Games allowsfor learningthroughmistakes in asafeenvironmentKeep thegameschallenging,but notfrustratingGames helplead todiscussionamongstudentsGames leadto betterattitudesaboutlearningGames caterto differentlearning stylesat onceDebriefthegameGamesenliven rotememorizationVary theamount oflearnerinvolvementin gamesGames arecustomizable todifferent classsizes, content,and age levelsHavestudentsrevisetheir notesIf possible,post rules andremindersvisibly on theboardGames givethe learnerimmediatefeedbackRegulateparticipation/requireplayUse concreteobjects ingames foryoungerstudentsReinforcethe ruleswhileplayingTargetessentialacademiccontentUseinconsequentialcompetitionRelategames to arelevantconcept tostudentsGames allowfor shystudents toparticipatemore easilyTryincorporatingsome studentgeneratedquestionsDefine youreducationalobjectivesGames arememorableand helplessons“stick”Don’t tiegames togradesUse contentthat haspreviously beenpresented, suchas key termsUseappropriatedifficultylevelsMaintain acombinationof knowledgeand luckCooperativeteams canbebeneficialEstablishrulesbeforeplayingProvideopportunitiesfor successand positivereinforcementGames letstudentsthink “outof the box”Split teamsfairly; knowyourstudents'ability levelsGamesacceleratelearningGamesencouragegooddecisionmakingPlay when youcan; studentslove competingwith theteacherGamesprovidevariety in theclassroomGamesincreasestudentmotivationGames allowsfor learningthroughmistakes in asafeenvironmentKeep thegameschallenging,but notfrustratingGames helplead todiscussionamongstudentsGames leadto betterattitudesaboutlearningGames caterto differentlearning stylesat onceDebriefthegameGamesenliven rotememorizationVary theamount oflearnerinvolvementin gamesGames arecustomizable todifferent classsizes, content,and age levelsHavestudentsrevisetheir notesIf possible,post rules andremindersvisibly on theboardGames givethe learnerimmediatefeedbackRegulateparticipation/requireplayUse concreteobjects ingames foryoungerstudentsReinforcethe ruleswhileplayingTargetessentialacademiccontentUseinconsequentialcompetitionRelategames to arelevantconcept tostudentsGames allowfor shystudents toparticipatemore easilyTryincorporatingsome studentgeneratedquestionsDefine youreducationalobjectivesGames arememorableand helplessons“stick”Don’t tiegames togradesUse contentthat haspreviously beenpresented, suchas key termsUseappropriatedifficultylevelsMaintain acombinationof knowledgeand luckCooperativeteams canbebeneficialEstablishrulesbeforeplayingProvideopportunitiesfor successand positivereinforcementGames letstudentsthink “outof the box”Split teamsfairly; knowyourstudents'ability levelsGamesacceleratelearningGamesencouragegooddecisionmakingPlay when youcan; studentslove competingwith theteacherGamesprovidevariety in theclassroomGamesincreasestudentmotivation

Academic Games Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Games allows for learning through mistakes in a safe environment
  2. Keep the games challenging, but not frustrating
  3. Games help lead to discussion among students
  4. Games lead to better attitudes about learning
  5. Games cater to different learning styles at once
  6. Debrief the game
  7. Games enliven rote memorization
  8. Vary the amount of learner involvement in games
  9. Games are customizable to different class sizes, content, and age levels
  10. Have students revise their notes
  11. If possible, post rules and reminders visibly on the board
  12. Games give the learner immediate feedback
  13. Regulate participation/require play
  14. Use concrete objects in games for younger students
  15. Reinforce the rules while playing
  16. Target essential academic content
  17. Use inconsequential competition
  18. Relate games to a relevant concept to students
  19. Games allow for shy students to participate more easily
  20. Try incorporating some student generated questions
  21. Define your educational objectives
  22. Games are memorable and help lessons “stick”
  23. Don’t tie games to grades
  24. Use content that has previously been presented, such as key terms
  25. Use appropriate difficulty levels
  26. Maintain a combination of knowledge and luck
  27. Cooperative teams can be beneficial
  28. Establish rules before playing
  29. Provide opportunities for success and positive reinforcement
  30. Games let students think “out of the box”
  31. Split teams fairly; know your students' ability levels
  32. Games accelerate learning
  33. Games encourage good decision making
  34. Play when you can; students love competing with the teacher
  35. Games provide variety in the classroom
  36. Games increase student motivation