Buff loot fromregularmonsters(99% of lootis from rares)reduceenemystumbledistance onstunmoresources ofFlatdamageMobilityoptions (notkneecappedlikeleap slam)bossesare tooeasy togearcheckMorefrequentbalancechanges inEAOptions totarget farmgear upgrades/crafting bases(improvesground loot)Bigger /differenthealthbars formagic/raremonstersFastenemiesshould diefastinherentenemyattacks >randommodifierssupp. links oncharacter, noton gems (addtrade value inother ways)Improveanimationcancellinginto moving/attackingPlayer loss ofcontrolshould onlybe from hugetelegraphsLesspersistentarea denial(grounds,volatiles etc)skill windupsare visuallyunderwhelmingand lacksnappiness/impactLesstedious,moredeterministicatlasAddGuardSkillsBuy uncutgems fromvendor aftercompletingmilestonesHyper Armorfor slow skills(DR/Guardand stunresist)Map mini-bosses forcompletion(instead ofall rares)martialweaponsshould beable to blockCounter-attackSkillsMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownDedicatedDodge Skillgem slot andalternativedodge gemsScrap/disenchant/sell/from onewindowBuff loot fromregularmonsters(99% of lootis from rares)reduceenemystumbledistance onstunmoresources ofFlatdamageMobilityoptions (notkneecappedlikeleap slam)bossesare tooeasy togearcheckMorefrequentbalancechanges inEAOptions totarget farmgear upgrades/crafting bases(improvesground loot)Bigger /differenthealthbars formagic/raremonstersFastenemiesshould diefastinherentenemyattacks >randommodifierssupp. links oncharacter, noton gems (addtrade value inother ways)Improveanimationcancellinginto moving/attackingPlayer loss ofcontrolshould onlybe from hugetelegraphsLesspersistentarea denial(grounds,volatiles etc)skill windupsare visuallyunderwhelmingand lacksnappiness/impactLesstedious,moredeterministicatlasAddGuardSkillsBuy uncutgems fromvendor aftercompletingmilestonesHyper Armorfor slow skills(DR/Guardand stunresist)Map mini-bosses forcompletion(instead ofall rares)martialweaponsshould beable to blockCounter-attackSkillsMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownDedicatedDodge Skillgem slot andalternativedodge gemsScrap/disenchant/sell/from onewindow

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Buff loot from regular monsters (99% of loot is from rares)
  2. reduce enemy stumble distance on stun
  3. more sources of Flat damage
  4. Mobility options (not kneecapped like leap slam)
  5. bosses are too easy to gearcheck
  6. More frequent balance changes in EA
  7. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  8. Bigger / different healthbars for magic/rare monsters
  9. Fast enemies should die fast
  10. inherent enemy attacks > random modifiers
  11. supp. links on character, not on gems (add trade value in other ways)
  12. Improve animation cancelling into moving/ attacking
  13. Player loss of control should only be from huge telegraphs
  14. Less persistent area denial (grounds, volatiles etc)
  15. skill windups are visually underwhelming and lack snappiness/ impact
  16. Less tedious,more deterministic atlas
  17. Add Guard Skills
  18. Buy uncut gems from vendor after completing milestones
  19. Hyper Armor for slow skills (DR/Guard and stun resist)
  20. Map mini-bosses for completion (instead of all rares)
  21. martial weapons should be able to block
  22. Counter- attack Skills
  23. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  24. Dedicated Dodge Skill gem slot and alternative dodge gems
  25. Scrap/ disenchant/ sell/ from one window