Clear thingyou can jumpover, butgame invisiblewalls youDoubleJump (Withno reasonhow it'spossible)A levelwhere bigthing chasesyouLaterinstallmentsincludecombatabilitiesMonkeybarsectionsSequelgame isedgier anddarkerBosses are a"waiting yourturn" gameThe levelwhere youneed to"sneak"aroundBosses that areway easier thanplaforminglevels before itFeatureslevels thatchange theaxis youwalk onCan onlyhave one"Power-up"equipped ata timeHas theability tostop orslow timeCartoonymascot/leadTravelsthroughtime basedlevelInvinciblepower upexistsWalljumpingTrainLevelInexplicabledeath pitseverywhereSpike enemiesor generic spikeprops randomlyscatteredeverywhereHas theability togrindalong rails3D gamewith a largechunk of 2dbasedplatformingReferencesplumbers insome wayYou canonly take4 hits orlessVolcano/LavaLevelClear thingyou can jumpover, butgame invisiblewalls youDoubleJump (Withno reasonhow it'spossible)A levelwhere bigthing chasesyouLaterinstallmentsincludecombatabilitiesMonkeybarsectionsSequelgame isedgier anddarkerBosses are a"waiting yourturn" gameThe levelwhere youneed to"sneak"aroundBosses that areway easier thanplaforminglevels before itFeatureslevels thatchange theaxis youwalk onCan onlyhave one"Power-up"equipped ata timeHas theability tostop orslow timeCartoonymascot/leadTravelsthroughtime basedlevelInvinciblepower upexistsWalljumpingTrainLevelInexplicabledeath pitseverywhereSpike enemiesor generic spikeprops randomlyscatteredeverywhereHas theability togrindalong rails3D gamewith a largechunk of 2dbasedplatformingReferencesplumbers insome wayYou canonly take4 hits orlessVolcano/LavaLevel

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clear thing you can jump over, but game invisible walls you
  2. Double Jump (With no reason how it's possible)
  3. A level where big thing chases you
  4. Later installments include combat abilities
  5. Monkey bar sections
  6. Sequel game is edgier and darker
  7. Bosses are a "waiting your turn" game
  8. The level where you need to "sneak" around
  9. Bosses that are way easier than plaforming levels before it
  10. Features levels that change the axis you walk on
  11. Can only have one "Power-up" equipped at a time
  12. Has the ability to stop or slow time
  13. Cartoony mascot/lead
  14. Travels through time based level
  15. Invincible power up exists
  16. Walljumping
  17. Train Level
  18. Inexplicable death pits everywhere
  19. Spike enemies or generic spike props randomly scattered everywhere
  20. Has the ability to grind along rails
  21. 3D game with a large chunk of 2d based platforming
  22. References plumbers in some way
  23. You can only take 4 hits or less
  24. Volcano/Lava Level