IMPLEMENTATIONCONNECTIVISMLEARNINGTHEORYSKILLSSETTINGOBJECTIVESBEHAVIORISMLEARNINGTHEORYLEARNINGTHEORYKNOWLEDGETRAININGPROCESSHUMANISMLEARNINGTHEORYTRAININGCONSTRUCTIVISMLEARNINGTHEORYEMPLOYEEDEVELOPMENTORGANIZATIONNEEDSASSESSMENTDESIGNINGEVALUATIONIMPLEMENTATIONCONNECTIVISMLEARNINGTHEORYSKILLSSETTINGOBJECTIVESBEHAVIORISMLEARNINGTHEORYLEARNINGTHEORYKNOWLEDGETRAININGPROCESSHUMANISMLEARNINGTHEORYTRAININGCONSTRUCTIVISMLEARNINGTHEORYEMPLOYEEDEVELOPMENTORGANIZATIONNEEDSASSESSMENTDESIGNINGEVALUATION

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IMPLEMENTATION
  2. CONNECTIVISM LEARNING THEORY
  3. SKILLS
  4. SETTING OBJECTIVES
  5. BEHAVIORISM LEARNING THEORY
  6. LEARNING THEORY
  7. KNOWLEDGE
  8. TRAINING PROCESS
  9. HUMANISM LEARNING THEORY
  10. TRAINING
  11. CONSTRUCTIVISM LEARNING THEORY
  12. EMPLOYEE
  13. DEVELOPMENT
  14. ORGANIZATION
  15. NEEDS ASSESSMENT
  16. DESIGNING
  17. EVALUATION