TrainLevelInexplicabledeath pitseverywhereVolcano/LavaLevelSpike enemiesor generic spikeprops randomlyscatteredeverywhere3D gamewith a largechunk of 2dbasedplatformingWalljumpingBosses that areway easier thanplaforminglevels before itA levelwhere bigthing chasesyouFeatureslevels thatchange theaxis youwalk onClear thingyou can jumpover, butgame invisiblewalls youHas theability tostop orslow timeReferencesplumbers insome wayBosses are a"waiting yourturn" gameHas theability togrindalong railsYou canonly take4 hits orlessSequelgame isedgier anddarkerThe levelwhere youneed to"sneak"aroundMonkeybarsectionsDoubleJump (Withno reasonhow it'spossible)Invinciblepower upexistsLaterinstallmentsincludecombatabilitiesCan onlyhave one"Power-up"equipped ata timeTravelsthroughtime basedlevelCartoonymascot/leadTrainLevelInexplicabledeath pitseverywhereVolcano/LavaLevelSpike enemiesor generic spikeprops randomlyscatteredeverywhere3D gamewith a largechunk of 2dbasedplatformingWalljumpingBosses that areway easier thanplaforminglevels before itA levelwhere bigthing chasesyouFeatureslevels thatchange theaxis youwalk onClear thingyou can jumpover, butgame invisiblewalls youHas theability tostop orslow timeReferencesplumbers insome wayBosses are a"waiting yourturn" gameHas theability togrindalong railsYou canonly take4 hits orlessSequelgame isedgier anddarkerThe levelwhere youneed to"sneak"aroundMonkeybarsectionsDoubleJump (Withno reasonhow it'spossible)Invinciblepower upexistsLaterinstallmentsincludecombatabilitiesCan onlyhave one"Power-up"equipped ata timeTravelsthroughtime basedlevelCartoonymascot/lead

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Train Level
  2. Inexplicable death pits everywhere
  3. Volcano/Lava Level
  4. Spike enemies or generic spike props randomly scattered everywhere
  5. 3D game with a large chunk of 2d based platforming
  6. Walljumping
  7. Bosses that are way easier than plaforming levels before it
  8. A level where big thing chases you
  9. Features levels that change the axis you walk on
  10. Clear thing you can jump over, but game invisible walls you
  11. Has the ability to stop or slow time
  12. References plumbers in some way
  13. Bosses are a "waiting your turn" game
  14. Has the ability to grind along rails
  15. You can only take 4 hits or less
  16. Sequel game is edgier and darker
  17. The level where you need to "sneak" around
  18. Monkey bar sections
  19. Double Jump (With no reason how it's possible)
  20. Invincible power up exists
  21. Later installments include combat abilities
  22. Can only have one "Power-up" equipped at a time
  23. Travels through time based level
  24. Cartoony mascot/lead