Tryincorporatingsome studentgeneratedquestionsGames leadto betterattitudesaboutlearningGamesenliven rotememorizationUse contentthat haspreviously beenpresented, suchas key termsGamesincreasestudentmotivationHavestudentsrevisetheir notesCooperativeteams canbebeneficialGames letstudentsthink “outof the box”Vary theamount oflearnerinvolvementin gamesGamesprovidevariety in theclassroomEstablishrulesbeforeplayingRegulateparticipation/requireplayDebriefthegameReinforcethe ruleswhileplayingProvideopportunitiesfor successand positivereinforcementGames allowsfor learningthroughmistakes in asafeenvironmentUseinconsequentialcompetitionIf possible,post rules andremindersvisibly on theboardMaintain acombinationof knowledgeand luckUse concreteobjects ingames foryoungerstudentsGames arememorableand helplessons“stick”Games allowfor shystudents toparticipatemore easilyGames caterto differentlearning stylesat onceSplit teamsfairly; knowyourstudents'ability levelsGames helplead todiscussionamongstudentsKeep thegameschallenging,but notfrustratingGamesencouragegooddecisionmakingGames givethe learnerimmediatefeedbackGames arecustomizable todifferent classsizes, content,and age levelsTargetessentialacademiccontentGamesacceleratelearningPlay when youcan; studentslove competingwith theteacherDon’t tiegames togradesUseappropriatedifficultylevelsRelategames to arelevantconcept tostudentsDefine youreducationalobjectivesTryincorporatingsome studentgeneratedquestionsGames leadto betterattitudesaboutlearningGamesenliven rotememorizationUse contentthat haspreviously beenpresented, suchas key termsGamesincreasestudentmotivationHavestudentsrevisetheir notesCooperativeteams canbebeneficialGames letstudentsthink “outof the box”Vary theamount oflearnerinvolvementin gamesGamesprovidevariety in theclassroomEstablishrulesbeforeplayingRegulateparticipation/requireplayDebriefthegameReinforcethe ruleswhileplayingProvideopportunitiesfor successand positivereinforcementGames allowsfor learningthroughmistakes in asafeenvironmentUseinconsequentialcompetitionIf possible,post rules andremindersvisibly on theboardMaintain acombinationof knowledgeand luckUse concreteobjects ingames foryoungerstudentsGames arememorableand helplessons“stick”Games allowfor shystudents toparticipatemore easilyGames caterto differentlearning stylesat onceSplit teamsfairly; knowyourstudents'ability levelsGames helplead todiscussionamongstudentsKeep thegameschallenging,but notfrustratingGamesencouragegooddecisionmakingGames givethe learnerimmediatefeedbackGames arecustomizable todifferent classsizes, content,and age levelsTargetessentialacademiccontentGamesacceleratelearningPlay when youcan; studentslove competingwith theteacherDon’t tiegames togradesUseappropriatedifficultylevelsRelategames to arelevantconcept tostudentsDefine youreducationalobjectives

Academic Games Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Try incorporating some student generated questions
  2. Games lead to better attitudes about learning
  3. Games enliven rote memorization
  4. Use content that has previously been presented, such as key terms
  5. Games increase student motivation
  6. Have students revise their notes
  7. Cooperative teams can be beneficial
  8. Games let students think “out of the box”
  9. Vary the amount of learner involvement in games
  10. Games provide variety in the classroom
  11. Establish rules before playing
  12. Regulate participation/require play
  13. Debrief the game
  14. Reinforce the rules while playing
  15. Provide opportunities for success and positive reinforcement
  16. Games allows for learning through mistakes in a safe environment
  17. Use inconsequential competition
  18. If possible, post rules and reminders visibly on the board
  19. Maintain a combination of knowledge and luck
  20. Use concrete objects in games for younger students
  21. Games are memorable and help lessons “stick”
  22. Games allow for shy students to participate more easily
  23. Games cater to different learning styles at once
  24. Split teams fairly; know your students' ability levels
  25. Games help lead to discussion among students
  26. Keep the games challenging, but not frustrating
  27. Games encourage good decision making
  28. Games give the learner immediate feedback
  29. Games are customizable to different class sizes, content, and age levels
  30. Target essential academic content
  31. Games accelerate learning
  32. Play when you can; students love competing with the teacher
  33. Don’t tie games to grades
  34. Use appropriate difficulty levels
  35. Relate games to a relevant concept to students
  36. Define your educational objectives