Return onInvestmentControllingfor ThreatsTRAININGEFFECTIVENESSKirkpatrick'sModel ofTrainingEval.RelevanceReliabilityEVALUATIONDESIGNValidityPre-TestSolomonFour-GroupNetPromoterScorePlan andexecutetheevaluationDevelopoutcomemeasuresSummativeChooseanevaluationstrategySociety ofHumanResourceMgmtFormativeConducta needsanalysisReturn onExpectationsTimeSeriesAffectiveOutcomesTRAININGEVALUATIONTRAININGOUTCOMESPost-TestReturn onInvestmentControllingfor ThreatsTRAININGEFFECTIVENESSKirkpatrick'sModel ofTrainingEval.RelevanceReliabilityEVALUATIONDESIGNValidityPre-TestSolomonFour-GroupNetPromoterScorePlan andexecutetheevaluationDevelopoutcomemeasuresSummativeChooseanevaluationstrategySociety ofHumanResourceMgmtFormativeConducta needsanalysisReturn onExpectationsTimeSeriesAffectiveOutcomesTRAININGEVALUATIONTRAININGOUTCOMESPost-Test

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Return on Investment
  2. Controlling for Threats
  3. TRAINING EFFECTIVENESS
  4. Kirkpatrick's Model of Training Eval.
  5. Relevance
  6. Reliability
  7. EVALUATION DESIGN
  8. Validity
  9. Pre-Test
  10. Solomon Four-Group
  11. Net Promoter Score
  12. Plan and execute the evaluation
  13. Develop outcome measures
  14. Summative
  15. Choose an evaluation strategy
  16. Society of Human Resource Mgmt
  17. Formative
  18. Conduct a needs analysis
  19. Return on Expectations
  20. Time Series
  21. Affective Outcomes
  22. TRAINING EVALUATION
  23. TRAINING OUTCOMES
  24. Post-Test