InstantiatingExplorer(Spade)ParametersexpositionFreytag’sPyramidSpawningnon-diegeticaudiodynamicsimmersiveVirtualreality(VR)forcefeedbackPhysicalimmersionSpritesBlendedanimationConditionalmoodboardtile-sheetsself-awareaudioslotscomputervisionsyndromeGamestategameflowMDAframeworkfirst-personpre-bakedanimationsstate-basedanimationsystemfallingactiongameperspectivesEventssplineloopKiller(Club)animationstategraphParticlesystemstartingcinematicifstatementSocializer(Heart)gamegenrebackstoriespositional/diegeticaudioMashupsdemographicspixelMotionpathsSoundcomponentsgamecreditsclippingAchiever(Diamond)InstantiatingExplorer(Spade)ParametersexpositionFreytag’sPyramidSpawningnon-diegeticaudiodynamicsimmersiveVirtualreality(VR)forcefeedbackPhysicalimmersionSpritesBlendedanimationConditionalmoodboardtile-sheetsself-awareaudioslotscomputervisionsyndromeGamestategameflowMDAframeworkfirst-personpre-bakedanimationsstate-basedanimationsystemfallingactiongameperspectivesEventssplineloopKiller(Club)animationstategraphParticlesystemstartingcinematicifstatementSocializer(Heart)gamegenrebackstoriespositional/diegeticaudioMashupsdemographicspixelMotionpathsSoundcomponentsgamecreditsclippingAchiever(Diamond)

Game Design BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instantiating
  2. Explorer (Spade)
  3. Parameters
  4. exposition
  5. Freytag’s Pyramid
  6. Spawning
  7. non-diegetic audio
  8. dynamics
  9. immersive
  10. Virtual reality (VR)
  11. force feedback
  12. Physical immersion
  13. Sprites
  14. Blended animation
  15. Conditional
  16. mood board
  17. tile-sheets
  18. self-aware
  19. audio slots
  20. computer vision syndrome
  21. Game state
  22. game flow
  23. MDA framework
  24. first-person
  25. pre-baked animations
  26. state-based animation system
  27. falling action
  28. game perspectives
  29. Events
  30. spline
  31. loop
  32. Killer (Club)
  33. animation state graph
  34. Particle system
  35. starting cinematic
  36. if statement
  37. Socializer (Heart)
  38. game genre
  39. backstories
  40. positional/diegetic audio
  41. Mashups
  42. demographics
  43. pixel
  44. Motion paths
  45. Sound components
  46. game credits
  47. clipping
  48. Achiever (Diamond)