Injunctive norms Bystander effect Pre- giving Expert communicators Ingroup favoritism Bait- and- switch Normative social influence Counterfactual thinking Communal relationships Physical attractiveness Superordinate categorization Halo effect Diffusion of responsibility Recency effect Entitativity Mood protection Conformity Normative social influence Mere exposure Kin selection Door- in-the- face Anchoring and Adjustment bias Sleeper effect Changing attitudes through persuasion Catharsis Reciprocal altruism Peripheral route processing Descriptive norms Empathy Spontaneous social influence Cognitive dissonance Ego- ism Foot- in-the- door Similarity Low- ball Projection bias Social responsibility norm Equity Central route processing Changing attitudes through behavior Priming Social identity Equality Desensitization Effective communicators Just world hypothesis Informational social influence Justice Negativity bias Confirmation bias Reciprocity norm Obedience False consensus bias Classical conditioning Injunctive norms Bystander effect Pre- giving Expert communicators Ingroup favoritism Bait- and- switch Normative social influence Counterfactual thinking Communal relationships Physical attractiveness Superordinate categorization Halo effect Diffusion of responsibility Recency effect Entitativity Mood protection Conformity Normative social influence Mere exposure Kin selection Door- in-the- face Anchoring and Adjustment bias Sleeper effect Changing attitudes through persuasion Catharsis Reciprocal altruism Peripheral route processing Descriptive norms Empathy Spontaneous social influence Cognitive dissonance Ego- ism Foot- in-the- door Similarity Low- ball Projection bias Social responsibility norm Equity Central route processing Changing attitudes through behavior Priming Social identity Equality Desensitization Effective communicators Just world hypothesis Informational social influence Justice Negativity bias Confirmation bias Reciprocity norm Obedience False consensus bias Classical conditioning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Injunctive norms
Bystander effect
Pre-giving
Expert communicators
Ingroup favoritism
Bait-and-switch
Normative social influence
Counterfactual thinking
Communal relationships
Physical attractiveness
Superordinate categorization
Halo effect
Diffusion of responsibility
Recency effect
Entitativity
Mood protection
Conformity
Normative social influence
Mere exposure
Kin selection
Door-in-the-face
Anchoring and Adjustment bias
Sleeper effect
Changing attitudes through persuasion
Catharsis
Reciprocal altruism
Peripheral route processing
Descriptive norms
Empathy
Spontaneous social influence
Cognitive dissonance
Ego-ism
Foot-in-the-door
Similarity
Low-ball
Projection bias
Social responsibility norm
Equity
Central route processing
Changing attitudes through behavior
Priming
Social identity
Equality
Desensitization
Effective communicators
Just world hypothesis
Informational social influence
Justice
Negativity bias
Confirmation bias
Reciprocity norm
Obedience
False consensus bias
Classical conditioning