DEVELOPMENTLEARNINGTHEORYTRAININGPROCESSKNOWLEDGEORGANIZATIONIMPLEMENTATIONEMPLOYEECONNECTIVISMLEARNINGTHEORYTRAININGSETTINGOBJECTIVESEVALUATIONHUMANISMLEARNINGTHEORYBEHAVIORISMLEARNINGTHEORYNEEDSASSESSMENTCONSTRUCTIVISMLEARNINGTHEORYSKILLSDESIGNINGDEVELOPMENTLEARNINGTHEORYTRAININGPROCESSKNOWLEDGEORGANIZATIONIMPLEMENTATIONEMPLOYEECONNECTIVISMLEARNINGTHEORYTRAININGSETTINGOBJECTIVESEVALUATIONHUMANISMLEARNINGTHEORYBEHAVIORISMLEARNINGTHEORYNEEDSASSESSMENTCONSTRUCTIVISMLEARNINGTHEORYSKILLSDESIGNING

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DEVELOPMENT
  2. LEARNING THEORY
  3. TRAINING PROCESS
  4. KNOWLEDGE
  5. ORGANIZATION
  6. IMPLEMENTATION
  7. EMPLOYEE
  8. CONNECTIVISM LEARNING THEORY
  9. TRAINING
  10. SETTING OBJECTIVES
  11. EVALUATION
  12. HUMANISM LEARNING THEORY
  13. BEHAVIORISM LEARNING THEORY
  14. NEEDS ASSESSMENT
  15. CONSTRUCTIVISM LEARNING THEORY
  16. SKILLS
  17. DESIGNING