Cartoonymascot/lead3D gamewith a largechunk of 2dbasedplatformingDoubleJump (Withno reasonhow it'spossible)Bosses are a"waiting yourturn" gameBosses that areway easier thanplaforminglevels before itYou canonly take4 hits orlessSequelgame isedgier anddarkerHas theability togrindalong railsSpike enemiesor generic spikeprops randomlyscatteredeverywhereReferencesplumbers insome wayInexplicabledeath pitseverywhereVolcano/LavaLevelCan onlyhave one"Power-up"equipped ata timeLaterinstallmentsincludecombatabilitiesMonkeybarsectionsWalljumpingClear thingyou can jumpover, butgame invisiblewalls youThe levelwhere youneed to"sneak"aroundTrainLevelHas theability tostop orslow timeTravelsthroughtime basedlevelInvinciblepower upexistsA levelwhere bigthing chasesyouFeatureslevels thatchange theaxis youwalk onCartoonymascot/lead3D gamewith a largechunk of 2dbasedplatformingDoubleJump (Withno reasonhow it'spossible)Bosses are a"waiting yourturn" gameBosses that areway easier thanplaforminglevels before itYou canonly take4 hits orlessSequelgame isedgier anddarkerHas theability togrindalong railsSpike enemiesor generic spikeprops randomlyscatteredeverywhereReferencesplumbers insome wayInexplicabledeath pitseverywhereVolcano/LavaLevelCan onlyhave one"Power-up"equipped ata timeLaterinstallmentsincludecombatabilitiesMonkeybarsectionsWalljumpingClear thingyou can jumpover, butgame invisiblewalls youThe levelwhere youneed to"sneak"aroundTrainLevelHas theability tostop orslow timeTravelsthroughtime basedlevelInvinciblepower upexistsA levelwhere bigthing chasesyouFeatureslevels thatchange theaxis youwalk on

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cartoony mascot/lead
  2. 3D game with a large chunk of 2d based platforming
  3. Double Jump (With no reason how it's possible)
  4. Bosses are a "waiting your turn" game
  5. Bosses that are way easier than plaforming levels before it
  6. You can only take 4 hits or less
  7. Sequel game is edgier and darker
  8. Has the ability to grind along rails
  9. Spike enemies or generic spike props randomly scattered everywhere
  10. References plumbers in some way
  11. Inexplicable death pits everywhere
  12. Volcano/Lava Level
  13. Can only have one "Power-up" equipped at a time
  14. Later installments include combat abilities
  15. Monkey bar sections
  16. Walljumping
  17. Clear thing you can jump over, but game invisible walls you
  18. The level where you need to "sneak" around
  19. Train Level
  20. Has the ability to stop or slow time
  21. Travels through time based level
  22. Invincible power up exists
  23. A level where big thing chases you
  24. Features levels that change the axis you walk on