(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Try incorporating some student generated questions
Games lead to better attitudes about learning
Games enliven rote memorization
Use content that has previously been presented, such as key terms
Games increase student motivation
Have students revise their notes
Cooperative teams can be beneficial
Games let students think “out of the box”
Vary the amount of learner involvement in games
Games provide variety in the classroom
Establish rules before playing
Regulate participation/require play
Debrief the game
Reinforce the rules while playing
Provide opportunities for success and positive reinforcement
Games allows for learning through mistakes in a safe environment
Use inconsequential competition
If possible, post rules and reminders visibly on the board
Maintain a combination of knowledge and luck
Use concrete objects in games for younger students
Games are memorable and help lessons “stick”
Games allow for shy students to participate more easily
Games cater to different learning styles at once
Split teams fairly; know your students' ability levels
Games help lead to discussion among students
Keep the games challenging, but not frustrating
Games encourage good decision making
Games give the learner immediate feedback
Games are customizable to different class sizes, content, and age levels
Target essential academic content
Games accelerate learning
Play when you can; students love competing with the teacher