(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games are memorable and help lessons “stick”
Use content that has previously been presented, such as key terms
Establish rules before playing
Use appropriate difficulty levels
Target essential academic content
Relate games to a relevant concept to students
Cooperative teams can be beneficial
Regulate participation/require play
Games give the learner immediate feedback
Debrief the game
Define your educational objectives
Have students revise their notes
Use inconsequential competition
Games enliven rote memorization
Provide opportunities for success and positive reinforcement
Games increase student motivation
Use concrete objects in games for younger students
Games are customizable to different class sizes, content, and age levels
Games encourage good decision making
Games allows for learning through mistakes in a safe environment
Games provide variety in the classroom
Play when you can; students love competing with the teacher
Games help lead to discussion among students
Games lead to better attitudes about learning
Maintain a combination of knowledge and luck
Games cater to different learning styles at once
Reinforce the rules while playing
Split teams fairly; know your students' ability levels
Try incorporating some student generated questions
Games let students think “out of the box”
Keep the games challenging, but not frustrating
Games accelerate learning
If possible, post rules and reminders visibly on the board
Games allow for shy students to participate more easily