frameratedroppedto 20 fpscopypastedcode bc noidea how tomerge themin one caseRaycastRaycastRaycastRaycastRaycastAllComponentGetComponent(string)>>>ComponentGetComponent(Typetype)EmptyUpdate()or Start()UnitycrashedGetComponent()in Updatehavingvirtualfunctionswithoutoverwritingpassingstructsby valueusingexpensivealgorithms bc*sorry but it'seasy and imstupid*boxingvalue-typedvariablesobjectpoolingwhoNeverusedProfilergameObject.SendMessage();notcachinganythingNever heardof Memoryprofiler orframedebuggerframeratedroppedto 20 fpscopypastedcode bc noidea how tomerge themin one caseRaycastRaycastRaycastRaycastRaycastAllComponentGetComponent(string)>>>ComponentGetComponent(Typetype)EmptyUpdate()or Start()UnitycrashedGetComponent()in Updatehavingvirtualfunctionswithoutoverwritingpassingstructsby valueusingexpensivealgorithms bc*sorry but it'seasy and imstupid*boxingvalue-typedvariablesobjectpoolingwhoNeverusedProfilergameObject.SendMessage();notcachinganythingNever heardof Memoryprofiler orframedebugger

Optimization who - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. framerate dropped to 20 fps
  2. copypasted code bc no idea how to merge them in one case
  3. Raycast Raycast Raycast Raycast RaycastAll
  4. Component GetComponent (string)>>> Component GetComponent(Type type)
  5. Empty Update() or Start()
  6. Unity crashed
  7. GetComponent() in Update
  8. having virtual functions without overwriting
  9. passing structs by value
  10. using expensive algorithms bc *sorry but it's easy and im stupid*
  11. boxing value-typed variables
  12. object pooling who
  13. Never used Profiler
  14. gameObject. SendMessage();
  15. not caching anything
  16. Never heard of Memory profiler or frame debugger