Samconsistentlygets plotinfo/secretsfrom being adivinerSomeone(s)tries themicrowavecomboTwo partymembersare secretlyrelatedWe gosee Nanaagain3-hourcombatThe cipherfinallyfinishes thejob andexecutes meWe spend waytoo long comingup with a planfor a not-at-alldifficult situationPeople keeptreating JulesVerne like arobot eventhough he's notSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackA cantrip issomehowconsistentlymore powerfulthan a slottedspellKyra isplayed as afull vampireinstead of aDhampirSandersonreferencesWe getway toomuchmoneyWe changepotion ruleshalfwaythroughWe have togo back tothe Feywildand fight thedragonCody guilt-trips us forbeing badpeoplePolymorph:T-RexDan snapsfrom one toomany StuartLittlereferencesDuel of thefates isplayed for a"vs old PC"fightSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryOne of thecasters gets amagic item thatbreaks the spelleconomyExtremelyodd playercharactermoralsCody losestrack of at leastone enemyduring a horde-combatWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableSamconsistentlygets plotinfo/secretsfrom being adivinerSomeone(s)tries themicrowavecomboTwo partymembersare secretlyrelatedWe gosee Nanaagain3-hourcombatThe cipherfinallyfinishes thejob andexecutes meWe spend waytoo long comingup with a planfor a not-at-alldifficult situationPeople keeptreating JulesVerne like arobot eventhough he's notSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackA cantrip issomehowconsistentlymore powerfulthan a slottedspellKyra isplayed as afull vampireinstead of aDhampirSandersonreferencesWe getway toomuchmoneyWe changepotion ruleshalfwaythroughWe have togo back tothe Feywildand fight thedragonCody guilt-trips us forbeing badpeoplePolymorph:T-RexDan snapsfrom one toomany StuartLittlereferencesDuel of thefates isplayed for a"vs old PC"fightSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryOne of thecasters gets amagic item thatbreaks the spelleconomyExtremelyodd playercharactermoralsCody losestrack of at leastone enemyduring a horde-combatWe misread aspell, making iteither insanelyoverpowered orcompletelyunviable

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sam consistently gets plot info/secrets from being a diviner
  2. Someone(s) tries the microwave combo
  3. Two party members are secretly related
  4. We go see Nana again
  5. 3-hour combat
  6. The cipher finally finishes the job and executes me
  7. We spend way too long coming up with a plan for a not-at-all difficult situation
  8. People keep treating Jules Verne like a robot even though he's not
  9. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  10. A cantrip is somehow consistently more powerful than a slotted spell
  11. Kyra is played as a full vampire instead of a Dhampir
  12. Sanderson references
  13. We get way too much money
  14. We change potion rules halfway through
  15. We have to go back to the Feywild and fight the dragon
  16. Cody guilt-trips us for being bad people
  17. Polymorph: T-Rex
  18. Dan snaps from one too many Stuart Little references
  19. Duel of the fates is played for a "vs old PC" fight
  20. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  21. One of the casters gets a magic item that breaks the spell economy
  22. Extremely odd player character morals
  23. Cody loses track of at least one enemy during a horde-combat
  24. We misread a spell, making it either insanely overpowered or completely unviable