starting class ends up being suboptimal for final build important item found on easily missable corpse npc invader is too strong / too weak legendary item in limgrave somber weapon stuck under +5 for a long time malenia enemy actually drops a related item urge tp respec after finding an item +25 / +10 smithing stone found early stonesword key treasure is worthless regular weapon upgraded above +15 very early surprise caelid dog / bird endgame boss in the first two areas 4th talisman slot before leyndell enemy placement allows easy cheese strat barely any armor for >50% of the run golden seed tree actually has a seed maxed flasks before mountaintops glass shard massively overpriced consumable key item spawns in random merchant shop inconvenient runebear npc gives powerful item as a quest reward most items needed for build acquired before altus starting class has an endgame item powerful or important item sold for <1000 runes can't progress npc quest for a long time giant enemy stuck in tiny space no access to an area for >50% of the run boss drops useless item as a reward inconvenient location for a specific boss small crab replaces miniboss forced to backtrack to find a key item enemy cursed to die from environment merchant sells the same item for multiple prices area is significantly easier than vanilla starting class ends up being suboptimal for final build important item found on easily missable corpse npc invader is too strong / too weak legendary item in limgrave somber weapon stuck under +5 for a long time malenia enemy actually drops a related item urge tp respec after finding an item +25 / +10 smithing stone found early stonesword key treasure is worthless regular weapon upgraded above +15 very early surprise caelid dog / bird endgame boss in the first two areas 4th talisman slot before leyndell enemy placement allows easy cheese strat barely any armor for >50% of the run golden seed tree actually has a seed maxed flasks before mountaintops glass shard massively overpriced consumable key item spawns in random merchant shop inconvenient runebear npc gives powerful item as a quest reward most items needed for build acquired before altus starting class has an endgame item powerful or important item sold for <1000 runes can't progress npc quest for a long time giant enemy stuck in tiny space no access to an area for >50% of the run boss drops useless item as a reward inconvenient location for a specific boss small crab replaces miniboss forced to backtrack to find a key item enemy cursed to die from environment merchant sells the same item for multiple prices area is significantly easier than vanilla
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
starting class ends up being suboptimal for final build
important item found on easily missable corpse
npc invader is too strong / too weak
legendary item in limgrave
somber weapon stuck under +5 for a long time
malenia
enemy actually drops a related item
urge tp respec after finding an item
+25 / +10 smithing stone found early
stonesword key treasure is worthless
regular weapon upgraded above +15 very early
surprise caelid dog / bird
endgame boss in the first two areas
4th talisman slot before leyndell
enemy placement allows easy cheese strat
barely any armor for >50% of the run
golden seed tree actually has a seed
maxed flasks before mountaintops
glass shard
massively overpriced consumable
key item spawns in random merchant shop
inconvenient runebear
npc gives powerful item as a quest reward
most items needed for build acquired before altus
starting class has an endgame item
powerful or important item sold for <1000 runes
can't progress npc quest for a long time
giant enemy stuck in tiny space
no access to an area for >50% of the run
boss drops useless item as a reward
inconvenient location for a specific boss
small crab replaces miniboss
forced to backtrack to find a key item
enemy cursed to die from environment
merchant sells the same item for multiple prices
area is significantly easier than vanilla