supp. links oncharacter, noton gems (addtrade value inother ways)Lesstedious,moredeterministicatlasBigger /differenthealthbars formagic/raremonstersskill windupsare visuallyunderwhelmingand lacksnappiness/impactLesspersistentarea denial(grounds,volatiles etc)Mobilityoptions (notkneecappedlikeleap slam)DedicatedDodge Skillgem slot andalternativedodge gemsFastenemiesshould diefastmartialweaponsshould beable to blockCounter-attackSkillsBuff loot fromregularmonsters(99% of lootis from rares)Scrap/disenchant/sell/from onewindowreduceenemystumbledistance onstunHyper Armorfor slow skills(DR/Guardand stunresist)moresources ofFlatdamageOptions totarget farmgear upgrades/crafting bases(improvesground loot)Map mini-bosses forcompletion(instead ofall rares)bossesare tooeasy togearcheckMorefrequentbalancechanges inEAImproveanimationcancellinginto moving/attackingAddGuardSkillsMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownPlayer loss ofcontrolshould onlybe from hugetelegraphsinherentenemyattacks >randommodifiersBuy uncutgems fromvendor aftercompletingmilestonessupp. links oncharacter, noton gems (addtrade value inother ways)Lesstedious,moredeterministicatlasBigger /differenthealthbars formagic/raremonstersskill windupsare visuallyunderwhelmingand lacksnappiness/impactLesspersistentarea denial(grounds,volatiles etc)Mobilityoptions (notkneecappedlikeleap slam)DedicatedDodge Skillgem slot andalternativedodge gemsFastenemiesshould diefastmartialweaponsshould beable to blockCounter-attackSkillsBuff loot fromregularmonsters(99% of lootis from rares)Scrap/disenchant/sell/from onewindowreduceenemystumbledistance onstunHyper Armorfor slow skills(DR/Guardand stunresist)moresources ofFlatdamageOptions totarget farmgear upgrades/crafting bases(improvesground loot)Map mini-bosses forcompletion(instead ofall rares)bossesare tooeasy togearcheckMorefrequentbalancechanges inEAImproveanimationcancellinginto moving/attackingAddGuardSkillsMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownPlayer loss ofcontrolshould onlybe from hugetelegraphsinherentenemyattacks >randommodifiersBuy uncutgems fromvendor aftercompletingmilestones

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. supp. links on character, not on gems (add trade value in other ways)
  2. Less tedious,more deterministic atlas
  3. Bigger / different healthbars for magic/rare monsters
  4. skill windups are visually underwhelming and lack snappiness/ impact
  5. Less persistent area denial (grounds, volatiles etc)
  6. Mobility options (not kneecapped like leap slam)
  7. Dedicated Dodge Skill gem slot and alternative dodge gems
  8. Fast enemies should die fast
  9. martial weapons should be able to block
  10. Counter- attack Skills
  11. Buff loot from regular monsters (99% of loot is from rares)
  12. Scrap/ disenchant/ sell/ from one window
  13. reduce enemy stumble distance on stun
  14. Hyper Armor for slow skills (DR/Guard and stun resist)
  15. more sources of Flat damage
  16. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  17. Map mini-bosses for completion (instead of all rares)
  18. bosses are too easy to gearcheck
  19. More frequent balance changes in EA
  20. Improve animation cancelling into moving/ attacking
  21. Add Guard Skills
  22. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  23. Player loss of control should only be from huge telegraphs
  24. inherent enemy attacks > random modifiers
  25. Buy uncut gems from vendor after completing milestones