This bingo card has a free space and 36 words: Games allow for shy students to participate more easily, Cooperative teams can be beneficial, Vary the amount of learner involvement in games, Split teams fairly; know your students' ability levels, Games increase student motivation, Use appropriate difficulty levels, Try incorporating some student generated questions, Use concrete objects in games for younger students, Games accelerate learning, Games are memorable and help lessons “stick”, Use inconsequential competition, Don’t tie games to grades, Define your educational objectives, Regulate participation/require play, Games give the learner immediate feedback, Games help lead to discussion among students, Establish rules before playing, Provide opportunities for success and positive reinforcement, Debrief the game, Target essential academic content, Use content that has previously been presented, such as key terms, Reinforce the rules while playing, Games are customizable to different class sizes, content, and age levels, Games allows for learning through mistakes in a safe environment, Have students revise their notes, Play when you can; students love competing with the teacher, Relate games to a relevant concept to students, Keep the games challenging, but not frustrating, Games enliven rote memorization, Games provide variety in the classroom, Games let students think “out of the box”, Maintain a combination of knowledge and luck, Games encourage good decision making, If possible, post rules and reminders visibly on the board, Games lead to better attitudes about learning and Games cater to different learning styles at once.
Content Based Characteristics | Fall Semester Optimal Learning Environment Video Tasks | FCS Observation | Arrupe Bingo Night! | Student Org BINGO
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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.
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