no access to an area for >50% of the run npc gives powerful item as a quest reward +25 / +10 smithing stone found early starting class ends up being suboptimal for final build 4th talisman slot before leyndell legendary item in limgrave somber weapon stuck under +5 for a long time glass shard powerful or important item sold for <1000 runes regular weapon upgraded above +15 very early enemy placement allows easy cheese strat maxed flasks before mountaintops massively overpriced consumable boss drops useless item as a reward urge tp respec after finding an item endgame boss in the first two areas key item spawns in random merchant shop golden seed tree actually has a seed can't progress npc quest for a long time small crab replaces miniboss enemy actually drops a related item surprise caelid dog / bird merchant sells the same item for multiple prices inconvenient runebear area is significantly easier than vanilla malenia stonesword key treasure is worthless npc invader is too strong / too weak starting class has an endgame item important item found on easily missable corpse most items needed for build acquired before altus giant enemy stuck in tiny space enemy cursed to die from environment inconvenient location for a specific boss forced to backtrack to find a key item barely any armor for >50% of the run no access to an area for >50% of the run npc gives powerful item as a quest reward +25 / +10 smithing stone found early starting class ends up being suboptimal for final build 4th talisman slot before leyndell legendary item in limgrave somber weapon stuck under +5 for a long time glass shard powerful or important item sold for <1000 runes regular weapon upgraded above +15 very early enemy placement allows easy cheese strat maxed flasks before mountaintops massively overpriced consumable boss drops useless item as a reward urge tp respec after finding an item endgame boss in the first two areas key item spawns in random merchant shop golden seed tree actually has a seed can't progress npc quest for a long time small crab replaces miniboss enemy actually drops a related item surprise caelid dog / bird merchant sells the same item for multiple prices inconvenient runebear area is significantly easier than vanilla malenia stonesword key treasure is worthless npc invader is too strong / too weak starting class has an endgame item important item found on easily missable corpse most items needed for build acquired before altus giant enemy stuck in tiny space enemy cursed to die from environment inconvenient location for a specific boss forced to backtrack to find a key item barely any armor for >50% of the run
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
no access to an area for >50% of the run
npc gives powerful item as a quest reward
+25 / +10 smithing stone found early
starting class ends up being suboptimal for final build
4th talisman slot before leyndell
legendary item in limgrave
somber weapon stuck under +5 for a long time
glass shard
powerful or important item sold for <1000 runes
regular weapon upgraded above +15 very early
enemy placement allows easy cheese strat
maxed flasks before mountaintops
massively overpriced consumable
boss drops useless item as a reward
urge tp respec after finding an item
endgame boss in the first two areas
key item spawns in random merchant shop
golden seed tree actually has a seed
can't progress npc quest for a long time
small crab replaces miniboss
enemy actually drops a related item
surprise caelid dog / bird
merchant sells the same item for multiple prices
inconvenient runebear
area is significantly easier than vanilla
malenia
stonesword key treasure is worthless
npc invader is too strong / too weak
starting class has an endgame item
important item found on easily missable corpse
most items needed for build acquired before altus
giant enemy stuck in tiny space
enemy cursed to die from environment
inconvenient location for a specific boss
forced to backtrack to find a key item
barely any armor for >50% of the run