TRAININGPROCESSCONNECTIVISMLEARNINGTHEORYDEVELOPMENTSKILLSHUMANISMLEARNINGTHEORYCONSTRUCTIVISMLEARNINGTHEORYEVALUATIONBEHAVIORISMLEARNINGTHEORYLEARNINGTHEORYORGANIZATIONNEEDSASSESSMENTEMPLOYEEKNOWLEDGEIMPLEMENTATIONDESIGNINGSETTINGOBJECTIVESTRAININGTRAININGPROCESSCONNECTIVISMLEARNINGTHEORYDEVELOPMENTSKILLSHUMANISMLEARNINGTHEORYCONSTRUCTIVISMLEARNINGTHEORYEVALUATIONBEHAVIORISMLEARNINGTHEORYLEARNINGTHEORYORGANIZATIONNEEDSASSESSMENTEMPLOYEEKNOWLEDGEIMPLEMENTATIONDESIGNINGSETTINGOBJECTIVESTRAINING

T&D - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
  1. TRAINING PROCESS
  2. CONNECTIVISM LEARNING THEORY
  3. DEVELOPMENT
  4. SKILLS
  5. HUMANISM LEARNING THEORY
  6. CONSTRUCTIVISM LEARNING THEORY
  7. EVALUATION
  8. BEHAVIORISM LEARNING THEORY
  9. LEARNING THEORY
  10. ORGANIZATION
  11. NEEDS ASSESSMENT
  12. EMPLOYEE
  13. KNOWLEDGE
  14. IMPLEMENTATION
  15. DESIGNING
  16. SETTING OBJECTIVES
  17. TRAINING