usingexpensivealgorithms bc*sorry but it'seasy and imstupid*boxingvalue-typedvariablesgameObject.SendMessage();frameratedroppedto 20 fpsnotcachinganythingComponentGetComponent(string)>>>ComponentGetComponent(Typetype)objectpoolingwhoNeverusedProfilerGetComponent()in UpdateUnitycrashedNever heardof Memoryprofiler orframedebuggercopypastedcode bc noidea how tomerge themin one caseEmptyUpdate()or Start()havingvirtualfunctionswithoutoverwritingRaycastRaycastRaycastRaycastRaycastAllpassingstructsby valueusingexpensivealgorithms bc*sorry but it'seasy and imstupid*boxingvalue-typedvariablesgameObject.SendMessage();frameratedroppedto 20 fpsnotcachinganythingComponentGetComponent(string)>>>ComponentGetComponent(Typetype)objectpoolingwhoNeverusedProfilerGetComponent()in UpdateUnitycrashedNever heardof Memoryprofiler orframedebuggercopypastedcode bc noidea how tomerge themin one caseEmptyUpdate()or Start()havingvirtualfunctionswithoutoverwritingRaycastRaycastRaycastRaycastRaycastAllpassingstructsby value

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. using expensive algorithms bc *sorry but it's easy and im stupid*
  2. boxing value-typed variables
  3. gameObject. SendMessage();
  4. framerate dropped to 20 fps
  5. not caching anything
  6. Component GetComponent (string)>>> Component GetComponent(Type type)
  7. object pooling who
  8. Never used Profiler
  9. GetComponent() in Update
  10. Unity crashed
  11. Never heard of Memory profiler or frame debugger
  12. copypasted code bc no idea how to merge them in one case
  13. Empty Update() or Start()
  14. having virtual functions without overwriting
  15. Raycast Raycast Raycast Raycast RaycastAll
  16. passing structs by value