"Best friends?Best friends!"And then thestupidest thingyou've everseen happens.A monsterhilariouslyfails somekind of checkor save.Andreas rollsincredibly highfor the smallestimaginabletask.The party goesthe entiresession withoutprogressing tothe next room.Cypher asksfor theDuck'sfeelings onthings.EverythingThat CouldGo WrongWent Wrong.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.A failedperceptioncheck causestable-widepanic.Infightingensues.A die isput intothe dicejail.The party tries toreason with amonster peacefullybut ends upfighting it anyway.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Topazfumbles theinitiativeorder.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Thehamster ismentioned.Mr. Staceyforgets toremind theparty that anarea is dark."You cancertainlytry!"The partyspends way toolong a time inone room thathas nosignificance.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Andreas isdowned.(he has 9hit points)Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)Literallyeveryone in theparty fails aninvestigationcheck one byone."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.A monsterhilariouslyfails somekind of checkor save.Andreas rollsincredibly highfor the smallestimaginabletask.The party goesthe entiresession withoutprogressing tothe next room.Cypher asksfor theDuck'sfeelings onthings.EverythingThat CouldGo WrongWent Wrong.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.A failedperceptioncheck causestable-widepanic.Infightingensues.A die isput intothe dicejail.The party tries toreason with amonster peacefullybut ends upfighting it anyway.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Topazfumbles theinitiativeorder.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Thehamster ismentioned.Mr. Staceyforgets toremind theparty that anarea is dark."You cancertainlytry!"The partyspends way toolong a time inone room thathas nosignificance.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Andreas isdowned.(he has 9hit points)Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)Literallyeveryone in theparty fails aninvestigationcheck one byone.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  2. A monster hilariously fails some kind of check or save.
  3. Andreas rolls incredibly high for the smallest imaginable task.
  4. The party goes the entire session without progressing to the next room.
  5. Cypher asks for the Duck's feelings on things.
  6. Everything That Could Go Wrong Went Wrong.
  7. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  8. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  9. A failed perception check causes table-wide panic.
  10. Infighting ensues.
  11. A die is put into the dice jail.
  12. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  13. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  14. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  15. Topaz fumbles the initiative order.
  16. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  17. The hamster is mentioned.
  18. Mr. Stacey forgets to remind the party that an area is dark.
  19. "You can certainly try!"
  20. The party spends way too long a time in one room that has no significance.
  21. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  22. Andreas is downed. (he has 9 hit points)
  23. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  24. Literally everyone in the party fails an investigation check one by one.