Baduse ofvariantsGoodpacing(rare)UnnecessarycutsceneUnsight-readable(Adjective)(Noun)You drownin thewinroomanywayTerriblerescuelocationRandomlylaggyBadziplinepolesBadhitboxes/ collisionDifficultyspikeLaddersinstead oftrussesZ-FightingVisualclutterUnintendedway ismore fun(rare)BugMeshSpamSLOPRecognizablecontributorsPingrelianceSuitableBGM/OST(rare)Unpleasantlava textureBadcutsceneRushedendingsyndromeLavadoesn'tlook likelavaFlatsideBadbuttondelayBadmechanicintroductionInvisibleLDMindicationTIMEGATE!!!BadcustomtexturesInconsistentgameplayBlindturnsGenerictowersectionAnnoyingor loudSFXLazystructuringTruss towalljumptransitionBadmechanicsMainpathbuttonBad useofindicationInvisiblewallsOverdecorationUnfittingBGM/OSTLavamovessuddenly /no easingGoodindication(rare)Good useofmechanics(rare)BadpacingLack ofindicationUnclearspeed/jumpboostsFake pathsmoreobvious thanactual routeBouncyslidebarrierCutscenegives notime toreactCanCollidefailureBGM/OSTdoesn'tsync whenit shouldInconsistentspawnRandomlyoverwhelmingCamouflagingobstaclesBadwalljumpangleEmptydecorationBad useof shakingscreensObviousskipPipes asobstaclesBaduse ofvariantsGoodpacing(rare)UnnecessarycutsceneUnsight-readable(Adjective)(Noun)You drownin thewinroomanywayTerriblerescuelocationRandomlylaggyBadziplinepolesBadhitboxes/ collisionDifficultyspikeLaddersinstead oftrussesZ-FightingVisualclutterUnintendedway ismore fun(rare)BugMeshSpamSLOPRecognizablecontributorsPingrelianceSuitableBGM/OST(rare)Unpleasantlava textureBadcutsceneRushedendingsyndromeLavadoesn'tlook likelavaFlatsideBadbuttondelayBadmechanicintroductionInvisibleLDMindicationTIMEGATE!!!BadcustomtexturesInconsistentgameplayBlindturnsGenerictowersectionAnnoyingor loudSFXLazystructuringTruss towalljumptransitionBadmechanicsMainpathbuttonBad useofindicationInvisiblewallsOverdecorationUnfittingBGM/OSTLavamovessuddenly /no easingGoodindication(rare)Good useofmechanics(rare)BadpacingLack ofindicationUnclearspeed/jumpboostsFake pathsmoreobvious thanactual routeBouncyslidebarrierCutscenegives notime toreactCanCollidefailureBGM/OSTdoesn'tsync whenit shouldInconsistentspawnRandomlyoverwhelmingCamouflagingobstaclesBadwalljumpangleEmptydecorationBad useof shakingscreensObviousskipPipes asobstacles

Bad FE2 Map Bingo (HARD MODE) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bad use of variants
  2. Good pacing (rare)
  3. Unnecessary cutscene
  4. Unsight-readable
  5. (Adjective) (Noun)
  6. You drown in the winroom anyway
  7. Terrible rescue location
  8. Randomly laggy
  9. Bad zipline poles
  10. Bad hitboxes / collision
  11. Difficulty spike
  12. Ladders instead of trusses
  13. Z-Fighting
  14. Visual clutter
  15. Unintended way is more fun (rare)
  16. Bug
  17. Mesh Spam SLOP
  18. Recognizable contributors
  19. Ping reliance
  20. Suitable BGM/OST (rare)
  21. Unpleasant lava texture
  22. Bad cutscene
  23. Rushed ending syndrome
  24. Lava doesn't look like lava
  25. Flatside
  26. Bad button delay
  27. Bad mechanic introduction
  28. Invisible LDM indication
  29. TIME GATE!!!
  30. Bad custom textures
  31. Inconsistent gameplay
  32. Blind turns
  33. Generic tower section
  34. Annoying or loud SFX
  35. Lazy structuring
  36. Truss to walljump transition
  37. Bad mechanics
  38. Main path button
  39. Bad use of indication
  40. Invisible walls
  41. Over decoration
  42. Unfitting BGM/OST
  43. Lava moves suddenly / no easing
  44. Good indication (rare)
  45. Good use of mechanics (rare)
  46. Bad pacing
  47. Lack of indication
  48. Unclear speed/jump boosts
  49. Fake paths more obvious than actual route
  50. Bouncy slide barrier
  51. Cutscene gives no time to react
  52. CanCollide failure
  53. BGM/OST doesn't sync when it should
  54. Inconsistent spawn
  55. Randomly overwhelming
  56. Camouflaging obstacles
  57. Bad walljump angle
  58. Empty decoration
  59. Bad use of shaking screens
  60. Obvious skip
  61. Pipes as obstacles