DMconsults arulebookDM forgetsa PC orplayernameDramaticmonologueEnemy froma differenteditionappearsFlashback/forwardFreshlystat'editemsappearDisneyreference bysomeoneelseThe partyacquires ahat foreach PCPyrrhicvictoryDiplomancyattemptedDM doesamysteriousrollDMsubverts abingosquareMechanicfrom adifferentTTRPGappearsDMdoes aplot twistPlayeruses DMinspoDreamsequencePC gets acatchphraseDonutphysics isdiscussedDM says"catastrophicdamage"Chekov'sgun isset upNPC getsa mockingnicknamePlayer rollssame numberwith(dis)advantageTechanalogy bysomeoneelsePlayers rollthe set: d4d6 d8 d10d12 d20d100Playerrolls aNat 20(Nearly)break thetimelineFree square.Insert own tropehere but notcounted if anyoneelse choosessame trope.You rolla Nat 1DMconsults arulebookDM forgetsa PC orplayernameDramaticmonologueEnemy froma differenteditionappearsFlashback/forwardFreshlystat'editemsappearDisneyreference bysomeoneelseThe partyacquires ahat foreach PCPyrrhicvictoryDiplomancyattemptedDM doesamysteriousrollDMsubverts abingosquareMechanicfrom adifferentTTRPGappearsDMdoes aplot twistPlayeruses DMinspoDreamsequencePC gets acatchphraseDonutphysics isdiscussedDM says"catastrophicdamage"Chekov'sgun isset upNPC getsa mockingnicknamePlayer rollssame numberwith(dis)advantageTechanalogy bysomeoneelsePlayers rollthe set: d4d6 d8 d10d12 d20d100Playerrolls aNat 20(Nearly)break thetimelineFree square.Insert own tropehere but notcounted if anyoneelse choosessame trope.You rolla Nat 1

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM consults a rulebook
  2. DM forgets a PC or player name
  3. Dramatic monologue
  4. Enemy from a different edition appears
  5. Flash back/forward
  6. Freshly stat'ed items appear
  7. Disney reference by someone else
  8. The party acquires a hat for each PC
  9. Pyrrhic victory
  10. Diplomancy attempted
  11. DM does a mysterious roll
  12. DM subverts a bingo square
  13. Mechanic from a different TTRPG appears
  14. DM does a plot twist
  15. Player uses DM inspo
  16. Dream sequence
  17. PC gets a catchphrase
  18. Donut physics is discussed
  19. DM says "catastrophic damage"
  20. Chekov's gun is set up
  21. NPC gets a mocking nickname
  22. Player rolls same number with (dis)advantage
  23. Tech analogy by someone else
  24. Players roll the set: d4 d6 d8 d10 d12 d20 d100
  25. Player rolls a Nat 20
  26. (Nearly) break the timeline
  27. Free square. Insert own trope here but not counted if anyone else chooses same trope.
  28. You roll a Nat 1