PERFECTION / ZERO DEFECTS FIXED POSITION PRODUCTION THROUGHPUT NON- VALUE ADD ENABLE FLOW BOTTLENECK MACHINE UTILIZATION ASSEMBLY LAYOUT DRIVE VALUE COST OF GOODS SOLD PRODUCTIVITY WORKLOAD LEVELING CYCLE TIME BILL OF MATERIAL JOB SHOP PRODUCTION MASS PRODUCTION CROSSTRAINING GO & SEE APPROACH VALUE STREAM WORK IN PROCESS PRODUCT FLEXIBILITY DEMAND & FORECAST 6S & WORKPLACE ORGANIZATION PULL TO DEMAND PERFECTION / ZERO DEFECTS FIXED POSITION PRODUCTION THROUGHPUT NON- VALUE ADD ENABLE FLOW BOTTLENECK MACHINE UTILIZATION ASSEMBLY LAYOUT DRIVE VALUE COST OF GOODS SOLD PRODUCTIVITY WORKLOAD LEVELING CYCLE TIME BILL OF MATERIAL JOB SHOP PRODUCTION MASS PRODUCTION CROSSTRAINING GO & SEE APPROACH VALUE STREAM WORK IN PROCESS PRODUCT FLEXIBILITY DEMAND & FORECAST 6S & WORKPLACE ORGANIZATION PULL TO DEMAND
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PERFECTION / ZERO DEFECTS
FIXED POSITION PRODUCTION
THROUGHPUT
NON-VALUE ADD
ENABLE FLOW
BOTTLENECK
MACHINE UTILIZATION
ASSEMBLY LAYOUT
DRIVE VALUE
COST OF GOODS SOLD
PRODUCTIVITY
WORKLOAD LEVELING
CYCLE TIME
BILL OF MATERIAL
JOB SHOP PRODUCTION
MASS PRODUCTION
CROSSTRAINING
GO & SEE APPROACH
VALUE STREAM
WORK IN PROCESS
PRODUCT FLEXIBILITY
DEMAND & FORECAST
6S & WORKPLACE ORGANIZATION
PULL TO DEMAND