(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games help lead to discussion among students
Use inconsequential competition
Cooperative teams can be beneficial
Maintain a combination of knowledge and luck
Games are customizable to different class sizes, content, and age levels
Target essential academic content
Games are memorable and help lessons “stick”
Games allows for learning through mistakes in a safe environment
Try incorporating some student generated questions
Define your educational objectives
Games accelerate learning
Relate games to a relevant concept to students
Debrief the game
Games lead to better attitudes about learning
Games let students think “out of the box”
Games give the learner immediate feedback
Games cater to different learning styles at once
Provide opportunities for success and positive reinforcement
Use appropriate difficulty levels
Reinforce the rules while playing
Games enliven rote memorization
Games provide variety in the classroom
Establish rules before playing
Use content that has previously been presented, such as key terms
Games allow for shy students to participate more easily
Vary the amount of learner involvement in games
Don’t tie games to grades
Games encourage good decision making
Use concrete objects in games for younger students
Have students revise their notes
Games increase student motivation
Keep the games challenging, but not frustrating
Play when you can; students love competing with the teacher
If possible, post rules and reminders visibly on the board
Regulate participation/require play
Split teams fairly; know your students' ability levels