This bingo card has a free space and 28 words: DM does a mysterious roll, DM forgets a PC or player name, DM subverts a bingo square, Player rolls a Nat 20, Player rolls same number with (dis)advantage, You roll a Nat 1, (Nearly) break the timeline, Chekov's gun is set up, Diplomancy attempted, Disney reference by someone else, DM does a plot twist, DM says "catastrophic damage", Donut physics is discussed, Dramatic monologue, Enemy from a different edition appears, Flash back/forward, NPC gets a mocking nickname, PC gets a catchphrase, Player uses DM inspo, Players roll the set: d4 d6 d8 d10 d12 d20 d100, Pyrrhic victory, DM consults a rulebook, Tech analogy by someone else, Freshly stat'ed items appear, Dream sequence, Mechanic from a different TTRPG appears, Free square. Insert own trope here but not counted if anyone else chooses same trope. and The party acquires a hat for each PC.
1d9 IRL Bingo | Retcon D&D Bingo | da bingo board | D&D Bingo | Squee
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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