MACHINEUTILIZATIONCOST OFGOODSSOLDGO & SEEAPPROACHMASSPRODUCTIONPULL TODEMANDDEMAND &FORECASTBOTTLENECKBILL OFMATERIALPRODUCTFLEXIBILITYFIXEDPOSITIONPRODUCTIONDRIVEVALUEENABLEFLOWVALUESTREAMTHROUGHPUTPERFECTION/ ZERODEFECTSPRODUCTIVITYWORKLOADLEVELINGJOB SHOPPRODUCTIONCROSSTRAININGWORK INPROCESSCYCLETIME6S &WORKPLACEORGANIZATIONNON-VALUEADDASSEMBLYLAYOUTMACHINEUTILIZATIONCOST OFGOODSSOLDGO & SEEAPPROACHMASSPRODUCTIONPULL TODEMANDDEMAND &FORECASTBOTTLENECKBILL OFMATERIALPRODUCTFLEXIBILITYFIXEDPOSITIONPRODUCTIONDRIVEVALUEENABLEFLOWVALUESTREAMTHROUGHPUTPERFECTION/ ZERODEFECTSPRODUCTIVITYWORKLOADLEVELINGJOB SHOPPRODUCTIONCROSSTRAININGWORK INPROCESSCYCLETIME6S &WORKPLACEORGANIZATIONNON-VALUEADDASSEMBLYLAYOUT

Lean Manufacturing LINGO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. MACHINE UTILIZATION
  2. COST OF GOODS SOLD
  3. GO & SEE APPROACH
  4. MASS PRODUCTION
  5. PULL TO DEMAND
  6. DEMAND & FORECAST
  7. BOTTLENECK
  8. BILL OF MATERIAL
  9. PRODUCT FLEXIBILITY
  10. FIXED POSITION PRODUCTION
  11. DRIVE VALUE
  12. ENABLE FLOW
  13. VALUE STREAM
  14. THROUGHPUT
  15. PERFECTION / ZERO DEFECTS
  16. PRODUCTIVITY
  17. WORKLOAD LEVELING
  18. JOB SHOP PRODUCTION
  19. CROSSTRAINING
  20. WORK IN PROCESS
  21. CYCLE TIME
  22. 6S & WORKPLACE ORGANIZATION
  23. NON-VALUE ADD
  24. ASSEMBLY LAYOUT