(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Have students revise their notes
Games allow for shy students to participate more easily
Don’t tie games to grades
Use inconsequential competition
Games allows for learning through mistakes in a safe environment
Regulate participation/require play
Vary the amount of learner involvement in games
Target essential academic content
Establish rules before playing
Games enliven rote memorization
Try incorporating some student generated questions
Games provide variety in the classroom
Use concrete objects in games for younger students
Use content that has previously been presented, such as key terms
Maintain a combination of knowledge and luck
Games encourage good decision making
Reinforce the rules while playing
Define your educational objectives
Games give the learner immediate feedback
Games help lead to discussion among students
Games accelerate learning
Games increase student motivation
Games cater to different learning styles at once
Debrief the game
Use appropriate difficulty levels
Games lead to better attitudes about learning
Games are memorable and help lessons “stick”
Games let students think “out of the box”
Play when you can; students love competing with the teacher
Games are customizable to different class sizes, content, and age levels
If possible, post rules and reminders visibly on the board
Split teams fairly; know your students' ability levels
Provide opportunities for success and positive reinforcement