Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.The party tries toreason with amonster peacefullybut ends upfighting it anyway.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Cypher asksfor theDuck'sfeelings onthings.Andreas isdowned.(he has 9hit points)Topazfumbles theinitiativeorder.Andreas rollsincredibly highfor the smallestimaginabletask.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Literallyeveryone in theparty fails aninvestigationcheck one byone.A die isput intothe dicejail.Infightingensues.Thehamster ismentioned.EverythingThat CouldGo WrongWent Wrong."You cancertainlytry!"The party goesthe entiresession withoutprogressing tothe next room."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.A failedperceptioncheck causestable-widepanic.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)A monsterhilariouslyfails somekind of checkor save.Mr. Staceyforgets toremind theparty that anarea is dark.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.The partyspends way toolong a time inone room thathas nosignificance.Axy has an actualgood idea or planthat is onlyrecognized as agood idea inhindsight.The party tries toreason with amonster peacefullybut ends upfighting it anyway.Mr. Stacey rollssomething whileeveryone istalking, which getseveryone else toshut up out of fear.Cypher asksfor theDuck'sfeelings onthings.Andreas isdowned.(he has 9hit points)Topazfumbles theinitiativeorder.Andreas rollsincredibly highfor the smallestimaginabletask.The Duck isthoroughlydisappointed in theactions ofeveryone in theadventuring party.Apollo comes upwith anunnecessarilycomplex idea thenrolls way too low toexecute his plan.Literallyeveryone in theparty fails aninvestigationcheck one byone.A die isput intothe dicejail.Infightingensues.Thehamster ismentioned.EverythingThat CouldGo WrongWent Wrong."You cancertainlytry!"The party goesthe entiresession withoutprogressing tothe next room."Best friends?Best friends!"And then thestupidest thingyou've everseen happens.Topaz attempts tokill or suggestskilling anyone notimmediately hostileto the party justafter meeting them.A failedperceptioncheck causestable-widepanic.Anyone's pastdecisions comeback to bite them.(they knew theywould but weresurprised anyway)A monsterhilariouslyfails somekind of checkor save.Mr. Staceyforgets toremind theparty that anarea is dark.Kekoa formulatesa fantastic plan foran attack then rollsjust barely lowenough to misscompletely.The partyspends way toolong a time inone room thathas nosignificance.

D&D CLUB BINGO! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
  2. The party tries to reason with a monster peacefully but ends up fighting it anyway.
  3. Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
  4. Cypher asks for the Duck's feelings on things.
  5. Andreas is downed. (he has 9 hit points)
  6. Topaz fumbles the initiative order.
  7. Andreas rolls incredibly high for the smallest imaginable task.
  8. The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
  9. Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
  10. Literally everyone in the party fails an investigation check one by one.
  11. A die is put into the dice jail.
  12. Infighting ensues.
  13. The hamster is mentioned.
  14. Everything That Could Go Wrong Went Wrong.
  15. "You can certainly try!"
  16. The party goes the entire session without progressing to the next room.
  17. "Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
  18. Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
  19. A failed perception check causes table-wide panic.
  20. Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
  21. A monster hilariously fails some kind of check or save.
  22. Mr. Stacey forgets to remind the party that an area is dark.
  23. Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
  24. The party spends way too long a time in one room that has no significance.