The levelwhere youneed to"sneak"aroundDoubleJump (Withno reasonhow it'spossible)Clear thingyou can jumpover, butgame invisiblewalls youBosses are a"waiting yourturn" gameReferencesplumbers insome waySequelgame isedgier anddarkerHas theability tostop orslow timeYou canonly take4 hits orlessCartoonymascot/leadCan onlyhave one"Power-up"equipped ata timeLaterinstallmentsincludecombatabilitiesWalljumpingHas theability togrindalong railsMonkeybarsectionsVolcano/LavaLevelInvinciblepower upexists3D gamewith a largechunk of 2dbasedplatformingA levelwhere bigthing chasesyouBosses that areway easier thanplaforminglevels before itTravelsthroughtime basedlevelTrainLevelInexplicabledeath pitseverywhereSpike enemiesor generic spikeprops randomlyscatteredeverywhereFeatureslevels thatchange theaxis youwalk onThe levelwhere youneed to"sneak"aroundDoubleJump (Withno reasonhow it'spossible)Clear thingyou can jumpover, butgame invisiblewalls youBosses are a"waiting yourturn" gameReferencesplumbers insome waySequelgame isedgier anddarkerHas theability tostop orslow timeYou canonly take4 hits orlessCartoonymascot/leadCan onlyhave one"Power-up"equipped ata timeLaterinstallmentsincludecombatabilitiesWalljumpingHas theability togrindalong railsMonkeybarsectionsVolcano/LavaLevelInvinciblepower upexists3D gamewith a largechunk of 2dbasedplatformingA levelwhere bigthing chasesyouBosses that areway easier thanplaforminglevels before itTravelsthroughtime basedlevelTrainLevelInexplicabledeath pitseverywhereSpike enemiesor generic spikeprops randomlyscatteredeverywhereFeatureslevels thatchange theaxis youwalk on

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The level where you need to "sneak" around
  2. Double Jump (With no reason how it's possible)
  3. Clear thing you can jump over, but game invisible walls you
  4. Bosses are a "waiting your turn" game
  5. References plumbers in some way
  6. Sequel game is edgier and darker
  7. Has the ability to stop or slow time
  8. You can only take 4 hits or less
  9. Cartoony mascot/lead
  10. Can only have one "Power-up" equipped at a time
  11. Later installments include combat abilities
  12. Walljumping
  13. Has the ability to grind along rails
  14. Monkey bar sections
  15. Volcano/Lava Level
  16. Invincible power up exists
  17. 3D game with a large chunk of 2d based platforming
  18. A level where big thing chases you
  19. Bosses that are way easier than plaforming levels before it
  20. Travels through time based level
  21. Train Level
  22. Inexplicable death pits everywhere
  23. Spike enemies or generic spike props randomly scattered everywhere
  24. Features levels that change the axis you walk on