(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games give the learner immediate feedback
Games lead to better attitudes about learning
Reinforce the rules while playing
Split teams fairly; know your students' ability levels
Games enliven rote memorization
Relate games to a relevant concept to students
Games accelerate learning
Games provide variety in the classroom
If possible, post rules and reminders visibly on the board
Use concrete objects in games for younger students
Regulate participation/require play
Use inconsequential competition
Games cater to different learning styles at once
Games are memorable and help lessons “stick”
Establish rules before playing
Provide opportunities for success and positive reinforcement
Play when you can; students love competing with the teacher
Games are customizable to different class sizes, content, and age levels
Vary the amount of learner involvement in games
Games increase student motivation
Use content that has previously been presented, such as key terms
Games help lead to discussion among students
Define your educational objectives
Maintain a combination of knowledge and luck
Games encourage good decision making
Games allows for learning through mistakes in a safe environment
Target essential academic content
Don’t tie games to grades
Games allow for shy students to participate more easily
Have students revise their notes
Games let students think “out of the box”
Debrief the game
Cooperative teams can be beneficial
Use appropriate difficulty levels
Try incorporating some student generated questions