Reflectionsfocus on thetool used tocreate thewalkthroughQuestionsslide at theend of thewalkthroughpresentationChoice ofcolour schemeis based onpersonalpreferencesSpellingmistakes onthe userinterfaceDocumentationis independentof the appdesignA team memberindicates(implicitly) thatnobody elsecontributedTask analysisgenerates astructure whichis just the menulayoutA teammember isonly asource ofideasBuild yourinterface usingscreenshotsfrom an existingappEnsure yourapp hasfeatures fromevery other appyou've everusedSpend morethan half thewalkthroughdiscussinglogging inUser experienceevaluation doesnot mention thespecific interfacedesignForce loginbut neveruse accountinformationThe interfacematches anexisting appwith controls indifferentpositionsWalkthroughpresentationdoesn't actuallymention theuser interfaceInterfaceevaluationrequires thatthe user findbugs in theapplicationAn interfacedesign onlyrequires choiceof colours, fontsand iconsThe quality of theinterface isproportional to thenumber of featuresprovided by theappDivide thedesign amongstteam membersand each worksindependentlyEnsureuserscreateaccountsStart witha loginscreen Inherit userinterfacecontrols as partof a screenshotfrom anotherappProvide adetailedinterface tocustomizeyour profileReflectionsconsist ofexcusesSpellingmistakes inthe name ofthe appReflectionsfocus on thetool used tocreate thewalkthroughQuestionsslide at theend of thewalkthroughpresentationChoice ofcolour schemeis based onpersonalpreferencesSpellingmistakes onthe userinterfaceDocumentationis independentof the appdesignA team memberindicates(implicitly) thatnobody elsecontributedTask analysisgenerates astructure whichis just the menulayoutA teammember isonly asource ofideasBuild yourinterface usingscreenshotsfrom an existingappEnsure yourapp hasfeatures fromevery other appyou've everusedSpend morethan half thewalkthroughdiscussinglogging inUser experienceevaluation doesnot mention thespecific interfacedesignForce loginbut neveruse accountinformationThe interfacematches anexisting appwith controls indifferentpositionsWalkthroughpresentationdoesn't actuallymention theuser interfaceInterfaceevaluationrequires thatthe user findbugs in theapplicationAn interfacedesign onlyrequires choiceof colours, fontsand iconsThe quality of theinterface isproportional to thenumber of featuresprovided by theappDivide thedesign amongstteam membersand each worksindependentlyEnsureuserscreateaccountsStart witha loginscreen Inherit userinterfacecontrols as partof a screenshotfrom anotherappProvide adetailedinterface tocustomizeyour profileReflectionsconsist ofexcusesSpellingmistakes inthe name ofthe app

App Interfaces with User Centered Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflections focus on the tool used to create the walkthrough
  2. Questions slide at the end of the walkthrough presentation
  3. Choice of colour scheme is based on personal preferences
  4. Spelling mistakes on the user interface
  5. Documentation is independent of the app design
  6. A team member indicates (implicitly) that nobody else contributed
  7. Task analysis generates a structure which is just the menu layout
  8. A team member is only a source of ideas
  9. Build your interface using screenshots from an existing app
  10. Ensure your app has features from every other app you've ever used
  11. Spend more than half the walkthrough discussing logging in
  12. User experience evaluation does not mention the specific interface design
  13. Force login but never use account information
  14. The interface matches an existing app with controls in different positions
  15. Walkthrough presentation doesn't actually mention the user interface
  16. Interface evaluation requires that the user find bugs in the application
  17. An interface design only requires choice of colours, fonts and icons
  18. The quality of the interface is proportional to the number of features provided by the app
  19. Divide the design amongst team members and each works independently
  20. Ensure users create accounts
  21. Start with a login screen
  22. Inherit user interface controls as part of a screenshot from another app
  23. Provide a detailed interface to customize your profile
  24. Reflections consist of excuses
  25. Spelling mistakes in the name of the app