Claims Reasons Persuasion Central Route Evidence Scarcity Heuristic Authority Heuristic Credibility Coercive Power Reward Power Legitimate Power Social Proof Heuristic Verbal Aggression Reciprocity Heuristic Liking Heuristic Consistency Heuristic Complaint Expert Power Flaming Referent Power Trustworthiness Peripheral Route Passive Approach Assertiveness Personal Requests Elaboration Likelihood Model (ELM) Passive Agressive Behavior Likability Argumentativeness Competence Emotional Appeals Power Reasons Claims Reasons Persuasion Central Route Evidence Scarcity Heuristic Authority Heuristic Credibility Coercive Power Reward Power Legitimate Power Social Proof Heuristic Verbal Aggression Reciprocity Heuristic Liking Heuristic Consistency Heuristic Complaint Expert Power Flaming Referent Power Trustworthiness Peripheral Route Passive Approach Assertiveness Personal Requests Elaboration Likelihood Model (ELM) Passive Agressive Behavior Likability Argumentativeness Competence Emotional Appeals Power Reasons
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Claims
Reasons
Persuasion
Central Route
Evidence
Scarcity Heuristic
Authority Heuristic
Credibility
Coercive Power
Reward Power
Legitimate Power
Social Proof Heuristic
Verbal Aggression
Reciprocity Heuristic
Liking Heuristic
Consistency
Heuristic
Complaint
Expert Power
Flaming
Referent Power
Trustworthiness
Peripheral
Route
Passive Approach
Assertiveness
Personal Requests
Elaboration
Likelihood
Model
(ELM)
Passive
Agressive
Behavior
Likability
Argumentativeness
Competence
Emotional Appeals
Power
Reasons