Options totarget farmgear upgrades/crafting bases(improvesground loot)Scrap/disenchant/sell/from onewindowFastenemiesshould diefastCounter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphsLesstedious,moredeterministicatlasbossesare tooeasy togearcheckinherentenemyattacks >randommodifiersBuff loot fromregularmonsters(99% of lootis from rares)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownskill windupsare visuallyunderwhelmingand lacksnappiness/impactMorefrequentbalancechanges inEAmoresources ofFlatdamageDedicatedDodge Skillgem slot andalternativedodge gemsMap mini-bosses forcompletion(instead ofall rares)Hyper Armorfor slow skills(DR/Guardand stunresist)Improveanimationcancellinginto moving/attackingLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockMobilityoptions (notkneecappedlikeleap slam)reduceenemystumbledistance onstunBigger /differenthealthbars formagic/raremonsterssupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesAddGuardSkillsOptions totarget farmgear upgrades/crafting bases(improvesground loot)Scrap/disenchant/sell/from onewindowFastenemiesshould diefastCounter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphsLesstedious,moredeterministicatlasbossesare tooeasy togearcheckinherentenemyattacks >randommodifiersBuff loot fromregularmonsters(99% of lootis from rares)Methodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownskill windupsare visuallyunderwhelmingand lacksnappiness/impactMorefrequentbalancechanges inEAmoresources ofFlatdamageDedicatedDodge Skillgem slot andalternativedodge gemsMap mini-bosses forcompletion(instead ofall rares)Hyper Armorfor slow skills(DR/Guardand stunresist)Improveanimationcancellinginto moving/attackingLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockMobilityoptions (notkneecappedlikeleap slam)reduceenemystumbledistance onstunBigger /differenthealthbars formagic/raremonsterssupp. links oncharacter, noton gems (addtrade value inother ways)Buy uncutgems fromvendor aftercompletingmilestonesAddGuardSkills

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  2. Scrap/ disenchant/ sell/ from one window
  3. Fast enemies should die fast
  4. Counter- attack Skills
  5. Player loss of control should only be from huge telegraphs
  6. Less tedious,more deterministic atlas
  7. bosses are too easy to gearcheck
  8. inherent enemy attacks > random modifiers
  9. Buff loot from regular monsters (99% of loot is from rares)
  10. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  11. skill windups are visually underwhelming and lack snappiness/ impact
  12. More frequent balance changes in EA
  13. more sources of Flat damage
  14. Dedicated Dodge Skill gem slot and alternative dodge gems
  15. Map mini-bosses for completion (instead of all rares)
  16. Hyper Armor for slow skills (DR/Guard and stun resist)
  17. Improve animation cancelling into moving/ attacking
  18. Less persistent area denial (grounds, volatiles etc)
  19. martial weapons should be able to block
  20. Mobility options (not kneecapped like leap slam)
  21. reduce enemy stumble distance on stun
  22. Bigger / different healthbars for magic/rare monsters
  23. supp. links on character, not on gems (add trade value in other ways)
  24. Buy uncut gems from vendor after completing milestones
  25. Add Guard Skills