AddGuardSkillsBuff loot fromregularmonsters(99% of lootis from rares)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownLesspersistentarea denial(grounds,volatiles etc)moresources ofFlatdamageBuy uncutgems fromvendor aftercompletingmilestonesImproveanimationcancellinginto moving/attackingDedicatedDodge Skillgem slot andalternativedodge gemsOptions totarget farmgear upgrades/crafting bases(improvesground loot)Morefrequentbalancechanges inEAMap mini-bosses forcompletion(instead ofall rares)Mobilityoptions (notkneecappedlikeleap slam)skill windupsare visuallyunderwhelmingand lacksnappiness/impactCounter-attackSkillsScrap/disenchant/sell/from onewindowmartialweaponsshould beable to blockBigger /differenthealthbars formagic/raremonstersPlayer loss ofcontrolshould onlybe from hugetelegraphsHyper Armorfor slow skills(DR/Guardand stunresist)reduceenemystumbledistance onstunFastenemiesshould diefastbossesare tooeasy togearcheckLesstedious,moredeterministicatlasinherentenemyattacks >randommodifierssupp. links oncharacter, noton gems (addtrade value inother ways)AddGuardSkillsBuff loot fromregularmonsters(99% of lootis from rares)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownLesspersistentarea denial(grounds,volatiles etc)moresources ofFlatdamageBuy uncutgems fromvendor aftercompletingmilestonesImproveanimationcancellinginto moving/attackingDedicatedDodge Skillgem slot andalternativedodge gemsOptions totarget farmgear upgrades/crafting bases(improvesground loot)Morefrequentbalancechanges inEAMap mini-bosses forcompletion(instead ofall rares)Mobilityoptions (notkneecappedlikeleap slam)skill windupsare visuallyunderwhelmingand lacksnappiness/impactCounter-attackSkillsScrap/disenchant/sell/from onewindowmartialweaponsshould beable to blockBigger /differenthealthbars formagic/raremonstersPlayer loss ofcontrolshould onlybe from hugetelegraphsHyper Armorfor slow skills(DR/Guardand stunresist)reduceenemystumbledistance onstunFastenemiesshould diefastbossesare tooeasy togearcheckLesstedious,moredeterministicatlasinherentenemyattacks >randommodifierssupp. links oncharacter, noton gems (addtrade value inother ways)

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Add Guard Skills
  2. Buff loot from regular monsters (99% of loot is from rares)
  3. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  4. Less persistent area denial (grounds, volatiles etc)
  5. more sources of Flat damage
  6. Buy uncut gems from vendor after completing milestones
  7. Improve animation cancelling into moving/ attacking
  8. Dedicated Dodge Skill gem slot and alternative dodge gems
  9. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  10. More frequent balance changes in EA
  11. Map mini-bosses for completion (instead of all rares)
  12. Mobility options (not kneecapped like leap slam)
  13. skill windups are visually underwhelming and lack snappiness/ impact
  14. Counter- attack Skills
  15. Scrap/ disenchant/ sell/ from one window
  16. martial weapons should be able to block
  17. Bigger / different healthbars for magic/rare monsters
  18. Player loss of control should only be from huge telegraphs
  19. Hyper Armor for slow skills (DR/Guard and stun resist)
  20. reduce enemy stumble distance on stun
  21. Fast enemies should die fast
  22. bosses are too easy to gearcheck
  23. Less tedious,more deterministic atlas
  24. inherent enemy attacks > random modifiers
  25. supp. links on character, not on gems (add trade value in other ways)