Morefrequentbalancechanges inEABuy uncutgems fromvendor aftercompletingmilestonesskill windupsare visuallyunderwhelmingand lacksnappiness/impactImproveanimationcancellinginto moving/attackinginherentenemyattacks >randommodifiersScrap/disenchant/sell/from onewindowMobilityoptions (notkneecappedlikeleap slam)reduceenemystumbledistance onstunCounter-attackSkillsmoresources ofFlatdamagebossesare tooeasy togearcheckFastenemiesshould diefastBuff loot fromregularmonsters(99% of lootis from rares)AddGuardSkillsLesspersistentarea denial(grounds,volatiles etc)Player loss ofcontrolshould onlybe from hugetelegraphssupp. links oncharacter, noton gems (addtrade value inother ways)Bigger /differenthealthbars formagic/raremonstersHyper Armorfor slow skills(DR/Guardand stunresist)DedicatedDodge Skillgem slot andalternativedodge gemsmartialweaponsshould beable to blockLesstedious,moredeterministicatlasMap mini-bosses forcompletion(instead ofall rares)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownOptions totarget farmgear upgrades/crafting bases(improvesground loot)Morefrequentbalancechanges inEABuy uncutgems fromvendor aftercompletingmilestonesskill windupsare visuallyunderwhelmingand lacksnappiness/impactImproveanimationcancellinginto moving/attackinginherentenemyattacks >randommodifiersScrap/disenchant/sell/from onewindowMobilityoptions (notkneecappedlikeleap slam)reduceenemystumbledistance onstunCounter-attackSkillsmoresources ofFlatdamagebossesare tooeasy togearcheckFastenemiesshould diefastBuff loot fromregularmonsters(99% of lootis from rares)AddGuardSkillsLesspersistentarea denial(grounds,volatiles etc)Player loss ofcontrolshould onlybe from hugetelegraphssupp. links oncharacter, noton gems (addtrade value inother ways)Bigger /differenthealthbars formagic/raremonstersHyper Armorfor slow skills(DR/Guardand stunresist)DedicatedDodge Skillgem slot andalternativedodge gemsmartialweaponsshould beable to blockLesstedious,moredeterministicatlasMap mini-bosses forcompletion(instead ofall rares)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownOptions totarget farmgear upgrades/crafting bases(improvesground loot)

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. More frequent balance changes in EA
  2. Buy uncut gems from vendor after completing milestones
  3. skill windups are visually underwhelming and lack snappiness/ impact
  4. Improve animation cancelling into moving/ attacking
  5. inherent enemy attacks > random modifiers
  6. Scrap/ disenchant/ sell/ from one window
  7. Mobility options (not kneecapped like leap slam)
  8. reduce enemy stumble distance on stun
  9. Counter- attack Skills
  10. more sources of Flat damage
  11. bosses are too easy to gearcheck
  12. Fast enemies should die fast
  13. Buff loot from regular monsters (99% of loot is from rares)
  14. Add Guard Skills
  15. Less persistent area denial (grounds, volatiles etc)
  16. Player loss of control should only be from huge telegraphs
  17. supp. links on character, not on gems (add trade value in other ways)
  18. Bigger / different healthbars for magic/rare monsters
  19. Hyper Armor for slow skills (DR/Guard and stun resist)
  20. Dedicated Dodge Skill gem slot and alternative dodge gems
  21. martial weapons should be able to block
  22. Less tedious,more deterministic atlas
  23. Map mini-bosses for completion (instead of all rares)
  24. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  25. Options to target farm gear upgrades/ crafting bases (improves ground loot)