(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Dwarf falls down a crevice and takes a ton of damage while in it
Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
Dwarf gets grabbed by grabber and then takes fall damage when released
Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
Mission success but at least one dwarf is left behind (Karl would not approve...)
Dwarfs spam "We're rich!"
Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
Dwarf downed by exploders
Steeve kills a praetorian or oppressor
Driller creates bunker(s) for dealing with a swarm
Scout is downed by fall damage
Dwarfs find and deposit an error cube
Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
Management makes at least two announcements in a row
Dwarfs recover from situation where only one dwarf is up
Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
Engie fails to build a sentry before a swarm arrives
Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
Dwarfs chain revive at least 3 times in a row
Dwarfs mine 500+ gold
Scout is the last one alive
Dwarf downed when trying to re-supply
Gunner uses shield to revive teammate at least 2 times in a mission
Mission failure at the start of the mission (during the initial welcoming swarm)
Another swarm is announced during an ongoing swarm
Steeve can be seen as the dwarfs leave him behind upon mission end
Engie exercises platform parkour
Re-supply crushes a bug or dwarf
Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
Dwarfs call at least 5 re-supplies in the same mission
Gunner shoots at swarm from a zipline for the entire duration of a swarm
Dwarf become frozen solid in the Glacial Strata
Dwarfs kill at least 4 breeders in the Dense Biozone
Mission failure during a machine event attempt or BET-C encounter
Dreadnought's projectile directly hits a dwarf
Dwarf downs a teammate or themself with their own explosives
Bulk Det downs at least two dwarfs in the same mission
At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
Driller doesn't drill to escape pod quickly or effectively enough
Dwarf is lit on fire in the Magma Core
Dwarf falls off a zipline or engie platform and is downed by fall damage
Dwarf runs ahead of the group and is downed by a cave leech
Dwarf downed by spitballer
Dwarf downed by acid-shooters or web-shooters
Steeve gets in the way of a deposit or zipline grab or resupply or revive
Dwarf gets knocked off cliff by oppressor or shellback or trawler
Mission failure during extraction/escape sequence
Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)