Featureslevels thatchange theaxis youwalk onMonkeybarsectionsDoubleJump (Withno reasonhow it'spossible)Travelsthroughtime basedlevelVolcano/LavaLevelA levelwhere bigthing chasesyouClear thingyou can jumpover, butgame invisiblewalls youSpike enemiesor generic spikeprops randomlyscatteredeverywhereBosses are a"waiting yourturn" gameInexplicabledeath pitseverywhereThe levelwhere youneed to"sneak"aroundWalljumpingCan onlyhave one"Power-up"equipped ata timeHas theability togrindalong railsLaterinstallmentsincludecombatabilitiesReferencesplumbers insome wayBosses that areway easier thanplaforminglevels before itSequelgame isedgier anddarkerTrainLevel3D gamewith a largechunk of 2dbasedplatformingYou canonly take4 hits orlessHas theability tostop orslow timeInvinciblepower upexistsCartoonymascot/leadFeatureslevels thatchange theaxis youwalk onMonkeybarsectionsDoubleJump (Withno reasonhow it'spossible)Travelsthroughtime basedlevelVolcano/LavaLevelA levelwhere bigthing chasesyouClear thingyou can jumpover, butgame invisiblewalls youSpike enemiesor generic spikeprops randomlyscatteredeverywhereBosses are a"waiting yourturn" gameInexplicabledeath pitseverywhereThe levelwhere youneed to"sneak"aroundWalljumpingCan onlyhave one"Power-up"equipped ata timeHas theability togrindalong railsLaterinstallmentsincludecombatabilitiesReferencesplumbers insome wayBosses that areway easier thanplaforminglevels before itSequelgame isedgier anddarkerTrainLevel3D gamewith a largechunk of 2dbasedplatformingYou canonly take4 hits orlessHas theability tostop orslow timeInvinciblepower upexistsCartoonymascot/lead

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Features levels that change the axis you walk on
  2. Monkey bar sections
  3. Double Jump (With no reason how it's possible)
  4. Travels through time based level
  5. Volcano/Lava Level
  6. A level where big thing chases you
  7. Clear thing you can jump over, but game invisible walls you
  8. Spike enemies or generic spike props randomly scattered everywhere
  9. Bosses are a "waiting your turn" game
  10. Inexplicable death pits everywhere
  11. The level where you need to "sneak" around
  12. Walljumping
  13. Can only have one "Power-up" equipped at a time
  14. Has the ability to grind along rails
  15. Later installments include combat abilities
  16. References plumbers in some way
  17. Bosses that are way easier than plaforming levels before it
  18. Sequel game is edgier and darker
  19. Train Level
  20. 3D game with a large chunk of 2d based platforming
  21. You can only take 4 hits or less
  22. Has the ability to stop or slow time
  23. Invincible power up exists
  24. Cartoony mascot/lead