skill windupsare visuallyunderwhelmingand lacksnappiness/impactDedicatedDodge Skillgem slot andalternativedodge gemsbossesare tooeasy togearcheckOptions totarget farmgear upgrades/crafting bases(improvesground loot)Mobilityoptions (notkneecappedlikeleap slam)Improveanimationcancellinginto moving/attackingMap mini-bosses forcompletion(instead ofall rares)Buff loot fromregularmonsters(99% of lootis from rares)Counter-attackSkillssupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesBigger /differenthealthbars formagic/raremonstersinherentenemyattacks >randommodifiersmartialweaponsshould beable to blockmoresources ofFlatdamageMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownLesspersistentarea denial(grounds,volatiles etc)Lesstedious,moredeterministicatlasreduceenemystumbledistance onstunMorefrequentbalancechanges inEAPlayer loss ofcontrolshould onlybe from hugetelegraphsAddGuardSkillsScrap/disenchant/sell/from onewindowHyper Armorfor slow skills(DR/Guardand stunresist)Fastenemiesshould diefastskill windupsare visuallyunderwhelmingand lacksnappiness/impactDedicatedDodge Skillgem slot andalternativedodge gemsbossesare tooeasy togearcheckOptions totarget farmgear upgrades/crafting bases(improvesground loot)Mobilityoptions (notkneecappedlikeleap slam)Improveanimationcancellinginto moving/attackingMap mini-bosses forcompletion(instead ofall rares)Buff loot fromregularmonsters(99% of lootis from rares)Counter-attackSkillssupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesBigger /differenthealthbars formagic/raremonstersinherentenemyattacks >randommodifiersmartialweaponsshould beable to blockmoresources ofFlatdamageMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownLesspersistentarea denial(grounds,volatiles etc)Lesstedious,moredeterministicatlasreduceenemystumbledistance onstunMorefrequentbalancechanges inEAPlayer loss ofcontrolshould onlybe from hugetelegraphsAddGuardSkillsScrap/disenchant/sell/from onewindowHyper Armorfor slow skills(DR/Guardand stunresist)Fastenemiesshould diefast

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. skill windups are visually underwhelming and lack snappiness/ impact
  2. Dedicated Dodge Skill gem slot and alternative dodge gems
  3. bosses are too easy to gearcheck
  4. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  5. Mobility options (not kneecapped like leap slam)
  6. Improve animation cancelling into moving/ attacking
  7. Map mini-bosses for completion (instead of all rares)
  8. Buff loot from regular monsters (99% of loot is from rares)
  9. Counter- attack Skills
  10. supp. links on character, not on gems (add trade value in other ways)
  11. Buy uncut gems from vendor after completing milestones
  12. Bigger / different healthbars for magic/rare monsters
  13. inherent enemy attacks > random modifiers
  14. martial weapons should be able to block
  15. more sources of Flat damage
  16. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  17. Less persistent area denial (grounds, volatiles etc)
  18. Less tedious,more deterministic atlas
  19. reduce enemy stumble distance on stun
  20. More frequent balance changes in EA
  21. Player loss of control should only be from huge telegraphs
  22. Add Guard Skills
  23. Scrap/ disenchant/ sell/ from one window
  24. Hyper Armor for slow skills (DR/Guard and stun resist)
  25. Fast enemies should die fast