framerate dropped to 20 fps copypasted code bc no idea how to merge them in one case Raycast Raycast Raycast Raycast RaycastAll Component GetComponent (string)>>> Component GetComponent(Type type) Empty Update() or Start() Unity crashed GetComponent() in Update having virtual functions without overwriting passing structs by value using expensive algorithms bc *sorry but it's easy and im stupid* boxing value- typed variables object pooling who Never used Profiler gameObject. SendMessage(); not caching anything Never heard of Memory profiler or frame debugger framerate dropped to 20 fps copypasted code bc no idea how to merge them in one case Raycast Raycast Raycast Raycast RaycastAll Component GetComponent (string)>>> Component GetComponent(Type type) Empty Update() or Start() Unity crashed GetComponent() in Update having virtual functions without overwriting passing structs by value using expensive algorithms bc *sorry but it's easy and im stupid* boxing value- typed variables object pooling who Never used Profiler gameObject. SendMessage(); not caching anything Never heard of Memory profiler or frame debugger
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
framerate dropped to 20 fps
copypasted code bc no idea how to merge them in one case
Raycast
Raycast
Raycast
Raycast
RaycastAll
Component GetComponent
(string)>>> Component GetComponent(Type type)
Empty Update() or Start()
Unity crashed
GetComponent() in Update
having virtual functions without overwriting
passing structs by value
using expensive algorithms bc *sorry but it's easy and im stupid*
boxing value-typed variables
object pooling who
Never used Profiler
gameObject.
SendMessage();
not caching anything
Never heard of Memory profiler or frame debugger