frameratedroppedto 20 fpscopypastedcode bc noidea how tomerge themin one caseGetComponent()in UpdateRaycastRaycastRaycastRaycastRaycastAllComponentGetComponent(string)>>>ComponentGetComponent(Typetype)havingvirtualfunctionswithoutoverwritinggameObject.SendMessage();usingexpensivealgorithms bc*sorry but it'seasy and imstupid*NeverusedProfilerobjectpoolingwhoUnitycrashednotcachinganythingNever heardof Memoryprofiler orframedebuggerEmptyUpdate()or Start()boxingvalue-typedvariablespassingstructsby valueframeratedroppedto 20 fpscopypastedcode bc noidea how tomerge themin one caseGetComponent()in UpdateRaycastRaycastRaycastRaycastRaycastAllComponentGetComponent(string)>>>ComponentGetComponent(Typetype)havingvirtualfunctionswithoutoverwritinggameObject.SendMessage();usingexpensivealgorithms bc*sorry but it'seasy and imstupid*NeverusedProfilerobjectpoolingwhoUnitycrashednotcachinganythingNever heardof Memoryprofiler orframedebuggerEmptyUpdate()or Start()boxingvalue-typedvariablespassingstructsby value

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. framerate dropped to 20 fps
  2. copypasted code bc no idea how to merge them in one case
  3. GetComponent() in Update
  4. Raycast Raycast Raycast Raycast RaycastAll
  5. Component GetComponent (string)>>> Component GetComponent(Type type)
  6. having virtual functions without overwriting
  7. gameObject. SendMessage();
  8. using expensive algorithms bc *sorry but it's easy and im stupid*
  9. Never used Profiler
  10. object pooling who
  11. Unity crashed
  12. not caching anything
  13. Never heard of Memory profiler or frame debugger
  14. Empty Update() or Start()
  15. boxing value-typed variables
  16. passing structs by value