Use concreteobjects ingames foryoungerstudentsGamesenliven rotememorizationReinforcethe ruleswhileplayingGames arememorableand helplessons“stick”Cooperativeteams canbebeneficialGames helplead todiscussionamongstudentsGames leadto betterattitudesaboutlearningGamesacceleratelearningDefine youreducationalobjectivesTryincorporatingsome studentgeneratedquestionsEstablishrulesbeforeplayingDon’t tiegames togradesGamesincreasestudentmotivationProvideopportunitiesfor successand positivereinforcementGames letstudentsthink “outof the box”If possible,post rules andremindersvisibly on theboardGamesencouragegooddecisionmakingMaintain acombinationof knowledgeand luckGames allowsfor learningthroughmistakes in asafeenvironmentDebriefthegameGames givethe learnerimmediatefeedbackKeep thegameschallenging,but notfrustratingPlay when youcan; studentslove competingwith theteacherUse contentthat haspreviously beenpresented, suchas key termsGames caterto differentlearning stylesat onceHavestudentsrevisetheir notesRegulateparticipation/requireplayUseappropriatedifficultylevelsSplit teamsfairly; knowyourstudents'ability levelsGames allowfor shystudents toparticipatemore easilyGamesprovidevariety in theclassroomVary theamount oflearnerinvolvementin gamesRelategames to arelevantconcept tostudentsGames arecustomizable todifferent classsizes, content,and age levelsUseinconsequentialcompetitionTargetessentialacademiccontentUse concreteobjects ingames foryoungerstudentsGamesenliven rotememorizationReinforcethe ruleswhileplayingGames arememorableand helplessons“stick”Cooperativeteams canbebeneficialGames helplead todiscussionamongstudentsGames leadto betterattitudesaboutlearningGamesacceleratelearningDefine youreducationalobjectivesTryincorporatingsome studentgeneratedquestionsEstablishrulesbeforeplayingDon’t tiegames togradesGamesincreasestudentmotivationProvideopportunitiesfor successand positivereinforcementGames letstudentsthink “outof the box”If possible,post rules andremindersvisibly on theboardGamesencouragegooddecisionmakingMaintain acombinationof knowledgeand luckGames allowsfor learningthroughmistakes in asafeenvironmentDebriefthegameGames givethe learnerimmediatefeedbackKeep thegameschallenging,but notfrustratingPlay when youcan; studentslove competingwith theteacherUse contentthat haspreviously beenpresented, suchas key termsGames caterto differentlearning stylesat onceHavestudentsrevisetheir notesRegulateparticipation/requireplayUseappropriatedifficultylevelsSplit teamsfairly; knowyourstudents'ability levelsGames allowfor shystudents toparticipatemore easilyGamesprovidevariety in theclassroomVary theamount oflearnerinvolvementin gamesRelategames to arelevantconcept tostudentsGames arecustomizable todifferent classsizes, content,and age levelsUseinconsequentialcompetitionTargetessentialacademiccontent

Academic Games Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Use concrete objects in games for younger students
  2. Games enliven rote memorization
  3. Reinforce the rules while playing
  4. Games are memorable and help lessons “stick”
  5. Cooperative teams can be beneficial
  6. Games help lead to discussion among students
  7. Games lead to better attitudes about learning
  8. Games accelerate learning
  9. Define your educational objectives
  10. Try incorporating some student generated questions
  11. Establish rules before playing
  12. Don’t tie games to grades
  13. Games increase student motivation
  14. Provide opportunities for success and positive reinforcement
  15. Games let students think “out of the box”
  16. If possible, post rules and reminders visibly on the board
  17. Games encourage good decision making
  18. Maintain a combination of knowledge and luck
  19. Games allows for learning through mistakes in a safe environment
  20. Debrief the game
  21. Games give the learner immediate feedback
  22. Keep the games challenging, but not frustrating
  23. Play when you can; students love competing with the teacher
  24. Use content that has previously been presented, such as key terms
  25. Games cater to different learning styles at once
  26. Have students revise their notes
  27. Regulate participation/require play
  28. Use appropriate difficulty levels
  29. Split teams fairly; know your students' ability levels
  30. Games allow for shy students to participate more easily
  31. Games provide variety in the classroom
  32. Vary the amount of learner involvement in games
  33. Relate games to a relevant concept to students
  34. Games are customizable to different class sizes, content, and age levels
  35. Use inconsequential competition
  36. Target essential academic content