notcachinganythingRaycastRaycastRaycastRaycastRaycastAllboxingvalue-typedvariablesgameObject.SendMessage();ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)GetComponent()in Updateframeratedroppedto 20 fpsUnitycrashedhavingvirtualfunctionswithoutoverwritingNever heardof Memoryprofiler orframedebuggerobjectpoolingwhousingexpensivealgorithms bc*sorry but it'seasy and imstupid*EmptyUpdate()or Start()NeverusedProfilerpassingstructsby valuecopypastedcode bc noidea how tomerge themin one casenotcachinganythingRaycastRaycastRaycastRaycastRaycastAllboxingvalue-typedvariablesgameObject.SendMessage();ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)GetComponent()in Updateframeratedroppedto 20 fpsUnitycrashedhavingvirtualfunctionswithoutoverwritingNever heardof Memoryprofiler orframedebuggerobjectpoolingwhousingexpensivealgorithms bc*sorry but it'seasy and imstupid*EmptyUpdate()or Start()NeverusedProfilerpassingstructsby valuecopypastedcode bc noidea how tomerge themin one case

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. not caching anything
  2. Raycast Raycast Raycast Raycast RaycastAll
  3. boxing value-typed variables
  4. gameObject. SendMessage();
  5. Component GetComponent (string)>>> Component GetComponent(Type type)
  6. GetComponent() in Update
  7. framerate dropped to 20 fps
  8. Unity crashed
  9. having virtual functions without overwriting
  10. Never heard of Memory profiler or frame debugger
  11. object pooling who
  12. using expensive algorithms bc *sorry but it's easy and im stupid*
  13. Empty Update() or Start()
  14. Never used Profiler
  15. passing structs by value
  16. copypasted code bc no idea how to merge them in one case