Chapter 11: Using Interpersonal Influence

Chapter 11: Using Interpersonal Influence  Bingo Card
Preview

This bingo card has a free space and 33 words: Legitimate Power, Peripheral Route, Power, Persuasion, Referent Power, Claims, Expert Power, Trustworthiness, Likability, Flaming, Coercive Power, Consistency Heuristic, Assertiveness, Central Route, Reasons, Passive Agressive Behavior, Argumentativeness, Competence, Emotional Appeals, Credibility, Complaint, Reasons, Evidence, Reward Power, Verbal Aggression, Personal Requests, Elaboration Likelihood Model (ELM), Liking Heuristic, Scarcity Heuristic, Authority Heuristic, Social Proof Heuristic, Passive Approach and Reciprocity Heuristic.

⚠ This card has duplicate items: Reasons (2)

More like this:

Chapter 11: Using Interpersonal Influence | Ch 7 & 8: Memory, Language, Thought | Personality & Problem Solving | Cross-Culture Psychology | Cognitive Bias Bingo

Play Online

Share this URL with your players:

For more control of your online game, create a clone of this card first.

Learn how to conduct a bingo game.

Call List

Probabilities

With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

Tip: If you want your game to last longer (on average), add more unique words/images to it.