TRAININGPROCESSHUMANISMLEARNINGTHEORYCONSTRUCTIVISMLEARNINGTHEORYCONNECTIVISMLEARNINGTHEORYEVALUATIONKNOWLEDGETRAININGORGANIZATIONNEEDSASSESSMENTDESIGNINGLEARNINGTHEORYDEVELOPMENTIMPLEMENTATIONSKILLSSETTINGOBJECTIVESBEHAVIORISMLEARNINGTHEORYEMPLOYEETRAININGPROCESSHUMANISMLEARNINGTHEORYCONSTRUCTIVISMLEARNINGTHEORYCONNECTIVISMLEARNINGTHEORYEVALUATIONKNOWLEDGETRAININGORGANIZATIONNEEDSASSESSMENTDESIGNINGLEARNINGTHEORYDEVELOPMENTIMPLEMENTATIONSKILLSSETTINGOBJECTIVESBEHAVIORISMLEARNINGTHEORYEMPLOYEE

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TRAINING PROCESS
  2. HUMANISM LEARNING THEORY
  3. CONSTRUCTIVISM LEARNING THEORY
  4. CONNECTIVISM LEARNING THEORY
  5. EVALUATION
  6. KNOWLEDGE
  7. TRAINING
  8. ORGANIZATION
  9. NEEDS ASSESSMENT
  10. DESIGNING
  11. LEARNING THEORY
  12. DEVELOPMENT
  13. IMPLEMENTATION
  14. SKILLS
  15. SETTING OBJECTIVES
  16. BEHAVIORISM LEARNING THEORY
  17. EMPLOYEE