(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Bigger / different healthbars for magic/rare monsters
Less
persistent
area denial
(grounds, volatiles etc)
Counter-
attack Skills
supp. links on character, not on gems (add trade value in other ways)
Scrap/
disenchant/
sell/
from one window
reduce enemy stumble distance on stun
Buff loot from regular monsters (99% of loot is from rares)
Hyper Armor for slow skills (DR/Guard and stun resist)
Less tedious,more deterministic atlas
Fast enemies should die fast
Methodical combat ≠ slow.
It = predicting enemy actions and planning your own
Map mini-bosses for completion (instead of all rares)
Dedicated Dodge Skill gem slot and alternative dodge gems
martial weapons should be able to block
bosses are too easy to gearcheck
More frequent balance changes in EA
Improve
animation cancelling into moving/
attacking
Add
Guard Skills
Mobility options (not kneecapped like
leap slam)
more sources of Flat damage
inherent enemy attacks > random modifiers
skill windups
are visually underwhelming
and lack snappiness/
impact
Player loss of control should only be from huge telegraphs
Buy uncut gems from vendor after completing milestones