UnitycrashedgameObject.SendMessage();notcachinganythingRaycastRaycastRaycastRaycastRaycastAllcopypastedcode bc noidea how tomerge themin one caseNever heardof Memoryprofiler orframedebuggerhavingvirtualfunctionswithoutoverwritingNeverusedProfilerComponentGetComponent(string)>>>ComponentGetComponent(Typetype)usingexpensivealgorithms bc*sorry but it'seasy and imstupid*objectpoolingwhoboxingvalue-typedvariablesGetComponent()in Updatepassingstructsby valueEmptyUpdate()or Start()frameratedroppedto 20 fpsUnitycrashedgameObject.SendMessage();notcachinganythingRaycastRaycastRaycastRaycastRaycastAllcopypastedcode bc noidea how tomerge themin one caseNever heardof Memoryprofiler orframedebuggerhavingvirtualfunctionswithoutoverwritingNeverusedProfilerComponentGetComponent(string)>>>ComponentGetComponent(Typetype)usingexpensivealgorithms bc*sorry but it'seasy and imstupid*objectpoolingwhoboxingvalue-typedvariablesGetComponent()in Updatepassingstructsby valueEmptyUpdate()or Start()frameratedroppedto 20 fps

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unity crashed
  2. gameObject. SendMessage();
  3. not caching anything
  4. Raycast Raycast Raycast Raycast RaycastAll
  5. copypasted code bc no idea how to merge them in one case
  6. Never heard of Memory profiler or frame debugger
  7. having virtual functions without overwriting
  8. Never used Profiler
  9. Component GetComponent (string)>>> Component GetComponent(Type type)
  10. using expensive algorithms bc *sorry but it's easy and im stupid*
  11. object pooling who
  12. boxing value-typed variables
  13. GetComponent() in Update
  14. passing structs by value
  15. Empty Update() or Start()
  16. framerate dropped to 20 fps