Game Design BINGO

Game Design BINGO Card
Preview

This bingo card has a free space and 48 words: Sprites, pixel, tile-sheets, game credits, game perspectives, first-person, Virtual reality (VR), game genre, Mashups, Freytag’s Pyramid, starting cinematic, Conditional, if statement, exposition, Events, Particle system, falling action, Sound components, positional/diegetic audio, loop, audio slots, non-diegetic audio, Spawning, Instantiating, demographics, computer vision syndrome, MDA framework, dynamics, immersive, Game state, Physical immersion, force feedback, mood board, game flow, backstories, self-aware, pre-baked animations, state-based animation system, clipping, animation state graph, Blended animation, Parameters, Motion paths, spline, Achiever (Diamond), Explorer (Spade), Socializer (Heart) and Killer (Club).

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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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