reduceenemystumbledistance onstuninherentenemyattacks >randommodifiersScrap/disenchant/sell/from onewindowBuff loot fromregularmonsters(99% of lootis from rares)Lesstedious,moredeterministicatlassupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesDedicatedDodge Skillgem slot andalternativedodge gemsImproveanimationcancellinginto moving/attackingmartialweaponsshould beable to blockmoresources ofFlatdamageLesspersistentarea denial(grounds,volatiles etc)AddGuardSkillsMorefrequentbalancechanges inEAHyper Armorfor slow skills(DR/Guardand stunresist)Bigger /differenthealthbars formagic/raremonstersskill windupsare visuallyunderwhelmingand lacksnappiness/impactbossesare tooeasy togearcheckCounter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphsFastenemiesshould diefastMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownOptions totarget farmgear upgrades/crafting bases(improvesground loot)Mobilityoptions (notkneecappedlikeleap slam)Map mini-bosses forcompletion(instead ofall rares)reduceenemystumbledistance onstuninherentenemyattacks >randommodifiersScrap/disenchant/sell/from onewindowBuff loot fromregularmonsters(99% of lootis from rares)Lesstedious,moredeterministicatlassupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesDedicatedDodge Skillgem slot andalternativedodge gemsImproveanimationcancellinginto moving/attackingmartialweaponsshould beable to blockmoresources ofFlatdamageLesspersistentarea denial(grounds,volatiles etc)AddGuardSkillsMorefrequentbalancechanges inEAHyper Armorfor slow skills(DR/Guardand stunresist)Bigger /differenthealthbars formagic/raremonstersskill windupsare visuallyunderwhelmingand lacksnappiness/impactbossesare tooeasy togearcheckCounter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphsFastenemiesshould diefastMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownOptions totarget farmgear upgrades/crafting bases(improvesground loot)Mobilityoptions (notkneecappedlikeleap slam)Map mini-bosses forcompletion(instead ofall rares)

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. reduce enemy stumble distance on stun
  2. inherent enemy attacks > random modifiers
  3. Scrap/ disenchant/ sell/ from one window
  4. Buff loot from regular monsters (99% of loot is from rares)
  5. Less tedious,more deterministic atlas
  6. supp. links on character, not on gems (add trade value in other ways)
  7. Buy uncut gems from vendor after completing milestones
  8. Dedicated Dodge Skill gem slot and alternative dodge gems
  9. Improve animation cancelling into moving/ attacking
  10. martial weapons should be able to block
  11. more sources of Flat damage
  12. Less persistent area denial (grounds, volatiles etc)
  13. Add Guard Skills
  14. More frequent balance changes in EA
  15. Hyper Armor for slow skills (DR/Guard and stun resist)
  16. Bigger / different healthbars for magic/rare monsters
  17. skill windups are visually underwhelming and lack snappiness/ impact
  18. bosses are too easy to gearcheck
  19. Counter- attack Skills
  20. Player loss of control should only be from huge telegraphs
  21. Fast enemies should die fast
  22. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  23. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  24. Mobility options (not kneecapped like leap slam)
  25. Map mini-bosses for completion (instead of all rares)