Vary theamount oflearnerinvolvementin gamesGamesenliven rotememorizationDebriefthegameKeep thegameschallenging,but notfrustratingUseappropriatedifficultylevelsGames allowsfor learningthroughmistakes in asafeenvironmentProvideopportunitiesfor successand positivereinforcementUse contentthat haspreviously beenpresented, suchas key termsUse concreteobjects ingames foryoungerstudentsIf possible,post rules andremindersvisibly on theboardUseinconsequentialcompetitionMaintain acombinationof knowledgeand luckGames letstudentsthink “outof the box”Split teamsfairly; knowyourstudents'ability levelsGamesencouragegooddecisionmakingCooperativeteams canbebeneficialGames caterto differentlearning stylesat onceGamesprovidevariety in theclassroomDefine youreducationalobjectivesRegulateparticipation/requireplayPlay when youcan; studentslove competingwith theteacherDon’t tiegames togradesHavestudentsrevisetheir notesGames allowfor shystudents toparticipatemore easilyEstablishrulesbeforeplayingReinforcethe ruleswhileplayingGames givethe learnerimmediatefeedbackGamesincreasestudentmotivationGames arecustomizable todifferent classsizes, content,and age levelsGames arememorableand helplessons“stick”Games leadto betterattitudesaboutlearningGames helplead todiscussionamongstudentsTargetessentialacademiccontentRelategames to arelevantconcept tostudentsTryincorporatingsome studentgeneratedquestionsGamesacceleratelearningVary theamount oflearnerinvolvementin gamesGamesenliven rotememorizationDebriefthegameKeep thegameschallenging,but notfrustratingUseappropriatedifficultylevelsGames allowsfor learningthroughmistakes in asafeenvironmentProvideopportunitiesfor successand positivereinforcementUse contentthat haspreviously beenpresented, suchas key termsUse concreteobjects ingames foryoungerstudentsIf possible,post rules andremindersvisibly on theboardUseinconsequentialcompetitionMaintain acombinationof knowledgeand luckGames letstudentsthink “outof the box”Split teamsfairly; knowyourstudents'ability levelsGamesencouragegooddecisionmakingCooperativeteams canbebeneficialGames caterto differentlearning stylesat onceGamesprovidevariety in theclassroomDefine youreducationalobjectivesRegulateparticipation/requireplayPlay when youcan; studentslove competingwith theteacherDon’t tiegames togradesHavestudentsrevisetheir notesGames allowfor shystudents toparticipatemore easilyEstablishrulesbeforeplayingReinforcethe ruleswhileplayingGames givethe learnerimmediatefeedbackGamesincreasestudentmotivationGames arecustomizable todifferent classsizes, content,and age levelsGames arememorableand helplessons“stick”Games leadto betterattitudesaboutlearningGames helplead todiscussionamongstudentsTargetessentialacademiccontentRelategames to arelevantconcept tostudentsTryincorporatingsome studentgeneratedquestionsGamesacceleratelearning

Academic Games Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
  1. Vary the amount of learner involvement in games
  2. Games enliven rote memorization
  3. Debrief the game
  4. Keep the games challenging, but not frustrating
  5. Use appropriate difficulty levels
  6. Games allows for learning through mistakes in a safe environment
  7. Provide opportunities for success and positive reinforcement
  8. Use content that has previously been presented, such as key terms
  9. Use concrete objects in games for younger students
  10. If possible, post rules and reminders visibly on the board
  11. Use inconsequential competition
  12. Maintain a combination of knowledge and luck
  13. Games let students think “out of the box”
  14. Split teams fairly; know your students' ability levels
  15. Games encourage good decision making
  16. Cooperative teams can be beneficial
  17. Games cater to different learning styles at once
  18. Games provide variety in the classroom
  19. Define your educational objectives
  20. Regulate participation/require play
  21. Play when you can; students love competing with the teacher
  22. Don’t tie games to grades
  23. Have students revise their notes
  24. Games allow for shy students to participate more easily
  25. Establish rules before playing
  26. Reinforce the rules while playing
  27. Games give the learner immediate feedback
  28. Games increase student motivation
  29. Games are customizable to different class sizes, content, and age levels
  30. Games are memorable and help lessons “stick”
  31. Games lead to better attitudes about learning
  32. Games help lead to discussion among students
  33. Target essential academic content
  34. Relate games to a relevant concept to students
  35. Try incorporating some student generated questions
  36. Games accelerate learning