We spend waytoo long comingup with a planfor a not-at-alldifficult situationSandersonreferencesOne of thecasters gets amagic item thatbreaks the spelleconomyTwo partymembersare secretlyrelated3-hourcombatPolymorph:T-RexKyra isplayed as afull vampireinstead of aDhampirWe misread aspell, making iteither insanelyoverpowered orcompletelyunviablePeople keeptreating JulesVerne like arobot eventhough he's notSomeone(s)tries themicrowavecomboWe changepotion ruleshalfwaythroughDan snapsfrom one toomany StuartLittlereferencesSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryDuel of thefates isplayed for a"vs old PC"fightA cantrip issomehowconsistentlymore powerfulthan a slottedspellSamconsistentlygets plotinfo/secretsfrom being adivinerCody guilt-trips us forbeing badpeopleCody losestrack of at leastone enemyduring a horde-combatExtremelyodd playercharactermoralsWe gosee NanaagainWe have togo back tothe Feywildand fight thedragonThe cipherfinallyfinishes thejob andexecutes meWe getway toomuchmoneySomeonehastes the front-liner, whoproceeds to killone enemy witheach attackWe spend waytoo long comingup with a planfor a not-at-alldifficult situationSandersonreferencesOne of thecasters gets amagic item thatbreaks the spelleconomyTwo partymembersare secretlyrelated3-hourcombatPolymorph:T-RexKyra isplayed as afull vampireinstead of aDhampirWe misread aspell, making iteither insanelyoverpowered orcompletelyunviablePeople keeptreating JulesVerne like arobot eventhough he's notSomeone(s)tries themicrowavecomboWe changepotion ruleshalfwaythroughDan snapsfrom one toomany StuartLittlereferencesSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryDuel of thefates isplayed for a"vs old PC"fightA cantrip issomehowconsistentlymore powerfulthan a slottedspellSamconsistentlygets plotinfo/secretsfrom being adivinerCody guilt-trips us forbeing badpeopleCody losestrack of at leastone enemyduring a horde-combatExtremelyodd playercharactermoralsWe gosee NanaagainWe have togo back tothe Feywildand fight thedragonThe cipherfinallyfinishes thejob andexecutes meWe getway toomuchmoneySomeonehastes the front-liner, whoproceeds to killone enemy witheach attack

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We spend way too long coming up with a plan for a not-at-all difficult situation
  2. Sanderson references
  3. One of the casters gets a magic item that breaks the spell economy
  4. Two party members are secretly related
  5. 3-hour combat
  6. Polymorph: T-Rex
  7. Kyra is played as a full vampire instead of a Dhampir
  8. We misread a spell, making it either insanely overpowered or completely unviable
  9. People keep treating Jules Verne like a robot even though he's not
  10. Someone(s) tries the microwave combo
  11. We change potion rules halfway through
  12. Dan snaps from one too many Stuart Little references
  13. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  14. Duel of the fates is played for a "vs old PC" fight
  15. A cantrip is somehow consistently more powerful than a slotted spell
  16. Sam consistently gets plot info/secrets from being a diviner
  17. Cody guilt-trips us for being bad people
  18. Cody loses track of at least one enemy during a horde-combat
  19. Extremely odd player character morals
  20. We go see Nana again
  21. We have to go back to the Feywild and fight the dragon
  22. The cipher finally finishes the job and executes me
  23. We get way too much money
  24. Someone hastes the front-liner, who proceeds to kill one enemy with each attack