boxing value- typed variables Empty Update() or Start() Component GetComponent (string)>>> Component GetComponent(Type type) gameObject. SendMessage(); framerate dropped to 20 fps passing structs by value not caching anything Never used Profiler using expensive algorithms bc *sorry but it's easy and im stupid* Never heard of Memory profiler or frame debugger Unity crashed Raycast Raycast Raycast Raycast RaycastAll having virtual functions without overwriting copypasted code bc no idea how to merge them in one case object pooling who GetComponent() in Update boxing value- typed variables Empty Update() or Start() Component GetComponent (string)>>> Component GetComponent(Type type) gameObject. SendMessage(); framerate dropped to 20 fps passing structs by value not caching anything Never used Profiler using expensive algorithms bc *sorry but it's easy and im stupid* Never heard of Memory profiler or frame debugger Unity crashed Raycast Raycast Raycast Raycast RaycastAll having virtual functions without overwriting copypasted code bc no idea how to merge them in one case object pooling who GetComponent() in Update
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
boxing value-typed variables
Empty Update() or Start()
Component GetComponent
(string)>>> Component GetComponent(Type type)
gameObject.
SendMessage();
framerate dropped to 20 fps
passing structs by value
not caching anything
Never used Profiler
using expensive algorithms bc *sorry but it's easy and im stupid*
Never heard of Memory profiler or frame debugger
Unity crashed
Raycast
Raycast
Raycast
Raycast
RaycastAll
having virtual functions without overwriting
copypasted code bc no idea how to merge them in one case
object pooling who
GetComponent() in Update