(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games allows for learning through mistakes in a safe environment
Keep the games challenging, but not frustrating
Games help lead to discussion among students
Games lead to better attitudes about learning
Games cater to different learning styles at once
Debrief the game
Games enliven rote memorization
Vary the amount of learner involvement in games
Games are customizable to different class sizes, content, and age levels
Have students revise their notes
If possible, post rules and reminders visibly on the board
Games give the learner immediate feedback
Regulate participation/require play
Use concrete objects in games for younger students
Reinforce the rules while playing
Target essential academic content
Use inconsequential competition
Relate games to a relevant concept to students
Games allow for shy students to participate more easily
Try incorporating some student generated questions
Define your educational objectives
Games are memorable and help lessons “stick”
Don’t tie games to grades
Use content that has previously been presented, such as key terms
Use appropriate difficulty levels
Maintain a combination of knowledge and luck
Cooperative teams can be beneficial
Establish rules before playing
Provide opportunities for success and positive reinforcement
Games let students think “out of the box”
Split teams fairly; know your students' ability levels
Games accelerate learning
Games encourage good decision making
Play when you can; students love competing with the teacher