Gunner usesshield to reviveteammate atleast 2 times ina missionDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveSteeve can beseen as thedwarfs leavehim behindupon missionendDwarf is liton fire inthe MagmaCoreManagementmakes at leasttwoannouncementsin a rowDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarf fallsdown a creviceand takes aton of damagewhile in itDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarf downedby acid-shooters orweb-shootersDwarfs recoverfrom situationwhere only onedwarf is upBulk Detdowns at leasttwo dwarfs inthe samemissionDwarf runsahead of thegroup and isdowned by acave leechDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf downsa teammate orthemself withtheir ownexplosivesDwarfsmine500+ goldDwarfdownedbyspitballerDwarf falls offa zipline orengie platformand is downedby fall damageGunner shootsat swarm froma zipline for theentire durationof a swarmDwarfsfind anddeposit anerror cubeMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduringextraction/escapesequenceEngieexercisesplatformparkourBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)DwarfdownedbyexplodersDreadnought'sprojectiledirectly hits adwarfDwarfs kill atleast 4breeders inthe DenseBiozoneDwarfs callat least 5 re-supplies inthe samemissionDriller createsbunker(s) fordealing with aswarmMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Scout isthe lastone aliveSteeve killsa praetorianoroppressorEngie fails tobuild a sentrybefore aswarm arrivesRe-supplycrushes abug ordwarfScout isdownedby falldamageDwarfdownedwhen tryingto re-supplyDwarfs chainrevive atleast 3 timesin a rowDwarf becomefrozen solid inthe GlacialStrataMission failureduring amachine eventattempt or BET-C encounterTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfsspam"We'rerich!"Steeve gets inthe way of adeposit orzipline grab orresupply orreviveDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Another swarmis announcedduring anongoing swarmGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveSteeve can beseen as thedwarfs leavehim behindupon missionendDwarf is liton fire inthe MagmaCoreManagementmakes at leasttwoannouncementsin a rowDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarf fallsdown a creviceand takes aton of damagewhile in itDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarf downedby acid-shooters orweb-shootersDwarfs recoverfrom situationwhere only onedwarf is upBulk Detdowns at leasttwo dwarfs inthe samemissionDwarf runsahead of thegroup and isdowned by acave leechDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf downsa teammate orthemself withtheir ownexplosivesDwarfsmine500+ goldDwarfdownedbyspitballerDwarf falls offa zipline orengie platformand is downedby fall damageGunner shootsat swarm froma zipline for theentire durationof a swarmDwarfsfind anddeposit anerror cubeMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduringextraction/escapesequenceEngieexercisesplatformparkourBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)DwarfdownedbyexplodersDreadnought'sprojectiledirectly hits adwarfDwarfs kill atleast 4breeders inthe DenseBiozoneDwarfs callat least 5 re-supplies inthe samemissionDriller createsbunker(s) fordealing with aswarmMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Scout isthe lastone aliveSteeve killsa praetorianoroppressorEngie fails tobuild a sentrybefore aswarm arrivesRe-supplycrushes abug ordwarfScout isdownedby falldamageDwarfdownedwhen tryingto re-supplyDwarfs chainrevive atleast 3 timesin a rowDwarf becomefrozen solid inthe GlacialStrataMission failureduring amachine eventattempt or BET-C encounterTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfsspam"We'rerich!"Steeve gets inthe way of adeposit orzipline grab orresupply orreviveDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Another swarmis announcedduring anongoing swarm

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gunner uses shield to revive teammate at least 2 times in a mission
  2. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  3. Steeve can be seen as the dwarfs leave him behind upon mission end
  4. Dwarf is lit on fire in the Magma Core
  5. Management makes at least two announcements in a row
  6. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  7. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  8. Dwarf gets grabbed by grabber and then takes fall damage when released
  9. Dwarf falls down a crevice and takes a ton of damage while in it
  10. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  11. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  12. Dwarf downed by acid-shooters or web-shooters
  13. Dwarfs recover from situation where only one dwarf is up
  14. Bulk Det downs at least two dwarfs in the same mission
  15. Dwarf runs ahead of the group and is downed by a cave leech
  16. Driller doesn't drill to escape pod quickly or effectively enough
  17. Dwarf downs a teammate or themself with their own explosives
  18. Dwarfs mine 500+ gold
  19. Dwarf downed by spitballer
  20. Dwarf falls off a zipline or engie platform and is downed by fall damage
  21. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  22. Dwarfs find and deposit an error cube
  23. Mission failure at the start of the mission (during the initial welcoming swarm)
  24. Mission failure during extraction/escape sequence
  25. Engie exercises platform parkour
  26. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  27. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  28. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  29. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  30. Dwarf downed by exploders
  31. Dreadnought's projectile directly hits a dwarf
  32. Dwarfs kill at least 4 breeders in the Dense Biozone
  33. Dwarfs call at least 5 re-supplies in the same mission
  34. Driller creates bunker(s) for dealing with a swarm
  35. Mission success but at least one dwarf is left behind (Karl would not approve...)
  36. Scout is the last one alive
  37. Steeve kills a praetorian or oppressor
  38. Engie fails to build a sentry before a swarm arrives
  39. Re-supply crushes a bug or dwarf
  40. Scout is downed by fall damage
  41. Dwarf downed when trying to re-supply
  42. Dwarfs chain revive at least 3 times in a row
  43. Dwarf become frozen solid in the Glacial Strata
  44. Mission failure during a machine event attempt or BET-C encounter
  45. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  46. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  47. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  48. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  49. Dwarfs spam "We're rich!"
  50. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  51. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  52. Another swarm is announced during an ongoing swarm