D&D CLUB BINGO!

D&D CLUB BINGO! Bingo Card
Preview

This bingo card has a free space and 24 words: The party goes the entire session without progressing to the next room., Anyone's past decisions come back to bite them. (they knew they would but were surprised anyway), The Duck is thoroughly disappointed in the actions of everyone in the adventuring party., Axy has an actual good idea or plan that is only recognized as a good idea in hindsight., Everything That Could Go Wrong Went Wrong., A monster hilariously fails some kind of check or save., A die is put into the dice jail., Mr. Stacey rolls something while everyone is talking, which gets everyone else to shut up out of fear., Andreas rolls incredibly high for the smallest imaginable task., Infighting ensues., Topaz fumbles the initiative order., The party tries to reason with a monster peacefully but ends up fighting it anyway., A failed perception check causes table-wide panic., Apollo comes up with an unnecessarily complex idea then rolls way too low to execute his plan., Literally everyone in the party fails an investigation check one by one., Andreas is downed. (he has 9 hit points), "Best friends? Best friends!" And then the stupidest thing you've ever seen happens., Topaz attempts to kill or suggests killing anyone not immediately hostile to the party just after meeting them., Cypher asks for the Duck's feelings on things., Mr. Stacey forgets to remind the party that an area is dark., The hamster is mentioned., Kekoa formulates a fantastic plan for an attack then rolls just barely low enough to miss completely., The party spends way too long a time in one room that has no significance. and "You can certainly try!".

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With players vying for a you'll have to call about __ items before someone wins. There's a __% chance that a lucky player would win after calling __ items.

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