supp. links on character, not on gems (add trade value in other ways) Add Guard Skills Dedicated Dodge Skill gem slot and alternative dodge gems Improve animation cancelling into moving/ attacking Less persistent area denial (grounds, volatiles etc) martial weapons should be able to block Map mini- bosses for completion (instead of all rares) Less tedious,more deterministic atlas Options to target farm gear upgrades/ crafting bases (improves ground loot) Bigger / different healthbars for magic/rare monsters skill windups are visually underwhelming and lack snappiness/ impact bosses are too easy to gearcheck more sources of Flat damage Mobility options (not kneecapped like leap slam) Fast enemies should die fast More frequent balance changes in EA Scrap/ disenchant/ sell/ from one window inherent enemy attacks > random modifiers Methodical combat ≠ slow. It = predicting enemy actions and planning your own Buy uncut gems from vendor after completing milestones reduce enemy stumble distance on stun Hyper Armor for slow skills (DR/Guard and stun resist) Buff loot from regular monsters (99% of loot is from rares) Counter- attack Skills Player loss of control should only be from huge telegraphs supp. links on character, not on gems (add trade value in other ways) Add Guard Skills Dedicated Dodge Skill gem slot and alternative dodge gems Improve animation cancelling into moving/ attacking Less persistent area denial (grounds, volatiles etc) martial weapons should be able to block Map mini- bosses for completion (instead of all rares) Less tedious,more deterministic atlas Options to target farm gear upgrades/ crafting bases (improves ground loot) Bigger / different healthbars for magic/rare monsters skill windups are visually underwhelming and lack snappiness/ impact bosses are too easy to gearcheck more sources of Flat damage Mobility options (not kneecapped like leap slam) Fast enemies should die fast More frequent balance changes in EA Scrap/ disenchant/ sell/ from one window inherent enemy attacks > random modifiers Methodical combat ≠ slow. It = predicting enemy actions and planning your own Buy uncut gems from vendor after completing milestones reduce enemy stumble distance on stun Hyper Armor for slow skills (DR/Guard and stun resist) Buff loot from regular monsters (99% of loot is from rares) Counter- attack Skills Player loss of control should only be from huge telegraphs
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
supp. links on character, not on gems (add trade value in other ways)
Add
Guard Skills
Dedicated Dodge Skill gem slot and alternative dodge gems
Improve
animation cancelling into moving/
attacking
Less
persistent
area denial
(grounds, volatiles etc)
martial weapons should be able to block
Map mini-bosses for completion (instead of all rares)
Less tedious,more deterministic atlas
Options to
target farm
gear upgrades/
crafting bases (improves ground loot)
Bigger / different healthbars for magic/rare monsters
skill windups
are visually underwhelming
and lack snappiness/
impact
bosses are too easy to gearcheck
more sources of Flat damage
Mobility options (not kneecapped like
leap slam)
Fast enemies should die fast
More frequent balance changes in EA
Scrap/
disenchant/
sell/
from one window
inherent enemy attacks > random modifiers
Methodical combat ≠ slow.
It = predicting enemy actions and planning your own
Buy uncut gems from vendor after completing milestones
reduce enemy stumble distance on stun
Hyper Armor for slow skills (DR/Guard and stun resist)
Buff loot from regular monsters (99% of loot is from rares)
Counter-
attack Skills
Player loss of control should only be from huge telegraphs