(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games let students think “out of the box”
Use content that has previously been presented, such as key terms
Debrief the game
Relate games to a relevant concept to students
Use inconsequential competition
Use concrete objects in games for younger students
Play when you can; students love competing with the teacher
Provide opportunities for success and positive reinforcement
Games are memorable and help lessons “stick”
Establish rules before playing
Try incorporating some student generated questions
Vary the amount of learner involvement in games
Games increase student motivation
Have students revise their notes
Don’t tie games to grades
Define your educational objectives
Split teams fairly; know your students' ability levels
Maintain a combination of knowledge and luck
Games encourage good decision making
Games provide variety in the classroom
Regulate participation/require play
Use appropriate difficulty levels
Games enliven rote memorization
Cooperative teams can be beneficial
Games allows for learning through mistakes in a safe environment
Reinforce the rules while playing
Games allow for shy students to participate more easily
Games help lead to discussion among students
If possible, post rules and reminders visibly on the board
Keep the games challenging, but not frustrating
Target essential academic content
Games lead to better attitudes about learning
Games are customizable to different class sizes, content, and age levels