1.OA.5: Relatecounting to additionand subtraction(counting on /counting back /countingup strategies).1.OA.6: Add andsubtract within 20,demonstratingfluency for additionand subtractionwithin 10.4.OA.5:Generate anumber orshape patternthat follows agiven rule.MP.7: Lookfor andmake use ofstructure.MP.8: Look forand expressregularity inrepeatedreasoning.K.Focus.1:Represent,relate, andoperate onwhole numbers.7.NS.A.2.CApply propertiesof operations asstrategies tomultiply and dividerational numbers.MP.3: Constructviablearguments andcritique thereasoning ofothers.MP.1: Makesense ofproblems andpersevere insolving them.K.CC.4:Connectcounting tocardinality.2.NBT.2: Countwithin 1000;skip-count by5s, 10s, and100s.4.OA.3: Solve multistepword problems posedwith whole numbersand having whole-numberanswers using the fouroperations, includingusing remainders.K.CC.1:Count to100 by onesand tens.3.OA.9: Identifyarithmetic patternsincluding patterns inthe addition ormultiplicationtable, and explainthem.6.EE.B.5Understand solving anequation or inequalityas a process ofanswering a question:which values from aspecified set, if any,make the equation orinequality true?3.OA.7: Fluentlymultiply and dividewithin 100, usingstrategies such asthe relationshipbetweenmultiplication anddivision.MP.2: Reasonabstractly andquantitatively.Gotbreakfast!2.OA.2: Fluently addand subtract within 20using mental strategies.By the end of Grade2, know from memoryall sums of two one-digit numbers.3.Focus.1: Developunderstanding ofmultiplication anddivision andstrategies formultiplication anddivision within 100.2.Focus.2:Build fluencywith additionandsubtraction.K.CC.2: Countforward from agiven numberinstead ofbeginning at 1MP5 Use appropriatetools strategically.Mathematicallyproficient studentsconsider the availabletools when solving amathematical problem.HaveplayedNimbefore.1.OA.5: Relatecounting to additionand subtraction(counting on /counting back /countingup strategies).1.OA.6: Add andsubtract within 20,demonstratingfluency for additionand subtractionwithin 10.4.OA.5:Generate anumber orshape patternthat follows agiven rule.MP.7: Lookfor andmake use ofstructure.MP.8: Look forand expressregularity inrepeatedreasoning.K.Focus.1:Represent,relate, andoperate onwhole numbers.7.NS.A.2.CApply propertiesof operations asstrategies tomultiply and dividerational numbers.MP.3: Constructviablearguments andcritique thereasoning ofothers.MP.1: Makesense ofproblems andpersevere insolving them.K.CC.4:Connectcounting tocardinality.2.NBT.2: Countwithin 1000;skip-count by5s, 10s, and100s.4.OA.3: Solve multistepword problems posedwith whole numbersand having whole-numberanswers using the fouroperations, includingusing remainders.K.CC.1:Count to100 by onesand tens.3.OA.9: Identifyarithmetic patternsincluding patterns inthe addition ormultiplicationtable, and explainthem.6.EE.B.5Understand solving anequation or inequalityas a process ofanswering a question:which values from aspecified set, if any,make the equation orinequality true?3.OA.7: Fluentlymultiply and dividewithin 100, usingstrategies such asthe relationshipbetweenmultiplication anddivision.MP.2: Reasonabstractly andquantitatively.Gotbreakfast!2.OA.2: Fluently addand subtract within 20using mental strategies.By the end of Grade2, know from memoryall sums of two one-digit numbers.3.Focus.1: Developunderstanding ofmultiplication anddivision andstrategies formultiplication anddivision within 100.2.Focus.2:Build fluencywith additionandsubtraction.K.CC.2: Countforward from agiven numberinstead ofbeginning at 1MP5 Use appropriatetools strategically.Mathematicallyproficient studentsconsider the availabletools when solving amathematical problem.HaveplayedNimbefore.

Standards BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1.OA.5: Relate counting to addition and subtraction (counting on / counting back / counting up strategies).
  2. 1.OA.6: Add and subtract within 20, demonstrating fluency for addition and subtraction within 10.
  3. 4.OA.5: Generate a number or shape pattern that follows a given rule.
  4. MP.7: Look for and make use of structure.
  5. MP.8: Look for and express regularity in repeated reasoning.
  6. K.Focus.1: Represent, relate, and operate on whole numbers.
  7. 7.NS.A.2.C Apply properties of operations as strategies to multiply and divide rational numbers.
  8. MP.3: Construct viable arguments and critique the reasoning of others.
  9. MP.1: Make sense of problems and persevere in solving them.
  10. K.CC.4: Connect counting to cardinality.
  11. 2.NBT.2: Count within 1000; skip-count by 5s, 10s, and 100s.
  12. 4.OA.3: Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including using remainders.
  13. K.CC.1: Count to 100 by ones and tens.
  14. 3.OA.9: Identify arithmetic patterns including patterns in the addition or multiplication table, and explain them.
  15. 6.EE.B.5 Understand solving an equation or inequality as a process of answering a question: which values from a specified set, if any, make the equation or inequality true?
  16. 3.OA.7: Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division.
  17. MP.2: Reason abstractly and quantitatively.
  18. Got breakfast!
  19. 2.OA.2: Fluently add and subtract within 20 using mental strategies. By the end of Grade 2, know from memory all sums of two one-digit numbers.
  20. 3.Focus.1: Develop understanding of multiplication and division and strategies for multiplication and division within 100.
  21. 2.Focus.2: Build fluency with addition and subtraction.
  22. K.CC.2: Count forward from a given number instead of beginning at 1
  23. MP5 Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem.
  24. Have played Nim before.