A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:    An example of aunique speech bubble(one that isn’t merelywhite with blacklettering) Title & Page #:   The name of thenovel's editor (any) Title & Page #:    a page with morethan eight panels Title & Page #:   A panel thatillustrates movement Title & Page #:     a panel that uses anextreme close-upview Title & Page #:    a page wherepanels overlap Title & Page #:    a single panel thattakes up twocomplete pages Title & Page #:   a panel that uses anextremely far-awayview Title & Page #:    a panel or page thatyou find very “different”from the average page Title & Page #:    an instance where thelayout of speech bubblesshows the correct order toread the panels Title & Page #:     an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    A page with twoinstances ofonomatopoeia Title & Page #:   A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:     an instance where acharacter or otherimage overlaps orcrosses over into otherpanels Title & Page #:   a page where thepanel design isarranged to conveychaos Title & Page #:   Panels that show thepassage of timewithout using words Title & Page #:    A title page Title & Page #:   A panel thatillustratesmovement Title & Page #:   A comment thatis whispered Title & Page #:   an instance where theway someone’s“speech bubble” iswritten/drawn conveysa strong emotion. Title & Page #:   a single panel thattakes up ONEcomplete page Title & Page #:    The name of thegraphic novel'sillustrator Title & Page #:    A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:    An example of aunique speech bubble(one that isn’t merelywhite with blacklettering) Title & Page #:   The name of thenovel's editor (any) Title & Page #:    a page with morethan eight panels Title & Page #:   A panel thatillustrates movement Title & Page #:     a panel that uses anextreme close-upview Title & Page #:    a page wherepanels overlap Title & Page #:    a single panel thattakes up twocomplete pages Title & Page #:   a panel that uses anextremely far-awayview Title & Page #:    a panel or page thatyou find very “different”from the average page Title & Page #:    an instance where thelayout of speech bubblesshows the correct order toread the panels Title & Page #:     an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    an instance of aconversation that goesquickly back and forthbetween speakers. Title & Page #:    A page with twoinstances ofonomatopoeia Title & Page #:   A “backstory” page orsection that gets the readercaught up on what’shappened before Title & Page #:     an instance where acharacter or otherimage overlaps orcrosses over into otherpanels Title & Page #:   a page where thepanel design isarranged to conveychaos Title & Page #:   Panels that show thepassage of timewithout using words Title & Page #:    A title page Title & Page #:   A panel thatillustratesmovement Title & Page #:   A comment thatis whispered Title & Page #:   an instance where theway someone’s“speech bubble” iswritten/drawn conveysa strong emotion. Title & Page #:   a single panel thattakes up ONEcomplete page Title & Page #:    The name of thegraphic novel'sillustrator Title & Page #:    

Graphic Novel Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A “backstory” page or section that gets the reader caught up on what’s happened before Title & Page #:
  2. An example of a unique speech bubble (one that isn’t merely white with black lettering) Title & Page #:
  3. The name of the novel's editor (any) Title & Page #:
  4. a page with more than eight panels Title & Page #:
  5. A panel that illustrates movement Title & Page #:
  6. a panel that uses an extreme close-up view Title & Page #:
  7. a page where panels overlap Title & Page #:
  8. a single panel that takes up two complete pages Title & Page #:
  9. a panel that uses an extremely far-away view Title & Page #:
  10. a panel or page that you find very “different” from the average page Title & Page #:
  11. an instance where the layout of speech bubbles shows the correct order to read the panels Title & Page #:
  12. an instance of a conversation that goes quickly back and forth between speakers. Title & Page #:
  13. an instance of a conversation that goes quickly back and forth between speakers. Title & Page #:
  14. A page with two instances of onomatopoeia Title & Page #:
  15. A “backstory” page or section that gets the reader caught up on what’s happened before Title & Page #:
  16. an instance where a character or other image overlaps or crosses over into other panels Title & Page #:
  17. a page where the panel design is arranged to convey chaos Title & Page #:
  18. Panels that show the passage of time without using words Title & Page #:
  19. A title page Title & Page #:
  20. A panel that illustrates movement Title & Page #:
  21. A comment that is whispered Title & Page #:
  22. an instance where the way someone’s “speech bubble” is written/drawn conveys a strong emotion. Title & Page #:
  23. a single panel that takes up ONE complete page Title & Page #:
  24. The name of the graphic novel's illustrator Title & Page #: