MACHINE UTILIZATION COST OF GOODS SOLD GO & SEE APPROACH MASS PRODUCTION PULL TO DEMAND DEMAND & FORECAST BOTTLENECK BILL OF MATERIAL PRODUCT FLEXIBILITY FIXED POSITION PRODUCTION DRIVE VALUE ENABLE FLOW VALUE STREAM THROUGHPUT PERFECTION / ZERO DEFECTS PRODUCTIVITY WORKLOAD LEVELING JOB SHOP PRODUCTION CROSSTRAINING WORK IN PROCESS CYCLE TIME 6S & WORKPLACE ORGANIZATION NON- VALUE ADD ASSEMBLY LAYOUT MACHINE UTILIZATION COST OF GOODS SOLD GO & SEE APPROACH MASS PRODUCTION PULL TO DEMAND DEMAND & FORECAST BOTTLENECK BILL OF MATERIAL PRODUCT FLEXIBILITY FIXED POSITION PRODUCTION DRIVE VALUE ENABLE FLOW VALUE STREAM THROUGHPUT PERFECTION / ZERO DEFECTS PRODUCTIVITY WORKLOAD LEVELING JOB SHOP PRODUCTION CROSSTRAINING WORK IN PROCESS CYCLE TIME 6S & WORKPLACE ORGANIZATION NON- VALUE ADD ASSEMBLY LAYOUT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MACHINE UTILIZATION
COST OF GOODS SOLD
GO & SEE APPROACH
MASS PRODUCTION
PULL TO DEMAND
DEMAND & FORECAST
BOTTLENECK
BILL OF MATERIAL
PRODUCT FLEXIBILITY
FIXED POSITION PRODUCTION
DRIVE VALUE
ENABLE FLOW
VALUE STREAM
THROUGHPUT
PERFECTION / ZERO DEFECTS
PRODUCTIVITY
WORKLOAD LEVELING
JOB SHOP PRODUCTION
CROSSTRAINING
WORK IN PROCESS
CYCLE TIME
6S & WORKPLACE ORGANIZATION
NON-VALUE ADD
ASSEMBLY LAYOUT