RelevanceFormativeNetPromoterScoreKirkpatrick'sModel ofTrainingEval.TRAININGOUTCOMESSolomonFour-GroupChooseanevaluationstrategyTRAININGEVALUATIONPlan andexecutetheevaluationValidityReturn onExpectationsTimeSeriesAffectiveOutcomesConducta needsanalysisSociety ofHumanResourceMgmtPost-TestPre-TestReliabilityReturn onInvestmentDevelopoutcomemeasuresControllingfor ThreatsEVALUATIONDESIGNTRAININGEFFECTIVENESSSummativeRelevanceFormativeNetPromoterScoreKirkpatrick'sModel ofTrainingEval.TRAININGOUTCOMESSolomonFour-GroupChooseanevaluationstrategyTRAININGEVALUATIONPlan andexecutetheevaluationValidityReturn onExpectationsTimeSeriesAffectiveOutcomesConducta needsanalysisSociety ofHumanResourceMgmtPost-TestPre-TestReliabilityReturn onInvestmentDevelopoutcomemeasuresControllingfor ThreatsEVALUATIONDESIGNTRAININGEFFECTIVENESSSummative

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Relevance
  2. Formative
  3. Net Promoter Score
  4. Kirkpatrick's Model of Training Eval.
  5. TRAINING OUTCOMES
  6. Solomon Four-Group
  7. Choose an evaluation strategy
  8. TRAINING EVALUATION
  9. Plan and execute the evaluation
  10. Validity
  11. Return on Expectations
  12. Time Series
  13. Affective Outcomes
  14. Conduct a needs analysis
  15. Society of Human Resource Mgmt
  16. Post-Test
  17. Pre-Test
  18. Reliability
  19. Return on Investment
  20. Develop outcome measures
  21. Controlling for Threats
  22. EVALUATION DESIGN
  23. TRAINING EFFECTIVENESS
  24. Summative