BILL OF MATERIAL JOB SHOP PRODUCTION WORK IN PROCESS PRODUCTIVITY VALUE STREAM ENABLE FLOW DEMAND & FORECAST GO & SEE APPROACH 6S & WORKPLACE ORGANIZATION ASSEMBLY LAYOUT THROUGHPUT COST OF GOODS SOLD MACHINE UTILIZATION PULL TO DEMAND FIXED POSITION PRODUCTION CYCLE TIME PERFECTION / ZERO DEFECTS BOTTLENECK CROSSTRAINING MASS PRODUCTION NON- VALUE ADD DRIVE VALUE WORKLOAD LEVELING PRODUCT FLEXIBILITY BILL OF MATERIAL JOB SHOP PRODUCTION WORK IN PROCESS PRODUCTIVITY VALUE STREAM ENABLE FLOW DEMAND & FORECAST GO & SEE APPROACH 6S & WORKPLACE ORGANIZATION ASSEMBLY LAYOUT THROUGHPUT COST OF GOODS SOLD MACHINE UTILIZATION PULL TO DEMAND FIXED POSITION PRODUCTION CYCLE TIME PERFECTION / ZERO DEFECTS BOTTLENECK CROSSTRAINING MASS PRODUCTION NON- VALUE ADD DRIVE VALUE WORKLOAD LEVELING PRODUCT FLEXIBILITY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BILL OF MATERIAL
JOB SHOP PRODUCTION
WORK IN PROCESS
PRODUCTIVITY
VALUE STREAM
ENABLE FLOW
DEMAND & FORECAST
GO & SEE APPROACH
6S & WORKPLACE ORGANIZATION
ASSEMBLY LAYOUT
THROUGHPUT
COST OF GOODS SOLD
MACHINE UTILIZATION
PULL TO DEMAND
FIXED POSITION PRODUCTION
CYCLE TIME
PERFECTION / ZERO DEFECTS
BOTTLENECK
CROSSTRAINING
MASS PRODUCTION
NON-VALUE ADD
DRIVE VALUE
WORKLOAD LEVELING
PRODUCT FLEXIBILITY