At least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfsspam"We'rerich!"Re-supplycrushes abug ordwarfDwarfs chainrevive atleast 3 timesin a rowSteeve killsa praetorianoroppressorDwarfs callat least 5 re-supplies inthe samemissionDwarfdownedbyexplodersMission failureduring amachine eventattempt or BET-C encounterDreadnought'sprojectiledirectly hits adwarfAnother swarmis announcedduring anongoing swarmDwarf fallsdown a creviceand takes aton of damagewhile in itDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfs recoverfrom situationwhere only onedwarf is upDwarf is liton fire inthe MagmaCoreManagementmakes at leasttwoannouncementsin a rowDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfsfind anddeposit anerror cubeDwarf getsknocked off cliffby oppressor orshellback ortrawlerDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarf runsahead of thegroup and isdowned by acave leechDriller createsbunker(s) fordealing with aswarmDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarf downsa teammate orthemself withtheir ownexplosivesTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupMission failureduringextraction/escapesequenceBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Bulk Detdowns at leasttwo dwarfs inthe samemissionSteeve can beseen as thedwarfs leavehim behindupon missionendGunner usesshield to reviveteammate atleast 2 times ina missionDwarfdownedwhen tryingto re-supplyDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfs kill atleast 4breeders inthe DenseBiozoneEngie fails tobuild a sentrybefore aswarm arrivesEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarfsmine500+ goldDwarf becomefrozen solid inthe GlacialStrataDwarfdownedbyspitballerDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsEngieexercisesplatformparkourDwarf downedby acid-shooters orweb-shootersScout isdownedby falldamageDwarf falls offa zipline orengie platformand is downedby fall damageGunner shootsat swarm froma zipline for theentire durationof a swarmScout isthe lastone aliveDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedMission failure atthe start of themission (duringthe initialwelcoming swarm)At least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfsspam"We'rerich!"Re-supplycrushes abug ordwarfDwarfs chainrevive atleast 3 timesin a rowSteeve killsa praetorianoroppressorDwarfs callat least 5 re-supplies inthe samemissionDwarfdownedbyexplodersMission failureduring amachine eventattempt or BET-C encounterDreadnought'sprojectiledirectly hits adwarfAnother swarmis announcedduring anongoing swarmDwarf fallsdown a creviceand takes aton of damagewhile in itDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfs recoverfrom situationwhere only onedwarf is upDwarf is liton fire inthe MagmaCoreManagementmakes at leasttwoannouncementsin a rowDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfsfind anddeposit anerror cubeDwarf getsknocked off cliffby oppressor orshellback ortrawlerDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarf runsahead of thegroup and isdowned by acave leechDriller createsbunker(s) fordealing with aswarmDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarf downsa teammate orthemself withtheir ownexplosivesTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupMission failureduringextraction/escapesequenceBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Bulk Detdowns at leasttwo dwarfs inthe samemissionSteeve can beseen as thedwarfs leavehim behindupon missionendGunner usesshield to reviveteammate atleast 2 times ina missionDwarfdownedwhen tryingto re-supplyDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfs kill atleast 4breeders inthe DenseBiozoneEngie fails tobuild a sentrybefore aswarm arrivesEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarfsmine500+ goldDwarf becomefrozen solid inthe GlacialStrataDwarfdownedbyspitballerDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsEngieexercisesplatformparkourDwarf downedby acid-shooters orweb-shootersScout isdownedby falldamageDwarf falls offa zipline orengie platformand is downedby fall damageGunner shootsat swarm froma zipline for theentire durationof a swarmScout isthe lastone aliveDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedMission failure atthe start of themission (duringthe initialwelcoming swarm)

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
  1. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  2. Dwarfs spam "We're rich!"
  3. Re-supply crushes a bug or dwarf
  4. Dwarfs chain revive at least 3 times in a row
  5. Steeve kills a praetorian or oppressor
  6. Dwarfs call at least 5 re-supplies in the same mission
  7. Dwarf downed by exploders
  8. Mission failure during a machine event attempt or BET-C encounter
  9. Dreadnought's projectile directly hits a dwarf
  10. Another swarm is announced during an ongoing swarm
  11. Dwarf falls down a crevice and takes a ton of damage while in it
  12. Driller doesn't drill to escape pod quickly or effectively enough
  13. Dwarfs recover from situation where only one dwarf is up
  14. Dwarf is lit on fire in the Magma Core
  15. Management makes at least two announcements in a row
  16. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  17. Dwarfs find and deposit an error cube
  18. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  19. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  20. Dwarf runs ahead of the group and is downed by a cave leech
  21. Driller creates bunker(s) for dealing with a swarm
  22. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  23. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  24. Dwarf downs a teammate or themself with their own explosives
  25. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  26. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  27. Mission failure during extraction/escape sequence
  28. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  29. Bulk Det downs at least two dwarfs in the same mission
  30. Steeve can be seen as the dwarfs leave him behind upon mission end
  31. Gunner uses shield to revive teammate at least 2 times in a mission
  32. Dwarf downed when trying to re-supply
  33. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  34. Mission success but at least one dwarf is left behind (Karl would not approve...)
  35. Dwarfs kill at least 4 breeders in the Dense Biozone
  36. Engie fails to build a sentry before a swarm arrives
  37. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  38. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  39. Dwarfs mine 500+ gold
  40. Dwarf become frozen solid in the Glacial Strata
  41. Dwarf downed by spitballer
  42. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  43. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  44. Engie exercises platform parkour
  45. Dwarf downed by acid-shooters or web-shooters
  46. Scout is downed by fall damage
  47. Dwarf falls off a zipline or engie platform and is downed by fall damage
  48. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  49. Scout is the last one alive
  50. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  51. Dwarf gets grabbed by grabber and then takes fall damage when released
  52. Mission failure at the start of the mission (during the initial welcoming swarm)