Instantiatinggamegenrestartingcinematicpre-bakedanimationsMashupsgameperspectivesgamecreditsdemographicsAchiever(Diamond)loopnon-diegeticaudiobackstoriesEventsaudioslotsmoodboardgameflowstate-basedanimationsystemSpritesexpositionConditionalExplorer(Spade)computervisionsyndromeMDAframeworkGamestatePhysicalimmersionBlendedanimationKiller(Club)positional/diegeticaudioParametersimmersiveanimationstategraphtile-sheetsself-awareVirtualreality(VR)MotionpathsSocializer(Heart)ParticlesystemsplineSoundcomponentsfirst-personpixelSpawningclippingforcefeedbackFreytag’sPyramidfallingactiondynamicsifstatementInstantiatinggamegenrestartingcinematicpre-bakedanimationsMashupsgameperspectivesgamecreditsdemographicsAchiever(Diamond)loopnon-diegeticaudiobackstoriesEventsaudioslotsmoodboardgameflowstate-basedanimationsystemSpritesexpositionConditionalExplorer(Spade)computervisionsyndromeMDAframeworkGamestatePhysicalimmersionBlendedanimationKiller(Club)positional/diegeticaudioParametersimmersiveanimationstategraphtile-sheetsself-awareVirtualreality(VR)MotionpathsSocializer(Heart)ParticlesystemsplineSoundcomponentsfirst-personpixelSpawningclippingforcefeedbackFreytag’sPyramidfallingactiondynamicsifstatement

Game Design BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instantiating
  2. game genre
  3. starting cinematic
  4. pre-baked animations
  5. Mashups
  6. game perspectives
  7. game credits
  8. demographics
  9. Achiever (Diamond)
  10. loop
  11. non-diegetic audio
  12. backstories
  13. Events
  14. audio slots
  15. mood board
  16. game flow
  17. state-based animation system
  18. Sprites
  19. exposition
  20. Conditional
  21. Explorer (Spade)
  22. computer vision syndrome
  23. MDA framework
  24. Game state
  25. Physical immersion
  26. Blended animation
  27. Killer (Club)
  28. positional/diegetic audio
  29. Parameters
  30. immersive
  31. animation state graph
  32. tile-sheets
  33. self-aware
  34. Virtual reality (VR)
  35. Motion paths
  36. Socializer (Heart)
  37. Particle system
  38. spline
  39. Sound components
  40. first-person
  41. pixel
  42. Spawning
  43. clipping
  44. force feedback
  45. Freytag’s Pyramid
  46. falling action
  47. dynamics
  48. if statement