SocialstoriesIdentifytriggers/precursorsReduce verbaldemandsduringbehaviorescalationalternatebetween lowdemand andhigh demandtaskshavestudent'sattentionbefore givingdirectionTeachreplacementbehaviorsHonorfunctionalcommunicationtransitionobjectsPreferentialSeating/IdentifiedSafe PersonverbalremindersfortransitionsBehaviorSpecificPraiseMovementBreaks/RegulationStrategiesAccess tonon-contingentbreaksPresentdirections instatementformatStudentCheck-inCalmingcornerVisualSupportsclear andconciseexpectationsallow forprocessingtimeTimersVisuals forexpectedbehaviorFidget/SensoryToolsClear andconciseexpectationsRelationshipbuildingSimple,clearlanguageMinimizeattention tochallengingbehavior whenapplicableOfferchoiceswithintasksChoiceboards/offerchoicesConsistentdailyroutinesAvoidpowerstrugglesshortentask orlengthShorterrug/wholegrouptimeTransitionobjectsAllow forprocessingtimeShorterworkperiodsPositivereinforcementDe-escalationspaceHavestudent'sattentionbefore givingdirectionGive onedirectionat a timeStructuredTransitions/verbalremindersFirst/thenlanguageChunktasks intosmallerstepsShortentask orlengthTokenBoards/BehaviorChartsSocialstoriesIdentifytriggers/precursorsReduce verbaldemandsduringbehaviorescalationalternatebetween lowdemand andhigh demandtaskshavestudent'sattentionbefore givingdirectionTeachreplacementbehaviorsHonorfunctionalcommunicationtransitionobjectsPreferentialSeating/IdentifiedSafe PersonverbalremindersfortransitionsBehaviorSpecificPraiseMovementBreaks/RegulationStrategiesAccess tonon-contingentbreaksPresentdirections instatementformatStudentCheck-inCalmingcornerVisualSupportsclear andconciseexpectationsallow forprocessingtimeTimersVisuals forexpectedbehaviorFidget/SensoryToolsClear andconciseexpectationsRelationshipbuildingSimple,clearlanguageMinimizeattention tochallengingbehavior whenapplicableOfferchoiceswithintasksChoiceboards/offerchoicesConsistentdailyroutinesAvoidpowerstrugglesshortentask orlengthShorterrug/wholegrouptimeTransitionobjectsAllow forprocessingtimeShorterworkperiodsPositivereinforcementDe-escalationspaceHavestudent'sattentionbefore givingdirectionGive onedirectionat a timeStructuredTransitions/verbalremindersFirst/thenlanguageChunktasks intosmallerstepsShortentask orlengthTokenBoards/BehaviorCharts

Behavior Supports - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social stories
  2. Identify triggers/precursors
  3. Reduce verbal demands during behavior escalation
  4. alternate between low demand and high demand tasks
  5. have student's attention before giving direction
  6. Teach replacement behaviors
  7. Honor functional communication
  8. transition objects
  9. Preferential Seating/Identified Safe Person
  10. verbal reminders for transitions
  11. Behavior Specific Praise
  12. Movement Breaks/Regulation Strategies
  13. Access to non-contingent breaks
  14. Present directions in statement format
  15. Student Check-in
  16. Calming corner
  17. Visual Supports
  18. clear and concise expectations
  19. allow for processing time
  20. Timers
  21. Visuals for expected behavior
  22. Fidget/Sensory Tools
  23. Clear and concise expectations
  24. Relationship building
  25. Simple, clear language
  26. Minimize attention to challenging behavior when applicable
  27. Offer choices within tasks
  28. Choice boards/offer choices
  29. Consistent daily routines
  30. Avoid power struggles
  31. shorten task or length
  32. Shorter rug/whole group time
  33. Transition objects
  34. Allow for processing time
  35. Shorter work periods
  36. Positive reinforcement
  37. De-escalation space
  38. Have student's attention before giving direction
  39. Give one direction at a time
  40. Structured Transitions/verbal reminders
  41. First/then language
  42. Chunk tasks into smaller steps
  43. Shorten task or length
  44. Token Boards/Behavior Charts