Instantiating Explorer (Spade) Parameters exposition Freytag’s Pyramid Spawning non- diegetic audio dynamics immersive Virtual reality (VR) force feedback Physical immersion Sprites Blended animation Conditional mood board tile- sheets self- aware audio slots computer vision syndrome Game state game flow MDA framework first- person pre-baked animations state- based animation system falling action game perspectives Events spline loop Killer (Club) animation state graph Particle system starting cinematic if statement Socializer (Heart) game genre backstories positional/diegetic audio Mashups demographics pixel Motion paths Sound components game credits clipping Achiever (Diamond) Instantiating Explorer (Spade) Parameters exposition Freytag’s Pyramid Spawning non- diegetic audio dynamics immersive Virtual reality (VR) force feedback Physical immersion Sprites Blended animation Conditional mood board tile- sheets self- aware audio slots computer vision syndrome Game state game flow MDA framework first- person pre-baked animations state- based animation system falling action game perspectives Events spline loop Killer (Club) animation state graph Particle system starting cinematic if statement Socializer (Heart) game genre backstories positional/diegetic audio Mashups demographics pixel Motion paths Sound components game credits clipping Achiever (Diamond)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Instantiating
Explorer (Spade)
Parameters
exposition
Freytag’s Pyramid
Spawning
non-diegetic audio
dynamics
immersive
Virtual reality (VR)
force feedback
Physical immersion
Sprites
Blended animation
Conditional
mood board
tile-sheets
self-aware
audio slots
computer vision syndrome
Game state
game flow
MDA framework
first-person
pre-baked animations
state-based animation system
falling action
game perspectives
Events
spline
loop
Killer (Club)
animation state graph
Particle system
starting cinematic
if statement
Socializer (Heart)
game genre
backstories
positional/diegetic audio
Mashups
demographics
pixel
Motion paths
Sound components
game credits
clipping
Achiever (Diamond)