The partyspends way toolong a time inone room thathas nosignificance.Andreas isdowned.(he has 9hit points)Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Mr. Staceyforgets toremind theparty that anarea is dark.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Topazfumbles theinitiativeorder.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Andreas rollsincredibly highfor the smallestimaginabletask.The party tries toreason with amonster peacefullybut ends upfighting it anyway.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party."You cancertainlytry!"A monsterhilariouslyfails somekind of checkor save.A die isput intothe dicejail.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.EverythingThat CouldGo WrongWent Wrong.The party goesthe entiresession withoutprogressing tothe next room.Cypher asksfor theDuck'sfeelings onthings."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.Thehamster ismentioned.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)A failedperceptioncheck causestable-widepanic.Literallyeveryone in theparty fails aninvestigationcheck one byone.Infightingensues.The partyspends way toolong a time inone room thathas nosignificance.Andreas isdowned.(he has 9hit points)Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Mr. Staceyforgets toremind theparty that anarea is dark.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Topazfumbles theinitiativeorder.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Andreas rollsincredibly highfor the smallestimaginabletask.The party tries toreason with amonster peacefullybut ends upfighting it anyway.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party."You cancertainlytry!"A monsterhilariouslyfails somekind of checkor save.A die isput intothe dicejail.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.EverythingThat CouldGo WrongWent Wrong.The party goesthe entiresession withoutprogressing tothe next room.Cypher asksfor theDuck'sfeelings onthings."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.Thehamster ismentioned.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)A failedperceptioncheck causestable-widepanic.Literallyeveryone in theparty fails aninvestigationcheck one byone.Infightingensues.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The party spends way too long a time in one room that has no significance.
  2. Andreas is downed. (he has 9 hit points)
  3. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  4. Mr. Stacey forgets to remind the party that an area is dark.
  5. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  6. Topaz fumbles the initiative order.
  7. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  8. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  9. Andreas rolls incredibly high for the smallest imaginable task.
  10. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  11. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  12. "You can certainly try!"
  13. A monster hilariously fails some kind of check or save.
  14. A die is put into the dice jail.
  15. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  16. Everything That Could Go Wrong Went Wrong.
  17. The party goes the entire session without progressing to the next room.
  18. Cypher asks for the Duck's feelings on things.
  19. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  20. The hamster is mentioned.
  21. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  22. A failed perception check causes table-wide panic.
  23. Literally everyone in the party fails an investigation check one by one.
  24. Infighting ensues.