BILL OFMATERIALJOB SHOPPRODUCTIONWORK INPROCESSPRODUCTIVITYVALUESTREAMENABLEFLOWDEMAND &FORECASTGO & SEEAPPROACH6S &WORKPLACEORGANIZATIONASSEMBLYLAYOUTTHROUGHPUTCOST OFGOODSSOLDMACHINEUTILIZATIONPULL TODEMANDFIXEDPOSITIONPRODUCTIONCYCLETIMEPERFECTION/ ZERODEFECTSBOTTLENECKCROSSTRAININGMASSPRODUCTIONNON-VALUEADDDRIVEVALUEWORKLOADLEVELINGPRODUCTFLEXIBILITYBILL OFMATERIALJOB SHOPPRODUCTIONWORK INPROCESSPRODUCTIVITYVALUESTREAMENABLEFLOWDEMAND &FORECASTGO & SEEAPPROACH6S &WORKPLACEORGANIZATIONASSEMBLYLAYOUTTHROUGHPUTCOST OFGOODSSOLDMACHINEUTILIZATIONPULL TODEMANDFIXEDPOSITIONPRODUCTIONCYCLETIMEPERFECTION/ ZERODEFECTSBOTTLENECKCROSSTRAININGMASSPRODUCTIONNON-VALUEADDDRIVEVALUEWORKLOADLEVELINGPRODUCTFLEXIBILITY

Lean Manufacturing LINGO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BILL OF MATERIAL
  2. JOB SHOP PRODUCTION
  3. WORK IN PROCESS
  4. PRODUCTIVITY
  5. VALUE STREAM
  6. ENABLE FLOW
  7. DEMAND & FORECAST
  8. GO & SEE APPROACH
  9. 6S & WORKPLACE ORGANIZATION
  10. ASSEMBLY LAYOUT
  11. THROUGHPUT
  12. COST OF GOODS SOLD
  13. MACHINE UTILIZATION
  14. PULL TO DEMAND
  15. FIXED POSITION PRODUCTION
  16. CYCLE TIME
  17. PERFECTION / ZERO DEFECTS
  18. BOTTLENECK
  19. CROSSTRAINING
  20. MASS PRODUCTION
  21. NON-VALUE ADD
  22. DRIVE VALUE
  23. WORKLOAD LEVELING
  24. PRODUCT FLEXIBILITY