first-personSoundcomponentsfallingactionSpritesimmersiveMashupsKiller(Club)state-basedanimationsystemSpawningpositional/diegeticaudioforcefeedbackConditionalParametersgameperspectivesgamegenreloopifstatementPhysicalimmersionself-awareMotionpathsSocializer(Heart)gameflowanimationstategraphdynamicsMDAframeworkcomputervisionsyndromeInstantiatingdemographicsexpositionpixelBlendedanimationParticlesystemstartingcinematicAchiever(Diamond)Freytag’sPyramidgamecreditsEventsbackstoriesmoodboardaudioslotsGamestatesplinetile-sheetspre-bakedanimationsExplorer(Spade)clippingnon-diegeticaudioVirtualreality(VR)first-personSoundcomponentsfallingactionSpritesimmersiveMashupsKiller(Club)state-basedanimationsystemSpawningpositional/diegeticaudioforcefeedbackConditionalParametersgameperspectivesgamegenreloopifstatementPhysicalimmersionself-awareMotionpathsSocializer(Heart)gameflowanimationstategraphdynamicsMDAframeworkcomputervisionsyndromeInstantiatingdemographicsexpositionpixelBlendedanimationParticlesystemstartingcinematicAchiever(Diamond)Freytag’sPyramidgamecreditsEventsbackstoriesmoodboardaudioslotsGamestatesplinetile-sheetspre-bakedanimationsExplorer(Spade)clippingnon-diegeticaudioVirtualreality(VR)

Game Design BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. first-person
  2. Sound components
  3. falling action
  4. Sprites
  5. immersive
  6. Mashups
  7. Killer (Club)
  8. state-based animation system
  9. Spawning
  10. positional/diegetic audio
  11. force feedback
  12. Conditional
  13. Parameters
  14. game perspectives
  15. game genre
  16. loop
  17. if statement
  18. Physical immersion
  19. self-aware
  20. Motion paths
  21. Socializer (Heart)
  22. game flow
  23. animation state graph
  24. dynamics
  25. MDA framework
  26. computer vision syndrome
  27. Instantiating
  28. demographics
  29. exposition
  30. pixel
  31. Blended animation
  32. Particle system
  33. starting cinematic
  34. Achiever (Diamond)
  35. Freytag’s Pyramid
  36. game credits
  37. Events
  38. backstories
  39. mood board
  40. audio slots
  41. Game state
  42. spline
  43. tile-sheets
  44. pre-baked animations
  45. Explorer (Spade)
  46. clipping
  47. non-diegetic audio
  48. Virtual reality (VR)