Volcano/LavaLevel3D gamewith a largechunk of 2dbasedplatformingBosses that areway easier thanplaforminglevels before itCartoonymascot/leadFeatureslevels thatchange theaxis youwalk onTrainLevelReferencesplumbers insome waySequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)Has theability tostop orslow timeInvinciblepower upexistsBosses are a"waiting yourturn" gameLaterinstallmentsincludecombatabilitiesClear thingyou can jumpover, butgame invisiblewalls youA levelwhere bigthing chasesyouMonkeybarsectionsThe levelwhere youneed to"sneak"aroundYou canonly take4 hits orlessCan onlyhave one"Power-up"equipped ata timeTravelsthroughtime basedlevelWalljumpingSpike enemiesor generic spikeprops randomlyscatteredeverywhereInexplicabledeath pitseverywhereHas theability togrindalong railsVolcano/LavaLevel3D gamewith a largechunk of 2dbasedplatformingBosses that areway easier thanplaforminglevels before itCartoonymascot/leadFeatureslevels thatchange theaxis youwalk onTrainLevelReferencesplumbers insome waySequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)Has theability tostop orslow timeInvinciblepower upexistsBosses are a"waiting yourturn" gameLaterinstallmentsincludecombatabilitiesClear thingyou can jumpover, butgame invisiblewalls youA levelwhere bigthing chasesyouMonkeybarsectionsThe levelwhere youneed to"sneak"aroundYou canonly take4 hits orlessCan onlyhave one"Power-up"equipped ata timeTravelsthroughtime basedlevelWalljumpingSpike enemiesor generic spikeprops randomlyscatteredeverywhereInexplicabledeath pitseverywhereHas theability togrindalong rails

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Volcano/Lava Level
  2. 3D game with a large chunk of 2d based platforming
  3. Bosses that are way easier than plaforming levels before it
  4. Cartoony mascot/lead
  5. Features levels that change the axis you walk on
  6. Train Level
  7. References plumbers in some way
  8. Sequel game is edgier and darker
  9. Double Jump (With no reason how it's possible)
  10. Has the ability to stop or slow time
  11. Invincible power up exists
  12. Bosses are a "waiting your turn" game
  13. Later installments include combat abilities
  14. Clear thing you can jump over, but game invisible walls you
  15. A level where big thing chases you
  16. Monkey bar sections
  17. The level where you need to "sneak" around
  18. You can only take 4 hits or less
  19. Can only have one "Power-up" equipped at a time
  20. Travels through time based level
  21. Walljumping
  22. Spike enemies or generic spike props randomly scattered everywhere
  23. Inexplicable death pits everywhere
  24. Has the ability to grind along rails