Mr. Staceyforgets toremind theparty that anarea is dark."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.The partyspends way toolong a time inone room thathas nosignificance.Cypher asksfor theDuck'sfeelings onthings.Andreas isdowned.(he has 9hit points)Andreas rollsincredibly highfor the smallestimaginabletask.A monsterhilariouslyfails somekind of checkor save.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Thehamster ismentioned."You cancertainlytry!"The party tries toreason with amonster peacefullybut ends upfighting it anyway.A die isput intothe dicejail.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)The party goesthe entiresession withoutprogressing tothe next room.Literallyeveryone in theparty fails aninvestigationcheck one byone.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Topazfumbles theinitiativeorder.EverythingThat CouldGo WrongWent Wrong.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.A failedperceptioncheck causestable-widepanic.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Infightingensues.Mr. Staceyforgets toremind theparty that anarea is dark."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.The partyspends way toolong a time inone room thathas nosignificance.Cypher asksfor theDuck'sfeelings onthings.Andreas isdowned.(he has 9hit points)Andreas rollsincredibly highfor the smallestimaginabletask.A monsterhilariouslyfails somekind of checkor save.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Thehamster ismentioned."You cancertainlytry!"The party tries toreason with amonster peacefullybut ends upfighting it anyway.A die isput intothe dicejail.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)The party goesthe entiresession withoutprogressing tothe next room.Literallyeveryone in theparty fails aninvestigationcheck one byone.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Topazfumbles theinitiativeorder.EverythingThat CouldGo WrongWent Wrong.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.A failedperceptioncheck causestable-widepanic.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Infightingensues.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mr. Stacey forgets to remind the party that an area is dark.
  2. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  3. The party spends way too long a time in one room that has no significance.
  4. Cypher asks for the Duck's feelings on things.
  5. Andreas is downed. (he has 9 hit points)
  6. Andreas rolls incredibly high for the smallest imaginable task.
  7. A monster hilariously fails some kind of check or save.
  8. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  9. The hamster is mentioned.
  10. "You can certainly try!"
  11. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  12. A die is put into the dice jail.
  13. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  14. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  15. The party goes the entire session without progressing to the next room.
  16. Literally everyone in the party fails an investigation check one by one.
  17. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  18. Topaz fumbles the initiative order.
  19. Everything That Could Go Wrong Went Wrong.
  20. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  21. A failed perception check causes table-wide panic.
  22. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  23. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  24. Infighting ensues.