Dwarfs chainrevive atleast 3 timesin a rowEngieexercisesplatformparkourDwarf fallsdown a creviceand takes aton of damagewhile in itMission failureduringextraction/escapesequenceDwarf is liton fire inthe MagmaCoreGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf runsahead of thegroup and isdowned by acave leechMission failureduring amachine eventattempt or BET-C encounterDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedMission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDriller createsbunker(s) fordealing with aswarmDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsSteeve killsa praetorianoroppressorSteeve can beseen as thedwarfs leavehim behindupon missionendDwarf falls offa zipline orengie platformand is downedby fall damageBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfsmine500+ goldDreadnought'sprojectiledirectly hits adwarfDwarf downedby acid-shooters orweb-shootersDwarfs callat least 5 re-supplies inthe samemissionDwarfs recoverfrom situationwhere only onedwarf is upDwarf downsa teammate orthemself withtheir ownexplosivesAnother swarmis announcedduring anongoing swarmDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarfdownedbyexplodersRe-supplycrushes abug ordwarfTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedScout isdownedby falldamageAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Managementmakes at leasttwoannouncementsin a rowScout isthe lastone aliveDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneEngie fails tobuild a sentrybefore aswarm arrivesDriller doesn'tdrill to escapepod quickly oreffectivelyenoughBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs kill atleast 4breeders inthe DenseBiozoneMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)DwarfdownedbyspitballerSteeve gets inthe way of adeposit orzipline grab orresupply orreviveGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf becomefrozen solid inthe GlacialStrataDwarfsspam"We'rerich!"Dwarfdownedwhen tryingto re-supplyDwarfsfind anddeposit anerror cubeEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)Dwarfs chainrevive atleast 3 timesin a rowEngieexercisesplatformparkourDwarf fallsdown a creviceand takes aton of damagewhile in itMission failureduringextraction/escapesequenceDwarf is liton fire inthe MagmaCoreGunner usesshield to reviveteammate atleast 2 times ina missionDwarfs successfullydefend a point(uplink, fuel cells, orblackbox) withoutanyone going downa single timeDwarf runsahead of thegroup and isdowned by acave leechMission failureduring amachine eventattempt or BET-C encounterDwarf getsgrabbed bygrabber andthen takes falldamage whenreleasedMission failure atthe start of themission (duringthe initialwelcoming swarm)Dwarfs destroyat least 8 toxicmushrooms inthe FungusBogsDreadnoughtexhibits buggymovement (jumpsfrom place toplace or dancesaround weirdly)Dwarfs find anddeposit at least5 Jadiz crystalsin theCrystalineCavernsDriller createsbunker(s) fordealing with aswarmDwarf or buggets crushedby a fallingsalt stalagmitein the Salt PitsSteeve killsa praetorianoroppressorSteeve can beseen as thedwarfs leavehim behindupon missionendDwarf falls offa zipline orengie platformand is downedby fall damageBulk Det diesand explodeson a defensepoint (uplink,fuel cells, orblackbox)Dwarfsmine500+ goldDreadnought'sprojectiledirectly hits adwarfDwarf downedby acid-shooters orweb-shootersDwarfs callat least 5 re-supplies inthe samemissionDwarfs recoverfrom situationwhere only onedwarf is upDwarf downsa teammate orthemself withtheir ownexplosivesAnother swarmis announcedduring anongoing swarmDwarf runs out ofprimary orsecondary ammoduring a swarmand there's notenough nitra for aresupDwarfdownedbyexplodersRe-supplycrushes abug ordwarfTeam tries tofollow MULE forextraction, butmolly goes up awall, goes througha wall, or getsconfusedScout isdownedby falldamageAt least one dwarfgoes down duringextraction/escapebut no dwarf is leftbehind (Karl wouldapprove!)Managementmakes at leasttwoannouncementsin a rowScout isthe lastone aliveDwarf gets blastedaway by wind inthe SandblastedCorridors andtakes fall damageDwarf getsknocked off cliffby oppressor orshellback ortrawlerDwarfs destroyat least 8radioactivecrystals in theRadioactiveExclusion ZoneEngie fails tobuild