Samconsistentlygets plotinfo/secretsfrom being adivinerKyra isplayed as afull vampireinstead of aDhampir3-hourcombatSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackCody losestrack of at leastone enemyduring a horde-combatSandersonreferencesA cantrip issomehowconsistentlymore powerfulthan a slottedspellCody guilt-trips us forbeing badpeopleSomeone(s)tries themicrowavecomboOne of thecasters gets amagic item thatbreaks the spelleconomyDuel of thefates isplayed for a"vs old PC"fightWe spend waytoo long comingup with a planfor a not-at-alldifficult situationThe cipherfinallyfinishes thejob andexecutes mePeople keeptreating JulesVerne like arobot eventhough he's notWe changepotion ruleshalfwaythroughWe gosee NanaagainSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryPolymorph:T-RexDan snapsfrom one toomany StuartLittlereferencesExtremelyodd playercharactermoralsWe have togo back tothe Feywildand fight thedragonWe getway toomuchmoneyWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableTwo partymembersare secretlyrelatedSamconsistentlygets plotinfo/secretsfrom being adivinerKyra isplayed as afull vampireinstead of aDhampir3-hourcombatSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackCody losestrack of at leastone enemyduring a horde-combatSandersonreferencesA cantrip issomehowconsistentlymore powerfulthan a slottedspellCody guilt-trips us forbeing badpeopleSomeone(s)tries themicrowavecomboOne of thecasters gets amagic item thatbreaks the spelleconomyDuel of thefates isplayed for a"vs old PC"fightWe spend waytoo long comingup with a planfor a not-at-alldifficult situationThe cipherfinallyfinishes thejob andexecutes mePeople keeptreating JulesVerne like arobot eventhough he's notWe changepotion ruleshalfwaythroughWe gosee NanaagainSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryPolymorph:T-RexDan snapsfrom one toomany StuartLittlereferencesExtremelyodd playercharactermoralsWe have togo back tothe Feywildand fight thedragonWe getway toomuchmoneyWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableTwo partymembersare secretlyrelated

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sam consistently gets plot info/secrets from being a diviner
  2. Kyra is played as a full vampire instead of a Dhampir
  3. 3-hour combat
  4. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  5. Cody loses track of at least one enemy during a horde-combat
  6. Sanderson references
  7. A cantrip is somehow consistently more powerful than a slotted spell
  8. Cody guilt-trips us for being bad people
  9. Someone(s) tries the microwave combo
  10. One of the casters gets a magic item that breaks the spell economy
  11. Duel of the fates is played for a "vs old PC" fight
  12. We spend way too long coming up with a plan for a not-at-all difficult situation
  13. The cipher finally finishes the job and executes me
  14. People keep treating Jules Verne like a robot even though he's not
  15. We change potion rules halfway through
  16. We go see Nana again
  17. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  18. Polymorph: T-Rex
  19. Dan snaps from one too many Stuart Little references
  20. Extremely odd player character morals
  21. We have to go back to the Feywild and fight the dragon
  22. We get way too much money
  23. We misread a spell, making it either insanely overpowered or completely unviable
  24. Two party members are secretly related