Gunner usesshield to reviveteammate atleast 2 times ina missionScout isthe lastone aliveEngie fails tobuild a sentrybefore aswarm arrivesScout isdownedby falldamageSteeve can beseen as thedwarfs leavehim behindupon missionendDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfsfind anddeposit anerror cubeDwarf is liton fire inthe MagmaCoreDwarfdownedbyspitballerDwarfs callat least 5 re-supplies inthe samemissionDriller createsbunker(s) fordealing with aswarmBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf becomefrozen solid inthe GlacialStrataDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDreadnought'sprojectiledirectly hits adwarfDwarfsmine500+ goldRe-supplycrushes abug ordwarfDwarf fallsdown a creviceand takes aton of damagewhile in itAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Mission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarf downsa teammate orthemself withtheir ownexplosivesMission failureduringextraction/escapesequenceDwarfdownedbyexplodersDwarf runsahead of thegroup and isdowned by acave leechSteeve killsa praetorianoroppressorDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfsspam"We'rerich!"Escape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Managementmakes at leasttwoannouncementsin a rowDwarfs chainrevive atleast 3 timesin a rowDwarf downedby acid-shooters orweb-shootersDwarfs kill atleast 4breeders inthe DenseBiozoneGunner shootsat swarm froma zipline for theentire durationof a swarmDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarf falls offa zipline orengie platformand is downedby fall damageSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Mission failureduring amachine eventattempt or BET-C encounterDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarfs recoverfrom situationwhere only onedwarf is upDwarfdownedwhen tryingto re-supplyTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneEngieexercisesplatformparkourDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf getsknocked off cliffby oppressor orshellback ortrawlerMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Another swarmis announcedduring anongoing swarmGunner usesshield to reviveteammate atleast 2 times ina missionScout isthe lastone aliveEngie fails tobuild a sentrybefore aswarm arrivesScout isdownedby falldamageSteeve can beseen as thedwarfs leavehim behindupon missionendDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfsfind anddeposit anerror cubeDwarf is liton fire inthe MagmaCoreDwarfdownedbyspitballerDwarfs callat least 5 re-supplies inthe samemissionDriller createsbunker(s) fordealing with aswarmBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf becomefrozen solid inthe GlacialStrataDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDreadnought'sprojectiledirectly hits adwarfDwarfsmine500+ goldRe-supplycrushes abug ordwarfDwarf fallsdown a creviceand takes aton of damagewhile in itAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Mission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarf downsa teammate orthemself withtheir ownexplosivesMission failureduringextraction/escapesequenceDwarfdownedbyexplodersDwarf runsahead of thegroup and isdowned by acave leechSteeve killsa praetorianoroppressorDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarfsspam"We'rerich!"Escape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Managementmakes at leasttwoannouncementsin a rowDwarfs chainrevive atleast 3 timesin a rowDwarf downedby acid-shooters orweb-shootersDwarfs kill atleast 4breeders inthe DenseBiozoneGunner shootsat swarm froma zipline for theentire durationof a swarmDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarf falls offa zipline orengie platformand is downedby fall damageSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Mission failureduring amachine eventattempt or BET-C encounterDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarfs recoverfrom situationwhere only onedwarf is upDwarfdownedwhen tryingto re-supplyTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneEngieexercisesplatformparkourDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf getsknocked off cliffby oppressor orshellback ortrawlerMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Another swarmis announcedduring anongoing swarm

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gunner uses shield to revive teammate at least 2 times in a mission
  2. Scout is the last one alive
  3. Engie fails to build a sentry before a swarm arrives
  4. Scout is downed by fall damage
  5. Steeve can be seen as the dwarfs leave him behind upon mission end
  6. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  7. Bulk Det downs at least two dwarfs in the same mission
  8. Dwarfs find and deposit an error cube
  9. Dwarf is lit on fire in the Magma Core
  10. Dwarf downed by spitballer
  11. Dwarfs call at least 5 re-supplies in the same mission
  12. Driller creates bunker(s) for dealing with a swarm
  13. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  14. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  15. Dwarf become frozen solid in the Glacial Strata
  16. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  17. Dwarf gets grabbed by grabber and then takes fall damage when released
  18. Dreadnought's projectile directly hits a dwarf
  19. Dwarfs mine 500+ gold
  20. Re-supply crushes a bug or dwarf
  21. Dwarf falls down a crevice and takes a ton of damage while in it
  22. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  23. Mission failure at the start of the mission (during the initial welcoming swarm)
  24. Dwarf downs a teammate or themself with their own explosives
  25. Mission failure during extraction/escape sequence
  26. Dwarf downed by exploders
  27. Dwarf runs ahead of the group and is downed by a cave leech
  28. Steeve kills a praetorian or oppressor
  29. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  30. Driller doesn't drill to escape pod quickly or effectively enough
  31. Dwarfs spam "We're rich!"
  32. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)
  33. Management makes at least two announcements in a row
  34. Dwarfs chain revive at least 3 times in a row
  35. Dwarf downed by acid-shooters or web-shooters
  36. Dwarfs kill at least 4 breeders in the Dense Biozone
  37. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  38. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  39. Dwarf falls off a zipline or engie platform and is downed by fall damage
  40. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  41. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  42. Mission failure during a machine event attempt or BET-C encounter
  43. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  44. Dwarfs recover from situation where only one dwarf is up
  45. Dwarf downed when trying to re-supply
  46. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  47. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  48. Engie exercises platform parkour
  49. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  50. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  51. Mission success but at least one dwarf is left behind (Karl would not approve...)
  52. Another swarm is announced during an ongoing swarm