Bad use of variants Good pacing (rare) Unnecessary cutscene Unsight- readable (Adjective) (Noun) You drown in the winroom anyway Terrible rescue location Randomly laggy Bad zipline poles Bad hitboxes / collision Difficulty spike Ladders instead of trusses Z- Fighting Visual clutter Unintended way is more fun (rare) Bug Mesh Spam SLOP Recognizable contributors Ping reliance Suitable BGM/OST (rare) Unpleasant lava texture Bad cutscene Rushed ending syndrome Lava doesn't look like lava Flatside Bad button delay Bad mechanic introduction Invisible LDM indication TIME GATE!!! Bad custom textures Inconsistent gameplay Blind turns Generic tower section Annoying or loud SFX Lazy structuring Truss to walljump transition Bad mechanics Main path button Bad use of indication Invisible walls Over decoration Unfitting BGM/OST Lava moves suddenly / no easing Good indication (rare) Good use of mechanics (rare) Bad pacing Lack of indication Unclear speed/jump boosts Fake paths more obvious than actual route Bouncy slide barrier Cutscene gives no time to react CanCollide failure BGM/OST doesn't sync when it should Inconsistent spawn Randomly overwhelming Camouflaging obstacles Bad walljump angle Empty decoration Bad use of shaking screens Obvious skip Pipes as obstacles Bad use of variants Good pacing (rare) Unnecessary cutscene Unsight- readable (Adjective) (Noun) You drown in the winroom anyway Terrible rescue location Randomly laggy Bad zipline poles Bad hitboxes / collision Difficulty spike Ladders instead of trusses Z- Fighting Visual clutter Unintended way is more fun (rare) Bug Mesh Spam SLOP Recognizable contributors Ping reliance Suitable BGM/OST (rare) Unpleasant lava texture Bad cutscene Rushed ending syndrome Lava doesn't look like lava Flatside Bad button delay Bad mechanic introduction Invisible LDM indication TIME GATE!!! Bad custom textures Inconsistent gameplay Blind turns Generic tower section Annoying or loud SFX Lazy structuring Truss to walljump transition Bad mechanics Main path button Bad use of indication Invisible walls Over decoration Unfitting BGM/OST Lava moves suddenly / no easing Good indication (rare) Good use of mechanics (rare) Bad pacing Lack of indication Unclear speed/jump boosts Fake paths more obvious than actual route Bouncy slide barrier Cutscene gives no time to react CanCollide failure BGM/OST doesn't sync when it should Inconsistent spawn Randomly overwhelming Camouflaging obstacles Bad walljump angle Empty decoration Bad use of shaking screens Obvious skip Pipes as obstacles
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bad use of variants
Good pacing (rare)
Unnecessary cutscene
Unsight-readable
(Adjective) (Noun)
You drown in the winroom anyway
Terrible rescue location
Randomly laggy
Bad zipline poles
Bad hitboxes / collision
Difficulty spike
Ladders instead of trusses
Z-Fighting
Visual clutter
Unintended way is more fun (rare)
Bug
Mesh Spam SLOP
Recognizable contributors
Ping reliance
Suitable BGM/OST (rare)
Unpleasant lava texture
Bad cutscene
Rushed ending syndrome
Lava doesn't look like lava
Flatside
Bad button delay
Bad mechanic introduction
Invisible LDM indication
TIME
GATE!!!
Bad custom textures
Inconsistent gameplay
Blind turns
Generic tower section
Annoying or loud SFX
Lazy structuring
Truss to walljump transition
Bad mechanics
Main path button
Bad use of indication
Invisible walls
Over decoration
Unfitting BGM/OST
Lava moves suddenly / no easing
Good indication (rare)
Good use of mechanics (rare)
Bad pacing
Lack of indication
Unclear speed/jump boosts
Fake paths more obvious than actual route
Bouncy slide barrier
Cutscene gives no time to react
CanCollide failure
BGM/OST doesn't sync when it should
Inconsistent spawn
Randomly overwhelming
Camouflaging obstacles
Bad walljump angle
Empty decoration
Bad use of shaking screens
Obvious skip
Pipes as obstacles