(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Mr. Stacey forgets to remind the party that an area is dark.
Infighting ensues.
Topaz fumbles the initiative order.
The party goes the entire session without progressing to the next room.
Everything That Could Go Wrong Went Wrong.
The Duck is thoroughly disappointed in the actions of everyone in the adventuring party.
"You can certainly try!"
The party spends way too long a time in one room that has no significance.
Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear.
Cypher asks for the Duck's feelings on things.
Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway)
Literally everyone in the party fails an investigation check one by one.
Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan.
Andreas rolls incredibly high for the smallest imaginable task.
Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them.
"Best friends? Best friends!" And then the stupidest thing you've ever seen happens.
The hamster is mentioned.
Andreas is downed. (he has 9 hit points)
Axy has an actual good idea or plan that is only recognized as a good idea in hindsight.
The party tries to reason with a monster peacefully but ends up fighting it anyway.
A monster hilariously fails some kind of check or save.
Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely.
A failed perception check causes table-wide panic.