Spike enemiesor generic spikeprops randomlyscatteredeverywhereTravelsthroughtime basedlevelHas theability tostop orslow timeBosses that areway easier thanplaforminglevels before itInvinciblepower upexistsHas theability togrindalong railsVolcano/LavaLevelLaterinstallmentsincludecombatabilitiesMonkeybarsectionsWalljumpingSequelgame isedgier anddarkerTrainLevelReferencesplumbers insome wayThe levelwhere youneed to"sneak"aroundCartoonymascot/leadBosses are a"waiting yourturn" gameClear thingyou can jumpover, butgame invisiblewalls youDoubleJump (Withno reasonhow it'spossible)Featureslevels thatchange theaxis youwalk on3D gamewith a largechunk of 2dbasedplatformingInexplicabledeath pitseverywhereA levelwhere bigthing chasesyouYou canonly take4 hits orlessCan onlyhave one"Power-up"equipped ata timeSpike enemiesor generic spikeprops randomlyscatteredeverywhereTravelsthroughtime basedlevelHas theability tostop orslow timeBosses that areway easier thanplaforminglevels before itInvinciblepower upexistsHas theability togrindalong railsVolcano/LavaLevelLaterinstallmentsincludecombatabilitiesMonkeybarsectionsWalljumpingSequelgame isedgier anddarkerTrainLevelReferencesplumbers insome wayThe levelwhere youneed to"sneak"aroundCartoonymascot/leadBosses are a"waiting yourturn" gameClear thingyou can jumpover, butgame invisiblewalls youDoubleJump (Withno reasonhow it'spossible)Featureslevels thatchange theaxis youwalk on3D gamewith a largechunk of 2dbasedplatformingInexplicabledeath pitseverywhereA levelwhere bigthing chasesyouYou canonly take4 hits orlessCan onlyhave one"Power-up"equipped ata time

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spike enemies or generic spike props randomly scattered everywhere
  2. Travels through time based level
  3. Has the ability to stop or slow time
  4. Bosses that are way easier than plaforming levels before it
  5. Invincible power up exists
  6. Has the ability to grind along rails
  7. Volcano/Lava Level
  8. Later installments include combat abilities
  9. Monkey bar sections
  10. Walljumping
  11. Sequel game is edgier and darker
  12. Train Level
  13. References plumbers in some way
  14. The level where you need to "sneak" around
  15. Cartoony mascot/lead
  16. Bosses are a "waiting your turn" game
  17. Clear thing you can jump over, but game invisible walls you
  18. Double Jump (With no reason how it's possible)
  19. Features levels that change the axis you walk on
  20. 3D game with a large chunk of 2d based platforming
  21. Inexplicable death pits everywhere
  22. A level where big thing chases you
  23. You can only take 4 hits or less
  24. Can only have one "Power-up" equipped at a time