LaterinstallmentsincludecombatabilitiesDoubleJump (Withno reasonhow it'spossible)Bosses are a"waiting yourturn" gameTrainLevelWalljumpingCartoonymascot/leadA levelwhere bigthing chasesyouReferencesplumbers insome waySpike enemiesor generic spikeprops randomlyscatteredeverywhereTravelsthroughtime basedlevelSequelgame isedgier anddarkerClear thingyou can jumpover, butgame invisiblewalls youMonkeybarsectionsHas theability tostop orslow timeHas theability togrindalong railsVolcano/LavaLevelInvinciblepower upexistsCan onlyhave one"Power-up"equipped ata timeYou canonly take4 hits orlessFeatureslevels thatchange theaxis youwalk on3D gamewith a largechunk of 2dbasedplatformingInexplicabledeath pitseverywhereThe levelwhere youneed to"sneak"aroundBosses that areway easier thanplaforminglevels before itLaterinstallmentsincludecombatabilitiesDoubleJump (Withno reasonhow it'spossible)Bosses are a"waiting yourturn" gameTrainLevelWalljumpingCartoonymascot/leadA levelwhere bigthing chasesyouReferencesplumbers insome waySpike enemiesor generic spikeprops randomlyscatteredeverywhereTravelsthroughtime basedlevelSequelgame isedgier anddarkerClear thingyou can jumpover, butgame invisiblewalls youMonkeybarsectionsHas theability tostop orslow timeHas theability togrindalong railsVolcano/LavaLevelInvinciblepower upexistsCan onlyhave one"Power-up"equipped ata timeYou canonly take4 hits orlessFeatureslevels thatchange theaxis youwalk on3D gamewith a largechunk of 2dbasedplatformingInexplicabledeath pitseverywhereThe levelwhere youneed to"sneak"aroundBosses that areway easier thanplaforminglevels before it

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Later installments include combat abilities
  2. Double Jump (With no reason how it's possible)
  3. Bosses are a "waiting your turn" game
  4. Train Level
  5. Walljumping
  6. Cartoony mascot/lead
  7. A level where big thing chases you
  8. References plumbers in some way
  9. Spike enemies or generic spike props randomly scattered everywhere
  10. Travels through time based level
  11. Sequel game is edgier and darker
  12. Clear thing you can jump over, but game invisible walls you
  13. Monkey bar sections
  14. Has the ability to stop or slow time
  15. Has the ability to grind along rails
  16. Volcano/Lava Level
  17. Invincible power up exists
  18. Can only have one "Power-up" equipped at a time
  19. You can only take 4 hits or less
  20. Features levels that change the axis you walk on
  21. 3D game with a large chunk of 2d based platforming
  22. Inexplicable death pits everywhere
  23. The level where you need to "sneak" around
  24. Bosses that are way easier than plaforming levels before it