Assertiveness Social Proof Heuristic Liking Heuristic Legitimate Power Reasons Elaboration Likelihood Model (ELM) Personal Requests Credibility Coercive Power Authority Heuristic Reciprocity Heuristic Consistency Heuristic Evidence Passive Approach Referent Power Peripheral Route Persuasion Flaming Reward Power Power Emotional Appeals Trustworthiness Reasons Expert Power Verbal Aggression Argumentativeness Competence Complaint Central Route Scarcity Heuristic Claims Likability Passive Agressive Behavior Assertiveness Social Proof Heuristic Liking Heuristic Legitimate Power Reasons Elaboration Likelihood Model (ELM) Personal Requests Credibility Coercive Power Authority Heuristic Reciprocity Heuristic Consistency Heuristic Evidence Passive Approach Referent Power Peripheral Route Persuasion Flaming Reward Power Power Emotional Appeals Trustworthiness Reasons Expert Power Verbal Aggression Argumentativeness Competence Complaint Central Route Scarcity Heuristic Claims Likability Passive Agressive Behavior
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Assertiveness
Social Proof Heuristic
Liking Heuristic
Legitimate Power
Reasons
Elaboration
Likelihood
Model
(ELM)
Personal Requests
Credibility
Coercive Power
Authority Heuristic
Reciprocity Heuristic
Consistency
Heuristic
Evidence
Passive Approach
Referent Power
Peripheral
Route
Persuasion
Flaming
Reward Power
Power
Emotional Appeals
Trustworthiness
Reasons
Expert Power
Verbal Aggression
Argumentativeness
Competence
Complaint
Central Route
Scarcity Heuristic
Claims
Likability
Passive
Agressive
Behavior