Blendedanimationnon-diegeticaudioSocializer(Heart)computervisionsyndromepixelanimationstategraphEventsMDAframeworkself-awareclippingloopFreytag’sPyramidpre-bakedanimationsSoundcomponentsKiller(Club)Explorer(Spade)expositiongameperspectivesimmersiveaudioslotsParticlesystemstate-basedanimationsystemgamegenreSpritestile-sheetsdemographicsSpawningpositional/diegeticaudioforcefeedbackgamecreditsMashupsInstantiatingifstatementsplinegameflowAchiever(Diamond)backstoriesfirst-personmoodboardstartingcinematicPhysicalimmersionfallingactionMotionpathsdynamicsConditionalGamestateParametersVirtualreality(VR)Blendedanimationnon-diegeticaudioSocializer(Heart)computervisionsyndromepixelanimationstategraphEventsMDAframeworkself-awareclippingloopFreytag’sPyramidpre-bakedanimationsSoundcomponentsKiller(Club)Explorer(Spade)expositiongameperspectivesimmersiveaudioslotsParticlesystemstate-basedanimationsystemgamegenreSpritestile-sheetsdemographicsSpawningpositional/diegeticaudioforcefeedbackgamecreditsMashupsInstantiatingifstatementsplinegameflowAchiever(Diamond)backstoriesfirst-personmoodboardstartingcinematicPhysicalimmersionfallingactionMotionpathsdynamicsConditionalGamestateParametersVirtualreality(VR)

Game Design BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Blended animation
  2. non-diegetic audio
  3. Socializer (Heart)
  4. computer vision syndrome
  5. pixel
  6. animation state graph
  7. Events
  8. MDA framework
  9. self-aware
  10. clipping
  11. loop
  12. Freytag’s Pyramid
  13. pre-baked animations
  14. Sound components
  15. Killer (Club)
  16. Explorer (Spade)
  17. exposition
  18. game perspectives
  19. immersive
  20. audio slots
  21. Particle system
  22. state-based animation system
  23. game genre
  24. Sprites
  25. tile-sheets
  26. demographics
  27. Spawning
  28. positional/diegetic audio
  29. force feedback
  30. game credits
  31. Mashups
  32. Instantiating
  33. if statement
  34. spline
  35. game flow
  36. Achiever (Diamond)
  37. backstories
  38. first-person
  39. mood board
  40. starting cinematic
  41. Physical immersion
  42. falling action
  43. Motion paths
  44. dynamics
  45. Conditional
  46. Game state
  47. Parameters
  48. Virtual reality (VR)