(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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reduce enemy stumble distance on stun
inherent enemy attacks > random modifiers
Scrap/
disenchant/
sell/
from one window
Buff loot from regular monsters (99% of loot is from rares)
Less tedious,more deterministic atlas
supp. links on character, not on gems (add trade value in other ways)
Buy uncut gems from vendor after completing milestones
Dedicated Dodge Skill gem slot and alternative dodge gems
Improve
animation cancelling into moving/
attacking
martial weapons should be able to block
more sources of Flat damage
Less
persistent
area denial
(grounds, volatiles etc)
Add
Guard Skills
More frequent balance changes in EA
Hyper Armor for slow skills (DR/Guard and stun resist)
Bigger / different healthbars for magic/rare monsters
skill windups
are visually underwhelming
and lack snappiness/
impact
bosses are too easy to gearcheck
Counter-
attack Skills
Player loss of control should only be from huge telegraphs
Fast enemies should die fast
Methodical combat ≠ slow.
It = predicting enemy actions and planning your own