(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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stonesword key treasure is worthless
inconvenient location for a specific boss
enemy placement allows easy cheese strat
powerful or important item sold for <1000 runes
+25 / +10 smithing stone found early
giant enemy stuck in tiny space
urge tp respec after finding an item
4th talisman slot before leyndell
can't progress npc quest for a long time
npc gives powerful item as a quest reward
small crab replaces miniboss
area is significantly easier than vanilla
enemy cursed to die from environment
golden seed tree actually has a seed
maxed flasks before mountaintops
most items needed for build acquired before altus
forced to backtrack to find a key item
endgame boss in the first two areas
surprise caelid dog / bird
npc invader is too strong / too weak
key item spawns in random merchant shop
somber weapon stuck under +5 for a long time
legendary item in limgrave
merchant sells the same item for multiple prices
glass shard
inconvenient runebear
massively overpriced consumable
enemy actually drops a related item
starting class ends up being suboptimal for final build