Games leadto betterattitudesaboutlearningUseinconsequentialcompetitionReinforcethe ruleswhileplayingGames helplead todiscussionamongstudentsCooperativeteams canbebeneficialGamesincreasestudentmotivationGames givethe learnerimmediatefeedbackGamesenliven rotememorizationGamesprovidevariety in theclassroomGames letstudentsthink “outof the box”EstablishrulesbeforeplayingRelategames to arelevantconcept tostudentsDefine youreducationalobjectivesUse contentthat haspreviously beenpresented, suchas key termsGamesacceleratelearningVary theamount oflearnerinvolvementin gamesHavestudentsrevisetheir notesSplit teamsfairly; knowyourstudents'ability levelsTargetessentialacademiccontentDon’t tiegames togradesGames arecustomizable todifferent classsizes, content,and age levelsRegulateparticipation/requireplayDebriefthegameGames allowsfor learningthroughmistakes in asafeenvironmentKeep thegameschallenging,but notfrustratingPlay when youcan; studentslove competingwith theteacherGames caterto differentlearning stylesat onceProvideopportunitiesfor successand positivereinforcementIf possible,post rules andremindersvisibly on theboardUseappropriatedifficultylevelsGames arememorableand helplessons“stick”Maintain acombinationof knowledgeand luckTryincorporatingsome studentgeneratedquestionsUse concreteobjects ingames foryoungerstudentsGamesencouragegooddecisionmakingGames allowfor shystudents toparticipatemore easilyGames leadto betterattitudesaboutlearningUseinconsequentialcompetitionReinforcethe ruleswhileplayingGames helplead todiscussionamongstudentsCooperativeteams canbebeneficialGamesincreasestudentmotivationGames givethe learnerimmediatefeedbackGamesenliven rotememorizationGamesprovidevariety in theclassroomGames letstudentsthink “outof the box”EstablishrulesbeforeplayingRelategames to arelevantconcept tostudentsDefine youreducationalobjectivesUse contentthat haspreviously beenpresented, suchas key termsGamesacceleratelearningVary theamount oflearnerinvolvementin gamesHavestudentsrevisetheir notesSplit teamsfairly; knowyourstudents'ability levelsTargetessentialacademiccontentDon’t tiegames togradesGames arecustomizable todifferent classsizes, content,and age levelsRegulateparticipation/requireplayDebriefthegameGames allowsfor learningthroughmistakes in asafeenvironmentKeep thegameschallenging,but notfrustratingPlay when youcan; studentslove competingwith theteacherGames caterto differentlearning stylesat onceProvideopportunitiesfor successand positivereinforcementIf possible,post rules andremindersvisibly on theboardUseappropriatedifficultylevelsGames arememorableand helplessons“stick”Maintain acombinationof knowledgeand luckTryincorporatingsome studentgeneratedquestionsUse concreteobjects ingames foryoungerstudentsGamesencouragegooddecisionmakingGames allowfor shystudents toparticipatemore easily

Academic Games Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Games lead to better attitudes about learning
  2. Use inconsequential competition
  3. Reinforce the rules while playing
  4. Games help lead to discussion among students
  5. Cooperative teams can be beneficial
  6. Games increase student motivation
  7. Games give the learner immediate feedback
  8. Games enliven rote memorization
  9. Games provide variety in the classroom
  10. Games let students think “out of the box”
  11. Establish rules before playing
  12. Relate games to a relevant concept to students
  13. Define your educational objectives
  14. Use content that has previously been presented, such as key terms
  15. Games accelerate learning
  16. Vary the amount of learner involvement in games
  17. Have students revise their notes
  18. Split teams fairly; know your students' ability levels
  19. Target essential academic content
  20. Don’t tie games to grades
  21. Games are customizable to different class sizes, content, and age levels
  22. Regulate participation/require play
  23. Debrief the game
  24. Games allows for learning through mistakes in a safe environment
  25. Keep the games challenging, but not frustrating
  26. Play when you can; students love competing with the teacher
  27. Games cater to different learning styles at once
  28. Provide opportunities for success and positive reinforcement
  29. If possible, post rules and reminders visibly on the board
  30. Use appropriate difficulty levels
  31. Games are memorable and help lessons “stick”
  32. Maintain a combination of knowledge and luck
  33. Try incorporating some student generated questions
  34. Use concrete objects in games for younger students
  35. Games encourage good decision making
  36. Games allow for shy students to participate more easily