Hyper Armorfor slow skills(DR/Guardand stunresist)Mobilityoptions (notkneecappedlikeleap slam)supp. links oncharacter, noton gems (addtrade value inother ways)martialweaponsshould beable to blockinherentenemyattacks >randommodifiersMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownAddGuardSkillsskill windupsare visuallyunderwhelmingand lacksnappiness/impactBuff loot fromregularmonsters(99% of lootis from rares)Improveanimationcancellinginto moving/attackingMap mini-bosses forcompletion(instead ofall rares)Scrap/disenchant/sell/from onewindowDedicatedDodge Skillgem slot andalternativedodge gemsbossesare tooeasy togearcheckLesstedious,moredeterministicatlasCounter-attackSkillsreduceenemystumbledistance onstunmoresources ofFlatdamageBigger /differenthealthbars formagic/raremonstersMorefrequentbalancechanges inEAFastenemiesshould diefastOptions totarget farmgear upgrades/crafting bases(improvesground loot)Player loss ofcontrolshould onlybe from hugetelegraphsLesspersistentarea denial(grounds,volatiles etc)Buy uncutgems fromvendor aftercompletingmilestonesHyper Armorfor slow skills(DR/Guardand stunresist)Mobilityoptions (notkneecappedlikeleap slam)supp. links oncharacter, noton gems (addtrade value inother ways)martialweaponsshould beable to blockinherentenemyattacks >randommodifiersMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownAddGuardSkillsskill windupsare visuallyunderwhelmingand lacksnappiness/impactBuff loot fromregularmonsters(99% of lootis from rares)Improveanimationcancellinginto moving/attackingMap mini-bosses forcompletion(instead ofall rares)Scrap/disenchant/sell/from onewindowDedicatedDodge Skillgem slot andalternativedodge gemsbossesare tooeasy togearcheckLesstedious,moredeterministicatlasCounter-attackSkillsreduceenemystumbledistance onstunmoresources ofFlatdamageBigger /differenthealthbars formagic/raremonstersMorefrequentbalancechanges inEAFastenemiesshould diefastOptions totarget farmgear upgrades/crafting bases(improvesground loot)Player loss ofcontrolshould onlybe from hugetelegraphsLesspersistentarea denial(grounds,volatiles etc)Buy uncutgems fromvendor aftercompletingmilestones

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyper Armor for slow skills (DR/Guard and stun resist)
  2. Mobility options (not kneecapped like leap slam)
  3. supp. links on character, not on gems (add trade value in other ways)
  4. martial weapons should be able to block
  5. inherent enemy attacks > random modifiers
  6. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  7. Add Guard Skills
  8. skill windups are visually underwhelming and lack snappiness/ impact
  9. Buff loot from regular monsters (99% of loot is from rares)
  10. Improve animation cancelling into moving/ attacking
  11. Map mini-bosses for completion (instead of all rares)
  12. Scrap/ disenchant/ sell/ from one window
  13. Dedicated Dodge Skill gem slot and alternative dodge gems
  14. bosses are too easy to gearcheck
  15. Less tedious,more deterministic atlas
  16. Counter- attack Skills
  17. reduce enemy stumble distance on stun
  18. more sources of Flat damage
  19. Bigger / different healthbars for magic/rare monsters
  20. More frequent balance changes in EA
  21. Fast enemies should die fast
  22. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  23. Player loss of control should only be from huge telegraphs
  24. Less persistent area denial (grounds, volatiles etc)
  25. Buy uncut gems from vendor after completing milestones