DigitalBusinessModelsIncreasedCustomerValueOneEricssonDigitalizationDigitalB2BEmpathyfor theCustomerAIMachineLearningDataScientistsDeepLearningQuestioningLeading ina DigitalWorldOptimizationCuriosityCulturalTransformationElementsAnalyticsAutomationDigitalTransformationAgileWoWGrowthMindset///EFreeSpaceDigitalEcosystemCustomerExperienceSpeed&AgilityContinuousLearningNewRevenueStreamsBlockchainCustomerJourneyShareInsightsfromFailuresExperimentationDigitalBusinessModelsIncreasedCustomerValueOneEricssonDigitalizationDigitalB2BEmpathyfor theCustomerAIMachineLearningDataScientistsDeepLearningQuestioningLeading ina DigitalWorldOptimizationCuriosityCulturalTransformationElementsAnalyticsAutomationDigitalTransformationAgileWoWGrowthMindset///EFreeSpaceDigitalEcosystemCustomerExperienceSpeed&AgilityContinuousLearningNewRevenueStreamsBlockchainCustomerJourneyShareInsightsfromFailuresExperimentation

///E DT Bootcamp - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
B
4
N
5
N
6
O
7
G
8
B
9
B
10
I
11
I
12
G
13
I
14
O
15
N
16
O
17
O
18
G
19
I
20
O
21
N
22
N
23
G
24
O
25
G
26
I
27
B
28
G
29
B
30
I
  1. N-Digital Business Models
  2. B-Increased Customer Value
  3. B-One Ericsson
  4. N-Digitalization
  5. N-Digital B2B
  6. O-Empathy for the Customer
  7. G-AI
  8. B-Machine Learning
  9. B-Data Scientists
  10. I-Deep Learning
  11. I-Questioning
  12. G-Leading in a Digital World
  13. I-Optimization
  14. O-Curiosity
  15. N-Cultural Transformation Elements
  16. O-Analytics
  17. O-Automation
  18. G-Digital Transformation
  19. I-Agile WoW
  20. O-Growth Mindset
  21. N-///E Free Space
  22. N-Digital Ecosystem
  23. G-Customer Experience
  24. O-Speed & Agility
  25. G-Continuous Learning
  26. I-New Revenue Streams
  27. B-Blockchain
  28. G-Customer Journey
  29. B-Share Insights from Failures
  30. I-Experimentation