Likability Coercive Power Credibility Competence Legitimate Power Passive Approach Central Route Reasons Argumentativeness Claims Flaming Passive Agressive Behavior Assertiveness Authority Heuristic Scarcity Heuristic Emotional Appeals Trustworthiness Liking Heuristic Verbal Aggression Reciprocity Heuristic Consistency Heuristic Social Proof Heuristic Referent Power Expert Power Peripheral Route Reward Power Elaboration Likelihood Model (ELM) Personal Requests Evidence Reasons Persuasion Power Complaint Likability Coercive Power Credibility Competence Legitimate Power Passive Approach Central Route Reasons Argumentativeness Claims Flaming Passive Agressive Behavior Assertiveness Authority Heuristic Scarcity Heuristic Emotional Appeals Trustworthiness Liking Heuristic Verbal Aggression Reciprocity Heuristic Consistency Heuristic Social Proof Heuristic Referent Power Expert Power Peripheral Route Reward Power Elaboration Likelihood Model (ELM) Personal Requests Evidence Reasons Persuasion Power Complaint
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Likability
Coercive Power
Credibility
Competence
Legitimate Power
Passive Approach
Central Route
Reasons
Argumentativeness
Claims
Flaming
Passive
Agressive
Behavior
Assertiveness
Authority Heuristic
Scarcity Heuristic
Emotional Appeals
Trustworthiness
Liking Heuristic
Verbal Aggression
Reciprocity Heuristic
Consistency
Heuristic
Social Proof Heuristic
Referent Power
Expert Power
Peripheral
Route
Reward Power
Elaboration
Likelihood
Model
(ELM)
Personal Requests
Evidence
Reasons
Persuasion
Power
Complaint