(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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More frequent balance changes in EA
Buy uncut gems from vendor after completing milestones
skill windups
are visually underwhelming
and lack snappiness/
impact
Improve
animation cancelling into moving/
attacking
inherent enemy attacks > random modifiers
Scrap/
disenchant/
sell/
from one window
Mobility options (not kneecapped like
leap slam)
reduce enemy stumble distance on stun
Counter-
attack Skills
more sources of Flat damage
bosses are too easy to gearcheck
Fast enemies should die fast
Buff loot from regular monsters (99% of loot is from rares)
Add
Guard Skills
Less
persistent
area denial
(grounds, volatiles etc)
Player loss of control should only be from huge telegraphs
supp. links on character, not on gems (add trade value in other ways)
Bigger / different healthbars for magic/rare monsters
Hyper Armor for slow skills (DR/Guard and stun resist)
Dedicated Dodge Skill gem slot and alternative dodge gems
martial weapons should be able to block
Less tedious,more deterministic atlas
Map mini-bosses for completion (instead of all rares)
Methodical combat ≠ slow.
It = predicting enemy actions and planning your own