(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games increase student motivation
Don’t tie games to grades
Split teams fairly; know your students' ability levels
Games accelerate learning
Provide opportunities for success and positive reinforcement
Games help lead to discussion among students
Games cater to different learning styles at once
Games lead to better attitudes about learning
Games are customizable to different class sizes, content, and age levels
Establish rules before playing
Games give the learner immediate feedback
Have students revise their notes
Target essential academic content
Use appropriate difficulty levels
Games allow for shy students to participate more easily
If possible, post rules and reminders visibly on the board
Define your educational objectives
Use concrete objects in games for younger students
Vary the amount of learner involvement in games
Games provide variety in the classroom
Keep the games challenging, but not frustrating
Use content that has previously been presented, such as key terms
Reinforce the rules while playing
Play when you can; students love competing with the teacher
Use inconsequential competition
Regulate participation/require play
Games enliven rote memorization
Relate games to a relevant concept to students
Cooperative teams can be beneficial
Games let students think “out of the box”
Games allows for learning through mistakes in a safe environment
Maintain a combination of knowledge and luck
Games encourage good decision making
Debrief the game
Try incorporating some student generated questions