The cipherfinallyfinishes thejob andexecutes meExtremelyodd playercharactermorals3-hourcombatA cantrip issomehowconsistentlymore powerfulthan a slottedspellSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryOne of thecasters gets amagic item thatbreaks the spelleconomyPolymorph:T-RexTwo partymembersare secretlyrelatedDan snapsfrom one toomany StuartLittlereferencesWe spend waytoo long comingup with a planfor a not-at-alldifficult situationKyra isplayed as afull vampireinstead of aDhampirCody guilt-trips us forbeing badpeopleWe gosee NanaagainPeople keeptreating JulesVerne like arobot eventhough he's notSomeone(s)tries themicrowavecomboSamconsistentlygets plotinfo/secretsfrom being adivinerDuel of thefates isplayed for a"vs old PC"fightWe getway toomuchmoneyCody losestrack of at leastone enemyduring a horde-combatWe have togo back tothe Feywildand fight thedragonWe changepotion ruleshalfwaythroughWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackSandersonreferencesThe cipherfinallyfinishes thejob andexecutes meExtremelyodd playercharactermorals3-hourcombatA cantrip issomehowconsistentlymore powerfulthan a slottedspellSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryOne of thecasters gets amagic item thatbreaks the spelleconomyPolymorph:T-RexTwo partymembersare secretlyrelatedDan snapsfrom one toomany StuartLittlereferencesWe spend waytoo long comingup with a planfor a not-at-alldifficult situationKyra isplayed as afull vampireinstead of aDhampirCody guilt-trips us forbeing badpeopleWe gosee NanaagainPeople keeptreating JulesVerne like arobot eventhough he's notSomeone(s)tries themicrowavecomboSamconsistentlygets plotinfo/secretsfrom being adivinerDuel of thefates isplayed for a"vs old PC"fightWe getway toomuchmoneyCody losestrack of at leastone enemyduring a horde-combatWe have togo back tothe Feywildand fight thedragonWe changepotion ruleshalfwaythroughWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackSandersonreferences

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The cipher finally finishes the job and executes me
  2. Extremely odd player character morals
  3. 3-hour combat
  4. A cantrip is somehow consistently more powerful than a slotted spell
  5. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  6. One of the casters gets a magic item that breaks the spell economy
  7. Polymorph: T-Rex
  8. Two party members are secretly related
  9. Dan snaps from one too many Stuart Little references
  10. We spend way too long coming up with a plan for a not-at-all difficult situation
  11. Kyra is played as a full vampire instead of a Dhampir
  12. Cody guilt-trips us for being bad people
  13. We go see Nana again
  14. People keep treating Jules Verne like a robot even though he's not
  15. Someone(s) tries the microwave combo
  16. Sam consistently gets plot info/secrets from being a diviner
  17. Duel of the fates is played for a "vs old PC" fight
  18. We get way too much money
  19. Cody loses track of at least one enemy during a horde-combat
  20. We have to go back to the Feywild and fight the dragon
  21. We change potion rules halfway through
  22. We misread a spell, making it either insanely overpowered or completely unviable
  23. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  24. Sanderson references