passingstructsby valueobjectpoolingwhoNeverusedProfilerboxingvalue-typedvariablesusingexpensivealgorithms bc*sorry but it'seasy and imstupid*gameObject.SendMessage();frameratedroppedto 20 fpsGetComponent()in UpdatehavingvirtualfunctionswithoutoverwritingRaycastRaycastRaycastRaycastRaycastAllNever heardof Memoryprofiler orframedebuggernotcachinganythingEmptyUpdate()or Start()ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)Unitycrashedcopypastedcode bc noidea how tomerge themin one casepassingstructsby valueobjectpoolingwhoNeverusedProfilerboxingvalue-typedvariablesusingexpensivealgorithms bc*sorry but it'seasy and imstupid*gameObject.SendMessage();frameratedroppedto 20 fpsGetComponent()in UpdatehavingvirtualfunctionswithoutoverwritingRaycastRaycastRaycastRaycastRaycastAllNever heardof Memoryprofiler orframedebuggernotcachinganythingEmptyUpdate()or Start()ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)Unitycrashedcopypastedcode bc noidea how tomerge themin one case

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. passing structs by value
  2. object pooling who
  3. Never used Profiler
  4. boxing value-typed variables
  5. using expensive algorithms bc *sorry but it's easy and im stupid*
  6. gameObject. SendMessage();
  7. framerate dropped to 20 fps
  8. GetComponent() in Update
  9. having virtual functions without overwriting
  10. Raycast Raycast Raycast Raycast RaycastAll
  11. Never heard of Memory profiler or frame debugger
  12. not caching anything
  13. Empty Update() or Start()
  14. Component GetComponent (string)>>> Component GetComponent(Type type)
  15. Unity crashed
  16. copypasted code bc no idea how to merge them in one case