positional/diegetic audio Particle system Events force feedback Sound components tile- sheets first- person falling action if statement Physical immersion game credits Achiever (Diamond) immersive Instantiating MDA framework Socializer (Heart) audio slots Parameters Killer (Club) exposition loop pre-baked animations self- aware game genre demographics Spawning Mashups mood board Sprites Blended animation backstories computer vision syndrome non- diegetic audio starting cinematic Explorer (Spade) dynamics Virtual reality (VR) clipping game flow animation state graph game perspectives Game state state- based animation system Motion paths spline pixel Conditional Freytag’s Pyramid positional/diegetic audio Particle system Events force feedback Sound components tile- sheets first- person falling action if statement Physical immersion game credits Achiever (Diamond) immersive Instantiating MDA framework Socializer (Heart) audio slots Parameters Killer (Club) exposition loop pre-baked animations self- aware game genre demographics Spawning Mashups mood board Sprites Blended animation backstories computer vision syndrome non- diegetic audio starting cinematic Explorer (Spade) dynamics Virtual reality (VR) clipping game flow animation state graph game perspectives Game state state- based animation system Motion paths spline pixel Conditional Freytag’s Pyramid
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
positional/diegetic audio
Particle system
Events
force feedback
Sound components
tile-sheets
first-person
falling action
if statement
Physical immersion
game credits
Achiever (Diamond)
immersive
Instantiating
MDA framework
Socializer (Heart)
audio slots
Parameters
Killer (Club)
exposition
loop
pre-baked animations
self-aware
game genre
demographics
Spawning
Mashups
mood board
Sprites
Blended animation
backstories
computer vision syndrome
non-diegetic audio
starting cinematic
Explorer (Spade)
dynamics
Virtual reality (VR)
clipping
game flow
animation state graph
game perspectives
Game state
state-based animation system
Motion paths
spline
pixel
Conditional
Freytag’s Pyramid