Improveanimationcancellinginto moving/attackingLesstedious,moredeterministicatlasHyper Armorfor slow skills(DR/Guardand stunresist)reduceenemystumbledistance onstunCounter-attackSkillsOptions totarget farmgear upgrades/crafting bases(improvesground loot)AddGuardSkillsinherentenemyattacks >randommodifiersMorefrequentbalancechanges inEAmoresources ofFlatdamageFastenemiesshould diefastDedicatedDodge Skillgem slot andalternativedodge gemsmartialweaponsshould beable to blockMobilityoptions (notkneecappedlikeleap slam)Player loss ofcontrolshould onlybe from hugetelegraphsBigger /differenthealthbars formagic/raremonstersScrap/disenchant/sell/from onewindowsupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuff loot fromregularmonsters(99% of lootis from rares)Map mini-bosses forcompletion(instead ofall rares)bossesare tooeasy togearcheckLesspersistentarea denial(grounds,volatiles etc)skill windupsare visuallyunderwhelmingand lacksnappiness/impactImproveanimationcancellinginto moving/attackingLesstedious,moredeterministicatlasHyper Armorfor slow skills(DR/Guardand stunresist)reduceenemystumbledistance onstunCounter-attackSkillsOptions totarget farmgear upgrades/crafting bases(improvesground loot)AddGuardSkillsinherentenemyattacks >randommodifiersMorefrequentbalancechanges inEAmoresources ofFlatdamageFastenemiesshould diefastDedicatedDodge Skillgem slot andalternativedodge gemsmartialweaponsshould beable to blockMobilityoptions (notkneecappedlikeleap slam)Player loss ofcontrolshould onlybe from hugetelegraphsBigger /differenthealthbars formagic/raremonstersScrap/disenchant/sell/from onewindowsupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuff loot fromregularmonsters(99% of lootis from rares)Map mini-bosses forcompletion(instead ofall rares)bossesare tooeasy togearcheckLesspersistentarea denial(grounds,volatiles etc)skill windupsare visuallyunderwhelmingand lacksnappiness/impact

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Improve animation cancelling into moving/ attacking
  2. Less tedious,more deterministic atlas
  3. Hyper Armor for slow skills (DR/Guard and stun resist)
  4. reduce enemy stumble distance on stun
  5. Counter- attack Skills
  6. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  7. Add Guard Skills
  8. inherent enemy attacks > random modifiers
  9. More frequent balance changes in EA
  10. more sources of Flat damage
  11. Fast enemies should die fast
  12. Dedicated Dodge Skill gem slot and alternative dodge gems
  13. martial weapons should be able to block
  14. Mobility options (not kneecapped like leap slam)
  15. Player loss of control should only be from huge telegraphs
  16. Bigger / different healthbars for magic/rare monsters
  17. Scrap/ disenchant/ sell/ from one window
  18. supp. links on character, not on gems (add trade value in other ways)
  19. Buy uncut gems from vendor after completing milestones
  20. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  21. Buff loot from regular monsters (99% of loot is from rares)
  22. Map mini-bosses for completion (instead of all rares)
  23. bosses are too easy to gearcheck
  24. Less persistent area denial (grounds, volatiles etc)
  25. skill windups are visually underwhelming and lack snappiness/ impact