a sentrybefore aswarm arrivesDriller doesn'tdrill to escapepod quickly oreffectivelyenoughBulk Detdowns at leasttwo dwarfs inthe samemissionDwarfs spend atleast 3 minutessolely on trying tocomplete thesecondaryobjectiveDwarfs kill atleast 4breeders inthe DenseBiozoneMissionsuccess but atleast one dwarfis left behind(Karl would notapprove...)DwarfdownedbyspitballerSteeve gets inthe way of adeposit orzipline grab orresupply orreviveGunner shootsat swarm froma zipline for theentire durationof a swarmDwarf becomefrozen solid inthe GlacialStrataDwarfsspam"We'rerich!"Dwarfdownedwhen tryingto re-supplyDwarfsfind anddeposit anerror cubeEscape pod landsin a veryinconvenient place(crowded tunnel,high up location,hanging escaperamp)

Deep Rock Galactic Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dwarfs chain revive at least 3 times in a row
  2. Engie exercises platform parkour
  3. Dwarf falls down a crevice and takes a ton of damage while in it
  4. Mission failure during extraction/escape sequence
  5. Dwarf is lit on fire in the Magma Core
  6. Gunner uses shield to revive teammate at least 2 times in a mission
  7. Dwarfs successfully defend a point (uplink, fuel cells, or blackbox) without anyone going down a single time
  8. Dwarf runs ahead of the group and is downed by a cave leech
  9. Mission failure during a machine event attempt or BET-C encounter
  10. Dwarf gets grabbed by grabber and then takes fall damage when released
  11. Mission failure at the start of the mission (during the initial welcoming swarm)
  12. Dwarfs destroy at least 8 toxic mushrooms in the Fungus Bogs
  13. Dreadnought exhibits buggy movement (jumps from place to place or dances around weirdly)
  14. Dwarfs find and deposit at least 5 Jadiz crystals in the Crystaline Caverns
  15. Driller creates bunker(s) for dealing with a swarm
  16. Dwarf or bug gets crushed by a falling salt stalagmite in the Salt Pits
  17. Steeve kills a praetorian or oppressor
  18. Steeve can be seen as the dwarfs leave him behind upon mission end
  19. Dwarf falls off a zipline or engie platform and is downed by fall damage
  20. Bulk Det dies and explodes on a defense point (uplink, fuel cells, or blackbox)
  21. Dwarfs mine 500+ gold
  22. Dreadnought's projectile directly hits a dwarf
  23. Dwarf downed by acid-shooters or web-shooters
  24. Dwarfs call at least 5 re-supplies in the same mission
  25. Dwarfs recover from situation where only one dwarf is up
  26. Dwarf downs a teammate or themself with their own explosives
  27. Another swarm is announced during an ongoing swarm
  28. Dwarf runs out of primary or secondary ammo during a swarm and there's not enough nitra for a resup
  29. Dwarf downed by exploders
  30. Re-supply crushes a bug or dwarf
  31. Team tries to follow MULE for extraction, but molly goes up a wall, goes through a wall, or gets confused
  32. Scout is downed by fall damage
  33. At least one dwarf goes down during extraction/escape but no dwarf is left behind (Karl would approve!)
  34. Management makes at least two announcements in a row
  35. Scout is the last one alive
  36. Dwarf gets blasted away by wind in the Sandblasted Corridors and takes fall damage
  37. Dwarf gets knocked off cliff by oppressor or shellback or trawler
  38. Dwarfs destroy at least 8 radioactive crystals in the Radioactive Exclusion Zone
  39. Engie fails to build a sentry before a swarm arrives
  40. Driller doesn't drill to escape pod quickly or effectively enough
  41. Bulk Det downs at least two dwarfs in the same mission
  42. Dwarfs spend at least 3 minutes solely on trying to complete the secondary objective
  43. Dwarfs kill at least 4 breeders in the Dense Biozone
  44. Mission success but at least one dwarf is left behind (Karl would not approve...)
  45. Dwarf downed by spitballer
  46. Steeve gets in the way of a deposit or zipline grab or resupply or revive
  47. Gunner shoots at swarm from a zipline for the entire duration of a swarm
  48. Dwarf become frozen solid in the Glacial Strata
  49. Dwarfs spam "We're rich!"
  50. Dwarf downed when trying to re-supply
  51. Dwarfs find and deposit an error cube
  52. Escape pod lands in a very inconvenient place (crowded tunnel, high up location, hanging escape ramp)