Passive Agressive Behavior Coercive Power Consistency Heuristic Social Proof Heuristic Passive Approach Competence Assertiveness Reciprocity Heuristic Evidence Complaint Reasons Personal Requests Scarcity Heuristic Liking Heuristic Verbal Aggression Flaming Argumentativeness Central Route Likability Emotional Appeals Referent Power Persuasion Credibility Power Reasons Peripheral Route Elaboration Likelihood Model (ELM) Trustworthiness Expert Power Claims Authority Heuristic Reward Power Legitimate Power Passive Agressive Behavior Coercive Power Consistency Heuristic Social Proof Heuristic Passive Approach Competence Assertiveness Reciprocity Heuristic Evidence Complaint Reasons Personal Requests Scarcity Heuristic Liking Heuristic Verbal Aggression Flaming Argumentativeness Central Route Likability Emotional Appeals Referent Power Persuasion Credibility Power Reasons Peripheral Route Elaboration Likelihood Model (ELM) Trustworthiness Expert Power Claims Authority Heuristic Reward Power Legitimate Power
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Passive
Agressive
Behavior
Coercive Power
Consistency
Heuristic
Social Proof Heuristic
Passive Approach
Competence
Assertiveness
Reciprocity Heuristic
Evidence
Complaint
Reasons
Personal Requests
Scarcity Heuristic
Liking Heuristic
Verbal Aggression
Flaming
Argumentativeness
Central Route
Likability
Emotional Appeals
Referent Power
Persuasion
Credibility
Power
Reasons
Peripheral
Route
Elaboration
Likelihood
Model
(ELM)
Trustworthiness
Expert Power
Claims
Authority Heuristic
Reward Power
Legitimate Power