(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Reflections focus on the tool used to create the walkthrough
Questions slide at the end of the walkthrough presentation
Choice of colour scheme is based on personal preferences
Spelling mistakes on the user interface
Documentation is independent of the app design
A team member indicates (implicitly) that nobody else contributed
Task analysis generates a structure which is just the menu layout
A team member is only a source of ideas
Build your interface using screenshots from an existing app
Ensure your app has features from every other app you've ever used
Spend more than half the walkthrough discussing logging in
User experience evaluation does not mention the specific interface design
Force login but never use account information
The interface matches an existing app with controls in different positions
Walkthrough presentation doesn't actually mention the user interface
Interface evaluation requires that the user find bugs in the application
An interface design only requires choice of colours, fonts and icons
The quality of the interface is proportional to the number of features provided by the app
Divide the design amongst team members and each works independently
Ensure users create accounts
Start with a login screen
Inherit user interface controls as part of a screenshot from another app
Provide a detailed interface to customize your profile