A cantrip issomehowconsistentlymore powerfulthan a slottedspellSamconsistentlygets plotinfo/secretsfrom being adivinerWe changepotion ruleshalfwaythroughDuel of thefates isplayed for a"vs old PC"fightCody losestrack of at leastone enemyduring a horde-combatDan snapsfrom one toomany StuartLittlereferencesExtremelyodd playercharactermoralsThe cipherfinallyfinishes thejob andexecutes meSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackSandersonreferencesKyra isplayed as afull vampireinstead of aDhampirSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryPeople keeptreating JulesVerne like arobot eventhough he's notWe gosee NanaagainTwo partymembersare secretlyrelated3-hourcombatSomeone(s)tries themicrowavecomboWe spend waytoo long comingup with a planfor a not-at-alldifficult situationOne of thecasters gets amagic item thatbreaks the spelleconomyPolymorph:T-RexWe getway toomuchmoneyWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe have togo back tothe Feywildand fight thedragonCody guilt-trips us forbeing badpeopleA cantrip issomehowconsistentlymore powerfulthan a slottedspellSamconsistentlygets plotinfo/secretsfrom being adivinerWe changepotion ruleshalfwaythroughDuel of thefates isplayed for a"vs old PC"fightCody losestrack of at leastone enemyduring a horde-combatDan snapsfrom one toomany StuartLittlereferencesExtremelyodd playercharactermoralsThe cipherfinallyfinishes thejob andexecutes meSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackSandersonreferencesKyra isplayed as afull vampireinstead of aDhampirSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryPeople keeptreating JulesVerne like arobot eventhough he's notWe gosee NanaagainTwo partymembersare secretlyrelated3-hourcombatSomeone(s)tries themicrowavecomboWe spend waytoo long comingup with a planfor a not-at-alldifficult situationOne of thecasters gets amagic item thatbreaks the spelleconomyPolymorph:T-RexWe getway toomuchmoneyWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe have togo back tothe Feywildand fight thedragonCody guilt-trips us forbeing badpeople

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A cantrip is somehow consistently more powerful than a slotted spell
  2. Sam consistently gets plot info/secrets from being a diviner
  3. We change potion rules halfway through
  4. Duel of the fates is played for a "vs old PC" fight
  5. Cody loses track of at least one enemy during a horde-combat
  6. Dan snaps from one too many Stuart Little references
  7. Extremely odd player character morals
  8. The cipher finally finishes the job and executes me
  9. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  10. Sanderson references
  11. Kyra is played as a full vampire instead of a Dhampir
  12. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  13. People keep treating Jules Verne like a robot even though he's not
  14. We go see Nana again
  15. Two party members are secretly related
  16. 3-hour combat
  17. Someone(s) tries the microwave combo
  18. We spend way too long coming up with a plan for a not-at-all difficult situation
  19. One of the casters gets a magic item that breaks the spell economy
  20. Polymorph: T-Rex
  21. We get way too much money
  22. We misread a spell, making it either insanely overpowered or completely unviable
  23. We have to go back to the Feywild and fight the dragon
  24. Cody guilt-trips us for being bad people