A panel thatillustrates movement Title & Page #:     a single panel thattakes up ONEcomplete page Title & Page #:    a page with morethan eight panels Title & Page #:   a single panel thattakes up twocomplete pages Title & Page #:   The name of thenovel's editor (any) Title & Page #:    a panel that uses anextremely far-awayview Title & Page #:    An example of aunique speech bubble(one that isn’t merelywhite with blacklettering) Title & Page #:   a panel that uses anextreme close-upview Title & Page #:    A title page Title & Page #:   The name of thegraphic novel'sillustrator Title & Page #:    A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:    a page where thepanel design isarranged to conveychaos Title & Page #:   Panels that show thepassage of timewithout using words Title & Page #:    A page with twoinstances ofonomatopoeia Title & Page #:   an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    an instance where thelayout of speech bubblesshows the correct order toread the panels Title & Page #:     a page wherepanels overlap Title & Page #:    A panel thatillustratesmovement Title & Page #:   A comment thatis whispered Title & Page #:   an instance where theway someone’s“speech bubble” iswritten/drawn conveysa strong emotion. Title & Page #:   a panel or page thatyou find very “different”from the average page Title & Page #:    an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:     an instance where acharacter or otherimage overlaps orcrosses over into otherpanels Title & Page #:   A panel thatillustrates movement Title & Page #:     a single panel thattakes up ONEcomplete page Title & Page #:    a page with morethan eight panels Title & Page #:   a single panel thattakes up twocomplete pages Title & Page #:   The name of thenovel's editor (any) Title & Page #:    a panel that uses anextremely far-awayview Title & Page #:    An example of aunique speech bubble(one that isn’t merelywhite with blacklettering) Title & Page #:   a panel that uses anextreme close-upview Title & Page #:    A title page Title & Page #:   The name of thegraphic novel'sillustrator Title & Page #:    A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:    a page where thepanel design isarranged to conveychaos Title & Page #:   Panels that show thepassage of timewithout using words Title & Page #:    A page with twoinstances ofonomatopoeia Title & Page #:   an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    an instance where thelayout of speech bubblesshows the correct order toread the panels Title & Page #:     a page wherepanels overlap Title & Page #:    A panel thatillustratesmovement Title & Page #:   A comment thatis whispered Title & Page #:   an instance where theway someone’s“speech bubble” iswritten/drawn conveysa strong emotion. Title & Page #:   a panel or page thatyou find very “different”from the average page Title & Page #:    an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:     an instance where acharacter or otherimage overlaps orcrosses over into otherpanels Title & Page #:   

Graphic Novel Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A panel that illustrates movement Title & Page #:
  2. a single panel that takes up ONE complete page Title & Page #:
  3. a page with more than eight panels Title & Page #:
  4. a single panel that takes up two complete pages Title & Page #:
  5. The name of the novel's editor (any) Title & Page #:
  6. a panel that uses an extremely far-away view Title & Page #:
  7. An example of a unique speech bubble (one that isn’t merely white with black lettering) Title & Page #:
  8. a panel that uses an extreme close-up view Title & Page #:
  9. A title page Title & Page #:
  10. The name of the graphic novel's illustrator Title & Page #:
  11. A “backstory” page or section that gets the reader caught up on what’s happened before Title & Page #:
  12. a page where the panel design is arranged to convey chaos Title & Page #:
  13. Panels that show the passage of time without using words Title & Page #:
  14. A page with two instances of onomatopoeia Title & Page #:
  15. an instance of a conversation that goes quickly back and forth between speakers. Title & Page #:
  16. an instance where the layout of speech bubbles shows the correct order to read the panels Title & Page #:
  17. a page where panels overlap Title & Page #:
  18. A panel that illustrates movement Title & Page #:
  19. A comment that is whispered Title & Page #:
  20. an instance where the way someone’s “speech bubble” is written/drawn conveys a strong emotion. Title & Page #:
  21. a panel or page that you find very “different” from the average page Title & Page #:
  22. an instance of a conversation that goes quickly back and forth between speakers. Title & Page #:
  23. A “backstory” page or section that gets the reader caught up on what’s happened before Title & Page #:
  24. an instance where a character or other image overlaps or crosses over into other panels Title & Page #: