The party tries toreason with amonster peacefullybut ends upfighting it anyway.A monsterhilariouslyfails somekind of checkor save.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Topazfumbles theinitiativeorder.A die isput intothe dicejail.Mr. Staceyforgets toremind theparty that anarea is dark.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.A failedperceptioncheck causestable-widepanic.Literallyeveryone in theparty fails aninvestigationcheck one byone."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.The partyspends way toolong a time inone room thathas nosignificance.The party goesthe entiresession withoutprogressing tothe next room.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Andreas isdowned.(he has 9hit points)Infightingensues.EverythingThat CouldGo WrongWent Wrong.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Thehamster ismentioned."You cancertainlytry!"Cypher asksfor theDuck'sfeelings onthings.Andreas rollsincredibly highfor the smallestimaginabletask.The party tries toreason with amonster peacefullybut ends upfighting it anyway.A monsterhilariouslyfails somekind of checkor save.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Topazfumbles theinitiativeorder.A die isput intothe dicejail.Mr. Staceyforgets toremind theparty that anarea is dark.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.A failedperceptioncheck causestable-widepanic.Literallyeveryone in theparty fails aninvestigationcheck one byone."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.The partyspends way toolong a time inone room thathas nosignificance.The party goesthe entiresession withoutprogressing tothe next room.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Andreas isdowned.(he has 9hit points)Infightingensues.EverythingThat CouldGo WrongWent Wrong.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Thehamster ismentioned."You cancertainlytry!"Cypher asksfor theDuck'sfeelings onthings.Andreas rollsincredibly highfor the smallestimaginabletask.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  2. A monster hilariously fails some kind of check or save.
  3. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  4. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  5. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  6. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  7. Topaz fumbles the initiative order.
  8. A die is put into the dice jail.
  9. Mr. Stacey forgets to remind the party that an area is dark.
  10. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  11. A failed perception check causes table-wide panic.
  12. Literally everyone in the party fails an investigation check one by one.
  13. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  14. The party spends way too long a time in one room that has no significance.
  15. The party goes the entire session without progressing to the next room.
  16. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  17. Andreas is downed. (he has 9 hit points)
  18. Infighting ensues.
  19. Everything That Could Go Wrong Went Wrong.
  20. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  21. The hamster is mentioned.
  22. "You can certainly try!"
  23. Cypher asks for the Duck's feelings on things.
  24. Andreas rolls incredibly high for the smallest imaginable task.