(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games increase student motivation
Games allows for learning through mistakes in a safe environment
Relate games to a relevant concept to students
Use content that has previously been presented, such as key terms
Use inconsequential competition
Games provide variety in the classroom
Games are customizable to different class sizes, content, and age levels
Provide opportunities for success and positive reinforcement
Games enliven rote memorization
Play when you can; students love competing with the teacher
Regulate participation/require play
Try incorporating some student generated questions
Games encourage good decision making
Games accelerate learning
Reinforce the rules while playing
Cooperative teams can be beneficial
Games cater to different learning styles at once
If possible, post rules and reminders visibly on the board
Keep the games challenging, but not frustrating
Games lead to better attitudes about learning
Games help lead to discussion among students
Have students revise their notes
Target essential academic content
Games allow for shy students to participate more easily
Establish rules before playing
Define your educational objectives
Don’t tie games to grades
Split teams fairly; know your students' ability levels
Debrief the game
Games are memorable and help lessons “stick”
Use concrete objects in games for younger students