Feedback Ideas

Feedback Ideas Bingo Card
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This bingo card has 25 words: Improve animation cancelling into moving/ attacking, Add Guard Skills, Counter- attack Skills, Mobility options (not kneecapped like leap slam), Hyper Armor for slow skills (DR/Guard and stun resist), supp. links on character, not on gems (add trade value in other ways), bosses are too easy to gearcheck, Buy uncut gems from vendor after completing milestones, Buff loot from regular monsters (99% of loot is from rares), more sources of Flat damage, Scrap/ disenchant/ sell/ from one window, Map mini-bosses for completion (instead of all rares), More frequent balance changes in EA, Bigger / different healthbars for magic/rare monsters, Dedicated Dodge Skill gem slot and alternative dodge gems, Less persistent area denial (grounds, volatiles etc), Methodical combat ≠ slow. It = predicting enemy actions and planning your own, Options to target farm gear upgrades/ crafting bases (improves ground loot), martial weapons should be able to block, Fast enemies should die fast, skill windups are visually underwhelming and lack snappiness/ impact, Player loss of control should only be from huge telegraphs, inherent enemy attacks > random modifiers, reduce enemy stumble distance on stun and Less tedious,more deterministic atlas.

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