not caching anything Raycast Raycast Raycast Raycast RaycastAll boxing value- typed variables gameObject. SendMessage(); Component GetComponent (string)>>> Component GetComponent(Type type) GetComponent() in Update framerate dropped to 20 fps Unity crashed having virtual functions without overwriting Never heard of Memory profiler or frame debugger object pooling who using expensive algorithms bc *sorry but it's easy and im stupid* Empty Update() or Start() Never used Profiler passing structs by value copypasted code bc no idea how to merge them in one case not caching anything Raycast Raycast Raycast Raycast RaycastAll boxing value- typed variables gameObject. SendMessage(); Component GetComponent (string)>>> Component GetComponent(Type type) GetComponent() in Update framerate dropped to 20 fps Unity crashed having virtual functions without overwriting Never heard of Memory profiler or frame debugger object pooling who using expensive algorithms bc *sorry but it's easy and im stupid* Empty Update() or Start() Never used Profiler passing structs by value copypasted code bc no idea how to merge them in one case
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
not caching anything
Raycast
Raycast
Raycast
Raycast
RaycastAll
boxing value-typed variables
gameObject.
SendMessage();
Component GetComponent
(string)>>> Component GetComponent(Type type)
GetComponent() in Update
framerate dropped to 20 fps
Unity crashed
having virtual functions without overwriting
Never heard of Memory profiler or frame debugger
object pooling who
using expensive algorithms bc *sorry but it's easy and im stupid*
Empty Update() or Start()
Never used Profiler
passing structs by value
copypasted code bc no idea how to merge them in one case