enemy placement allows easy cheese strat npc gives powerful item as a quest reward massively overpriced consumable starting class ends up being suboptimal for final build barely any armor for >50% of the run npc invader is too strong / too weak urge tp respec after finding an item stonesword key treasure is worthless enemy actually drops a related item can't progress npc quest for a long time inconvenient runebear somber weapon stuck under +5 for a long time key item spawns in random merchant shop +25 / +10 smithing stone found early most items needed for build acquired before altus glass shard surprise caelid dog / bird small crab replaces miniboss boss drops useless item as a reward giant enemy stuck in tiny space 4th talisman slot before leyndell enemy cursed to die from environment regular weapon upgraded above +15 very early malenia legendary item in limgrave area is significantly easier than vanilla maxed flasks before mountaintops no access to an area for >50% of the run golden seed tree actually has a seed forced to backtrack to find a key item merchant sells the same item for multiple prices inconvenient location for a specific boss important item found on easily missable corpse powerful or important item sold for <1000 runes endgame boss in the first two areas starting class has an endgame item enemy placement allows easy cheese strat npc gives powerful item as a quest reward massively overpriced consumable starting class ends up being suboptimal for final build barely any armor for >50% of the run npc invader is too strong / too weak urge tp respec after finding an item stonesword key treasure is worthless enemy actually drops a related item can't progress npc quest for a long time inconvenient runebear somber weapon stuck under +5 for a long time key item spawns in random merchant shop +25 / +10 smithing stone found early most items needed for build acquired before altus glass shard surprise caelid dog / bird small crab replaces miniboss boss drops useless item as a reward giant enemy stuck in tiny space 4th talisman slot before leyndell enemy cursed to die from environment regular weapon upgraded above +15 very early malenia legendary item in limgrave area is significantly easier than vanilla maxed flasks before mountaintops no access to an area for >50% of the run golden seed tree actually has a seed forced to backtrack to find a key item merchant sells the same item for multiple prices inconvenient location for a specific boss important item found on easily missable corpse powerful or important item sold for <1000 runes endgame boss in the first two areas starting class has an endgame item
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
enemy placement allows easy cheese strat
npc gives powerful item as a quest reward
massively overpriced consumable
starting class ends up being suboptimal for final build
barely any armor for >50% of the run
npc invader is too strong / too weak
urge tp respec after finding an item
stonesword key treasure is worthless
enemy actually drops a related item
can't progress npc quest for a long time
inconvenient runebear
somber weapon stuck under +5 for a long time
key item spawns in random merchant shop
+25 / +10 smithing stone found early
most items needed for build acquired before altus
glass shard
surprise caelid dog / bird
small crab replaces miniboss
boss drops useless item as a reward
giant enemy stuck in tiny space
4th talisman slot before leyndell
enemy cursed to die from environment
regular weapon upgraded above +15 very early
malenia
legendary item in limgrave
area is significantly easier than vanilla
maxed flasks before mountaintops
no access to an area for >50% of the run
golden seed tree actually has a seed
forced to backtrack to find a key item
merchant sells the same item for multiple prices
inconvenient location for a specific boss
important item found on easily missable corpse
powerful or important item sold for <1000 runes
endgame boss in the first two areas
starting class has an endgame item