We spend waytoo long comingup with a planfor a not-at-alldifficult situationSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackA cantrip issomehowconsistentlymore powerfulthan a slottedspellSamconsistentlygets plotinfo/secretsfrom being adiviner3-hourcombatCody losestrack of at leastone enemyduring a horde-combatSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victorySomeone(s)tries themicrowavecomboCody guilt-trips us forbeing badpeopleWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableDuel of thefates isplayed for a"vs old PC"fightWe changepotion ruleshalfwaythroughDan snapsfrom one toomany StuartLittlereferencesOne of thecasters gets amagic item thatbreaks the spelleconomyWe gosee NanaagainThe cipherfinallyfinishes thejob andexecutes mePeople keeptreating JulesVerne like arobot eventhough he's notWe have togo back tothe Feywildand fight thedragonWe getway toomuchmoneyTwo partymembersare secretlyrelatedPolymorph:T-RexKyra isplayed as afull vampireinstead of aDhampirSandersonreferencesExtremelyodd playercharactermoralsWe spend waytoo long comingup with a planfor a not-at-alldifficult situationSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackA cantrip issomehowconsistentlymore powerfulthan a slottedspellSamconsistentlygets plotinfo/secretsfrom being adiviner3-hourcombatCody losestrack of at leastone enemyduring a horde-combatSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victorySomeone(s)tries themicrowavecomboCody guilt-trips us forbeing badpeopleWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableDuel of thefates isplayed for a"vs old PC"fightWe changepotion ruleshalfwaythroughDan snapsfrom one toomany StuartLittlereferencesOne of thecasters gets amagic item thatbreaks the spelleconomyWe gosee NanaagainThe cipherfinallyfinishes thejob andexecutes mePeople keeptreating JulesVerne like arobot eventhough he's notWe have togo back tothe Feywildand fight thedragonWe getway toomuchmoneyTwo partymembersare secretlyrelatedPolymorph:T-RexKyra isplayed as afull vampireinstead of aDhampirSandersonreferencesExtremelyodd playercharactermorals

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We spend way too long coming up with a plan for a not-at-all difficult situation
  2. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  3. A cantrip is somehow consistently more powerful than a slotted spell
  4. Sam consistently gets plot info/secrets from being a diviner
  5. 3-hour combat
  6. Cody loses track of at least one enemy during a horde-combat
  7. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  8. Someone(s) tries the microwave combo
  9. Cody guilt-trips us for being bad people
  10. We misread a spell, making it either insanely overpowered or completely unviable
  11. Duel of the fates is played for a "vs old PC" fight
  12. We change potion rules halfway through
  13. Dan snaps from one too many Stuart Little references
  14. One of the casters gets a magic item that breaks the spell economy
  15. We go see Nana again
  16. The cipher finally finishes the job and executes me
  17. People keep treating Jules Verne like a robot even though he's not
  18. We have to go back to the Feywild and fight the dragon
  19. We get way too much money
  20. Two party members are secretly related
  21. Polymorph: T-Rex
  22. Kyra is played as a full vampire instead of a Dhampir
  23. Sanderson references
  24. Extremely odd player character morals