Steeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarf falls offa zipline orengie platformand is downedby fall damageDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfsmine500+ goldRe-supplycrushes abug ordwarfDwarfs kill atleast 4breeders inthe DenseBiozoneManagementmakes at leasttwoannouncementsin a rowDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfdownedbyspitballerAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Escape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve killsa praetorianoroppressorDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDwarf is liton fire inthe MagmaCoreGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)EngieexercisesplatformparkourDwarfdownedbyexplodersTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfsspam"We'rerich!"Scout isdownedby falldamageDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf fallsdown a creviceand takes aton of damagewhile in itDwarf becomefrozen solid inthe GlacialStrataDreadnought'sprojectiledirectly hits adwarfBulk Detdowns at leasttwo dwarfs inthe samemissionEngie fails tobuild a sentrybefore aswarm arrivesDwarfsfind anddeposit anerror cubeDwarfs recoverfrom situationwhere only onedwarf is upDwarfdownedwhen tryingto re-supplyAnother swarmis announcedduring anongoing swarmDriller createsbunker(s) fordealing with aswarmGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf downsa teammate orthemself withtheir ownexplosivesDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfs callat least 5 re-supplies inthe samemissionMission failureduringextraction/escapesequenceDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduring amachine eventattempt or BET-C encounterDwarfs chainrevive atleast 3 timesin a rowDwarf downedby acid-shooters orweb-shootersDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneSteeve can beseen as thedwarfs leavehim behindupon missionendScout isthe lastone aliveDwarf runsahead of thegroup and isdowned by acave leechSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarf falls offa zipline orengie platformand is downedby fall damageDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfsmine500+ goldRe-supplycrushes abug ordwarfDwarfs kill atleast 4breeders inthe DenseBiozoneManagementmakes at leasttwoannouncementsin a rowDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfdownedbyspitballerAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Escape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve killsa praetorianoroppressorDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDwarf is liton fire inthe MagmaCoreGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)EngieexercisesplatformparkourDwarfdownedbyexplodersTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfsspam"We'rerich!"Scout isdownedby falldamageDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf fallsdown a creviceand takes aton of damagewhile in itDwarf becomefrozen solid inthe GlacialStrataDreadnought'sprojectiledirectly hits adwarfBulk Detdowns at leasttwo dwarfs inthe samemissionEngie fails tobuild a sentrybefore aswarm arrivesDwarfsfind anddeposit anerror cubeDwarfs recoverfrom situationwhere only onedwarf is upDwarfdownedwhen tryingto re-supplyAnother swarmis announcedduring anongoing swarmDriller createsbunker(s) fordealing with aswarmGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf downsa teammate orthemself withtheir ownexplosivesDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfs callat least 5 re-supplies inthe samemissionMission failureduringextraction/escapesequenceDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduring amachine eventattempt or BET-C encounterDwarfs chainrevive atleast 3 timesin a rowDwarf downedby acid-shooters orweb-shootersDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneSteeve can beseen as thedwarfs leavehim behindupon missionendScout isthe lastone aliveDwarf runsahead of thegroup and isdowned by acave leech

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  2. Dwarf falls off a zipline or engie platform and is downed by fall damage
  3. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  4. Dwarfs mine 500+ gold
  5. Re-supply crushes a bug or dwarf
  6. Dwarfs kill at least 4 breeders in the Dense Biozone
  7. Management makes at least two announcements in a row
  8. Driller doesn't drill to escape pod quickly or effectively enough
  9. Dwarf downed by spitballer
  10. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  11. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  12. Dwarf gets grabbed by grabber and then takes fall damage when released
  13. Steeve kills a praetorian or oppressor
  14. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  15. Dwarf is lit on fire in the Magma Core
  16. Gunner uses shield to revive teammate at least 2 times in a mission
  17. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  18. Mission success but at least one dwarf is left behind (Karl would not approve...)
  19. Engie exercises platform parkour
  20. Dwarf downed by exploders
  21. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  22. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  23. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  24. Dwarfs spam "We're rich!"
  25. Scout is downed by fall damage
  26. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  27. Dwarf falls down a crevice and takes a ton of damage while in it
  28. Dwarf become frozen solid in the Glacial Strata
  29. Dreadnought's projectile directly hits a dwarf
  30. Bulk Det downs at least two dwarfs in the same mission
  31. Engie fails to build a sentry before a swarm arrives
  32. Dwarfs find and deposit an error cube
  33. Dwarfs recover from situation where only one dwarf is up
  34. Dwarf downed when trying to re-supply
  35. Another swarm is announced during an ongoing swarm
  36. Driller creates bunker(s) for dealing with a swarm
  37. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  38. Dwarf downs a teammate or themself with their own explosives
  39. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  40. Dwarfs call at least 5 re-supplies in the same mission
  41. Mission failure during extraction/escape sequence
  42. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  43. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  44. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  45. Mission failure at the start of the mission (during the initial welcoming swarm)
  46. Mission failure during a machine event attempt or BET-C encounter
  47. Dwarfs chain revive at least 3 times in a row
  48. Dwarf downed by acid-shooters or web-shooters
  49. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  50. Steeve can be seen as the dwarfs leave him behind upon mission end
  51. Scout is the last one alive
  52. Dwarf runs ahead of the group and is downed by a cave leech