We gosee NanaagainWe misread aspell, making iteither insanelyoverpowered orcompletelyunviable3-hourcombatSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryThe cipherfinallyfinishes thejob andexecutes meSamconsistentlygets plotinfo/secretsfrom being adivinerExtremelyodd playercharactermoralsTwo partymembersare secretlyrelatedA cantrip issomehowconsistentlymore powerfulthan a slottedspellDuel of thefates isplayed for a"vs old PC"fightWe have togo back tothe Feywildand fight thedragonSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackCody losestrack of at leastone enemyduring a horde-combatPolymorph:T-RexPeople keeptreating JulesVerne like arobot eventhough he's notKyra isplayed as afull vampireinstead of aDhampirDan snapsfrom one toomany StuartLittlereferencesCody guilt-trips us forbeing badpeopleWe spend waytoo long comingup with a planfor a not-at-alldifficult situationWe changepotion ruleshalfwaythroughSandersonreferencesSomeone(s)tries themicrowavecomboWe getway toomuchmoneyOne of thecasters gets amagic item thatbreaks the spelleconomyWe gosee NanaagainWe misread aspell, making iteither insanelyoverpowered orcompletelyunviable3-hourcombatSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryThe cipherfinallyfinishes thejob andexecutes meSamconsistentlygets plotinfo/secretsfrom being adivinerExtremelyodd playercharactermoralsTwo partymembersare secretlyrelatedA cantrip issomehowconsistentlymore powerfulthan a slottedspellDuel of thefates isplayed for a"vs old PC"fightWe have togo back tothe Feywildand fight thedragonSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackCody losestrack of at leastone enemyduring a horde-combatPolymorph:T-RexPeople keeptreating JulesVerne like arobot eventhough he's notKyra isplayed as afull vampireinstead of aDhampirDan snapsfrom one toomany StuartLittlereferencesCody guilt-trips us forbeing badpeopleWe spend waytoo long comingup with a planfor a not-at-alldifficult situationWe changepotion ruleshalfwaythroughSandersonreferencesSomeone(s)tries themicrowavecomboWe getway toomuchmoneyOne of thecasters gets amagic item thatbreaks the spelleconomy

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. We go see Nana again
  2. We misread a spell, making it either insanely overpowered or completely unviable
  3. 3-hour combat
  4. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  5. The cipher finally finishes the job and executes me
  6. Sam consistently gets plot info/secrets from being a diviner
  7. Extremely odd player character morals
  8. Two party members are secretly related
  9. A cantrip is somehow consistently more powerful than a slotted spell
  10. Duel of the fates is played for a "vs old PC" fight
  11. We have to go back to the Feywild and fight the dragon
  12. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  13. Cody loses track of at least one enemy during a horde-combat
  14. Polymorph: T-Rex
  15. People keep treating Jules Verne like a robot even though he's not
  16. Kyra is played as a full vampire instead of a Dhampir
  17. Dan snaps from one too many Stuart Little references
  18. Cody guilt-trips us for being bad people
  19. We spend way too long coming up with a plan for a not-at-all difficult situation
  20. We change potion rules halfway through
  21. Sanderson references
  22. Someone(s) tries the microwave combo
  23. We get way too much money
  24. One of the casters gets a magic item that breaks the spell economy