WORK IN PROCESS PERFECTION / ZERO DEFECTS PULL TO DEMAND ENABLE FLOW CROSSTRAINING CYCLE TIME BILL OF MATERIAL JOB SHOP PRODUCTION BOTTLENECK GO & SEE APPROACH ASSEMBLY LAYOUT NON- VALUE ADD PRODUCT FLEXIBILITY THROUGHPUT VALUE STREAM COST OF GOODS SOLD FIXED POSITION PRODUCTION DRIVE VALUE 6S & WORKPLACE ORGANIZATION MASS PRODUCTION PRODUCTIVITY DEMAND & FORECAST MACHINE UTILIZATION WORKLOAD LEVELING WORK IN PROCESS PERFECTION / ZERO DEFECTS PULL TO DEMAND ENABLE FLOW CROSSTRAINING CYCLE TIME BILL OF MATERIAL JOB SHOP PRODUCTION BOTTLENECK GO & SEE APPROACH ASSEMBLY LAYOUT NON- VALUE ADD PRODUCT FLEXIBILITY THROUGHPUT VALUE STREAM COST OF GOODS SOLD FIXED POSITION PRODUCTION DRIVE VALUE 6S & WORKPLACE ORGANIZATION MASS PRODUCTION PRODUCTIVITY DEMAND & FORECAST MACHINE UTILIZATION WORKLOAD LEVELING
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
WORK IN PROCESS
PERFECTION / ZERO DEFECTS
PULL TO DEMAND
ENABLE FLOW
CROSSTRAINING
CYCLE TIME
BILL OF MATERIAL
JOB SHOP PRODUCTION
BOTTLENECK
GO & SEE APPROACH
ASSEMBLY LAYOUT
NON-VALUE ADD
PRODUCT FLEXIBILITY
THROUGHPUT
VALUE STREAM
COST OF GOODS SOLD
FIXED POSITION PRODUCTION
DRIVE VALUE
6S & WORKPLACE ORGANIZATION
MASS PRODUCTION
PRODUCTIVITY
DEMAND & FORECAST
MACHINE UTILIZATION
WORKLOAD LEVELING