Sleeper effect Social responsibility norm Physical attractiveness Counterfactual thinking Just world hypothesis Negativity bias Priming Diffusion of responsibility Effective communicators Descriptive norms Obedience Reciprocal altruism Empathy Social identity Peripheral route processing Foot- in-the- door Justice Classical conditioning Ego- ism Superordinate categorization Catharsis Reciprocity norm Central route processing Communal relationships Door- in-the- face Halo effect Anchoring and Adjustment bias Recency effect Changing attitudes through behavior Injunctive norms Normative social influence Projection bias Ingroup favoritism Kin selection Informational social influence Changing attitudes through persuasion Similarity Bait- and- switch Normative social influence Low- ball Confirmation bias False consensus bias Expert communicators Desensitization Mood protection Mere exposure Pre- giving Bystander effect Conformity Equity Equality Spontaneous social influence Entitativity Cognitive dissonance Sleeper effect Social responsibility norm Physical attractiveness Counterfactual thinking Just world hypothesis Negativity bias Priming Diffusion of responsibility Effective communicators Descriptive norms Obedience Reciprocal altruism Empathy Social identity Peripheral route processing Foot- in-the- door Justice Classical conditioning Ego- ism Superordinate categorization Catharsis Reciprocity norm Central route processing Communal relationships Door- in-the- face Halo effect Anchoring and Adjustment bias Recency effect Changing attitudes through behavior Injunctive norms Normative social influence Projection bias Ingroup favoritism Kin selection Informational social influence Changing attitudes through persuasion Similarity Bait- and- switch Normative social influence Low- ball Confirmation bias False consensus bias Expert communicators Desensitization Mood protection Mere exposure Pre- giving Bystander effect Conformity Equity Equality Spontaneous social influence Entitativity Cognitive dissonance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sleeper effect
Social responsibility norm
Physical attractiveness
Counterfactual thinking
Just world hypothesis
Negativity bias
Priming
Diffusion of responsibility
Effective communicators
Descriptive norms
Obedience
Reciprocal altruism
Empathy
Social identity
Peripheral route processing
Foot-in-the-door
Justice
Classical conditioning
Ego-ism
Superordinate categorization
Catharsis
Reciprocity norm
Central route processing
Communal relationships
Door-in-the-face
Halo effect
Anchoring and Adjustment bias
Recency effect
Changing attitudes through behavior
Injunctive norms
Normative social influence
Projection bias
Ingroup favoritism
Kin selection
Informational social influence
Changing attitudes through persuasion
Similarity
Bait-and-switch
Normative social influence
Low-ball
Confirmation bias
False consensus bias
Expert communicators
Desensitization
Mood protection
Mere exposure
Pre-giving
Bystander effect
Conformity
Equity
Equality
Spontaneous social influence
Entitativity
Cognitive dissonance