LaterinstallmentsincludecombatabilitiesReferencesplumbers insome wayDoubleJump (Withno reasonhow it'spossible)Can onlyhave one"Power-up"equipped ata timeHas theability togrindalong railsHas theability tostop orslow timeBosses that areway easier thanplaforminglevels before itTravelsthroughtime basedlevelInvinciblepower upexistsSpike enemiesor generic spikeprops randomlyscatteredeverywhereBosses are a"waiting yourturn" gameCartoonymascot/leadMonkeybarsectionsClear thingyou can jumpover, butgame invisiblewalls youA levelwhere bigthing chasesyouTrainLevelFeatureslevels thatchange theaxis youwalk on3D gamewith a largechunk of 2dbasedplatformingYou canonly take4 hits orlessInexplicabledeath pitseverywhereSequelgame isedgier anddarkerThe levelwhere youneed to"sneak"aroundVolcano/LavaLevelWalljumpingLaterinstallmentsincludecombatabilitiesReferencesplumbers insome wayDoubleJump (Withno reasonhow it'spossible)Can onlyhave one"Power-up"equipped ata timeHas theability togrindalong railsHas theability tostop orslow timeBosses that areway easier thanplaforminglevels before itTravelsthroughtime basedlevelInvinciblepower upexistsSpike enemiesor generic spikeprops randomlyscatteredeverywhereBosses are a"waiting yourturn" gameCartoonymascot/leadMonkeybarsectionsClear thingyou can jumpover, butgame invisiblewalls youA levelwhere bigthing chasesyouTrainLevelFeatureslevels thatchange theaxis youwalk on3D gamewith a largechunk of 2dbasedplatformingYou canonly take4 hits orlessInexplicabledeath pitseverywhereSequelgame isedgier anddarkerThe levelwhere youneed to"sneak"aroundVolcano/LavaLevelWalljumping

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Later installments include combat abilities
  2. References plumbers in some way
  3. Double Jump (With no reason how it's possible)
  4. Can only have one "Power-up" equipped at a time
  5. Has the ability to grind along rails
  6. Has the ability to stop or slow time
  7. Bosses that are way easier than plaforming levels before it
  8. Travels through time based level
  9. Invincible power up exists
  10. Spike enemies or generic spike props randomly scattered everywhere
  11. Bosses are a "waiting your turn" game
  12. Cartoony mascot/lead
  13. Monkey bar sections
  14. Clear thing you can jump over, but game invisible walls you
  15. A level where big thing chases you
  16. Train Level
  17. Features levels that change the axis you walk on
  18. 3D game with a large chunk of 2d based platforming
  19. You can only take 4 hits or less
  20. Inexplicable death pits everywhere
  21. Sequel game is edgier and darker
  22. The level where you need to "sneak" around
  23. Volcano/Lava Level
  24. Walljumping