passingstructsby valueobjectpoolingwhoUnitycrashedframeratedroppedto 20 fpsnotcachinganythingGetComponent()in UpdateRaycastRaycastRaycastRaycastRaycastAllcopypastedcode bc noidea how tomerge themin one caseEmptyUpdate()or Start()boxingvalue-typedvariablesgameObject.SendMessage();ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)Never heardof Memoryprofiler orframedebuggerusingexpensivealgorithms bc*sorry but it'seasy and imstupid*havingvirtualfunctionswithoutoverwritingNeverusedProfilerpassingstructsby valueobjectpoolingwhoUnitycrashedframeratedroppedto 20 fpsnotcachinganythingGetComponent()in UpdateRaycastRaycastRaycastRaycastRaycastAllcopypastedcode bc noidea how tomerge themin one caseEmptyUpdate()or Start()boxingvalue-typedvariablesgameObject.SendMessage();ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)Never heardof Memoryprofiler orframedebuggerusingexpensivealgorithms bc*sorry but it'seasy and imstupid*havingvirtualfunctionswithoutoverwritingNeverusedProfiler

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. passing structs by value
  2. object pooling who
  3. Unity crashed
  4. framerate dropped to 20 fps
  5. not caching anything
  6. GetComponent() in Update
  7. Raycast Raycast Raycast Raycast RaycastAll
  8. copypasted code bc no idea how to merge them in one case
  9. Empty Update() or Start()
  10. boxing value-typed variables
  11. gameObject. SendMessage();
  12. Component GetComponent (string)>>> Component GetComponent(Type type)
  13. Never heard of Memory profiler or frame debugger
  14. using expensive algorithms bc *sorry but it's easy and im stupid*
  15. having virtual functions without overwriting
  16. Never used Profiler