Bigger /differenthealthbars formagic/raremonstersLesspersistentarea denial(grounds,volatiles etc)Counter-attackSkillssupp. links oncharacter, noton gems (addtrade value inother ways)Scrap/disenchant/sell/from onewindowreduceenemystumbledistance onstunBuff loot fromregularmonsters(99% of lootis from rares)Hyper Armorfor slow skills(DR/Guardand stunresist)Lesstedious,moredeterministicatlasFastenemiesshould diefastMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownMap mini-bosses forcompletion(instead ofall rares)DedicatedDodge Skillgem slot andalternativedodge gemsmartialweaponsshould beable to blockbossesare tooeasy togearcheckMorefrequentbalancechanges inEAImproveanimationcancellinginto moving/attackingAddGuardSkillsMobilityoptions (notkneecappedlikeleap slam)moresources ofFlatdamageinherentenemyattacks >randommodifiersskill windupsare visuallyunderwhelmingand lacksnappiness/impactPlayer loss ofcontrolshould onlybe from hugetelegraphsBuy uncutgems fromvendor aftercompletingmilestonesOptions totarget farmgear upgrades/crafting bases(improvesground loot)Bigger /differenthealthbars formagic/raremonstersLesspersistentarea denial(grounds,volatiles etc)Counter-attackSkillssupp. links oncharacter, noton gems (addtrade value inother ways)Scrap/disenchant/sell/from onewindowreduceenemystumbledistance onstunBuff loot fromregularmonsters(99% of lootis from rares)Hyper Armorfor slow skills(DR/Guardand stunresist)Lesstedious,moredeterministicatlasFastenemiesshould diefastMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownMap mini-bosses forcompletion(instead ofall rares)DedicatedDodge Skillgem slot andalternativedodge gemsmartialweaponsshould beable to blockbossesare tooeasy togearcheckMorefrequentbalancechanges inEAImproveanimationcancellinginto moving/attackingAddGuardSkillsMobilityoptions (notkneecappedlikeleap slam)moresources ofFlatdamageinherentenemyattacks >randommodifiersskill windupsare visuallyunderwhelmingand lacksnappiness/impactPlayer loss ofcontrolshould onlybe from hugetelegraphsBuy uncutgems fromvendor aftercompletingmilestonesOptions totarget farmgear upgrades/crafting bases(improvesground loot)

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bigger / different healthbars for magic/rare monsters
  2. Less persistent area denial (grounds, volatiles etc)
  3. Counter- attack Skills
  4. supp. links on character, not on gems (add trade value in other ways)
  5. Scrap/ disenchant/ sell/ from one window
  6. reduce enemy stumble distance on stun
  7. Buff loot from regular monsters (99% of loot is from rares)
  8. Hyper Armor for slow skills (DR/Guard and stun resist)
  9. Less tedious,more deterministic atlas
  10. Fast enemies should die fast
  11. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  12. Map mini-bosses for completion (instead of all rares)
  13. Dedicated Dodge Skill gem slot and alternative dodge gems
  14. martial weapons should be able to block
  15. bosses are too easy to gearcheck
  16. More frequent balance changes in EA
  17. Improve animation cancelling into moving/ attacking
  18. Add Guard Skills
  19. Mobility options (not kneecapped like leap slam)
  20. more sources of Flat damage
  21. inherent enemy attacks > random modifiers
  22. skill windups are visually underwhelming and lack snappiness/ impact
  23. Player loss of control should only be from huge telegraphs
  24. Buy uncut gems from vendor after completing milestones
  25. Options to target farm gear upgrades/ crafting bases (improves ground loot)