THROUGHPUT GO & SEE APPROACH NON- VALUE ADD DRIVE VALUE PULL TO DEMAND VALUE STREAM PERFECTION / ZERO DEFECTS PRODUCT FLEXIBILITY BILL OF MATERIAL JOB SHOP PRODUCTION PRODUCTIVITY WORK IN PROCESS ENABLE FLOW MASS PRODUCTION FIXED POSITION PRODUCTION BOTTLENECK 6S & WORKPLACE ORGANIZATION CROSSTRAINING WORKLOAD LEVELING MACHINE UTILIZATION ASSEMBLY LAYOUT CYCLE TIME COST OF GOODS SOLD DEMAND & FORECAST THROUGHPUT GO & SEE APPROACH NON- VALUE ADD DRIVE VALUE PULL TO DEMAND VALUE STREAM PERFECTION / ZERO DEFECTS PRODUCT FLEXIBILITY BILL OF MATERIAL JOB SHOP PRODUCTION PRODUCTIVITY WORK IN PROCESS ENABLE FLOW MASS PRODUCTION FIXED POSITION PRODUCTION BOTTLENECK 6S & WORKPLACE ORGANIZATION CROSSTRAINING WORKLOAD LEVELING MACHINE UTILIZATION ASSEMBLY LAYOUT CYCLE TIME COST OF GOODS SOLD DEMAND & FORECAST
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
THROUGHPUT
GO & SEE APPROACH
NON-VALUE ADD
DRIVE VALUE
PULL TO DEMAND
VALUE STREAM
PERFECTION / ZERO DEFECTS
PRODUCT FLEXIBILITY
BILL OF MATERIAL
JOB SHOP PRODUCTION
PRODUCTIVITY
WORK IN PROCESS
ENABLE FLOW
MASS PRODUCTION
FIXED POSITION PRODUCTION
BOTTLENECK
6S & WORKPLACE ORGANIZATION
CROSSTRAINING
WORKLOAD LEVELING
MACHINE UTILIZATION
ASSEMBLY LAYOUT
CYCLE TIME
COST OF GOODS SOLD
DEMAND & FORECAST