K.Focus.1:Represent,relate, andoperate onwhole numbers.Gotbreakfast!2.NBT.2: Countwithin 1000;skip-count by5s, 10s, and100s.2.Focus.2:Build fluencywith additionandsubtraction.6.EE.B.5Understand solving anequation or inequalityas a process ofanswering a question:which values from aspecified set, if any,make the equation orinequality true?K.CC.1:Count to100 by onesand tens.MP.3: Constructviablearguments andcritique thereasoning ofothers.1.OA.6: Add andsubtract within 20,demonstratingfluency for additionand subtractionwithin 10.MP5 Use appropriatetools strategically.Mathematicallyproficient studentsconsider the availabletools when solving amathematical problem.1.OA.5: Relatecounting to additionand subtraction(counting on /counting back /countingup strategies).4.OA.3: Solve multistepword problems posedwith whole numbersand having whole-numberanswers using the fouroperations, includingusing remainders.HaveplayedNimbefore.4.OA.5:Generate anumber orshape patternthat follows agiven rule.2.OA.2: Fluently addand subtract within 20using mental strategies.By the end of Grade2, know from memoryall sums of two one-digit numbers.MP.1: Makesense ofproblems andpersevere insolving them.3.OA.7: Fluentlymultiply and dividewithin 100, usingstrategies such asthe relationshipbetweenmultiplication anddivision.K.CC.4:Connectcounting tocardinality.7.NS.A.2.CApply propertiesof operations asstrategies tomultiply and dividerational numbers.3.Focus.1: Developunderstanding ofmultiplication anddivision andstrategies formultiplication anddivision within 100.K.CC.2: Countforward from agiven numberinstead ofbeginning at 1MP.7: Lookfor andmake use ofstructure.3.OA.9: Identifyarithmetic patternsincluding patterns inthe addition ormultiplicationtable, and explainthem.MP.8: Look forand expressregularity inrepeatedreasoning.MP.2: Reasonabstractly andquantitatively.K.Focus.1:Represent,relate, andoperate onwhole numbers.Gotbreakfast!2.NBT.2: Countwithin 1000;skip-count by5s, 10s, and100s.2.Focus.2:Build fluencywith additionandsubtraction.6.EE.B.5Understand solving anequation or inequalityas a process ofanswering a question:which values from aspecified set, if any,make the equation orinequality true?K.CC.1:Count to100 by onesand tens.MP.3: Constructviablearguments andcritique thereasoning ofothers.1.OA.6: Add andsubtract within 20,demonstratingfluency for additionand subtractionwithin 10.MP5 Use appropriatetools strategically.Mathematicallyproficient studentsconsider the availabletools when solving amathematical problem.1.OA.5: Relatecounting to additionand subtraction(counting on /counting back /countingup strategies).4.OA.3: Solve multistepword problems posedwith whole numbersand having whole-numberanswers using the fouroperations, includingusing remainders.HaveplayedNimbefore.4.OA.5:Generate anumber orshape patternthat follows agiven rule.2.OA.2: Fluently addand subtract within 20using mental strategies.By the end of Grade2, know from memoryall sums of two one-digit numbers.MP.1: Makesense ofproblems andpersevere insolving them.3.OA.7: Fluentlymultiply and dividewithin 100, usingstrategies such asthe relationshipbetweenmultiplication anddivision.K.CC.4:Connectcounting tocardinality.7.NS.A.2.CApply propertiesof operations asstrategies tomultiply and dividerational numbers.3.Focus.1: Developunderstanding ofmultiplication anddivision andstrategies formultiplication anddivision within 100.K.CC.2: Countforward from agiven numberinstead ofbeginning at 1MP.7: Lookfor andmake use ofstructure.3.OA.9: Identifyarithmetic patternsincluding patterns inthe addition ormultiplicationtable, and explainthem.MP.8: Look forand expressregularity inrepeatedreasoning.MP.2: Reasonabstractly andquantitatively.

Standards BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. K.Focus.1: Represent, relate, and operate on whole numbers.
  2. Got breakfast!
  3. 2.NBT.2: Count within 1000; skip-count by 5s, 10s, and 100s.
  4. 2.Focus.2: Build fluency with addition and subtraction.
  5. 6.EE.B.5 Understand solving an equation or inequality as a process of answering a question: which values from a specified set, if any, make the equation or inequality true?
  6. K.CC.1: Count to 100 by ones and tens.
  7. MP.3: Construct viable arguments and critique the reasoning of others.
  8. 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
  9. MP5 Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem.
  10. 1.OA.5: Relate counting to addition and subtraction (counting on / counting back / counting up strategies).
  11. 4.OA.3: Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including using remainders.
  12. Have played Nim before.
  13. 4.OA.5: Generate a number or shape pattern that follows a given rule.
  14. 2.OA.2: Fluently add and subtract within 20 using mental strategies. By the end of Grade 2, know from memory all sums of two one-digit numbers.
  15. MP.1: Make sense of problems and persevere in solving them.
  16. 3.OA.7: Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division.
  17. K.CC.4: Connect counting to cardinality.
  18. 7.NS.A.2.C Apply properties of operations as strategies to multiply and divide rational numbers.
  19. 3.Focus.1: Develop understanding of multiplication and division and strategies for multiplication and division within 100.
  20. K.CC.2: Count forward from a given number instead of beginning at 1
  21. MP.7: Look for and make use of structure.
  22. 3.OA.9: Identify arithmetic patterns including patterns in the addition or multiplication table, and explain them.
  23. MP.8: Look for and express regularity in repeated reasoning.
  24. MP.2: Reason abstractly and quantitatively.