verbalremindersfortransitionsReduce verbaldemandsduringbehaviorescalationAllow forprocessingtimeDe-escalationspacePreferentialSeating/IdentifiedSafe PersonPositivereinforcementVisuals forexpectedbehaviorTeachreplacementbehaviorsshortentask orlengthClear andconciseexpectationsHavestudent'sattentionbefore givingdirectionVisualSupportsShorterworkperiodsTransitionobjectsStudentCheck-inBehaviorSpecificPraiseAvoidpowerstrugglesSocialstoriesclear andconciseexpectationshavestudent'sattentionbefore givingdirectionConsistentdailyroutinesAccess tonon-contingentbreaksMovementBreaks/RegulationStrategiesCalmingcornerTokenBoards/BehaviorChartsHonorfunctionalcommunicationStructuredTransitions/verbalremindersalternatebetween lowdemand andhigh demandtasksChunktasks intosmallerstepsFirst/thenlanguageSimple,clearlanguageGive onedirectionat a timeShorterrug/wholegrouptimeTimersPresentdirections instatementformatMinimizeattention tochallengingbehavior whenapplicableFidget/SensoryToolsIdentifytriggers/precursorsRelationshipbuildingallow forprocessingtimeOfferchoiceswithintasksChoiceboards/offerchoicesShortentask orlengthtransitionobjectsverbalremindersfortransitionsReduce verbaldemandsduringbehaviorescalationAllow forprocessingtimeDe-escalationspacePreferentialSeating/IdentifiedSafe PersonPositivereinforcementVisuals forexpectedbehaviorTeachreplacementbehaviorsshortentask orlengthClear andconciseexpectationsHavestudent'sattentionbefore givingdirectionVisualSupportsShorterworkperiodsTransitionobjectsStudentCheck-inBehaviorSpecificPraiseAvoidpowerstrugglesSocialstoriesclear andconciseexpectationshavestudent'sattentionbefore givingdirectionConsistentdailyroutinesAccess tonon-contingentbreaksMovementBreaks/RegulationStrategiesCalmingcornerTokenBoards/BehaviorChartsHonorfunctionalcommunicationStructuredTransitions/verbalremindersalternatebetween lowdemand andhigh demandtasksChunktasks intosmallerstepsFirst/thenlanguageSimple,clearlanguageGive onedirectionat a timeShorterrug/wholegrouptimeTimersPresentdirections instatementformatMinimizeattention tochallengingbehavior whenapplicableFidget/SensoryToolsIdentifytriggers/precursorsRelationshipbuildingallow forprocessingtimeOfferchoiceswithintasksChoiceboards/offerchoicesShortentask orlengthtransitionobjects

Behavior Supports - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. verbal reminders for transitions
  2. Reduce verbal demands during behavior escalation
  3. Allow for processing time
  4. De-escalation space
  5. Preferential Seating/Identified Safe Person
  6. Positive reinforcement
  7. Visuals for expected behavior
  8. Teach replacement behaviors
  9. shorten task or length
  10. Clear and concise expectations
  11. Have student's attention before giving direction
  12. Visual Supports
  13. Shorter work periods
  14. Transition objects
  15. Student Check-in
  16. Behavior Specific Praise
  17. Avoid power struggles
  18. Social stories
  19. clear and concise expectations
  20. have student's attention before giving direction
  21. Consistent daily routines
  22. Access to non-contingent breaks
  23. Movement Breaks/Regulation Strategies
  24. Calming corner
  25. Token Boards/Behavior Charts
  26. Honor functional communication
  27. Structured Transitions/verbal reminders
  28. alternate between low demand and high demand tasks
  29. Chunk tasks into smaller steps
  30. First/then language
  31. Simple, clear language
  32. Give one direction at a time
  33. Shorter rug/whole group time
  34. Timers
  35. Present directions in statement format
  36. Minimize attention to challenging behavior when applicable
  37. Fidget/Sensory Tools
  38. Identify triggers/precursors
  39. Relationship building
  40. allow for processing time
  41. Offer choices within tasks
  42. Choice boards/offer choices
  43. Shorten task or length
  44. transition objects