(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
Mr. Stacey forgets to remind the party that an area is dark.
Literally everyone in the party fails an investigation check one by one.
Andreas is downed. (he has 9 hit points)
Everything That Could Go Wrong Went Wrong.
Cypher asks for the Duck's feelings on things.
Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
The party spends way too long a time in one room that has no significance.
"You can certainly try!"
Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
A failed perception check causes table-wide panic.
Andreas rolls incredibly high for the smallest imaginable task.
A monster hilariously fails some kind of check or save.
Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
The party goes the entire session without progressing to the next room.
A die is put into the dice jail.
Topaz fumbles the initiative order.
Infighting ensues.
Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
The hamster is mentioned.
"Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
The party tries to reason with a monster peacefully but ends up fighting it anyway.