Lesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockOptions totarget farmgear upgrades/crafting bases(improvesground loot)Counter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphsBigger /differenthealthbars formagic/raremonstersImproveanimationcancellinginto moving/attackingskill windupsare visuallyunderwhelmingand lacksnappiness/impactScrap/disenchant/sell/from onewindowHyper Armorfor slow skills(DR/Guardand stunresist)Fastenemiesshould diefastMobilityoptions (notkneecappedlikeleap slam)Map mini-bosses forcompletion(instead ofall rares)reduceenemystumbledistance onstunDedicatedDodge Skillgem slot andalternativedodge gemsbossesare tooeasy togearcheckBuff loot fromregularmonsters(99% of lootis from rares)Lesstedious,moredeterministicatlasMorefrequentbalancechanges inEAinherentenemyattacks >randommodifiersAddGuardSkillssupp. links oncharacter, noton gems (addtrade value inother ways)moresources ofFlatdamageMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuy uncutgems fromvendor aftercompletingmilestonesLesspersistentarea denial(grounds,volatiles etc)martialweaponsshould beable to blockOptions totarget farmgear upgrades/crafting bases(improvesground loot)Counter-attackSkillsPlayer loss ofcontrolshould onlybe from hugetelegraphsBigger /differenthealthbars formagic/raremonstersImproveanimationcancellinginto moving/attackingskill windupsare visuallyunderwhelmingand lacksnappiness/impactScrap/disenchant/sell/from onewindowHyper Armorfor slow skills(DR/Guardand stunresist)Fastenemiesshould diefastMobilityoptions (notkneecappedlikeleap slam)Map mini-bosses forcompletion(instead ofall rares)reduceenemystumbledistance onstunDedicatedDodge Skillgem slot andalternativedodge gemsbossesare tooeasy togearcheckBuff loot fromregularmonsters(99% of lootis from rares)Lesstedious,moredeterministicatlasMorefrequentbalancechanges inEAinherentenemyattacks >randommodifiersAddGuardSkillssupp. links oncharacter, noton gems (addtrade value inother ways)moresources ofFlatdamageMethodicalcombat ≠ slow.It = predictingenemy actionsand planningyour ownBuy uncutgems fromvendor aftercompletingmilestones

Feedback Ideas - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Less persistent area denial (grounds, volatiles etc)
  2. martial weapons should be able to block
  3. Options to target farm gear upgrades/ crafting bases (improves ground loot)
  4. Counter- attack Skills
  5. Player loss of control should only be from huge telegraphs
  6. Bigger / different healthbars for magic/rare monsters
  7. Improve animation cancelling into moving/ attacking
  8. skill windups are visually underwhelming and lack snappiness/ impact
  9. Scrap/ disenchant/ sell/ from one window
  10. Hyper Armor for slow skills (DR/Guard and stun resist)
  11. Fast enemies should die fast
  12. Mobility options (not kneecapped like leap slam)
  13. Map mini-bosses for completion (instead of all rares)
  14. reduce enemy stumble distance on stun
  15. Dedicated Dodge Skill gem slot and alternative dodge gems
  16. bosses are too easy to gearcheck
  17. Buff loot from regular monsters (99% of loot is from rares)
  18. Less tedious,more deterministic atlas
  19. More frequent balance changes in EA
  20. inherent enemy attacks > random modifiers
  21. Add Guard Skills
  22. supp. links on character, not on gems (add trade value in other ways)
  23. more sources of Flat damage
  24. Methodical combat ≠ slow. It = predicting enemy actions and planning your own
  25. Buy uncut gems from vendor after completing milestones