Another map version / Part of a series (rare) Z- Fighting Flatside Mesh Spam SLOP Good indication (rare) (Adjective) (Noun) Bad button delay Bad walljump angle Bad mechanic introduction Inconsistent spawn Unintended way is more fun (rare) Lazy structuring You drown in the winroom anyway Over decoration Rescue variants CanCollide failure Bad hitboxes / collision Bad pacing Invisible LDM indication Big pipes have bad hitboxes Blind turns Generic tower section Camouflaging obstacles BGM/OST doesn't sync when it should Terrible rescue location Cutscene gives no time to react Obvious skip Ladders instead of trusses Bad mechanics Annoying or loud SFX Invisible walls Bad cutscene Unclear speed/jump boosts Fake paths more obvious than actual route Unfitting BGM/OST Bad custom textures Rushed ending syndrome Truss to walljump transition Lava doesn't look like lava Randomly laggy Ping reliance Weird lore (rare) Main path button Difficulty spike Visual clutter Lack of indication Bad use of indication Unintended way is more fun Empty decoration Good use of mechanics (rare) Suitable BGM/OST (rare) Bad use of shaking screens Unsight- readable Lava makes sudden movements BAD TIMEGATE Unpleasant lava texture Good pacing (rare) Unnecessary cutscene Inconsistent gameplay Another map version / Part of a series (rare) Z- Fighting Flatside Mesh Spam SLOP Good indication (rare) (Adjective) (Noun) Bad button delay Bad walljump angle Bad mechanic introduction Inconsistent spawn Unintended way is more fun (rare) Lazy structuring You drown in the winroom anyway Over decoration Rescue variants CanCollide failure Bad hitboxes / collision Bad pacing Invisible LDM indication Big pipes have bad hitboxes Blind turns Generic tower section Camouflaging obstacles BGM/OST doesn't sync when it should Terrible rescue location Cutscene gives no time to react Obvious skip Ladders instead of trusses Bad mechanics Annoying or loud SFX Invisible walls Bad cutscene Unclear speed/jump boosts Fake paths more obvious than actual route Unfitting BGM/OST Bad custom textures Rushed ending syndrome Truss to walljump transition Lava doesn't look like lava Randomly laggy Ping reliance Weird lore (rare) Main path button Difficulty spike Visual clutter Lack of indication Bad use of indication Unintended way is more fun Empty decoration Good use of mechanics (rare) Suitable BGM/OST (rare) Bad use of shaking screens Unsight- readable Lava makes sudden movements BAD TIMEGATE Unpleasant lava texture Good pacing (rare) Unnecessary cutscene Inconsistent gameplay
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Another map version / Part of a series (rare)
Z-Fighting
Flatside
Mesh Spam SLOP
Good indication (rare)
(Adjective) (Noun)
Bad button delay
Bad walljump angle
Bad mechanic introduction
Inconsistent spawn
Unintended way is more fun (rare)
Lazy structuring
You drown in the winroom anyway
Over decoration
Rescue variants
CanCollide failure
Bad hitboxes / collision
Bad pacing
Invisible LDM indication
Big pipes have bad hitboxes
Blind turns
Generic tower section
Camouflaging obstacles
BGM/OST doesn't sync when it should
Terrible rescue location
Cutscene gives no time to react
Obvious skip
Ladders instead of trusses
Bad mechanics
Annoying or loud SFX
Invisible walls
Bad cutscene
Unclear speed/jump boosts
Fake paths more obvious than actual route
Unfitting BGM/OST
Bad custom textures
Rushed ending syndrome
Truss to walljump transition
Lava doesn't look like lava
Randomly laggy
Ping reliance
Weird lore (rare)
Main path button
Difficulty spike
Visual clutter
Lack of indication
Bad use of indication
Unintended way is more fun
Empty decoration
Good use of mechanics (rare)
Suitable BGM/OST (rare)
Bad use of shaking screens
Unsight-readable
Lava makes sudden movements
BAD TIMEGATE
Unpleasant lava texture
Good pacing (rare)
Unnecessary cutscene
Inconsistent gameplay