The partyspends way toolong a time inone room thathas nosignificance.Mr. Staceyforgets toremind theparty that anarea is dark.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.A failedperceptioncheck causestable-widepanic.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Thehamster ismentioned.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)Andreas rollsincredibly highfor the smallestimaginabletask.EverythingThat CouldGo WrongWent Wrong.Infightingensues.A monsterhilariouslyfails somekind of checkor save."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely."You cancertainlytry!"Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Topazfumbles theinitiativeorder.A die isput intothe dicejail.The party tries toreason with amonster peacefullybut ends upfighting it anyway.Andreas isdowned.(he has 9hit points)Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Cypher asksfor theDuck'sfeelings onthings.Literallyeveryone in theparty fails aninvestigationcheck one byone.The party goesthe entiresession withoutprogressing tothe next room.The partyspends way toolong a time inone room thathas nosignificance.Mr. Staceyforgets toremind theparty that anarea is dark.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.A failedperceptioncheck causestable-widepanic.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Thehamster ismentioned.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)Andreas rollsincredibly highfor the smallestimaginabletask.EverythingThat CouldGo WrongWent Wrong.Infightingensues.A monsterhilariouslyfails somekind of checkor save."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely."You cancertainlytry!"Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Topazfumbles theinitiativeorder.A die isput intothe dicejail.The party tries toreason with amonster peacefullybut ends upfighting it anyway.Andreas isdowned.(he has 9hit points)Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.Cypher asksfor theDuck'sfeelings onthings.Literallyeveryone in theparty fails aninvestigationcheck one byone.The party goesthe entiresession withoutprogressing tothe next room.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The party spends way too long a time in one room that has no significance.
  2. Mr. Stacey forgets to remind the party that an area is dark.
  3. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  4. A failed perception check causes table-wide panic.
  5. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  6. The hamster is mentioned.
  7. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  8. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  9. Andreas rolls incredibly high for the smallest imaginable task.
  10. Everything That Could Go Wrong Went Wrong.
  11. Infighting ensues.
  12. A monster hilariously fails some kind of check or save.
  13. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  14. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  15. "You can certainly try!"
  16. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  17. Topaz fumbles the initiative order.
  18. A die is put into the dice jail.
  19. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  20. Andreas is downed. (he has 9 hit points)
  21. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  22. Cypher asks for the Duck's feelings on things.
  23. Literally everyone in the party fails an investigation check one by one.
  24. The party goes the entire session without progressing to the next room.