Learning BINGO

Learning BINGO Card
Preview

This bingo card has 16 words: affective domain, role model, gaming, psychomotor domain, cooperative learning, simulation, self instruction, 1-1 instruction, Free!, demonstration, cognitive domain, constructive controversy, group discussion, lecture, return demonstration and role play.

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Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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