Has theability tostop orslow timeInvinciblepower upexistsClear thingyou can jumpover, butgame invisiblewalls youTrainLevelYou canonly take4 hits orlessHas theability togrindalong railsMonkeybarsectionsSpike enemiesor generic spikeprops randomlyscatteredeverywhereReferencesplumbers insome wayCartoonymascot/leadInexplicabledeath pitseverywhereDoubleJump (Withno reasonhow it'spossible)Volcano/LavaLevelA levelwhere bigthing chasesyouLaterinstallmentsincludecombatabilities3D gamewith a largechunk of 2dbasedplatformingWalljumpingFeatureslevels thatchange theaxis youwalk onSequelgame isedgier anddarkerBosses are a"waiting yourturn" gameThe levelwhere youneed to"sneak"aroundCan onlyhave one"Power-up"equipped ata timeTravelsthroughtime basedlevelBosses that areway easier thanplaforminglevels before itHas theability tostop orslow timeInvinciblepower upexistsClear thingyou can jumpover, butgame invisiblewalls youTrainLevelYou canonly take4 hits orlessHas theability togrindalong railsMonkeybarsectionsSpike enemiesor generic spikeprops randomlyscatteredeverywhereReferencesplumbers insome wayCartoonymascot/leadInexplicabledeath pitseverywhereDoubleJump (Withno reasonhow it'spossible)Volcano/LavaLevelA levelwhere bigthing chasesyouLaterinstallmentsincludecombatabilities3D gamewith a largechunk of 2dbasedplatformingWalljumpingFeatureslevels thatchange theaxis youwalk onSequelgame isedgier anddarkerBosses are a"waiting yourturn" gameThe levelwhere youneed to"sneak"aroundCan onlyhave one"Power-up"equipped ata timeTravelsthroughtime basedlevelBosses that areway easier thanplaforminglevels before it

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Has the ability to stop or slow time
  2. Invincible power up exists
  3. Clear thing you can jump over, but game invisible walls you
  4. Train Level
  5. You can only take 4 hits or less
  6. Has the ability to grind along rails
  7. Monkey bar sections
  8. Spike enemies or generic spike props randomly scattered everywhere
  9. References plumbers in some way
  10. Cartoony mascot/lead
  11. Inexplicable death pits everywhere
  12. Double Jump (With no reason how it's possible)
  13. Volcano/Lava Level
  14. A level where big thing chases you
  15. Later installments include combat abilities
  16. 3D game with a large chunk of 2d based platforming
  17. Walljumping
  18. Features levels that change the axis you walk on
  19. Sequel game is edgier and darker
  20. Bosses are a "waiting your turn" game
  21. The level where you need to "sneak" around
  22. Can only have one "Power-up" equipped at a time
  23. Travels through time based level
  24. Bosses that are way easier than plaforming levels before it