K-ESS2-1Science andEngineeringPractices(SEPs)EquityLesson-levelPhenomenaAssessmentBoundaryGalleryWalk:Understandingby Design(UBD)CommonFormativeAssessmentEvidenceStatementsBackwardsDesignDisciplinaryCore Ideas(DCIs)ActiveLearningAnchoringPhenomenonCrosscuttingConcepts(CCCs)ClassroomAssessmentGuidingQuestionBoardBundledPEsEvaluateThink-Pair-Share:InclusiveIntegrated3-DimensionalLearningOn theCuttingEdgeLearningTargetsK-ESS2-1Science andEngineeringPractices(SEPs)EquityLesson-levelPhenomenaAssessmentBoundaryGalleryWalk:Understandingby Design(UBD)CommonFormativeAssessmentEvidenceStatementsBackwardsDesignDisciplinaryCore Ideas(DCIs)ActiveLearningAnchoringPhenomenonCrosscuttingConcepts(CCCs)ClassroomAssessmentGuidingQuestionBoardBundledPEsEvaluateThink-Pair-Share:InclusiveIntegrated3-DimensionalLearningOn theCuttingEdgeLearningTargets

NGSS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. K-ESS2-1
  2. Science and Engineering Practices (SEPs)
  3. Equity
  4. Lesson-level Phenomena
  5. Assessment Boundary
  6. Gallery Walk:
  7. Understanding by Design (UBD)
  8. Common Formative Assessment
  9. Evidence Statements
  10. Backwards Design
  11. Disciplinary Core Ideas (DCIs)
  12. Active Learning
  13. Anchoring Phenomenon
  14. Crosscutting Concepts (CCCs)
  15. Classroom Assessment
  16. Guiding Question Board
  17. Bundled PEs
  18. Evaluate
  19. Think-Pair-Share:
  20. Inclusive
  21. Integrated
  22. 3-Dimensional Learning
  23. On the Cutting Edge
  24. Learning Targets