Map mini-bosses forcompletion(instead ofall rares)Mobilityoptions (notkneecappedlikeleap slam)Options totarget farmgear upgrades/crafting bases(improvesground loot)inherentenemyattacks >randommodifiersmoresources ofFlatdamageBuy uncutgems fromvendor aftercompletingmilestonesImproveanimationcancellinginto moving/attackingPlayer loss ofcontrolshould onlybe from hugetelegraphsMorefrequentbalancechanges inEAScrap/disenchant/sell/from onewindowDedicatedDodge Skillgem slot andalternativedodge gemsBuff loot fromregularmonsters(99% of lootis from rares)AddGuardSkillsskill windupsare visuallyunderwhelmingand lacksnappiness/impactMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownsupp. links oncharacter, noton gems (addtrade value inother ways)Fastenemiesshould diefastLesstedious,moredeterministicatlasbossesare tooeasy togearcheckBigger /differenthealthbars formagic/raremonstersLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockreduceenemystumbledistance onstunCounter-attackSkillsHyper Armorfor slow skills(DR/Guardand stunresist)Map mini-bosses forcompletion(instead ofall rares)Mobilityoptions (notkneecappedlikeleap slam)Options totarget farmgear upgrades/crafting bases(improvesground loot)inherentenemyattacks >randommodifiersmoresources ofFlatdamageBuy uncutgems fromvendor aftercompletingmilestonesImproveanimationcancellinginto moving/attackingPlayer loss ofcontrolshould onlybe from hugetelegraphsMorefrequentbalancechanges inEAScrap/disenchant/sell/from onewindowDedicatedDodge Skillgem slot andalternativedodge gemsBuff loot fromregularmonsters(99% of lootis from rares)AddGuardSkillsskill windupsare visuallyunderwhelmingand lacksnappiness/impactMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownsupp. links oncharacter, noton gems (addtrade value inother ways)Fastenemiesshould diefastLesstedious,moredeterministicatlasbossesare tooeasy togearcheckBigger /differenthealthbars formagic/raremonstersLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockreduceenemystumbledistance onstunCounter-attackSkillsHyper Armorfor slow skills(DR/Guardand stunresist)

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Map mini-bosses for completion (instead of all rares)
  2. Mobility options (not kneecapped like leap slam)
  3. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  4. inherent enemy attacks > random modifiers
  5. more sources of Flat damage
  6. Buy uncut gems from vendor after completing milestones
  7. Improve animation cancelling into moving/ attacking
  8. Player loss of control should only be from huge telegraphs
  9. More frequent balance changes in EA
  10. Scrap/ disenchant/ sell/ from one window
  11. Dedicated Dodge Skill gem slot and alternative dodge gems
  12. Buff loot from regular monsters (99% of loot is from rares)
  13. Add Guard Skills
  14. skill windups are visually underwhelming and lack snappiness/ impact
  15. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  16. supp. links on character, not on gems (add trade value in other ways)
  17. Fast enemies should die fast
  18. Less tedious,more deterministic atlas
  19. bosses are too easy to gearcheck
  20. Bigger / different healthbars for magic/rare monsters
  21. Less persistent area denial (grounds, volatiles etc)
  22. martial weapons should be able to block
  23. reduce enemy stumble distance on stun
  24. Counter- attack Skills
  25. Hyper Armor for slow skills (DR/Guard and stun resist)