Cartoonymascot/leadHas theability togrindalong railsCan onlyhave one"Power-up"equipped ata timeBosses are a"waiting yourturn" gameSpike enemiesor generic spikeprops randomlyscatteredeverywhereWalljumpingInexplicabledeath pitseverywhere3D gamewith a largechunk of 2dbasedplatformingInvinciblepower upexistsClear thingyou can jumpover, butgame invisiblewalls youMonkeybarsectionsThe levelwhere youneed to"sneak"aroundReferencesplumbers insome wayA levelwhere bigthing chasesyouTravelsthroughtime basedlevelLaterinstallmentsincludecombatabilitiesVolcano/LavaLevelBosses that areway easier thanplaforminglevels before itTrainLevelYou canonly take4 hits orlessFeatureslevels thatchange theaxis youwalk onHas theability tostop orslow timeSequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)Cartoonymascot/leadHas theability togrindalong railsCan onlyhave one"Power-up"equipped ata timeBosses are a"waiting yourturn" gameSpike enemiesor generic spikeprops randomlyscatteredeverywhereWalljumpingInexplicabledeath pitseverywhere3D gamewith a largechunk of 2dbasedplatformingInvinciblepower upexistsClear thingyou can jumpover, butgame invisiblewalls youMonkeybarsectionsThe levelwhere youneed to"sneak"aroundReferencesplumbers insome wayA levelwhere bigthing chasesyouTravelsthroughtime basedlevelLaterinstallmentsincludecombatabilitiesVolcano/LavaLevelBosses that areway easier thanplaforminglevels before itTrainLevelYou canonly take4 hits orlessFeatureslevels thatchange theaxis youwalk onHas theability tostop orslow timeSequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cartoony mascot/lead
  2. Has the ability to grind along rails
  3. Can only have one "Power-up" equipped at a time
  4. Bosses are a "waiting your turn" game
  5. Spike enemies or generic spike props randomly scattered everywhere
  6. Walljumping
  7. Inexplicable death pits everywhere
  8. 3D game with a large chunk of 2d based platforming
  9. Invincible power up exists
  10. Clear thing you can jump over, but game invisible walls you
  11. Monkey bar sections
  12. The level where you need to "sneak" around
  13. References plumbers in some way
  14. A level where big thing chases you
  15. Travels through time based level
  16. Later installments include combat abilities
  17. Volcano/Lava Level
  18. Bosses that are way easier than plaforming levels before it
  19. Train Level
  20. You can only take 4 hits or less
  21. Features levels that change the axis you walk on
  22. Has the ability to stop or slow time
  23. Sequel game is edgier and darker
  24. Double Jump (With no reason how it's possible)