Add Guard Skills Buff loot from regular monsters (99% of loot is from rares) Methodical combat ≠ slow. It = predicting enemy actions and planning your own Less persistent area denial (grounds, volatiles etc) more sources of Flat damage Buy uncut gems from vendor after completing milestones Improve animation cancelling into moving/ attacking Dedicated Dodge Skill gem slot and alternative dodge gems Options to target farm gear upgrades/ crafting bases (improves ground loot) More frequent balance changes in EA Map mini- bosses for completion (instead of all rares) Mobility options (not kneecapped like leap slam) skill windups are visually underwhelming and lack snappiness/ impact Counter- attack Skills Scrap/ disenchant/ sell/ from one window martial weapons should be able to block Bigger / different healthbars for magic/rare monsters Player loss of control should only be from huge telegraphs Hyper Armor for slow skills (DR/Guard and stun resist) reduce enemy stumble distance on stun Fast enemies should die fast bosses are too easy to gearcheck Less tedious,more deterministic atlas inherent enemy attacks > random modifiers supp. links on character, not on gems (add trade value in other ways) Add Guard Skills Buff loot from regular monsters (99% of loot is from rares) Methodical combat ≠ slow. It = predicting enemy actions and planning your own Less persistent area denial (grounds, volatiles etc) more sources of Flat damage Buy uncut gems from vendor after completing milestones Improve animation cancelling into moving/ attacking Dedicated Dodge Skill gem slot and alternative dodge gems Options to target farm gear upgrades/ crafting bases (improves ground loot) More frequent balance changes in EA Map mini- bosses for completion (instead of all rares) Mobility options (not kneecapped like leap slam) skill windups are visually underwhelming and lack snappiness/ impact Counter- attack Skills Scrap/ disenchant/ sell/ from one window martial weapons should be able to block Bigger / different healthbars for magic/rare monsters Player loss of control should only be from huge telegraphs Hyper Armor for slow skills (DR/Guard and stun resist) reduce enemy stumble distance on stun Fast enemies should die fast bosses are too easy to gearcheck Less tedious,more deterministic atlas inherent enemy attacks > random modifiers supp. links on character, not on gems (add trade value in other ways)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Add
Guard Skills
Buff loot from regular monsters (99% of loot is from rares)
Methodical combat ≠ slow.
It = predicting enemy actions and planning your own
Less
persistent
area denial
(grounds, volatiles etc)
more sources of Flat damage
Buy uncut gems from vendor after completing milestones
Improve
animation cancelling into moving/
attacking
Dedicated Dodge Skill gem slot and alternative dodge gems
Options to
target farm
gear upgrades/
crafting bases (improves ground loot)
More frequent balance changes in EA
Map mini-bosses for completion (instead of all rares)
Mobility options (not kneecapped like
leap slam)
skill windups
are visually underwhelming
and lack snappiness/
impact
Counter-
attack Skills
Scrap/
disenchant/
sell/
from one window
martial weapons should be able to block
Bigger / different healthbars for magic/rare monsters
Player loss of control should only be from huge telegraphs
Hyper Armor for slow skills (DR/Guard and stun resist)
reduce enemy stumble distance on stun
Fast enemies should die fast
bosses are too easy to gearcheck
Less tedious,more deterministic atlas
inherent enemy attacks > random modifiers
supp. links on character, not on gems (add trade value in other ways)