QuestioningCustomerJourneyLeading ina DigitalWorldAutomationDigitalB2BCulturalTransformationElementsDigitalBusinessModelsDigitalTransformationOptimizationShareInsightsfromFailuresDeepLearningCustomerExperienceCuriosityDigitalizationSpeed&AgilityAnalyticsAgileWoWBlockchain///EFreeSpaceGrowthMindsetEmpathyfor theCustomerExperimentationOneEricssonMachineLearningNewRevenueStreamsAIContinuousLearningDataScientistsDigitalEcosystemIncreasedCustomerValueQuestioningCustomerJourneyLeading ina DigitalWorldAutomationDigitalB2BCulturalTransformationElementsDigitalBusinessModelsDigitalTransformationOptimizationShareInsightsfromFailuresDeepLearningCustomerExperienceCuriosityDigitalizationSpeed&AgilityAnalyticsAgileWoWBlockchain///EFreeSpaceGrowthMindsetEmpathyfor theCustomerExperimentationOneEricssonMachineLearningNewRevenueStreamsAIContinuousLearningDataScientistsDigitalEcosystemIncreasedCustomerValue

///E DT Bootcamp - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
O
5
N
6
N
7
N
8
G
9
I
10
B
11
I
12
G
13
O
14
N
15
O
16
O
17
I
18
B
19
N
20
O
21
O
22
I
23
B
24
B
25
I
26
G
27
G
28
B
29
N
30
B
  1. I-Questioning
  2. G-Customer Journey
  3. G-Leading in a Digital World
  4. O-Automation
  5. N-Digital B2B
  6. N-Cultural Transformation Elements
  7. N-Digital Business Models
  8. G-Digital Transformation
  9. I-Optimization
  10. B-Share Insights from Failures
  11. I-Deep Learning
  12. G-Customer Experience
  13. O-Curiosity
  14. N-Digitalization
  15. O-Speed & Agility
  16. O-Analytics
  17. I-Agile WoW
  18. B-Blockchain
  19. N-///E Free Space
  20. O-Growth Mindset
  21. O-Empathy for the Customer
  22. I-Experimentation
  23. B-One Ericsson
  24. B-Machine Learning
  25. I-New Revenue Streams
  26. G-AI
  27. G-Continuous Learning
  28. B-Data Scientists
  29. N-Digital Ecosystem
  30. B-Increased Customer Value