We spend waytoo long comingup with a planfor a not-at-alldifficult situationPeople keeptreating JulesVerne like arobot eventhough he's not3-hourcombatKyra isplayed as afull vampireinstead of aDhampirWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe have togo back tothe Feywildand fight thedragonThe cipherfinallyfinishes thejob andexecutes meA cantrip issomehowconsistentlymore powerfulthan a slottedspellTwo partymembersare secretlyrelatedWe gosee NanaagainCody guilt-trips us forbeing badpeopleWe changepotion ruleshalfwaythroughSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackDan snapsfrom one toomany StuartLittlereferencesSandersonreferencesCody losestrack of at leastone enemyduring a horde-combatSamconsistentlygets plotinfo/secretsfrom being adivinerExtremelyodd playercharactermoralsDuel of thefates isplayed for a"vs old PC"fightWe getway toomuchmoneyOne of thecasters gets amagic item thatbreaks the spelleconomyPolymorph:T-RexSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victorySomeone(s)tries themicrowavecomboWe spend waytoo long comingup with a planfor a not-at-alldifficult situationPeople keeptreating JulesVerne like arobot eventhough he's not3-hourcombatKyra isplayed as afull vampireinstead of aDhampirWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableWe have togo back tothe Feywildand fight thedragonThe cipherfinallyfinishes thejob andexecutes meA cantrip issomehowconsistentlymore powerfulthan a slottedspellTwo partymembersare secretlyrelatedWe gosee NanaagainCody guilt-trips us forbeing badpeopleWe changepotion ruleshalfwaythroughSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackDan snapsfrom one toomany StuartLittlereferencesSandersonreferencesCody losestrack of at leastone enemyduring a horde-combatSamconsistentlygets plotinfo/secretsfrom being adivinerExtremelyodd playercharactermoralsDuel of thefates isplayed for a"vs old PC"fightWe getway toomuchmoneyOne of thecasters gets amagic item thatbreaks the spelleconomyPolymorph:T-RexSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victorySomeone(s)tries themicrowavecombo

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We spend way too long coming up with a plan for a not-at-all difficult situation
  2. People keep treating Jules Verne like a robot even though he's not
  3. 3-hour combat
  4. Kyra is played as a full vampire instead of a Dhampir
  5. We misread a spell, making it either insanely overpowered or completely unviable
  6. We have to go back to the Feywild and fight the dragon
  7. The cipher finally finishes the job and executes me
  8. A cantrip is somehow consistently more powerful than a slotted spell
  9. Two party members are secretly related
  10. We go see Nana again
  11. Cody guilt-trips us for being bad people
  12. We change potion rules halfway through
  13. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  14. Dan snaps from one too many Stuart Little references
  15. Sanderson references
  16. Cody loses track of at least one enemy during a horde-combat
  17. Sam consistently gets plot info/secrets from being a diviner
  18. Extremely odd player character morals
  19. Duel of the fates is played for a "vs old PC" fight
  20. We get way too much money
  21. One of the casters gets a magic item that breaks the spell economy
  22. Polymorph: T-Rex
  23. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  24. Someone(s) tries the microwave combo