Controllingfor ThreatsTRAININGOUTCOMESReturn onInvestmentFormativePlan andexecutetheevaluationTimeSeriesSolomonFour-GroupKirkpatrick'sModel ofTrainingEval.AffectiveOutcomesChooseanevaluationstrategyConducta needsanalysisValidityPre-TestDevelopoutcomemeasuresReliabilityRelevanceTRAININGEFFECTIVENESSSociety ofHumanResourceMgmtSummativeNetPromoterScoreEVALUATIONDESIGNTRAININGEVALUATIONReturn onExpectationsPost-TestControllingfor ThreatsTRAININGOUTCOMESReturn onInvestmentFormativePlan andexecutetheevaluationTimeSeriesSolomonFour-GroupKirkpatrick'sModel ofTrainingEval.AffectiveOutcomesChooseanevaluationstrategyConducta needsanalysisValidityPre-TestDevelopoutcomemeasuresReliabilityRelevanceTRAININGEFFECTIVENESSSociety ofHumanResourceMgmtSummativeNetPromoterScoreEVALUATIONDESIGNTRAININGEVALUATIONReturn onExpectationsPost-Test

Learning and Development BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Controlling for Threats
  2. TRAINING OUTCOMES
  3. Return on Investment
  4. Formative
  5. Plan and execute the evaluation
  6. Time Series
  7. Solomon Four-Group
  8. Kirkpatrick's Model of Training Eval.
  9. Affective Outcomes
  10. Choose an evaluation strategy
  11. Conduct a needs analysis
  12. Validity
  13. Pre-Test
  14. Develop outcome measures
  15. Reliability
  16. Relevance
  17. TRAINING EFFECTIVENESS
  18. Society of Human Resource Mgmt
  19. Summative
  20. Net Promoter Score
  21. EVALUATION DESIGN
  22. TRAINING EVALUATION
  23. Return on Expectations
  24. Post-Test