MonkeybarsectionsThe levelwhere youneed to"sneak"aroundLaterinstallmentsincludecombatabilitiesHas theability tostop orslow timeTravelsthroughtime basedlevelBosses that areway easier thanplaforminglevels before itClear thingyou can jumpover, butgame invisiblewalls youReferencesplumbers insome wayVolcano/LavaLevelCan onlyhave one"Power-up"equipped ata timeInexplicabledeath pitseverywhereSequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)TrainLevel3D gamewith a largechunk of 2dbasedplatformingBosses are a"waiting yourturn" gameHas theability togrindalong railsFeatureslevels thatchange theaxis youwalk onInvinciblepower upexistsA levelwhere bigthing chasesyouWalljumpingSpike enemiesor generic spikeprops randomlyscatteredeverywhereYou canonly take4 hits orlessCartoonymascot/leadMonkeybarsectionsThe levelwhere youneed to"sneak"aroundLaterinstallmentsincludecombatabilitiesHas theability tostop orslow timeTravelsthroughtime basedlevelBosses that areway easier thanplaforminglevels before itClear thingyou can jumpover, butgame invisiblewalls youReferencesplumbers insome wayVolcano/LavaLevelCan onlyhave one"Power-up"equipped ata timeInexplicabledeath pitseverywhereSequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)TrainLevel3D gamewith a largechunk of 2dbasedplatformingBosses are a"waiting yourturn" gameHas theability togrindalong railsFeatureslevels thatchange theaxis youwalk onInvinciblepower upexistsA levelwhere bigthing chasesyouWalljumpingSpike enemiesor generic spikeprops randomlyscatteredeverywhereYou canonly take4 hits orlessCartoonymascot/lead

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Monkey bar sections
  2. The level where you need to "sneak" around
  3. Later installments include combat abilities
  4. Has the ability to stop or slow time
  5. Travels through time based level
  6. Bosses that are way easier than plaforming levels before it
  7. Clear thing you can jump over, but game invisible walls you
  8. References plumbers in some way
  9. Volcano/Lava Level
  10. Can only have one "Power-up" equipped at a time
  11. Inexplicable death pits everywhere
  12. Sequel game is edgier and darker
  13. Double Jump (With no reason how it's possible)
  14. Train Level
  15. 3D game with a large chunk of 2d based platforming
  16. Bosses are a "waiting your turn" game
  17. Has the ability to grind along rails
  18. Features levels that change the axis you walk on
  19. Invincible power up exists
  20. A level where big thing chases you
  21. Walljumping
  22. Spike enemies or generic spike props randomly scattered everywhere
  23. You can only take 4 hits or less
  24. Cartoony mascot/lead