We gosee NanaagainWe getway toomuchmoneyKyra isplayed as afull vampireinstead of aDhampirExtremelyodd playercharactermoralsPeople keeptreating JulesVerne like arobot eventhough he's notSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryA cantrip issomehowconsistentlymore powerfulthan a slottedspellThe cipherfinallyfinishes thejob andexecutes mePolymorph:T-RexSamconsistentlygets plotinfo/secretsfrom being adivinerOne of thecasters gets amagic item thatbreaks the spelleconomyWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe changepotion ruleshalfwaythroughCody guilt-trips us forbeing badpeopleTwo partymembersare secretlyrelatedCody losestrack of at leastone enemyduring a horde-combatWe spend waytoo long comingup with a planfor a not-at-alldifficult situationDuel of thefates isplayed for a"vs old PC"fightSandersonreferences3-hourcombatSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackSomeone(s)tries themicrowavecomboWe have togo back tothe Feywildand fight thedragonDan snapsfrom one toomany StuartLittlereferencesWe gosee NanaagainWe getway toomuchmoneyKyra isplayed as afull vampireinstead of aDhampirExtremelyodd playercharactermoralsPeople keeptreating JulesVerne like arobot eventhough he's notSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryA cantrip issomehowconsistentlymore powerfulthan a slottedspellThe cipherfinallyfinishes thejob andexecutes mePolymorph:T-RexSamconsistentlygets plotinfo/secretsfrom being adivinerOne of thecasters gets amagic item thatbreaks the spelleconomyWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe changepotion ruleshalfwaythroughCody guilt-trips us forbeing badpeopleTwo partymembersare secretlyrelatedCody losestrack of at leastone enemyduring a horde-combatWe spend waytoo long comingup with a planfor a not-at-alldifficult situationDuel of thefates isplayed for a"vs old PC"fightSandersonreferences3-hourcombatSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackSomeone(s)tries themicrowavecomboWe have togo back tothe Feywildand fight thedragonDan snapsfrom one toomany StuartLittlereferences

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We go see Nana again
  2. We get way too much money
  3. Kyra is played as a full vampire instead of a Dhampir
  4. Extremely odd player character morals
  5. People keep treating Jules Verne like a robot even though he's not
  6. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  7. A cantrip is somehow consistently more powerful than a slotted spell
  8. The cipher finally finishes the job and executes me
  9. Polymorph: T-Rex
  10. Sam consistently gets plot info/secrets from being a diviner
  11. One of the casters gets a magic item that breaks the spell economy
  12. We misread a spell, making it either insanely overpowered or completely unviable
  13. We change potion rules halfway through
  14. Cody guilt-trips us for being bad people
  15. Two party members are secretly related
  16. Cody loses track of at least one enemy during a horde-combat
  17. We spend way too long coming up with a plan for a not-at-all difficult situation
  18. Duel of the fates is played for a "vs old PC" fight
  19. Sanderson references
  20. 3-hour combat
  21. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  22. Someone(s) tries the microwave combo
  23. We have to go back to the Feywild and fight the dragon
  24. Dan snaps from one too many Stuart Little references