expositionAchiever(Diamond)Spawningimmersiveloopgameflowdynamicsnon-diegeticaudioBlendedanimationpixelfallingactionbackstoriesPhysicalimmersionMotionpathsdemographicstile-sheetsgamegenrestate-basedanimationsystemgamecreditsmoodboardpre-bakedanimationsInstantiatingstartingcinematicSocializer(Heart)ConditionalSpritesanimationstategraphVirtualreality(VR)Parametersifstatementself-awareFreytag’sPyramidsplineKiller(Club)Explorer(Spade)first-personclippinggameperspectivescomputervisionsyndromeParticlesystemaudioslotsMashupsEventsMDAframeworkpositional/diegeticaudioforcefeedbackSoundcomponentsGamestateexpositionAchiever(Diamond)Spawningimmersiveloopgameflowdynamicsnon-diegeticaudioBlendedanimationpixelfallingactionbackstoriesPhysicalimmersionMotionpathsdemographicstile-sheetsgamegenrestate-basedanimationsystemgamecreditsmoodboardpre-bakedanimationsInstantiatingstartingcinematicSocializer(Heart)ConditionalSpritesanimationstategraphVirtualreality(VR)Parametersifstatementself-awareFreytag’sPyramidsplineKiller(Club)Explorer(Spade)first-personclippinggameperspectivescomputervisionsyndromeParticlesystemaudioslotsMashupsEventsMDAframeworkpositional/diegeticaudioforcefeedbackSoundcomponentsGamestate

Game Design BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. exposition
  2. Achiever (Diamond)
  3. Spawning
  4. immersive
  5. loop
  6. game flow
  7. dynamics
  8. non-diegetic audio
  9. Blended animation
  10. pixel
  11. falling action
  12. backstories
  13. Physical immersion
  14. Motion paths
  15. demographics
  16. tile-sheets
  17. game genre
  18. state-based animation system
  19. game credits
  20. mood board
  21. pre-baked animations
  22. Instantiating
  23. starting cinematic
  24. Socializer (Heart)
  25. Conditional
  26. Sprites
  27. animation state graph
  28. Virtual reality (VR)
  29. Parameters
  30. if statement
  31. self-aware
  32. Freytag’s Pyramid
  33. spline
  34. Killer (Club)
  35. Explorer (Spade)
  36. first-person
  37. clipping
  38. game perspectives
  39. computer vision syndrome
  40. Particle system
  41. audio slots
  42. Mashups
  43. Events
  44. MDA framework
  45. positional/diegetic audio
  46. force feedback
  47. Sound components
  48. Game state