DevelopoutcomemeasuresPlan andexecutetheevaluationReturn onExpectationsConducta needsanalysisTRAININGOUTCOMESSociety ofHumanResourceMgmtPre-TestTimeSeriesAffectiveOutcomesValidityChooseanevaluationstrategySummativeNetPromoterScorePost-TestEVALUATIONDESIGNControllingfor ThreatsReliabilityFormativeTRAININGEFFECTIVENESSRelevanceSolomonFour-GroupReturn onInvestmentTRAININGEVALUATIONKirkpatrick'sModel ofTrainingEval.DevelopoutcomemeasuresPlan andexecutetheevaluationReturn onExpectationsConducta needsanalysisTRAININGOUTCOMESSociety ofHumanResourceMgmtPre-TestTimeSeriesAffectiveOutcomesValidityChooseanevaluationstrategySummativeNetPromoterScorePost-TestEVALUATIONDESIGNControllingfor ThreatsReliabilityFormativeTRAININGEFFECTIVENESSRelevanceSolomonFour-GroupReturn onInvestmentTRAININGEVALUATIONKirkpatrick'sModel ofTrainingEval.

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Develop outcome measures
  2. Plan and execute the evaluation
  3. Return on Expectations
  4. Conduct a needs analysis
  5. TRAINING OUTCOMES
  6. Society of Human Resource Mgmt
  7. Pre-Test
  8. Time Series
  9. Affective Outcomes
  10. Validity
  11. Choose an evaluation strategy
  12. Summative
  13. Net Promoter Score
  14. Post-Test
  15. EVALUATION DESIGN
  16. Controlling for Threats
  17. Reliability
  18. Formative
  19. TRAINING EFFECTIVENESS
  20. Relevance
  21. Solomon Four-Group
  22. Return on Investment
  23. TRAINING EVALUATION
  24. Kirkpatrick's Model of Training Eval.