Entitativity Low- ball Sleeper effect Foot- in-the- door Descriptive norms Obedience Projection bias Equality Confirmation bias Equity Pre- giving Justice Classical conditioning Reciprocal altruism Anchoring and Adjustment bias Ingroup favoritism Spontaneous social influence Recency effect False consensus bias Diffusion of responsibility Desensitization Expert communicators Central route processing Conformity Negativity bias Injunctive norms Peripheral route processing Communal relationships Just world hypothesis Bystander effect Priming Social identity Informational social influence Catharsis Normative social influence Cognitive dissonance Bait- and- switch Normative social influence Empathy Physical attractiveness Superordinate categorization Social responsibility norm Changing attitudes through behavior Kin selection Effective communicators Reciprocity norm Door- in-the- face Changing attitudes through persuasion Mere exposure Similarity Counterfactual thinking Mood protection Ego- ism Halo effect Entitativity Low- ball Sleeper effect Foot- in-the- door Descriptive norms Obedience Projection bias Equality Confirmation bias Equity Pre- giving Justice Classical conditioning Reciprocal altruism Anchoring and Adjustment bias Ingroup favoritism Spontaneous social influence Recency effect False consensus bias Diffusion of responsibility Desensitization Expert communicators Central route processing Conformity Negativity bias Injunctive norms Peripheral route processing Communal relationships Just world hypothesis Bystander effect Priming Social identity Informational social influence Catharsis Normative social influence Cognitive dissonance Bait- and- switch Normative social influence Empathy Physical attractiveness Superordinate categorization Social responsibility norm Changing attitudes through behavior Kin selection Effective communicators Reciprocity norm Door- in-the- face Changing attitudes through persuasion Mere exposure Similarity Counterfactual thinking Mood protection Ego- ism Halo effect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Entitativity
Low-ball
Sleeper effect
Foot-in-the-door
Descriptive norms
Obedience
Projection bias
Equality
Confirmation bias
Equity
Pre-giving
Justice
Classical conditioning
Reciprocal altruism
Anchoring and Adjustment bias
Ingroup favoritism
Spontaneous social influence
Recency effect
False consensus bias
Diffusion of responsibility
Desensitization
Expert communicators
Central route processing
Conformity
Negativity bias
Injunctive norms
Peripheral route processing
Communal relationships
Just world hypothesis
Bystander effect
Priming
Social identity
Informational social influence
Catharsis
Normative social influence
Cognitive dissonance
Bait-and-switch
Normative social influence
Empathy
Physical attractiveness
Superordinate categorization
Social responsibility norm
Changing attitudes through behavior
Kin selection
Effective communicators
Reciprocity norm
Door-in-the-face
Changing attitudes through persuasion
Mere exposure
Similarity
Counterfactual thinking
Mood protection
Ego-ism
Halo effect