Missionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfsfind anddeposit anerror cubeDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsScout isdownedby falldamageDwarfsmine500+ goldMission failureduring amachine eventattempt or BET-C encounterDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfdownedbyspitballerRe-supplycrushes abug ordwarfEngieexercisesplatformparkourDreadnought'sprojectiledirectly hits adwarfDwarfs chainrevive atleast 3 timesin a rowMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduringextraction/escapesequenceManagementmakes at leasttwoannouncementsin a rowDwarf becomefrozen solid inthe GlacialStrataDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarfdownedwhen tryingto re-supplyDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsSteeve killsa praetorianoroppressorGunner usesshield to reviveteammate atleast 2 times ina missionDwarfsspam"We'rerich!"Dwarf downedby acid-shooters orweb-shootersDwarf fallsdown a creviceand takes aton of damagewhile in itDwarf downsa teammate orthemself withtheir ownexplosivesDwarf runsahead of thegroup and isdowned by acave leechAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs recoverfrom situationwhere only onedwarf is upScout isthe lastone aliveDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve can beseen as thedwarfs leavehim behindupon missionendDwarf is liton fire inthe MagmaCoreSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDriller createsbunker(s) fordealing with aswarmDwarf falls offa zipline orengie platformand is downedby fall damageAnother swarmis announcedduring anongoing swarmDriller doesn'tdrill to escapepod quickly oreffectivelyenoughBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Bulk Detdowns at leasttwo dwarfs inthe samemissionEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarfs callat least 5 re-supplies inthe samemissionGunner shootsat swarm froma zipline for theentire durationof a swarmTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs kill atleast 4breeders inthe DenseBiozoneEngie fails tobuild a sentrybefore aswarm arrivesDwarfdownedbyexplodersMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfsfind anddeposit anerror cubeDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsScout isdownedby falldamageDwarfsmine500+ goldMission failureduring amachine eventattempt or BET-C encounterDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarfdownedbyspitballerRe-supplycrushes abug ordwarfEngieexercisesplatformparkourDreadnought'sprojectiledirectly hits adwarfDwarfs chainrevive atleast 3 timesin a rowMission failure atthe start of themission (duringthe initialwelcoming swarm)Mission failureduringextraction/escapesequenceManagementmakes at leasttwoannouncementsin a rowDwarf becomefrozen solid inthe GlacialStrataDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneDwarfdownedwhen tryingto re-supplyDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsSteeve killsa praetorianoroppressorGunner usesshield to reviveteammate atleast 2 times ina missionDwarfsspam"We'rerich!"Dwarf downedby acid-shooters orweb-shootersDwarf fallsdown a creviceand takes aton of damagewhile in itDwarf downsa teammate orthemself withtheir ownexplosivesDwarf runsahead of thegroup and isdowned by acave leechAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs recoverfrom situationwhere only onedwarf is upScout isthe lastone aliveDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedSteeve can beseen as thedwarfs leavehim behindupon missionendDwarf is liton fire inthe MagmaCoreSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDriller createsbunker(s) fordealing with aswarmDwarf falls offa zipline orengie platformand is downedby fall damageAnother swarmis announcedduring anongoing swarmDriller doesn'tdrill to escapepod quickly oreffectivelyenoughBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Bulk Detdowns at leasttwo dwarfs inthe samemissionEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarfs callat least 5 re-supplies inthe samemissionGunner shootsat swarm froma zipline for theentire durationof a swarmTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs kill atleast 4breeders inthe DenseBiozoneEngie fails tobuild a sentrybefore aswarm arrivesDwarfdownedbyexploders

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mission success but at least one dwarf is left behind (Karl would not approve...)
  2. Dwarfs find and deposit an error cube
  3. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  4. Scout is downed by fall damage
  5. Dwarfs mine 500+ gold
  6. Mission failure during a machine event attempt or BET-C encounter
  7. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  8. Dwarf downed by spitballer
  9. Re-supply crushes a bug or dwarf
  10. Engie exercises platform parkour
  11. Dreadnought's projectile directly hits a dwarf
  12. Dwarfs chain revive at least 3 times in a row
  13. Mission failure at the start of the mission (during the initial welcoming swarm)
  14. Mission failure during extraction/escape sequence
  15. Management makes at least two announcements in a row
  16. Dwarf become frozen solid in the Glacial Strata
  17. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  18. Dwarf downed when trying to re-supply
  19. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  20. Steeve kills a praetorian or oppressor
  21. Gunner uses shield to revive teammate at least 2 times in a mission
  22. Dwarfs spam "We're rich!"
  23. Dwarf downed by acid-shooters or web-shooters
  24. Dwarf falls down a crevice and takes a ton of damage while in it
  25. Dwarf downs a teammate or themself with their own explosives
  26. Dwarf runs ahead of the group and is downed by a cave leech
  27. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  28. Dwarfs recover from situation where only one dwarf is up
  29. Scout is the last one alive
  30. Dwarf gets grabbed by grabber and then takes fall damage when released
  31. Steeve can be seen as the dwarfs leave him behind upon mission end
  32. Dwarf is lit on fire in the Magma Core
  33. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  34. Driller creates bunker(s) for dealing with a swarm
  35. Dwarf falls off a zipline or engie platform and is downed by fall damage
  36. Another swarm is announced during an ongoing swarm
  37. Driller doesn't drill to escape pod quickly or effectively enough
  38. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  39. Bulk Det downs at least two dwarfs in the same mission
  40. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  41. Dwarfs call at least 5 re-supplies in the same mission
  42. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  43. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  44. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  45. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  46. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  47. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  48. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  49. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  50. Dwarfs kill at least 4 breeders in the Dense Biozone
  51. Engie fails to build a sentry before a swarm arrives
  52. Dwarf downed by exploders