"You cancertainlytry!"Andreas rollsincredibly highfor the smallestimaginabletask.The party goesthe entiresession withoutprogressing tothe next room.Thehamster ismentioned."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.A failedperceptioncheck causestable-widepanic.Mr. Staceyforgets toremind theparty that anarea is dark.Literallyeveryone in theparty fails aninvestigationcheck one byone.Topazfumbles theinitiativeorder.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.The partyspends way toolong a time inone room thathas nosignificance.Andreas isdowned.(he has 9hit points)Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)The party tries toreason with amonster peacefullybut ends upfighting it anyway.A die isput intothe dicejail.EverythingThat CouldGo WrongWent Wrong.A monsterhilariouslyfails somekind of checkor save.Infightingensues.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Cypher asksfor theDuck'sfeelings onthings."You cancertainlytry!"Andreas rollsincredibly highfor the smallestimaginabletask.The party goesthe entiresession withoutprogressing tothe next room.Thehamster ismentioned."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.A failedperceptioncheck causestable-widepanic.Mr. Staceyforgets toremind theparty that anarea is dark.Literallyeveryone in theparty fails aninvestigationcheck one byone.Topazfumbles theinitiativeorder.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.The partyspends way toolong a time inone room thathas nosignificance.Andreas isdowned.(he has 9hit points)Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)The party tries toreason with amonster peacefullybut ends upfighting it anyway.A die isput intothe dicejail.EverythingThat CouldGo WrongWent Wrong.A monsterhilariouslyfails somekind of checkor save.Infightingensues.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Cypher asksfor theDuck'sfeelings onthings.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "You can certainly try!"
  2. Andreas rolls incredibly high for the smallest imaginable task.
  3. The party goes the entire session without progressing to the next room.
  4. The hamster is mentioned.
  5. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  6. A failed perception check causes table-wide panic.
  7. Mr. Stacey forgets to remind the party that an area is dark.
  8. Literally everyone in the party fails an investigation check one by one.
  9. Topaz fumbles the initiative order.
  10. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  11. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  12. The party spends way too long a time in one room that has no significance.
  13. Andreas is downed. (he has 9 hit points)
  14. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  15. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  16. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  17. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  18. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  19. A die is put into the dice jail.
  20. Everything That Could Go Wrong Went Wrong.
  21. A monster hilariously fails some kind of check or save.
  22. Infighting ensues.
  23. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  24. Cypher asks for the Duck's feelings on things.