(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games are customizable to different class sizes, content, and age levels
Split teams fairly; know your students' ability levels
Games let students think “out of the box”
Games allow for shy students to participate more easily
Games cater to different learning styles at once
Games give the learner immediate feedback
Games help lead to discussion among students
Games accelerate learning
Keep the games challenging, but not frustrating
Establish rules before playing
Try incorporating some student generated questions
Have students revise their notes
Games enliven rote memorization
Cooperative teams can be beneficial
Define your educational objectives
Use content that has previously been presented, such as key terms
Use appropriate difficulty levels
Games are memorable and help lessons “stick”
Games allows for learning through mistakes in a safe environment
Play when you can; students love competing with the teacher
Don’t tie games to grades
Games provide variety in the classroom
Reinforce the rules while playing
Relate games to a relevant concept to students
Use concrete objects in games for younger students
Games lead to better attitudes about learning
Target essential academic content
Vary the amount of learner involvement in games
Provide opportunities for success and positive reinforcement
Debrief the game
Regulate participation/require play
Games encourage good decision making
Games increase student motivation
If possible, post rules and reminders visibly on the board