boxingvalue-typedvariablesEmptyUpdate()or Start()ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)gameObject.SendMessage();frameratedroppedto 20 fpspassingstructsby valuenotcachinganythingNeverusedProfilerusingexpensivealgorithms bc*sorry but it'seasy and imstupid*Never heardof Memoryprofiler orframedebuggerUnitycrashedRaycastRaycastRaycastRaycastRaycastAllhavingvirtualfunctionswithoutoverwritingcopypastedcode bc noidea how tomerge themin one caseobjectpoolingwhoGetComponent()in Updateboxingvalue-typedvariablesEmptyUpdate()or Start()ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)gameObject.SendMessage();frameratedroppedto 20 fpspassingstructsby valuenotcachinganythingNeverusedProfilerusingexpensivealgorithms bc*sorry but it'seasy and imstupid*Never heardof Memoryprofiler orframedebuggerUnitycrashedRaycastRaycastRaycastRaycastRaycastAllhavingvirtualfunctionswithoutoverwritingcopypastedcode bc noidea how tomerge themin one caseobjectpoolingwhoGetComponent()in Update

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. boxing value-typed variables
  2. Empty Update() or Start()
  3. Component GetComponent (string)>>> Component GetComponent(Type type)
  4. gameObject. SendMessage();
  5. framerate dropped to 20 fps
  6. passing structs by value
  7. not caching anything
  8. Never used Profiler
  9. using expensive algorithms bc *sorry but it's easy and im stupid*
  10. Never heard of Memory profiler or frame debugger
  11. Unity crashed
  12. Raycast Raycast Raycast Raycast RaycastAll
  13. having virtual functions without overwriting
  14. copypasted code bc no idea how to merge them in one case
  15. object pooling who
  16. GetComponent() in Update