Polymorph:T-RexPeople keeptreating JulesVerne like arobot eventhough he's notOne of thecasters gets amagic item thatbreaks the spelleconomyWe have togo back tothe Feywildand fight thedragonCody guilt-trips us forbeing badpeopleSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe gosee NanaagainThe cipherfinallyfinishes thejob andexecutes meSandersonreferencesSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackWe getway toomuchmoneyWe changepotion ruleshalfwaythroughDuel of thefates isplayed for a"vs old PC"fightDan snapsfrom one toomany StuartLittlereferencesA cantrip issomehowconsistentlymore powerfulthan a slottedspellSomeone(s)tries themicrowavecomboCody losestrack of at leastone enemyduring a horde-combatKyra isplayed as afull vampireinstead of aDhampirExtremelyodd playercharactermorals3-hourcombatWe spend waytoo long comingup with a planfor a not-at-alldifficult situationTwo partymembersare secretlyrelatedSamconsistentlygets plotinfo/secretsfrom being adivinerPolymorph:T-RexPeople keeptreating JulesVerne like arobot eventhough he's notOne of thecasters gets amagic item thatbreaks the spelleconomyWe have togo back tothe Feywildand fight thedragonCody guilt-trips us forbeing badpeopleSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe gosee NanaagainThe cipherfinallyfinishes thejob andexecutes meSandersonreferencesSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackWe getway toomuchmoneyWe changepotion ruleshalfwaythroughDuel of thefates isplayed for a"vs old PC"fightDan snapsfrom one toomany StuartLittlereferencesA cantrip issomehowconsistentlymore powerfulthan a slottedspellSomeone(s)tries themicrowavecomboCody losestrack of at leastone enemyduring a horde-combatKyra isplayed as afull vampireinstead of aDhampirExtremelyodd playercharactermorals3-hourcombatWe spend waytoo long comingup with a planfor a not-at-alldifficult situationTwo partymembersare secretlyrelatedSamconsistentlygets plotinfo/secretsfrom being adiviner

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Polymorph: T-Rex
  2. People keep treating Jules Verne like a robot even though he's not
  3. One of the casters gets a magic item that breaks the spell economy
  4. We have to go back to the Feywild and fight the dragon
  5. Cody guilt-trips us for being bad people
  6. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  7. We misread a spell, making it either insanely overpowered or completely unviable
  8. We go see Nana again
  9. The cipher finally finishes the job and executes me
  10. Sanderson references
  11. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  12. We get way too much money
  13. We change potion rules halfway through
  14. Duel of the fates is played for a "vs old PC" fight
  15. Dan snaps from one too many Stuart Little references
  16. A cantrip is somehow consistently more powerful than a slotted spell
  17. Someone(s) tries the microwave combo
  18. Cody loses track of at least one enemy during a horde-combat
  19. Kyra is played as a full vampire instead of a Dhampir
  20. Extremely odd player character morals
  21. 3-hour combat
  22. We spend way too long coming up with a plan for a not-at-all difficult situation
  23. Two party members are secretly related
  24. Sam consistently gets plot info/secrets from being a diviner