A cantrip issomehowconsistentlymore powerfulthan a slottedspellKyra isplayed as afull vampireinstead of aDhampirDan snapsfrom one toomany StuartLittlereferencesCody losestrack of at leastone enemyduring a horde-combatTwo partymembersare secretlyrelatedSandersonreferencesPeople keeptreating JulesVerne like arobot eventhough he's notWe getway toomuchmoneyWe spend waytoo long comingup with a planfor a not-at-alldifficult situationDuel of thefates isplayed for a"vs old PC"fightWe misread aspell, making iteither insanelyoverpowered orcompletelyunviable3-hourcombatCody guilt-trips us forbeing badpeopleSamconsistentlygets plotinfo/secretsfrom being adivinerOne of thecasters gets amagic item thatbreaks the spelleconomyThe cipherfinallyfinishes thejob andexecutes meWe have togo back tothe Feywildand fight thedragonSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackWe gosee NanaagainWe changepotion ruleshalfwaythroughExtremelyodd playercharactermoralsPolymorph:T-RexSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victorySomeone(s)tries themicrowavecomboA cantrip issomehowconsistentlymore powerfulthan a slottedspellKyra isplayed as afull vampireinstead of aDhampirDan snapsfrom one toomany StuartLittlereferencesCody losestrack of at leastone enemyduring a horde-combatTwo partymembersare secretlyrelatedSandersonreferencesPeople keeptreating JulesVerne like arobot eventhough he's notWe getway toomuchmoneyWe spend waytoo long comingup with a planfor a not-at-alldifficult situationDuel of thefates isplayed for a"vs old PC"fightWe misread aspell, making iteither insanelyoverpowered orcompletelyunviable3-hourcombatCody guilt-trips us forbeing badpeopleSamconsistentlygets plotinfo/secretsfrom being adivinerOne of thecasters gets amagic item thatbreaks the spelleconomyThe cipherfinallyfinishes thejob andexecutes meWe have togo back tothe Feywildand fight thedragonSomeonehastes the front-liner, whoproceeds to killone enemy witheach attackWe gosee NanaagainWe changepotion ruleshalfwaythroughExtremelyodd playercharactermoralsPolymorph:T-RexSomeone forgetsa level 7 or lowerclass feature untilthe final fightwhere it becomeskey to victorySomeone(s)tries themicrowavecombo

Light to the Drakeness - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A cantrip is somehow consistently more powerful than a slotted spell
  2. Kyra is played as a full vampire instead of a Dhampir
  3. Dan snaps from one too many Stuart Little references
  4. Cody loses track of at least one enemy during a horde-combat
  5. Two party members are secretly related
  6. Sanderson references
  7. People keep treating Jules Verne like a robot even though he's not
  8. We get way too much money
  9. We spend way too long coming up with a plan for a not-at-all difficult situation
  10. Duel of the fates is played for a "vs old PC" fight
  11. We misread a spell, making it either insanely overpowered or completely unviable
  12. 3-hour combat
  13. Cody guilt-trips us for being bad people
  14. Sam consistently gets plot info/secrets from being a diviner
  15. One of the casters gets a magic item that breaks the spell economy
  16. The cipher finally finishes the job and executes me
  17. We have to go back to the Feywild and fight the dragon
  18. Someone hastes the front-liner, who proceeds to kill one enemy with each attack
  19. We go see Nana again
  20. We change potion rules halfway through
  21. Extremely odd player character morals
  22. Polymorph: T-Rex
  23. Someone forgets a level 7 or lower class feature until the final fight where it becomes key to victory
  24. Someone(s) tries the microwave combo