objectpoolingwhohavingvirtualfunctionswithoutoverwritingnotcachinganythingRaycastRaycastRaycastRaycastRaycastAllNeverusedProfilerpassingstructsby valueframeratedroppedto 20 fpsEmptyUpdate()or Start()gameObject.SendMessage();usingexpensivealgorithms bc*sorry but it'seasy and imstupid*ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)GetComponent()in UpdateNever heardof Memoryprofiler orframedebuggerboxingvalue-typedvariablesUnitycrashedcopypastedcode bc noidea how tomerge themin one caseobjectpoolingwhohavingvirtualfunctionswithoutoverwritingnotcachinganythingRaycastRaycastRaycastRaycastRaycastAllNeverusedProfilerpassingstructsby valueframeratedroppedto 20 fpsEmptyUpdate()or Start()gameObject.SendMessage();usingexpensivealgorithms bc*sorry but it'seasy and imstupid*ComponentGetComponent(string)>>>ComponentGetComponent(Typetype)GetComponent()in UpdateNever heardof Memoryprofiler orframedebuggerboxingvalue-typedvariablesUnitycrashedcopypastedcode bc noidea how tomerge themin one case

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. object pooling who
  2. having virtual functions without overwriting
  3. not caching anything
  4. Raycast Raycast Raycast Raycast RaycastAll
  5. Never used Profiler
  6. passing structs by value
  7. framerate dropped to 20 fps
  8. Empty Update() or Start()
  9. gameObject. SendMessage();
  10. using expensive algorithms bc *sorry but it's easy and im stupid*
  11. Component GetComponent (string)>>> Component GetComponent(Type type)
  12. GetComponent() in Update
  13. Never heard of Memory profiler or frame debugger
  14. boxing value-typed variables
  15. Unity crashed
  16. copypasted code bc no idea how to merge them in one case