Dungeons And Dragons Bingo

Dungeons And Dragons Bingo Card
Preview

This bingo card has a free space and 37 words: A nat 20 saves the day, Someone fials a persuasion check hilariously, A mimic attacks, Player adopts a random NPC, The party splits (against better judgment), Someone gets knocked unconscious, A trap is triggered, Critical failure leads to chaos, The player forgets they have a useful item, DM makes everyone roll a perception check, A character tries to pet an obviously dangerous creature, A riddle is solved, The party gets lost despite having a map, The artifact turns out to be cursed, A grapple attempt results in an awkward pileup, NPC ally gets in the way and causes unintended chaos, Find a hidden treasure chest, Defeat a dragon, Participate in a festival or celebration, Find a map to a lost city, Befriend a talking animal, A long- awaited battle ends anticlactically with a lucky roll, A magical wild surge causes havoc mid-fight, A player misunderstands the spell desciption- leading to disaster, A dramatic monologue is interrupted by an enemy attack, A party member tries to flee but trips spectacularly, Someone gets polymorphed (intentionally or accidentally), A player tries to flirt with an NPC, An encounter is avoided with clever roleplaying, A nat 1 causes a weapon to break at the worst moment, A spell does more collateral damage than intended, A healer gets knocked out before they can heal anyone, A critical role causes an enemy to reveal crucial information, Someone goes down, but their dramatic last words are ridiculous, Someone rolls a nat1 on an intimidation check, A last-ditch effort to save an ally fails tragically and A last-ditch effort to save an ally passes amazingly.

More like this:

DND Bingo | Lucky 13 Bingo | Lucky 13 Bingo | DND | DnD Bingo

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.