Dwarf fallsdown a creviceand takes aton of damagewhile in itDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Missionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfsspam"We'rerich!"Dreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)DwarfdownedbyexplodersSteeve killsa praetorianoroppressorDriller createsbunker(s) fordealing with aswarmScout isdownedby falldamageDwarfsfind anddeposit anerror cubeDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupManagementmakes at leasttwoannouncementsin a rowDwarfs recoverfrom situationwhere only onedwarf is upTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsEngie fails tobuild a sentrybefore aswarm arrivesDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarfs chainrevive atleast 3 timesin a rowDwarfsmine500+ goldScout isthe lastone aliveDwarfdownedwhen tryingto re-supplyGunner usesshield to reviveteammate atleast 2 times ina missionMission failure atthe start of themission (duringthe initialwelcoming swarm)Another swarmis announcedduring anongoing swarmSteeve can beseen as thedwarfs leavehim behindupon missionendEngieexercisesplatformparkourRe-supplycrushes abug ordwarfDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarfs callat least 5 re-supplies inthe samemissionGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf becomefrozen solid inthe GlacialStrataDwarfs kill atleast 4breeders inthe DenseBiozoneMission failureduring amachine eventattempt or BET-C encounterDreadnought'sprojectiledirectly hits adwarfDwarf downsa teammate orthemself withtheir ownexplosivesBulk Detdowns at leasttwo dwarfs inthe samemissionAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf is liton fire inthe MagmaCoreDwarf falls offa zipline orengie platformand is downedby fall damageDwarf runsahead of thegroup and isdowned by acave leechDwarfdownedbyspitballerDwarf downedby acid-shooters orweb-shootersSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarf getsknocked off cliffby oppressor orshellback ortrawlerMission failureduringextraction/escapesequenceEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarf fallsdown a creviceand takes aton of damagewhile in itDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Missionsuccess but atleast one dwarfis left behind(Karl would notapprove...)Dwarfsspam"We'rerich!"Dreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)DwarfdownedbyexplodersSteeve killsa praetorianoroppressorDriller createsbunker(s) fordealing with aswarmScout isdownedby falldamageDwarfsfind anddeposit anerror cubeDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupManagementmakes at leasttwoannouncementsin a rowDwarfs recoverfrom situationwhere only onedwarf is upTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedDwarfs destroyat least 8 toxicmushrooms inthe FungusBogsEngie fails tobuild a sentrybefore aswarm arrivesDwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDwarfs chainrevive atleast 3 timesin a rowDwarfsmine500+ goldScout isthe lastone aliveDwarfdownedwhen tryingto re-supplyGunner usesshield to reviveteammate atleast 2 times ina missionMission failure atthe start of themission (duringthe initialwelcoming swarm)Another swarmis announcedduring anongoing swarmSteeve can beseen as thedwarfs leavehim behindupon missionendEngieexercisesplatformparkourRe-supplycrushes abug ordwarfDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarfs callat least 5 re-supplies inthe samemissionGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf becomefrozen solid inthe GlacialStrataDwarfs kill atleast 4breeders inthe DenseBiozoneMission failureduring amachine eventattempt or BET-C encounterDreadnought'sprojectiledirectly hits adwarfDwarf downsa teammate orthemself withtheir ownexplosivesBulk Detdowns at leasttwo dwarfs inthe samemissionAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Dwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDriller doesn'tdrill to escapepod quickly oreffectivelyenoughDwarf is liton fire inthe MagmaCoreDwarf falls offa zipline orengie platformand is downedby fall damageDwarf runsahead of thegroup and isdowned by acave leechDwarfdownedbyspitballerDwarf downedby acid-shooters orweb-shootersSteeve gets inthe way of adeposit orzipline grab orresupply orreviveDwarf getsknocked off cliffby oppressor orshellback ortrawlerMission failureduringextraction/escapesequenceEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
  1. Dwarf falls down a crevice and takes a ton of damage while in it
  2. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  3. Dwarf gets grabbed by grabber and then takes fall damage when released
  4. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  5. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  6. Mission success but at least one dwarf is left behind (Karl would not approve...)
  7. Dwarfs spam "We're rich!"
  8. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  9. Dwarf downed by exploders
  10. Steeve kills a praetorian or oppressor
  11. Driller creates bunker(s) for dealing with a swarm
  12. Scout is downed by fall damage
  13. Dwarfs find and deposit an error cube
  14. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  15. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  16. Management makes at least two announcements in a row
  17. Dwarfs recover from situation where only one dwarf is up
  18. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  19. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  20. Engie fails to build a sentry before a swarm arrives
  21. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  22. Dwarfs chain revive at least 3 times in a row
  23. Dwarfs mine 500+ gold
  24. Scout is the last one alive
  25. Dwarf downed when trying to re-supply
  26. Gunner uses shield to revive teammate at least 2 times in a mission
  27. Mission failure at the start of the mission (during the initial welcoming swarm)
  28. Another swarm is announced during an ongoing swarm
  29. Steeve can be seen as the dwarfs leave him behind upon mission end
  30. Engie exercises platform parkour
  31. Re-supply crushes a bug or dwarf
  32. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  33. Dwarfs call at least 5 re-supplies in the same mission
  34. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  35. Dwarf become frozen solid in the Glacial Strata
  36. Dwarfs kill at least 4 breeders in the Dense Biozone
  37. Mission failure during a machine event attempt or BET-C encounter
  38. Dreadnought's projectile directly hits a dwarf
  39. Dwarf downs a teammate or themself with their own explosives
  40. Bulk Det downs at least two dwarfs in the same mission
  41. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  42. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  43. Driller doesn't drill to escape pod quickly or effectively enough
  44. Dwarf is lit on fire in the Magma Core
  45. Dwarf falls off a zipline or engie platform and is downed by fall damage
  46. Dwarf runs ahead of the group and is downed by a cave leech
  47. Dwarf downed by spitballer
  48. Dwarf downed by acid-shooters or web-shooters
  49. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  50. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  51. Mission failure during extraction/escape sequence
  52. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)