(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Games let students think “out of the box”
If possible, post rules and reminders visibly on the board
Games are customizable to different class sizes, content, and age levels
Vary the amount of learner involvement in games
Target essential academic content
Games allows for learning through mistakes in a safe environment
Split teams fairly; know your students' ability levels
Games increase student motivation
Games give the learner immediate feedback
Try incorporating some student generated questions
Games accelerate learning
Have students revise their notes
Relate games to a relevant concept to students
Games are memorable and help lessons “stick”
Games enliven rote memorization
Games encourage good decision making
Maintain a combination of knowledge and luck
Use concrete objects in games for younger students
Games allow for shy students to participate more easily
Keep the games challenging, but not frustrating
Reinforce the rules while playing
Don’t tie games to grades
Play when you can; students love competing with the teacher
Regulate participation/require play
Games help lead to discussion among students
Provide opportunities for success and positive reinforcement
Debrief the game
Use content that has previously been presented, such as key terms