exposition Achiever (Diamond) Spawning immersive loop game flow dynamics non- diegetic audio Blended animation pixel falling action backstories Physical immersion Motion paths demographics tile- sheets game genre state- based animation system game credits mood board pre-baked animations Instantiating starting cinematic Socializer (Heart) Conditional Sprites animation state graph Virtual reality (VR) Parameters if statement self- aware Freytag’s Pyramid spline Killer (Club) Explorer (Spade) first- person clipping game perspectives computer vision syndrome Particle system audio slots Mashups Events MDA framework positional/diegetic audio force feedback Sound components Game state exposition Achiever (Diamond) Spawning immersive loop game flow dynamics non- diegetic audio Blended animation pixel falling action backstories Physical immersion Motion paths demographics tile- sheets game genre state- based animation system game credits mood board pre-baked animations Instantiating starting cinematic Socializer (Heart) Conditional Sprites animation state graph Virtual reality (VR) Parameters if statement self- aware Freytag’s Pyramid spline Killer (Club) Explorer (Spade) first- person clipping game perspectives computer vision syndrome Particle system audio slots Mashups Events MDA framework positional/diegetic audio force feedback Sound components Game state
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
exposition
Achiever (Diamond)
Spawning
immersive
loop
game flow
dynamics
non-diegetic audio
Blended animation
pixel
falling action
backstories
Physical immersion
Motion paths
demographics
tile-sheets
game genre
state-based animation system
game credits
mood board
pre-baked animations
Instantiating
starting cinematic
Socializer (Heart)
Conditional
Sprites
animation state graph
Virtual reality (VR)
Parameters
if statement
self-aware
Freytag’s Pyramid
spline
Killer (Club)
Explorer (Spade)
first-person
clipping
game perspectives
computer vision syndrome
Particle system
audio slots
Mashups
Events
MDA framework
positional/diegetic audio
force feedback
Sound components
Game state