Has theability togrindalong railsThe levelwhere youneed to"sneak"around3D gamewith a largechunk of 2dbasedplatformingCan onlyhave one"Power-up"equipped ata timeHas theability tostop orslow timeBosses that areway easier thanplaforminglevels before itTravelsthroughtime basedlevelYou canonly take4 hits orlessSpike enemiesor generic spikeprops randomlyscatteredeverywhereMonkeybarsectionsReferencesplumbers insome wayCartoonymascot/leadInvinciblepower upexistsFeatureslevels thatchange theaxis youwalk onBosses are a"waiting yourturn" gameWalljumpingVolcano/LavaLevelTrainLevelClear thingyou can jumpover, butgame invisiblewalls youSequelgame isedgier anddarkerLaterinstallmentsincludecombatabilitiesDoubleJump (Withno reasonhow it'spossible)Inexplicabledeath pitseverywhereA levelwhere bigthing chasesyouHas theability togrindalong railsThe levelwhere youneed to"sneak"around3D gamewith a largechunk of 2dbasedplatformingCan onlyhave one"Power-up"equipped ata timeHas theability tostop orslow timeBosses that areway easier thanplaforminglevels before itTravelsthroughtime basedlevelYou canonly take4 hits orlessSpike enemiesor generic spikeprops randomlyscatteredeverywhereMonkeybarsectionsReferencesplumbers insome wayCartoonymascot/leadInvinciblepower upexistsFeatureslevels thatchange theaxis youwalk onBosses are a"waiting yourturn" gameWalljumpingVolcano/LavaLevelTrainLevelClear thingyou can jumpover, butgame invisiblewalls youSequelgame isedgier anddarkerLaterinstallmentsincludecombatabilitiesDoubleJump (Withno reasonhow it'spossible)Inexplicabledeath pitseverywhereA levelwhere bigthing chasesyou

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has the ability to grind along rails
  2. The level where you need to "sneak" around
  3. 3D game with a large chunk of 2d based platforming
  4. Can only have one "Power-up" equipped at a time
  5. Has the ability to stop or slow time
  6. Bosses that are way easier than plaforming levels before it
  7. Travels through time based level
  8. You can only take 4 hits or less
  9. Spike enemies or generic spike props randomly scattered everywhere
  10. Monkey bar sections
  11. References plumbers in some way
  12. Cartoony mascot/lead
  13. Invincible power up exists
  14. Features levels that change the axis you walk on
  15. Bosses are a "waiting your turn" game
  16. Walljumping
  17. Volcano/Lava Level
  18. Train Level
  19. Clear thing you can jump over, but game invisible walls you
  20. Sequel game is edgier and darker
  21. Later installments include combat abilities
  22. Double Jump (With no reason how it's possible)
  23. Inexplicable death pits everywhere
  24. A level where big thing chases you