EVALUATIONCONNECTIVISMLEARNINGTHEORYTRAININGBEHAVIORISMLEARNINGTHEORYDESIGNINGORGANIZATIONSKILLSSETTINGOBJECTIVESLEARNINGTHEORYTRAININGPROCESSEMPLOYEECONSTRUCTIVISMLEARNINGTHEORYHUMANISMLEARNINGTHEORYKNOWLEDGENEEDSASSESSMENTDEVELOPMENTIMPLEMENTATIONEVALUATIONCONNECTIVISMLEARNINGTHEORYTRAININGBEHAVIORISMLEARNINGTHEORYDESIGNINGORGANIZATIONSKILLSSETTINGOBJECTIVESLEARNINGTHEORYTRAININGPROCESSEMPLOYEECONSTRUCTIVISMLEARNINGTHEORYHUMANISMLEARNINGTHEORYKNOWLEDGENEEDSASSESSMENTDEVELOPMENTIMPLEMENTATION

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. EVALUATION
  2. CONNECTIVISM LEARNING THEORY
  3. TRAINING
  4. BEHAVIORISM LEARNING THEORY
  5. DESIGNING
  6. ORGANIZATION
  7. SKILLS
  8. SETTING OBJECTIVES
  9. LEARNING THEORY
  10. TRAINING PROCESS
  11. EMPLOYEE
  12. CONSTRUCTIVISM LEARNING THEORY
  13. HUMANISM LEARNING THEORY
  14. KNOWLEDGE
  15. NEEDS ASSESSMENT
  16. DEVELOPMENT
  17. IMPLEMENTATION