no accessto an areafor >50%of the runnpc givespowerfulitem as aquest reward+25 / +10smithingstonefound earlystarting classends upbeingsuboptimalfor final build4thtalismanslot beforeleyndelllegendaryitem inlimgravesomberweaponstuck under+5 for a longtimeglassshardpowerful orimportantitem sold for<1000 runesregularweaponupgradedabove +15very earlyenemyplacementallows easycheese stratmaxed flasksbeforemountaintopsmassivelyoverpricedconsumableboss dropsuselessitem as arewardurge tprespec afterfinding anitemendgameboss inthe firsttwo areaskey itemspawns inrandommerchantshopgoldenseed treeactuallyhas a seedcan'tprogress npcquest for along timesmall crabreplacesminibossenemyactuallydrops arelated itemsurprisecaeliddog / birdmerchantsells thesame itemfor multiplepricesinconvenientrunebeararea issignificantlyeasier thanvanillamaleniastoneswordkeytreasure isworthlessnpcinvader istoo strong/ too weakstarting classhas anendgameitemimportantitem foundon easilymissablecorpsemost itemsneeded forbuildacquiredbefore altusgiantenemystuck intiny spaceenemycursed todie fromenvironmentinconvenientlocation fora specificbossforced tobacktrackto find akey itembarely anyarmor for>50% ofthe runno accessto an areafor >50%of the runnpc givespowerfulitem as aquest reward+25 / +10smithingstonefound earlystarting classends upbeingsuboptimalfor final build4thtalismanslot beforeleyndelllegendaryitem inlimgravesomberweaponstuck under+5 for a longtimeglassshardpowerful orimportantitem sold for<1000 runesregularweaponupgradedabove +15very earlyenemyplacementallows easycheese stratmaxed flasksbeforemountaintopsmassivelyoverpricedconsumableboss dropsuselessitem as arewardurge tprespec afterfinding anitemendgameboss inthe firsttwo areaskey itemspawns inrandommerchantshopgoldenseed treeactuallyhas a seedcan'tprogress npcquest for along timesmall crabreplacesminibossenemyactuallydrops arelated itemsurprisecaeliddog / birdmerchantsells thesame itemfor multiplepricesinconvenientrunebeararea issignificantlyeasier thanvanillamaleniastoneswordkeytreasure isworthlessnpcinvader istoo strong/ too weakstarting classhas anendgameitemimportantitem foundon easilymissablecorpsemost itemsneeded forbuildacquiredbefore altusgiantenemystuck intiny spaceenemycursed todie fromenvironmentinconvenientlocation fora specificbossforced tobacktrackto find akey itembarely anyarmor for>50% ofthe run

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. no access to an area for >50% of the run
  2. npc gives powerful item as a quest reward
  3. +25 / +10 smithing stone found early
  4. starting class ends up being suboptimal for final build
  5. 4th talisman slot before leyndell
  6. legendary item in limgrave
  7. somber weapon stuck under +5 for a long time
  8. glass shard
  9. powerful or important item sold for <1000 runes
  10. regular weapon upgraded above +15 very early
  11. enemy placement allows easy cheese strat
  12. maxed flasks before mountaintops
  13. massively overpriced consumable
  14. boss drops useless item as a reward
  15. urge tp respec after finding an item
  16. endgame boss in the first two areas
  17. key item spawns in random merchant shop
  18. golden seed tree actually has a seed
  19. can't progress npc quest for a long time
  20. small crab replaces miniboss
  21. enemy actually drops a related item
  22. surprise caelid dog / bird
  23. merchant sells the same item for multiple prices
  24. inconvenient runebear
  25. area is significantly easier than vanilla
  26. malenia
  27. stonesword key treasure is worthless
  28. npc invader is too strong / too weak
  29. starting class has an endgame item
  30. important item found on easily missable corpse
  31. most items needed for build acquired before altus
  32. giant enemy stuck in tiny space
  33. enemy cursed to die from environment
  34. inconvenient location for a specific boss
  35. forced to backtrack to find a key item
  36. barely any armor for >50% of the run