Morefrequentbalancechanges inEAskill windupsare visuallyunderwhelmingand lacksnappiness/impactAddGuardSkillsLesstedious,moredeterministicatlasBigger /differenthealthbars formagic/raremonstersScrap/disenchant/sell/from onewindowinherentenemyattacks >randommodifiersreduceenemystumbledistance onstunmartialweaponsshould beable to blockFastenemiesshould diefastMobilityoptions (notkneecappedlikeleap slam)Hyper Armorfor slow skills(DR/Guardand stunresist)Buy uncutgems fromvendor aftercompletingmilestonesOptions totarget farmgear upgrades/crafting bases(improvesground loot)DedicatedDodge Skillgem slot andalternativedodge gemsImproveanimationcancellinginto moving/attackingbossesare tooeasy togearcheckPlayer loss ofcontrolshould onlybe from hugetelegraphsCounter-attackSkillsMap mini-bosses forcompletion(instead ofall rares)moresources ofFlatdamageLesspersistentarea denial(grounds,volatiles etc)supp. links oncharacter, noton gems (addtrade value inother ways)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuff loot fromregularmonsters(99% of lootis from rares)Morefrequentbalancechanges inEAskill windupsare visuallyunderwhelmingand lacksnappiness/impactAddGuardSkillsLesstedious,moredeterministicatlasBigger /differenthealthbars formagic/raremonstersScrap/disenchant/sell/from onewindowinherentenemyattacks >randommodifiersreduceenemystumbledistance onstunmartialweaponsshould beable to blockFastenemiesshould diefastMobilityoptions (notkneecappedlikeleap slam)Hyper Armorfor slow skills(DR/Guardand stunresist)Buy uncutgems fromvendor aftercompletingmilestonesOptions totarget farmgear upgrades/crafting bases(improvesground loot)DedicatedDodge Skillgem slot andalternativedodge gemsImproveanimationcancellinginto moving/attackingbossesare tooeasy togearcheckPlayer loss ofcontrolshould onlybe from hugetelegraphsCounter-attackSkillsMap mini-bosses forcompletion(instead ofall rares)moresources ofFlatdamageLesspersistentarea denial(grounds,volatiles etc)supp. links oncharacter, noton gems (addtrade value inother ways)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuff loot fromregularmonsters(99% of lootis from rares)

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More frequent balance changes in EA
  2. skill windups are visually underwhelming and lack snappiness/ impact
  3. Add Guard Skills
  4. Less tedious,more deterministic atlas
  5. Bigger / different healthbars for magic/rare monsters
  6. Scrap/ disenchant/ sell/ from one window
  7. inherent enemy attacks > random modifiers
  8. reduce enemy stumble distance on stun
  9. martial weapons should be able to block
  10. Fast enemies should die fast
  11. Mobility options (not kneecapped like leap slam)
  12. Hyper Armor for slow skills (DR/Guard and stun resist)
  13. Buy uncut gems from vendor after completing milestones
  14. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  15. Dedicated Dodge Skill gem slot and alternative dodge gems
  16. Improve animation cancelling into moving/ attacking
  17. bosses are too easy to gearcheck
  18. Player loss of control should only be from huge telegraphs
  19. Counter- attack Skills
  20. Map mini-bosses for completion (instead of all rares)
  21. more sources of Flat damage
  22. Less persistent area denial (grounds, volatiles etc)
  23. supp. links on character, not on gems (add trade value in other ways)
  24. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  25. Buff loot from regular monsters (99% of loot is from rares)