supp. links oncharacter, noton gems (addtrade value inother ways)AddGuardSkillsDedicatedDodge Skillgem slot andalternativedodge gemsImproveanimationcancellinginto moving/attackingLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockMap mini-bosses forcompletion(instead ofall rares)Lesstedious,moredeterministicatlasOptions totarget farmgear upgrades/crafting bases(improvesground loot)Bigger /differenthealthbars formagic/raremonstersskill windupsare visuallyunderwhelmingand lacksnappiness/impactbossesare tooeasy togearcheckmoresources ofFlatdamageMobilityoptions (notkneecappedlikeleap slam)Fastenemiesshould diefastMorefrequentbalancechanges inEAScrap/disenchant/sell/from onewindowinherentenemyattacks >randommodifiersMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuy uncutgems fromvendor aftercompletingmilestonesreduceenemystumbledistance onstunHyper Armorfor slow skills(DR/Guardand stunresist)Buff loot fromregularmonsters(99% of lootis from rares)Counter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphssupp. links oncharacter, noton gems (addtrade value inother ways)AddGuardSkillsDedicatedDodge Skillgem slot andalternativedodge gemsImproveanimationcancellinginto moving/attackingLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockMap mini-bosses forcompletion(instead ofall rares)Lesstedious,moredeterministicatlasOptions totarget farmgear upgrades/crafting bases(improvesground loot)Bigger /differenthealthbars formagic/raremonstersskill windupsare visuallyunderwhelmingand lacksnappiness/impactbossesare tooeasy togearcheckmoresources ofFlatdamageMobilityoptions (notkneecappedlikeleap slam)Fastenemiesshould diefastMorefrequentbalancechanges inEAScrap/disenchant/sell/from onewindowinherentenemyattacks >randommodifiersMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuy uncutgems fromvendor aftercompletingmilestonesreduceenemystumbledistance onstunHyper Armorfor slow skills(DR/Guardand stunresist)Buff loot fromregularmonsters(99% of lootis from rares)Counter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphs

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. supp. links on character, not on gems (add trade value in other ways)
  2. Add Guard Skills
  3. Dedicated Dodge Skill gem slot and alternative dodge gems
  4. Improve animation cancelling into moving/ attacking
  5. Less persistent area denial (grounds, volatiles etc)
  6. martial weapons should be able to block
  7. Map mini-bosses for completion (instead of all rares)
  8. Less tedious,more deterministic atlas
  9. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  10. Bigger / different healthbars for magic/rare monsters
  11. skill windups are visually underwhelming and lack snappiness/ impact
  12. bosses are too easy to gearcheck
  13. more sources of Flat damage
  14. Mobility options (not kneecapped like leap slam)
  15. Fast enemies should die fast
  16. More frequent balance changes in EA
  17. Scrap/ disenchant/ sell/ from one window
  18. inherent enemy attacks > random modifiers
  19. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  20. Buy uncut gems from vendor after completing milestones
  21. reduce enemy stumble distance on stun
  22. Hyper Armor for slow skills (DR/Guard and stun resist)
  23. Buff loot from regular monsters (99% of loot is from rares)
  24. Counter- attack Skills
  25. Player loss of control should only be from huge telegraphs