BehaviourModellingFirstImpressionsKeep thesillinessoutIceBreakerKeyLearningsParticipateEmotionalElevatorSupportResourcesPACEPlanningPersonal-izationParkingLotHumourEnergyLevelGreettheLearnersDon'twing itGroundRulesExpect-ationsComfortLevelValued4DXNoiseRoundsU-ShapedSLDevelop-mentBehaviourModellingFirstImpressionsKeep thesillinessoutIceBreakerKeyLearningsParticipateEmotionalElevatorSupportResourcesPACEPlanningPersonal-izationParkingLotHumourEnergyLevelGreettheLearnersDon'twing itGroundRulesExpect-ationsComfortLevelValued4DXNoiseRoundsU-ShapedSLDevelop-ment

Getting Started! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Behaviour Modelling
  2. First Impressions
  3. Keep the silliness out
  4. Ice Breaker
  5. Key Learnings
  6. Participate
  7. Emotional Elevator
  8. Support
  9. Resources
  10. PACE Planning
  11. Personal-ization
  12. Parking Lot
  13. Humour
  14. Energy Level
  15. Greet the Learners
  16. Don't wing it
  17. Ground Rules
  18. Expect-ations
  19. Comfort Level
  20. Valued
  21. 4DX
  22. Noise
  23. Rounds
  24. U-Shaped
  25. SL Develop-ment