Obedience Communal relationships Catharsis Similarity Bait- and- switch Counterfactual thinking Entitativity Social responsibility norm Pre- giving Empathy Mere exposure Anchoring and Adjustment bias Effective communicators Changing attitudes through behavior Normative social influence Cognitive dissonance Desensitization Informational social influence Spontaneous social influence Expert communicators Central route processing Social identity Negativity bias Superordinate categorization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sleeper effect
Low-ball
Reciprocal altruism
Classical conditioning
Diffusion of responsibility
Recency effect
Bystander effect
Foot-in-the-door
Conformity
Priming
Reciprocity norm
Confirmation bias
Ingroup favoritism
Halo effect
Just world hypothesis
Equality
Ego-ism
Mood protection
Kin selection
Peripheral route processing
Justice
Descriptive norms
Equity
False consensus bias
Changing attitudes through persuasion
Injunctive norms
Physical attractiveness
Normative social influence
Projection bias
Door-in-the-face
Obedience
Communal relationships
Catharsis
Similarity
Bait-and-switch
Counterfactual thinking
Entitativity
Social responsibility norm
Pre-giving
Empathy
Mere exposure
Anchoring and Adjustment bias
Effective communicators
Changing attitudes through behavior
Normative social influence
Cognitive dissonance
Desensitization
Informational social influence
Spontaneous social influence
Expert communicators
Central route processing
Social identity
Negativity bias
Superordinate categorization