Scout isdownedby falldamageDwarfs callat least 5 re-supplies inthe samemissionBulk Detdowns at leasttwo dwarfs inthe samemissionDwarf runsahead of thegroup and isdowned by acave leechDwarfs recoverfrom situationwhere only onedwarf is upScout isthe lastone aliveDwarf fallsdown a creviceand takes aton of damagewhile in itBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Gunner shootsat swarm froma zipline for theentire durationof a swarmEngieexercisesplatformparkourMission failure atthe start of themission (duringthe initialwelcoming swarm)Missionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarf downedby acid-shooters orweb-shootersDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarf downsa teammate orthemself withtheir ownexplosivesDwarfsmine500+ goldDwarfsspam"We'rerich!"Dwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf falls offa zipline orengie platformand is downedby fall damageEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Steeve can beseen as thedwarfs leavehim behindupon missionendDwarfdownedbyexplodersDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarf is liton fire inthe MagmaCoreAnother swarmis announcedduring anongoing swarmDwarf getsknocked off cliffby oppressor orshellback ortrawlerRe-supplycrushes abug ordwarfDwarfdownedwhen tryingto re-supplyMission failureduring amachine eventattempt or BET-C encounterDriller doesn'tdrill to escapepod quickly oreffectivelyenoughEngie fails tobuild a sentrybefore aswarm arrivesMission failureduringextraction/escapesequenceDwarfsfind anddeposit anerror cubeDwarfs kill atleast 4breeders inthe DenseBiozoneDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Driller createsbunker(s) fordealing with aswarmSteeve gets inthe way of adeposit orzipline grab orresupply orreviveManagementmakes at leasttwoannouncementsin a rowDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupSteeve killsa praetorianoroppressorDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfs chainrevive atleast 3 timesin a rowDreadnought'sprojectiledirectly hits adwarfDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf becomefrozen solid inthe GlacialStrataDwarfdownedbyspitballerGunner usesshield to reviveteammate atleast 2 times ina missionScout isdownedby falldamageDwarfs callat least 5 re-supplies inthe samemissionBulk Detdowns at leasttwo dwarfs inthe samemissionDwarf runsahead of thegroup and isdowned by acave leechDwarfs recoverfrom situationwhere only onedwarf is upScout isthe lastone aliveDwarf fallsdown a creviceand takes aton of damagewhile in itBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Gunner shootsat swarm froma zipline for theentire durationof a swarmEngieexercisesplatformparkourMission failure atthe start of themission (duringthe initialwelcoming swarm)Missionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarf downedby acid-shooters orweb-shootersDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarf downsa teammate orthemself withtheir ownexplosivesDwarfsmine500+ goldDwarfsspam"We'rerich!"Dwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarf falls offa zipline orengie platformand is downedby fall damageEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Steeve can beseen as thedwarfs leavehim behindupon missionendDwarfdownedbyexplodersDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarf is liton fire inthe MagmaCoreAnother swarmis announcedduring anongoing swarmDwarf getsknocked off cliffby oppressor orshellback ortrawlerRe-supplycrushes abug ordwarfDwarfdownedwhen tryingto re-supplyMission failureduring amachine eventattempt or BET-C encounterDriller doesn'tdrill to escapepod quickly oreffectivelyenoughEngie fails tobuild a sentrybefore aswarm arrivesMission failureduringextraction/escapesequenceDwarfsfind anddeposit anerror cubeDwarfs kill atleast 4breeders inthe DenseBiozoneDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Driller createsbunker(s) fordealing with aswarmSteeve gets inthe way of adeposit orzipline grab orresupply orreviveManagementmakes at leasttwoannouncementsin a rowDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupSteeve killsa praetorianoroppressorDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfs chainrevive atleast 3 timesin a rowDreadnought'sprojectiledirectly hits adwarfDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf becomefrozen solid inthe GlacialStrataDwarfdownedbyspitballerGunner usesshield to reviveteammate atleast 2 times ina mission

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scout is downed by fall damage
  2. Dwarfs call at least 5 re-supplies in the same mission
  3. Bulk Det downs at least two dwarfs in the same mission
  4. Dwarf runs ahead of the group and is downed by a cave leech
  5. Dwarfs recover from situation where only one dwarf is up
  6. Scout is the last one alive
  7. Dwarf falls down a crevice and takes a ton of damage while in it
  8. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  9. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  10. Engie exercises platform parkour
  11. Mission failure at the start of the mission (during the initial welcoming swarm)
  12. Mission success but at least one dwarf is left behind (Karl would not approve...)
  13. Dwarf downed by acid-shooters or web-shooters
  14. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  15. Dwarf downs a teammate or themself with their own explosives
  16. Dwarfs mine 500+ gold
  17. Dwarfs spam "We're rich!"
  18. Dwarf gets grabbed by grabber and then takes fall damage when released
  19. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  20. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  21. Dwarf falls off a zipline or engie platform and is downed by fall damage
  22. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  23. Steeve can be seen as the dwarfs leave him behind upon mission end
  24. Dwarf downed by exploders
  25. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  26. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  27. Dwarf is lit on fire in the Magma Core
  28. Another swarm is announced during an ongoing swarm
  29. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  30. Re-supply crushes a bug or dwarf
  31. Dwarf downed when trying to re-supply
  32. Mission failure during a machine event attempt or BET-C encounter
  33. Driller doesn't drill to escape pod quickly or effectively enough
  34. Engie fails to build a sentry before a swarm arrives
  35. Mission failure during extraction/escape sequence
  36. Dwarfs find and deposit an error cube
  37. Dwarfs kill at least 4 breeders in the Dense Biozone
  38. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  39. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  40. Driller creates bunker(s) for dealing with a swarm
  41. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  42. Management makes at least two announcements in a row
  43. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  44. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  45. Steeve kills a praetorian or oppressor
  46. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  47. Dwarfs chain revive at least 3 times in a row
  48. Dreadnought's projectile directly hits a dwarf
  49. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  50. Dwarf become frozen solid in the Glacial Strata
  51. Dwarf downed by spitballer
  52. Gunner uses shield to revive teammate at least 2 times in a mission