positional/diegeticaudioParticlesystemEventsforcefeedbackSoundcomponentstile-sheetsfirst-personfallingactionifstatementPhysicalimmersiongamecreditsAchiever(Diamond)immersiveInstantiatingMDAframeworkSocializer(Heart)audioslotsParametersKiller(Club)expositionlooppre-bakedanimationsself-awaregamegenredemographicsSpawningMashupsmoodboardSpritesBlendedanimationbackstoriescomputervisionsyndromenon-diegeticaudiostartingcinematicExplorer(Spade)dynamicsVirtualreality(VR)clippinggameflowanimationstategraphgameperspectivesGamestatestate-basedanimationsystemMotionpathssplinepixelConditionalFreytag’sPyramidpositional/diegeticaudioParticlesystemEventsforcefeedbackSoundcomponentstile-sheetsfirst-personfallingactionifstatementPhysicalimmersiongamecreditsAchiever(Diamond)immersiveInstantiatingMDAframeworkSocializer(Heart)audioslotsParametersKiller(Club)expositionlooppre-bakedanimationsself-awaregamegenredemographicsSpawningMashupsmoodboardSpritesBlendedanimationbackstoriescomputervisionsyndromenon-diegeticaudiostartingcinematicExplorer(Spade)dynamicsVirtualreality(VR)clippinggameflowanimationstategraphgameperspectivesGamestatestate-basedanimationsystemMotionpathssplinepixelConditionalFreytag’sPyramid

Game Design BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. positional/diegetic audio
  2. Particle system
  3. Events
  4. force feedback
  5. Sound components
  6. tile-sheets
  7. first-person
  8. falling action
  9. if statement
  10. Physical immersion
  11. game credits
  12. Achiever (Diamond)
  13. immersive
  14. Instantiating
  15. MDA framework
  16. Socializer (Heart)
  17. audio slots
  18. Parameters
  19. Killer (Club)
  20. exposition
  21. loop
  22. pre-baked animations
  23. self-aware
  24. game genre
  25. demographics
  26. Spawning
  27. Mashups
  28. mood board
  29. Sprites
  30. Blended animation
  31. backstories
  32. computer vision syndrome
  33. non-diegetic audio
  34. starting cinematic
  35. Explorer (Spade)
  36. dynamics
  37. Virtual reality (VR)
  38. clipping
  39. game flow
  40. animation state graph
  41. game perspectives
  42. Game state
  43. state-based animation system
  44. Motion paths
  45. spline
  46. pixel
  47. Conditional
  48. Freytag’s Pyramid