(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Use concrete objects in games for younger students
Games enliven rote memorization
Reinforce the rules while playing
Games are memorable and help lessons “stick”
Cooperative teams can be beneficial
Games help lead to discussion among students
Games lead to better attitudes about learning
Games accelerate learning
Define your educational objectives
Try incorporating some student generated questions
Establish rules before playing
Don’t tie games to grades
Games increase student motivation
Provide opportunities for success and positive reinforcement
Games let students think “out of the box”
If possible, post rules and reminders visibly on the board
Games encourage good decision making
Maintain a combination of knowledge and luck
Games allows for learning through mistakes in a safe environment
Debrief the game
Games give the learner immediate feedback
Keep the games challenging, but not frustrating
Play when you can; students love competing with the teacher
Use content that has previously been presented, such as key terms
Games cater to different learning styles at once
Have students revise their notes
Regulate participation/require play
Use appropriate difficulty levels
Split teams fairly; know your students' ability levels
Games allow for shy students to participate more easily
Games provide variety in the classroom
Vary the amount of learner involvement in games
Relate games to a relevant concept to students
Games are customizable to different class sizes, content, and age levels