We misread aspell, making iteither insanelyoverpowered orcompletelyunviableOne of thecasters gets amagic item thatbreaks the spelleconomySomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryWe getway toomuchmoneyPolymorph:T-RexWe changepotion ruleshalfwaythroughSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackKyra isplayed as afull vampireinstead of aDhampirSandersonreferencesCody losestrack of at leastone enemyduring a horde-combatCody guilt-trips us forbeing badpeopleExtremelyodd playercharactermorals3-hourcombatDan snapsfrom one toomany StuartLittlereferencesWe have togo back tothe Feywildand fight thedragonThe cipherfinallyfinishes thejob andexecutes meDuel of thefates isplayed for a"vs old PC"fightA cantrip issomehowconsistentlymore powerfulthan a slottedspellTwo partymembersare secretlyrelatedWe gosee NanaagainSamconsistentlygets plotinfo/secretsfrom being adivinerPeople keeptreating JulesVerne like arobot eventhough he's notWe spend waytoo long comingup with a planfor a not-at-alldifficult situationSomeone(s)tries themicrowavecomboWe misread aspell, making iteither insanelyoverpowered orcompletelyunviableOne of thecasters gets amagic item thatbreaks the spelleconomySomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victoryWe getway toomuchmoneyPolymorph:T-RexWe changepotion ruleshalfwaythroughSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackKyra isplayed as afull vampireinstead of aDhampirSandersonreferencesCody losestrack of at leastone enemyduring a horde-combatCody guilt-trips us forbeing badpeopleExtremelyodd playercharactermorals3-hourcombatDan snapsfrom one toomany StuartLittlereferencesWe have togo back tothe Feywildand fight thedragonThe cipherfinallyfinishes thejob andexecutes meDuel of thefates isplayed for a"vs old PC"fightA cantrip issomehowconsistentlymore powerfulthan a slottedspellTwo partymembersare secretlyrelatedWe gosee NanaagainSamconsistentlygets plotinfo/secretsfrom being adivinerPeople keeptreating JulesVerne like arobot eventhough he's notWe spend waytoo long comingup with a planfor a not-at-alldifficult situationSomeone(s)tries themicrowavecombo

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We misread a spell, making it either insanely overpowered or completely unviable
  2. One of the casters gets a magic item that breaks the spell economy
  3. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  4. We get way too much money
  5. Polymorph: T-Rex
  6. We change potion rules halfway through
  7. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  8. Kyra is played as a full vampire instead of a Dhampir
  9. Sanderson references
  10. Cody loses track of at least one enemy during a horde-combat
  11. Cody guilt-trips us for being bad people
  12. Extremely odd player character morals
  13. 3-hour combat
  14. Dan snaps from one too many Stuart Little references
  15. We have to go back to the Feywild and fight the dragon
  16. The cipher finally finishes the job and executes me
  17. Duel of the fates is played for a "vs old PC" fight
  18. A cantrip is somehow consistently more powerful than a slotted spell
  19. Two party members are secretly related
  20. We go see Nana again
  21. Sam consistently gets plot info/secrets from being a diviner
  22. People keep treating Jules Verne like a robot even though he's not
  23. We spend way too long coming up with a plan for a not-at-all difficult situation
  24. Someone(s) tries the microwave combo