Minimizeattention tochallengingbehavior whenapplicableRelationshipbuildingMovementBreaks/RegulationStrategiesShorterworkperiodsAvoidpowerstrugglesChoiceboards/offerchoicesalternatebetween lowdemand andhigh demandtasksGive onedirectionat a timeReduce verbaldemandsduringbehaviorescalationclear andconciseexpectationsStudentCheck-inAccess tonon-contingentbreaksSocialstorieshavestudent'sattentionbefore givingdirectionTransitionobjectsDe-escalationspaceOfferchoiceswithintasksTokenBoards/BehaviorChartsVisualSupportsverbalremindersfortransitionsFirst/thenlanguageShorterrug/wholegrouptimetransitionobjectsShortentask orlengthPositivereinforcementHonorfunctionalcommunicationshortentask orlengthCalmingcornerClear andconciseexpectationsConsistentdailyroutinesTeachreplacementbehaviorsVisuals forexpectedbehaviorHavestudent'sattentionbefore givingdirectionPresentdirections instatementformatPreferentialSeating/IdentifiedSafe PersonAllow forprocessingtimeStructuredTransitions/verbalremindersallow forprocessingtimeFidget/SensoryToolsBehaviorSpecificPraiseTimersIdentifytriggers/precursorsChunktasks intosmallerstepsSimple,clearlanguageMinimizeattention tochallengingbehavior whenapplicableRelationshipbuildingMovementBreaks/RegulationStrategiesShorterworkperiodsAvoidpowerstrugglesChoiceboards/offerchoicesalternatebetween lowdemand andhigh demandtasksGive onedirectionat a timeReduce verbaldemandsduringbehaviorescalationclear andconciseexpectationsStudentCheck-inAccess tonon-contingentbreaksSocialstorieshavestudent'sattentionbefore givingdirectionTransitionobjectsDe-escalationspaceOfferchoiceswithintasksTokenBoards/BehaviorChartsVisualSupportsverbalremindersfortransitionsFirst/thenlanguageShorterrug/wholegrouptimetransitionobjectsShortentask orlengthPositivereinforcementHonorfunctionalcommunicationshortentask orlengthCalmingcornerClear andconciseexpectationsConsistentdailyroutinesTeachreplacementbehaviorsVisuals forexpectedbehaviorHavestudent'sattentionbefore givingdirectionPresentdirections instatementformatPreferentialSeating/IdentifiedSafe PersonAllow forprocessingtimeStructuredTransitions/verbalremindersallow forprocessingtimeFidget/SensoryToolsBehaviorSpecificPraiseTimersIdentifytriggers/precursorsChunktasks intosmallerstepsSimple,clearlanguage

Behavior Supports - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Minimize attention to challenging behavior when applicable
  2. Relationship building
  3. Movement Breaks/Regulation Strategies
  4. Shorter work periods
  5. Avoid power struggles
  6. Choice boards/offer choices
  7. alternate between low demand and high demand tasks
  8. Give one direction at a time
  9. Reduce verbal demands during behavior escalation
  10. clear and concise expectations
  11. Student Check-in
  12. Access to non-contingent breaks
  13. Social stories
  14. have student's attention before giving direction
  15. Transition objects
  16. De-escalation space
  17. Offer choices within tasks
  18. Token Boards/Behavior Charts
  19. Visual Supports
  20. verbal reminders for transitions
  21. First/then language
  22. Shorter rug/whole group time
  23. transition objects
  24. Shorten task or length
  25. Positive reinforcement
  26. Honor functional communication
  27. shorten task or length
  28. Calming corner
  29. Clear and concise expectations
  30. Consistent daily routines
  31. Teach replacement behaviors
  32. Visuals for expected behavior
  33. Have student's attention before giving direction
  34. Present directions in statement format
  35. Preferential Seating/Identified Safe Person
  36. Allow for processing time
  37. Structured Transitions/verbal reminders
  38. allow for processing time
  39. Fidget/Sensory Tools
  40. Behavior Specific Praise
  41. Timers
  42. Identify triggers/precursors
  43. Chunk tasks into smaller steps
  44. Simple, clear language