SKILLSLEARNINGTHEORYCONSTRUCTIVISMLEARNINGTHEORYORGANIZATIONKNOWLEDGESETTINGOBJECTIVESNEEDSASSESSMENTTRAININGPROCESSTRAININGEMPLOYEEHUMANISMLEARNINGTHEORYBEHAVIORISMLEARNINGTHEORYEVALUATIONDESIGNINGCONNECTIVISMLEARNINGTHEORYIMPLEMENTATIONDEVELOPMENTSKILLSLEARNINGTHEORYCONSTRUCTIVISMLEARNINGTHEORYORGANIZATIONKNOWLEDGESETTINGOBJECTIVESNEEDSASSESSMENTTRAININGPROCESSTRAININGEMPLOYEEHUMANISMLEARNINGTHEORYBEHAVIORISMLEARNINGTHEORYEVALUATIONDESIGNINGCONNECTIVISMLEARNINGTHEORYIMPLEMENTATIONDEVELOPMENT

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SKILLS
  2. LEARNING THEORY
  3. CONSTRUCTIVISM LEARNING THEORY
  4. ORGANIZATION
  5. KNOWLEDGE
  6. SETTING OBJECTIVES
  7. NEEDS ASSESSMENT
  8. TRAINING PROCESS
  9. TRAINING
  10. EMPLOYEE
  11. HUMANISM LEARNING THEORY
  12. BEHAVIORISM LEARNING THEORY
  13. EVALUATION
  14. DESIGNING
  15. CONNECTIVISM LEARNING THEORY
  16. IMPLEMENTATION
  17. DEVELOPMENT