(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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4.OA.3: Solve multistep word problems posed with whole numbers and having whole-number
answers using the four operations, including using remainders.
K.CC.4: Connect counting to cardinality.
2.NBT.2: Count within 1000; skip-count by 5s, 10s, and 100s.
MP.1: Make sense of problems and persevere in solving them.
2.Focus.2: Build fluency with addition and subtraction.
Got breakfast!
MP.8: Look for and express regularity in repeated reasoning.
3.OA.7: Fluently multiply and divide within 100, using strategies such as the relationship
between multiplication and division.
2.OA.2: Fluently add and subtract within 20 using mental strategies. By the end of Grade
2, know from memory all sums of two one-digit numbers.
4.OA.5: Generate a number or shape pattern that follows a given rule.
1.OA.5: Relate counting to addition and subtraction (counting on / counting back / counting
up strategies).
3.Focus.1: Develop understanding of multiplication and division and strategies for multiplication and division within 100.
3.OA.9: Identify arithmetic patterns including patterns in the addition or multiplication
table, and explain them.
K.CC.2: Count forward from a given number instead of beginning at 1
K.Focus.1: Represent, relate, and operate on whole numbers.
7.NS.A.2.C
Apply properties of operations as strategies to multiply and divide rational numbers.
MP.2: Reason abstractly and quantitatively.
6.EE.B.5
Understand solving an equation or inequality as a process of answering a question: which values from a specified set, if any, make the equation or inequality true?
MP5 Use appropriate tools strategically.
Mathematically proficient students consider the available tools when solving a mathematical problem.
MP.3: Construct viable arguments and critique the reasoning of others.
Have played Nim before.
MP.7: Look for and make use of structure.
K.CC.1: Count to 100 by ones and tens.
1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction
within 10.