KNOWLEDGEEMPLOYEESKILLSTRAININGPROCESSNEEDSASSESSMENTIMPLEMENTATIONHUMANISMLEARNINGTHEORYDESIGNINGBEHAVIORISMLEARNINGTHEORYCONNECTIVISMLEARNINGTHEORYORGANIZATIONCONSTRUCTIVISMLEARNINGTHEORYSETTINGOBJECTIVESEVALUATIONDEVELOPMENTLEARNINGTHEORYTRAININGKNOWLEDGEEMPLOYEESKILLSTRAININGPROCESSNEEDSASSESSMENTIMPLEMENTATIONHUMANISMLEARNINGTHEORYDESIGNINGBEHAVIORISMLEARNINGTHEORYCONNECTIVISMLEARNINGTHEORYORGANIZATIONCONSTRUCTIVISMLEARNINGTHEORYSETTINGOBJECTIVESEVALUATIONDEVELOPMENTLEARNINGTHEORYTRAINING

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
  1. KNOWLEDGE
  2. EMPLOYEE
  3. SKILLS
  4. TRAINING PROCESS
  5. NEEDS ASSESSMENT
  6. IMPLEMENTATION
  7. HUMANISM LEARNING THEORY
  8. DESIGNING
  9. BEHAVIORISM LEARNING THEORY
  10. CONNECTIVISM LEARNING THEORY
  11. ORGANIZATION
  12. CONSTRUCTIVISM LEARNING THEORY
  13. SETTING OBJECTIVES
  14. EVALUATION
  15. DEVELOPMENT
  16. LEARNING THEORY
  17. TRAINING