DisciplinaryCore Ideas(DCIs)BackwardsDesignInclusiveOn theCuttingEdgeIntegrated3-DimensionalLearningGalleryWalk:BundledPEsAnchoringPhenomenonThink-Pair-Share:EvaluateEvidenceStatementsGuidingQuestionBoardClassroomAssessmentCommonFormativeAssessmentLesson-levelPhenomenaScience andEngineeringPractices(SEPs)CrosscuttingConcepts(CCCs) K-ESS2-1EquityUnderstandingby Design(UBD)LearningTargetsActiveLearningAssessmentBoundaryDisciplinaryCore Ideas(DCIs)BackwardsDesignInclusiveOn theCuttingEdgeIntegrated3-DimensionalLearningGalleryWalk:BundledPEsAnchoringPhenomenonThink-Pair-Share:EvaluateEvidenceStatementsGuidingQuestionBoardClassroomAssessmentCommonFormativeAssessmentLesson-levelPhenomenaScience andEngineeringPractices(SEPs)CrosscuttingConcepts(CCCs)K-ESS2-1EquityUnderstandingby Design(UBD)LearningTargetsActiveLearningAssessmentBoundary

NGSS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Disciplinary Core Ideas (DCIs)
  2. Backwards Design
  3. Inclusive
  4. On the Cutting Edge
  5. Integrated
  6. 3-Dimensional Learning
  7. Gallery Walk:
  8. Bundled PEs
  9. Anchoring Phenomenon
  10. Think-Pair-Share:
  11. Evaluate
  12. Evidence Statements
  13. Guiding Question Board
  14. Classroom Assessment
  15. Common Formative Assessment
  16. Lesson-level Phenomena
  17. Science and Engineering Practices (SEPs)
  18. Crosscutting Concepts (CCCs)
  19. K-ESS2-1
  20. Equity
  21. Understanding by Design (UBD)
  22. Learning Targets
  23. Active Learning
  24. Assessment Boundary