Bosses are a"waiting yourturn" gameInexplicabledeath pitseverywhereYou canonly take4 hits orlessWalljumpingClear thingyou can jumpover, butgame invisiblewalls youHas theability togrindalong railsSpike enemiesor generic spikeprops randomlyscatteredeverywhereReferencesplumbers insome wayTravelsthroughtime basedlevelA levelwhere bigthing chasesyouMonkeybarsectionsThe levelwhere youneed to"sneak"aroundInvinciblepower upexists3D gamewith a largechunk of 2dbasedplatformingDoubleJump (Withno reasonhow it'spossible)TrainLevelBosses that areway easier thanplaforminglevels before itCan onlyhave one"Power-up"equipped ata timeHas theability tostop orslow timeSequelgame isedgier anddarkerLaterinstallmentsincludecombatabilitiesFeatureslevels thatchange theaxis youwalk onVolcano/LavaLevelCartoonymascot/leadBosses are a"waiting yourturn" gameInexplicabledeath pitseverywhereYou canonly take4 hits orlessWalljumpingClear thingyou can jumpover, butgame invisiblewalls youHas theability togrindalong railsSpike enemiesor generic spikeprops randomlyscatteredeverywhereReferencesplumbers insome wayTravelsthroughtime basedlevelA levelwhere bigthing chasesyouMonkeybarsectionsThe levelwhere youneed to"sneak"aroundInvinciblepower upexists3D gamewith a largechunk of 2dbasedplatformingDoubleJump (Withno reasonhow it'spossible)TrainLevelBosses that areway easier thanplaforminglevels before itCan onlyhave one"Power-up"equipped ata timeHas theability tostop orslow timeSequelgame isedgier anddarkerLaterinstallmentsincludecombatabilitiesFeatureslevels thatchange theaxis youwalk onVolcano/LavaLevelCartoonymascot/lead

Platformer Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bosses are a "waiting your turn" game
  2. Inexplicable death pits everywhere
  3. You can only take 4 hits or less
  4. Walljumping
  5. Clear thing you can jump over, but game invisible walls you
  6. Has the ability to grind along rails
  7. Spike enemies or generic spike props randomly scattered everywhere
  8. References plumbers in some way
  9. Travels through time based level
  10. A level where big thing chases you
  11. Monkey bar sections
  12. The level where you need to "sneak" around
  13. Invincible power up exists
  14. 3D game with a large chunk of 2d based platforming
  15. Double Jump (With no reason how it's possible)
  16. Train Level
  17. Bosses that are way easier than plaforming levels before it
  18. Can only have one "Power-up" equipped at a time
  19. Has the ability to stop or slow time
  20. Sequel game is edgier and darker
  21. Later installments include combat abilities
  22. Features levels that change the axis you walk on
  23. Volcano/Lava Level
  24. Cartoony mascot/lead