PRODUCT FLEXIBILITY BOTTLENECK WORK IN PROCESS WORKLOAD LEVELING THROUGHPUT GO & SEE APPROACH PERFECTION / ZERO DEFECTS FIXED POSITION PRODUCTION JOB SHOP PRODUCTION ENABLE FLOW CYCLE TIME COST OF GOODS SOLD MACHINE UTILIZATION DRIVE VALUE 6S & WORKPLACE ORGANIZATION VALUE STREAM CROSSTRAINING DEMAND & FORECAST MASS PRODUCTION NON- VALUE ADD PRODUCTIVITY BILL OF MATERIAL ASSEMBLY LAYOUT PULL TO DEMAND PRODUCT FLEXIBILITY BOTTLENECK WORK IN PROCESS WORKLOAD LEVELING THROUGHPUT GO & SEE APPROACH PERFECTION / ZERO DEFECTS FIXED POSITION PRODUCTION JOB SHOP PRODUCTION ENABLE FLOW CYCLE TIME COST OF GOODS SOLD MACHINE UTILIZATION DRIVE VALUE 6S & WORKPLACE ORGANIZATION VALUE STREAM CROSSTRAINING DEMAND & FORECAST MASS PRODUCTION NON- VALUE ADD PRODUCTIVITY BILL OF MATERIAL ASSEMBLY LAYOUT PULL TO DEMAND
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PRODUCT FLEXIBILITY
BOTTLENECK
WORK IN PROCESS
WORKLOAD LEVELING
THROUGHPUT
GO & SEE APPROACH
PERFECTION / ZERO DEFECTS
FIXED POSITION PRODUCTION
JOB SHOP PRODUCTION
ENABLE FLOW
CYCLE TIME
COST OF GOODS SOLD
MACHINE UTILIZATION
DRIVE VALUE
6S & WORKPLACE ORGANIZATION
VALUE STREAM
CROSSTRAINING
DEMAND & FORECAST
MASS PRODUCTION
NON-VALUE ADD
PRODUCTIVITY
BILL OF MATERIAL
ASSEMBLY LAYOUT
PULL TO DEMAND