MonkeybarsectionsReferencesplumbers insome wayInvinciblepower upexistsTravelsthroughtime basedlevelTrainLevelHas theability togrindalong railsCartoonymascot/leadYou canonly take4 hits orlessDoubleJump (Withno reasonhow it'spossible)Sequelgame isedgier anddarkerBosses that areway easier thanplaforminglevels before itSpike enemiesor generic spikeprops randomlyscatteredeverywhereClear thingyou can jumpover, butgame invisiblewalls you3D gamewith a largechunk of 2dbasedplatformingHas theability tostop orslow timeCan onlyhave one"Power-up"equipped ata timeWalljumpingFeatureslevels thatchange theaxis youwalk onInexplicabledeath pitseverywhereVolcano/LavaLevelLaterinstallmentsincludecombatabilitiesThe levelwhere youneed to"sneak"aroundBosses are a"waiting yourturn" gameA levelwhere bigthing chasesyouMonkeybarsectionsReferencesplumbers insome wayInvinciblepower upexistsTravelsthroughtime basedlevelTrainLevelHas theability togrindalong railsCartoonymascot/leadYou canonly take4 hits orlessDoubleJump (Withno reasonhow it'spossible)Sequelgame isedgier anddarkerBosses that areway easier thanplaforminglevels before itSpike enemiesor generic spikeprops randomlyscatteredeverywhereClear thingyou can jumpover, butgame invisiblewalls you3D gamewith a largechunk of 2dbasedplatformingHas theability tostop orslow timeCan onlyhave one"Power-up"equipped ata timeWalljumpingFeatureslevels thatchange theaxis youwalk onInexplicabledeath pitseverywhereVolcano/LavaLevelLaterinstallmentsincludecombatabilitiesThe levelwhere youneed to"sneak"aroundBosses are a"waiting yourturn" gameA levelwhere bigthing chasesyou

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Monkey bar sections
  2. References plumbers in some way
  3. Invincible power up exists
  4. Travels through time based level
  5. Train Level
  6. Has the ability to grind along rails
  7. Cartoony mascot/lead
  8. You can only take 4 hits or less
  9. Double Jump (With no reason how it's possible)
  10. Sequel game is edgier and darker
  11. Bosses that are way easier than plaforming levels before it
  12. Spike enemies or generic spike props randomly scattered everywhere
  13. Clear thing you can jump over, but game invisible walls you
  14. 3D game with a large chunk of 2d based platforming
  15. Has the ability to stop or slow time
  16. Can only have one "Power-up" equipped at a time
  17. Walljumping
  18. Features levels that change the axis you walk on
  19. Inexplicable death pits everywhere
  20. Volcano/Lava Level
  21. Later installments include combat abilities
  22. The level where you need to "sneak" around
  23. Bosses are a "waiting your turn" game
  24. A level where big thing chases you