WORK INPROCESSPERFECTION/ ZERODEFECTSPULL TODEMANDENABLEFLOWCROSSTRAININGCYCLETIMEBILL OFMATERIALJOB SHOPPRODUCTIONBOTTLENECKGO & SEEAPPROACHASSEMBLYLAYOUTNON-VALUEADDPRODUCTFLEXIBILITYTHROUGHPUTVALUESTREAMCOST OFGOODSSOLDFIXEDPOSITIONPRODUCTIONDRIVEVALUE6S &WORKPLACEORGANIZATIONMASSPRODUCTIONPRODUCTIVITYDEMAND &FORECASTMACHINEUTILIZATIONWORKLOADLEVELINGWORK INPROCESSPERFECTION/ ZERODEFECTSPULL TODEMANDENABLEFLOWCROSSTRAININGCYCLETIMEBILL OFMATERIALJOB SHOPPRODUCTIONBOTTLENECKGO & SEEAPPROACHASSEMBLYLAYOUTNON-VALUEADDPRODUCTFLEXIBILITYTHROUGHPUTVALUESTREAMCOST OFGOODSSOLDFIXEDPOSITIONPRODUCTIONDRIVEVALUE6S &WORKPLACEORGANIZATIONMASSPRODUCTIONPRODUCTIVITYDEMAND &FORECASTMACHINEUTILIZATIONWORKLOADLEVELING

Lean Manufacturing LINGO BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WORK IN PROCESS
  2. PERFECTION / ZERO DEFECTS
  3. PULL TO DEMAND
  4. ENABLE FLOW
  5. CROSSTRAINING
  6. CYCLE TIME
  7. BILL OF MATERIAL
  8. JOB SHOP PRODUCTION
  9. BOTTLENECK
  10. GO & SEE APPROACH
  11. ASSEMBLY LAYOUT
  12. NON-VALUE ADD
  13. PRODUCT FLEXIBILITY
  14. THROUGHPUT
  15. VALUE STREAM
  16. COST OF GOODS SOLD
  17. FIXED POSITION PRODUCTION
  18. DRIVE VALUE
  19. 6S & WORKPLACE ORGANIZATION
  20. MASS PRODUCTION
  21. PRODUCTIVITY
  22. DEMAND & FORECAST
  23. MACHINE UTILIZATION
  24. WORKLOAD LEVELING