user-centricitytestcheck-ininsightiterationobservewarm-upanalysisempathizeneedfindingambiguitydesignchallengecollaborationdefineextremeusercomplexityideateimpactlearningexploratoryprototypecreativitymultidisciplinaryteamssynthesisuser-centricitytestcheck-ininsightiterationobservewarm-upanalysisempathizeneedfindingambiguitydesignchallengecollaborationdefineextremeusercomplexityideateimpactlearningexploratoryprototypecreativitymultidisciplinaryteamssynthesis

Design Thinking - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. user-centricity
  2. test
  3. check-in
  4. insight
  5. iteration
  6. observe
  7. warm-up
  8. analysis
  9. empathize
  10. need finding
  11. ambiguity
  12. design challenge
  13. collaboration
  14. define
  15. extreme user
  16. complexity
  17. ideate
  18. impact
  19. learning
  20. exploratory
  21. prototype
  22. creativity
  23. multidisciplinary teams
  24. synthesis