GrowthMindset///EFreeSpaceOptimizationDigitalEcosystemAutomationCuriosityDataScientistsNewRevenueStreamsCulturalTransformationElementsShareInsightsfromFailuresLeading ina DigitalWorldDigitalB2BAIDeepLearningCustomerExperienceAnalyticsContinuousLearningEmpathyfor theCustomerBlockchainDigitalTransformationDigitalizationMachineLearningQuestioningCustomerJourneyOneEricssonDigitalBusinessModelsExperimentationAgileWoWSpeed&AgilityIncreasedCustomerValueGrowthMindset///EFreeSpaceOptimizationDigitalEcosystemAutomationCuriosityDataScientistsNewRevenueStreamsCulturalTransformationElementsShareInsightsfromFailuresLeading ina DigitalWorldDigitalB2BAIDeepLearningCustomerExperienceAnalyticsContinuousLearningEmpathyfor theCustomerBlockchainDigitalTransformationDigitalizationMachineLearningQuestioningCustomerJourneyOneEricssonDigitalBusinessModelsExperimentationAgileWoWSpeed&AgilityIncreasedCustomerValue

///E DT Bootcamp - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
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I
4
N
5
O
6
O
7
B
8
I
9
N
10
B
11
G
12
N
13
G
14
I
15
G
16
O
17
G
18
O
19
B
20
G
21
N
22
B
23
I
24
G
25
B
26
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27
I
28
I
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O
30
B
  1. O-Growth Mindset
  2. N-///E Free Space
  3. I-Optimization
  4. N-Digital Ecosystem
  5. O-Automation
  6. O-Curiosity
  7. B-Data Scientists
  8. I-New Revenue Streams
  9. N-Cultural Transformation Elements
  10. B-Share Insights from Failures
  11. G-Leading in a Digital World
  12. N-Digital B2B
  13. G-AI
  14. I-Deep Learning
  15. G-Customer Experience
  16. O-Analytics
  17. G-Continuous Learning
  18. O-Empathy for the Customer
  19. B-Blockchain
  20. G-Digital Transformation
  21. N-Digitalization
  22. B-Machine Learning
  23. I-Questioning
  24. G-Customer Journey
  25. B-One Ericsson
  26. N-Digital Business Models
  27. I-Experimentation
  28. I-Agile WoW
  29. O-Speed & Agility
  30. B-Increased Customer Value