Regulateparticipation/requireplayIf possible,post rules andremindersvisibly on theboardVary theamount oflearnerinvolvementin gamesDebriefthegameUse concreteobjects ingames foryoungerstudentsGames arecustomizable todifferent classsizes, content,and age levelsGames letstudentsthink “outof the box”Cooperativeteams canbebeneficialUseinconsequentialcompetitionGamesacceleratelearningUseappropriatedifficultylevelsPlay when youcan; studentslove competingwith theteacherTryincorporatingsome studentgeneratedquestionsUse contentthat haspreviously beenpresented, suchas key termsGames allowsfor learningthroughmistakes in asafeenvironmentGames allowfor shystudents toparticipatemore easilyGames arememorableand helplessons“stick”Games caterto differentlearning stylesat onceGamesincreasestudentmotivationDon’t tiegames togradesMaintain acombinationof knowledgeand luckDefine youreducationalobjectivesProvideopportunitiesfor successand positivereinforcementGames helplead todiscussionamongstudentsReinforcethe ruleswhileplayingSplit teamsfairly; knowyourstudents'ability levelsGames givethe learnerimmediatefeedbackEstablishrulesbeforeplayingRelategames to arelevantconcept tostudentsGamesprovidevariety in theclassroomTargetessentialacademiccontentGames leadto betterattitudesaboutlearningGamesencouragegooddecisionmakingGamesenliven rotememorizationKeep thegameschallenging,but notfrustratingHavestudentsrevisetheir notesRegulateparticipation/requireplayIf possible,post rules andremindersvisibly on theboardVary theamount oflearnerinvolvementin gamesDebriefthegameUse concreteobjects ingames foryoungerstudentsGames arecustomizable todifferent classsizes, content,and age levelsGames letstudentsthink “outof the box”Cooperativeteams canbebeneficialUseinconsequentialcompetitionGamesacceleratelearningUseappropriatedifficultylevelsPlay when youcan; studentslove competingwith theteacherTryincorporatingsome studentgeneratedquestionsUse contentthat haspreviously beenpresented, suchas key termsGames allowsfor learningthroughmistakes in asafeenvironmentGames allowfor shystudents toparticipatemore easilyGames arememorableand helplessons“stick”Games caterto differentlearning stylesat onceGamesincreasestudentmotivationDon’t tiegames togradesMaintain acombinationof knowledgeand luckDefine youreducationalobjectivesProvideopportunitiesfor successand positivereinforcementGames helplead todiscussionamongstudentsReinforcethe ruleswhileplayingSplit teamsfairly; knowyourstudents'ability levelsGames givethe learnerimmediatefeedbackEstablishrulesbeforeplayingRelategames to arelevantconcept tostudentsGamesprovidevariety in theclassroomTargetessentialacademiccontentGames leadto betterattitudesaboutlearningGamesencouragegooddecisionmakingGamesenliven rotememorizationKeep thegameschallenging,but notfrustratingHavestudentsrevisetheir notes

Academic Games Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Regulate participation/require play
  2. If possible, post rules and reminders visibly on the board
  3. Vary the amount of learner involvement in games
  4. Debrief the game
  5. Use concrete objects in games for younger students
  6. Games are customizable to different class sizes, content, and age levels
  7. Games let students think “out of the box”
  8. Cooperative teams can be beneficial
  9. Use inconsequential competition
  10. Games accelerate learning
  11. Use appropriate difficulty levels
  12. Play when you can; students love competing with the teacher
  13. Try incorporating some student generated questions
  14. Use content that has previously been presented, such as key terms
  15. Games allows for learning through mistakes in a safe environment
  16. Games allow for shy students to participate more easily
  17. Games are memorable and help lessons “stick”
  18. Games cater to different learning styles at once
  19. Games increase student motivation
  20. Don’t tie games to grades
  21. Maintain a combination of knowledge and luck
  22. Define your educational objectives
  23. Provide opportunities for success and positive reinforcement
  24. Games help lead to discussion among students
  25. Reinforce the rules while playing
  26. Split teams fairly; know your students' ability levels
  27. Games give the learner immediate feedback
  28. Establish rules before playing
  29. Relate games to a relevant concept to students
  30. Games provide variety in the classroom
  31. Target essential academic content
  32. Games lead to better attitudes about learning
  33. Games encourage good decision making
  34. Games enliven rote memorization
  35. Keep the games challenging, but not frustrating
  36. Have students revise their notes