Invinciblepower upexistsLaterinstallmentsincludecombatabilitiesHas theability togrindalong railsVolcano/LavaLevelBosses that areway easier thanplaforminglevels before itReferencesplumbers insome wayMonkeybarsectionsHas theability tostop orslow timeClear thingyou can jumpover, butgame invisiblewalls youYou canonly take4 hits orlessA levelwhere bigthing chasesyouThe levelwhere youneed to"sneak"aroundTrainLevelSpike enemiesor generic spikeprops randomlyscatteredeverywhereCartoonymascot/leadInexplicabledeath pitseverywhereCan onlyhave one"Power-up"equipped ata timeBosses are a"waiting yourturn" gameWalljumpingSequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)3D gamewith a largechunk of 2dbasedplatformingFeatureslevels thatchange theaxis youwalk onTravelsthroughtime basedlevelInvinciblepower upexistsLaterinstallmentsincludecombatabilitiesHas theability togrindalong railsVolcano/LavaLevelBosses that areway easier thanplaforminglevels before itReferencesplumbers insome wayMonkeybarsectionsHas theability tostop orslow timeClear thingyou can jumpover, butgame invisiblewalls youYou canonly take4 hits orlessA levelwhere bigthing chasesyouThe levelwhere youneed to"sneak"aroundTrainLevelSpike enemiesor generic spikeprops randomlyscatteredeverywhereCartoonymascot/leadInexplicabledeath pitseverywhereCan onlyhave one"Power-up"equipped ata timeBosses are a"waiting yourturn" gameWalljumpingSequelgame isedgier anddarkerDoubleJump (Withno reasonhow it'spossible)3D gamewith a largechunk of 2dbasedplatformingFeatureslevels thatchange theaxis youwalk onTravelsthroughtime basedlevel

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Invincible power up exists
  2. Later installments include combat abilities
  3. Has the ability to grind along rails
  4. Volcano/Lava Level
  5. Bosses that are way easier than plaforming levels before it
  6. References plumbers in some way
  7. Monkey bar sections
  8. Has the ability to stop or slow time
  9. Clear thing you can jump over, but game invisible walls you
  10. You can only take 4 hits or less
  11. A level where big thing chases you
  12. The level where you need to "sneak" around
  13. Train Level
  14. Spike enemies or generic spike props randomly scattered everywhere
  15. Cartoony mascot/lead
  16. Inexplicable death pits everywhere
  17. Can only have one "Power-up" equipped at a time
  18. Bosses are a "waiting your turn" game
  19. Walljumping
  20. Sequel game is edgier and darker
  21. Double Jump (With no reason how it's possible)
  22. 3D game with a large chunk of 2d based platforming
  23. Features levels that change the axis you walk on
  24. Travels through time based level