Can onlyhave one"Power-up"equipped ata timeFeatureslevels thatchange theaxis youwalk onTravelsthroughtime basedlevelCartoonymascot/leadYou canonly take4 hits orlessLaterinstallmentsincludecombatabilitiesVolcano/LavaLevelBosses are a"waiting yourturn" gameSequelgame isedgier anddarkerA levelwhere bigthing chasesyouHas theability togrindalong railsTrainLevelClear thingyou can jumpover, butgame invisiblewalls youDoubleJump (Withno reasonhow it'spossible)Spike enemiesor generic spikeprops randomlyscatteredeverywhereWalljumpingBosses that areway easier thanplaforminglevels before itThe levelwhere youneed to"sneak"aroundHas theability tostop orslow timeReferencesplumbers insome wayMonkeybarsectionsInvinciblepower upexistsInexplicabledeath pitseverywhere3D gamewith a largechunk of 2dbasedplatformingCan onlyhave one"Power-up"equipped ata timeFeatureslevels thatchange theaxis youwalk onTravelsthroughtime basedlevelCartoonymascot/leadYou canonly take4 hits orlessLaterinstallmentsincludecombatabilitiesVolcano/LavaLevelBosses are a"waiting yourturn" gameSequelgame isedgier anddarkerA levelwhere bigthing chasesyouHas theability togrindalong railsTrainLevelClear thingyou can jumpover, butgame invisiblewalls youDoubleJump (Withno reasonhow it'spossible)Spike enemiesor generic spikeprops randomlyscatteredeverywhereWalljumpingBosses that areway easier thanplaforminglevels before itThe levelwhere youneed to"sneak"aroundHas theability tostop orslow timeReferencesplumbers insome wayMonkeybarsectionsInvinciblepower upexistsInexplicabledeath pitseverywhere3D gamewith a largechunk of 2dbasedplatforming

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Can only have one "Power-up" equipped at a time
  2. Features levels that change the axis you walk on
  3. Travels through time based level
  4. Cartoony mascot/lead
  5. You can only take 4 hits or less
  6. Later installments include combat abilities
  7. Volcano/Lava Level
  8. Bosses are a "waiting your turn" game
  9. Sequel game is edgier and darker
  10. A level where big thing chases you
  11. Has the ability to grind along rails
  12. Train Level
  13. Clear thing you can jump over, but game invisible walls you
  14. Double Jump (With no reason how it's possible)
  15. Spike enemies or generic spike props randomly scattered everywhere
  16. Walljumping
  17. Bosses that are way easier than plaforming levels before it
  18. The level where you need to "sneak" around
  19. Has the ability to stop or slow time
  20. References plumbers in some way
  21. Monkey bar sections
  22. Invincible power up exists
  23. Inexplicable death pits everywhere
  24. 3D game with a large chunk of 2d based platforming