We have togo back tothe Feywildand fight thedragonA cantrip issomehowconsistentlymore powerfulthan a slottedspellExtremelyodd playercharactermoralsTwo partymembersare secretlyrelatedCody losestrack of at leastone enemyduring a horde-combatWe getway toomuchmoneyWe gosee NanaagainOne of thecasters gets amagic item thatbreaks the spelleconomyCody guilt-trips us forbeing badpeople3-hourcombatDan snapsfrom one toomany StuartLittlereferencesWe changepotion ruleshalfwaythroughSomeone(s)tries themicrowavecomboSamconsistentlygets plotinfo/secretsfrom being adivinerSandersonreferencesPolymorph:T-RexWe spend waytoo long comingup with a planfor a not-at-alldifficult situationWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackPeople keeptreating JulesVerne like arobot eventhough he's notDuel of thefates isplayed for a"vs old PC"fightSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryThe cipherfinallyfinishes thejob andexecutes meKyra isplayed as afull vampireinstead of aDhampirWe have togo back tothe Feywildand fight thedragonA cantrip issomehowconsistentlymore powerfulthan a slottedspellExtremelyodd playercharactermoralsTwo partymembersare secretlyrelatedCody losestrack of at leastone enemyduring a horde-combatWe getway toomuchmoneyWe gosee NanaagainOne of thecasters gets amagic item thatbreaks the spelleconomyCody guilt-trips us forbeing badpeople3-hourcombatDan snapsfrom one toomany StuartLittlereferencesWe changepotion ruleshalfwaythroughSomeone(s)tries themicrowavecomboSamconsistentlygets plotinfo/secretsfrom being adivinerSandersonreferencesPolymorph:T-RexWe spend waytoo long comingup with a planfor a not-at-alldifficult situationWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackPeople keeptreating JulesVerne like arobot eventhough he's notDuel of thefates isplayed for a"vs old PC"fightSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryThe cipherfinallyfinishes thejob andexecutes meKyra isplayed as afull vampireinstead of aDhampir

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We have to go back to the Feywild and fight the dragon
  2. A cantrip is somehow consistently more powerful than a slotted spell
  3. Extremely odd player character morals
  4. Two party members are secretly related
  5. Cody loses track of at least one enemy during a horde-combat
  6. We get way too much money
  7. We go see Nana again
  8. One of the casters gets a magic item that breaks the spell economy
  9. Cody guilt-trips us for being bad people
  10. 3-hour combat
  11. Dan snaps from one too many Stuart Little references
  12. We change potion rules halfway through
  13. Someone(s) tries the microwave combo
  14. Sam consistently gets plot info/secrets from being a diviner
  15. Sanderson references
  16. Polymorph: T-Rex
  17. We spend way too long coming up with a plan for a not-at-all difficult situation
  18. We misread a spell, making it either insanely overpowered or completely unviable
  19. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  20. People keep treating Jules Verne like a robot even though he's not
  21. Duel of the fates is played for a "vs old PC" fight
  22. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  23. The cipher finally finishes the job and executes me
  24. Kyra is played as a full vampire instead of a Dhampir