Unity crashed not caching anything copypasted code bc no idea how to merge them in one case Component GetComponent (string)>>> Component GetComponent(Type type) passing structs by value Raycast Raycast Raycast Raycast RaycastAll boxing value- typed variables Never used Profiler GetComponent() in Update Empty Update() or Start() having virtual functions without overwriting Never heard of Memory profiler or frame debugger framerate dropped to 20 fps using expensive algorithms bc *sorry but it's easy and im stupid* object pooling who gameObject. SendMessage(); Unity crashed not caching anything copypasted code bc no idea how to merge them in one case Component GetComponent (string)>>> Component GetComponent(Type type) passing structs by value Raycast Raycast Raycast Raycast RaycastAll boxing value- typed variables Never used Profiler GetComponent() in Update Empty Update() or Start() having virtual functions without overwriting Never heard of Memory profiler or frame debugger framerate dropped to 20 fps using expensive algorithms bc *sorry but it's easy and im stupid* object pooling who gameObject. SendMessage();
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Unity crashed
not caching anything
copypasted code bc no idea how to merge them in one case
Component GetComponent
(string)>>> Component GetComponent(Type type)
passing structs by value
Raycast
Raycast
Raycast
Raycast
RaycastAll
boxing value-typed variables
Never used Profiler
GetComponent() in Update
Empty Update() or Start()
having virtual functions without overwriting
Never heard of Memory profiler or frame debugger
framerate dropped to 20 fps
using expensive algorithms bc *sorry but it's easy and im stupid*
object pooling who
gameObject.
SendMessage();