Evidence Likability Coercive Power Passive Agressive Behavior Complaint Authority Heuristic Elaboration Likelihood Model (ELM) Reciprocity Heuristic Consistency Heuristic Social Proof Heuristic Personal Requests Emotional Appeals Flaming Reward Power Reasons Scarcity Heuristic Verbal Aggression Trustworthiness Credibility Assertiveness Competence Power Legitimate Power Argumentativeness Persuasion Liking Heuristic Passive Approach Peripheral Route Referent Power Reasons Central Route Expert Power Claims Evidence Likability Coercive Power Passive Agressive Behavior Complaint Authority Heuristic Elaboration Likelihood Model (ELM) Reciprocity Heuristic Consistency Heuristic Social Proof Heuristic Personal Requests Emotional Appeals Flaming Reward Power Reasons Scarcity Heuristic Verbal Aggression Trustworthiness Credibility Assertiveness Competence Power Legitimate Power Argumentativeness Persuasion Liking Heuristic Passive Approach Peripheral Route Referent Power Reasons Central Route Expert Power Claims
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Evidence
Likability
Coercive Power
Passive
Agressive
Behavior
Complaint
Authority Heuristic
Elaboration
Likelihood
Model
(ELM)
Reciprocity Heuristic
Consistency
Heuristic
Social Proof Heuristic
Personal Requests
Emotional Appeals
Flaming
Reward Power
Reasons
Scarcity Heuristic
Verbal Aggression
Trustworthiness
Credibility
Assertiveness
Competence
Power
Legitimate Power
Argumentativeness
Persuasion
Liking Heuristic
Passive Approach
Peripheral
Route
Referent Power
Reasons
Central Route
Expert Power
Claims