7.NS.A.2.CApply propertiesof operations asstrategies tomultiply and dividerational numbers.MP5 Use appropriatetools strategically.Mathematicallyproficient studentsconsider the availabletools when solving amathematical problem.K.CC.4:Connectcounting tocardinality.2.Focus.2:Build fluencywith additionandsubtraction.HaveplayedNimbefore.3.OA.7: Fluentlymultiply and dividewithin 100, usingstrategies such asthe relationshipbetweenmultiplication anddivision.4.OA.3: Solve multistepword problems posedwith whole numbersand having whole-numberanswers using the fouroperations, includingusing remainders.6.EE.B.5Understand solving anequation or inequalityas a process ofanswering a question:which values from aspecified set, if any,make the equation orinequality true?MP.7: Lookfor andmake use ofstructure.MP.1: Makesense ofproblems andpersevere insolving them.K.CC.2: Countforward from agiven numberinstead ofbeginning at 11.OA.6: Add andsubtract within 20,demonstratingfluency for additionand subtractionwithin 10.MP.3: Constructviablearguments andcritique thereasoning ofothers.K.Focus.1:Represent,relate, andoperate onwhole numbers.1.OA.5: Relatecounting to additionand subtraction(counting on /counting back /countingup strategies).K.CC.1:Count to100 by onesand tens.MP.2: Reasonabstractly andquantitatively.3.OA.9: Identifyarithmetic patternsincluding patterns inthe addition ormultiplicationtable, and explainthem.3.Focus.1: Developunderstanding ofmultiplication anddivision andstrategies formultiplication anddivision within 100.MP.8: Look forand expressregularity inrepeatedreasoning.2.NBT.2: Countwithin 1000;skip-count by5s, 10s, and100s.2.OA.2: Fluently addand subtract within 20using mental strategies.By the end of Grade2, know from memoryall sums of two one-digit numbers.Gotbreakfast!4.OA.5:Generate anumber orshape patternthat follows agiven rule.7.NS.A.2.CApply propertiesof operations asstrategies tomultiply and dividerational numbers.MP5 Use appropriatetools strategically.Mathematicallyproficient studentsconsider the availabletools when solving amathematical problem.K.CC.4:Connectcounting tocardinality.2.Focus.2:Build fluencywith additionandsubtraction.HaveplayedNimbefore.3.OA.7: Fluentlymultiply and dividewithin 100, usingstrategies such asthe relationshipbetweenmultiplication anddivision.4.OA.3: Solve multistepword problems posedwith whole numbersand having whole-numberanswers using the fouroperations, includingusing remainders.6.EE.B.5Understand solving anequation or inequalityas a process ofanswering a question:which values from aspecified set, if any,make the equation orinequality true?MP.7: Lookfor andmake use ofstructure.MP.1: Makesense ofproblems andpersevere insolving them.K.CC.2: Countforward from agiven numberinstead ofbeginning at 11.OA.6: Add andsubtract within 20,demonstratingfluency for additionand subtractionwithin 10.MP.3: Constructviablearguments andcritique thereasoning ofothers.K.Focus.1:Represent,relate, andoperate onwhole numbers.1.OA.5: Relatecounting to additionand subtraction(counting on /counting back /countingup strategies).K.CC.1:Count to100 by onesand tens.MP.2: Reasonabstractly andquantitatively.3.OA.9: Identifyarithmetic patternsincluding patterns inthe addition ormultiplicationtable, and explainthem.3.Focus.1: Developunderstanding ofmultiplication anddivision andstrategies formultiplication anddivision within 100.MP.8: Look forand expressregularity inrepeatedreasoning.2.NBT.2: Countwithin 1000;skip-count by5s, 10s, and100s.2.OA.2: Fluently addand subtract within 20using mental strategies.By the end of Grade2, know from memoryall sums of two one-digit numbers.Gotbreakfast!4.OA.5:Generate anumber orshape patternthat follows agiven rule.

Standards BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7.NS.A.2.C Apply properties of operations as strategies to multiply and divide rational numbers.
  2. MP5 Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem.
  3. K.CC.4: Connect counting to cardinality.
  4. 2.Focus.2: Build fluency with addition and subtraction.
  5. Have played Nim before.
  6. 3.OA.7: Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division.
  7. 4.OA.3: Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including using remainders.
  8. 6.EE.B.5 Understand solving an equation or inequality as a process of answering a question: which values from a specified set, if any, make the equation or inequality true?
  9. MP.7: Look for and make use of structure.
  10. MP.1: Make sense of problems and persevere in solving them.
  11. K.CC.2: Count forward from a given number instead of beginning at 1
  12. 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
  13. MP.3: Construct viable arguments and critique the reasoning of others.
  14. K.Focus.1: Represent, relate, and operate on whole numbers.
  15. 1.OA.5: Relate counting to addition and subtraction (counting on / counting back / counting up strategies).
  16. K.CC.1: Count to 100 by ones and tens.
  17. MP.2: Reason abstractly and quantitatively.
  18. 3.OA.9: Identify arithmetic patterns including patterns in the addition or multiplication table, and explain them.
  19. 3.Focus.1: Develop understanding of multiplication and division and strategies for multiplication and division within 100.
  20. MP.8: Look for and express regularity in repeated reasoning.
  21. 2.NBT.2: Count within 1000; skip-count by 5s, 10s, and 100s.
  22. 2.OA.2: Fluently add and subtract within 20 using mental strategies. By the end of Grade 2, know from memory all sums of two one-digit numbers.
  23. Got breakfast!
  24. 4.OA.5: Generate a number or shape pattern that follows a given rule.