Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Thehamster ismentioned.A failedperceptioncheck causestable-widepanic.Andreas rollsincredibly highfor the smallestimaginabletask."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.A die isput intothe dicejail.Literallyeveryone in theparty fails aninvestigationcheck one byone.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)"You cancertainlytry!"Andreas isdowned.(he has 9hit points)Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Cypher asksfor theDuck'sfeelings onthings.Infightingensues.The party tries toreason with amonster peacefullybut ends upfighting it anyway.Topazfumbles theinitiativeorder.Mr. Staceyforgets toremind theparty that anarea is dark.EverythingThat CouldGo WrongWent Wrong.The party goesthe entiresession withoutprogressing tothe next room.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.The partyspends way toolong a time inone room thathas nosignificance.A monsterhilariouslyfails somekind of checkor save.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.Thehamster ismentioned.A failedperceptioncheck causestable-widepanic.Andreas rollsincredibly highfor the smallestimaginabletask."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.A die isput intothe dicejail.Literallyeveryone in theparty fails aninvestigationcheck one byone.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)"You cancertainlytry!"Andreas isdowned.(he has 9hit points)Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.Cypher asksfor theDuck'sfeelings onthings.Infightingensues.The party tries toreason with amonster peacefullybut ends upfighting it anyway.Topazfumbles theinitiativeorder.Mr. Staceyforgets toremind theparty that anarea is dark.EverythingThat CouldGo WrongWent Wrong.The party goesthe entiresession withoutprogressing tothe next room.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.The partyspends way toolong a time inone room thathas nosignificance.A monsterhilariouslyfails somekind of checkor save.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  2. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  3. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  4. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  5. The hamster is mentioned.
  6. A failed perception check causes table-wide panic.
  7. Andreas rolls incredibly high for the smallest imaginable task.
  8. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  9. A die is put into the dice jail.
  10. Literally everyone in the party fails an investigation check one by one.
  11. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  12. "You can certainly try!"
  13. Andreas is downed. (he has 9 hit points)
  14. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  15. Cypher asks for the Duck's feelings on things.
  16. Infighting ensues.
  17. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  18. Topaz fumbles the initiative order.
  19. Mr. Stacey forgets to remind the party that an area is dark.
  20. Everything That Could Go Wrong Went Wrong.
  21. The party goes the entire session without progressing to the next room.
  22. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  23. The party spends way too long a time in one room that has no significance.
  24. A monster hilariously fails some kind of check or save.