npc givespowerfulitem as aquest rewardenemycursed todie fromenvironmentboss dropsuselessitem as arewardforced tobacktrackto find akey itemimportantitem foundon easilymissablecorpsemaxed flasksbeforemountaintops+25 / +10smithingstonefound earlybarely anyarmor for>50% ofthe runmassivelyoverpricedconsumableinconvenientlocation fora specificbossno accessto an areafor >50%of the runurge tprespec afterfinding anitemsomberweaponstuck under+5 for a longtimeregularweaponupgradedabove +15very earlysurprisecaeliddog / birdenemyactuallydrops arelated itemmaleniaglassshardlegendaryitem inlimgravestoneswordkeytreasure isworthlessinconvenientrunebear4thtalismanslot beforeleyndellarea issignificantlyeasier thanvanillamerchantsells thesame itemfor multiplepricesenemyplacementallows easycheese stratcan'tprogress npcquest for along timegoldenseed treeactuallyhas a seedgiantenemystuck intiny spacemost itemsneeded forbuildacquiredbefore altuspowerful orimportantitem sold for<1000 runesnpcinvader istoo strong/ too weakstarting classends upbeingsuboptimalfor final buildsmall crabreplacesminibossendgameboss inthe firsttwo areaskey itemspawns inrandommerchantshopstarting classhas anendgameitemnpc givespowerfulitem as aquest rewardenemycursed todie fromenvironmentboss dropsuselessitem as arewardforced tobacktrackto find akey itemimportantitem foundon easilymissablecorpsemaxed flasksbeforemountaintops+25 / +10smithingstonefound earlybarely anyarmor for>50% ofthe runmassivelyoverpricedconsumableinconvenientlocation fora specificbossno accessto an areafor >50%of the runurge tprespec afterfinding anitemsomberweaponstuck under+5 for a longtimeregularweaponupgradedabove +15very earlysurprisecaeliddog / birdenemyactuallydrops arelated itemmaleniaglassshardlegendaryitem inlimgravestoneswordkeytreasure isworthlessinconvenientrunebear4thtalismanslot beforeleyndellarea issignificantlyeasier thanvanillamerchantsells thesame itemfor multiplepricesenemyplacementallows easycheese stratcan'tprogress npcquest for along timegoldenseed treeactuallyhas a seedgiantenemystuck intiny spacemost itemsneeded forbuildacquiredbefore altuspowerful orimportantitem sold for<1000 runesnpcinvader istoo strong/ too weakstarting classends upbeingsuboptimalfor final buildsmall crabreplacesminibossendgameboss inthe firsttwo areaskey itemspawns inrandommerchantshopstarting classhas anendgameitem

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. npc gives powerful item as a quest reward
  2. enemy cursed to die from environment
  3. boss drops useless item as a reward
  4. forced to backtrack to find a key item
  5. important item found on easily missable corpse
  6. maxed flasks before mountaintops
  7. +25 / +10 smithing stone found early
  8. barely any armor for >50% of the run
  9. massively overpriced consumable
  10. inconvenient location for a specific boss
  11. no access to an area for >50% of the run
  12. urge tp respec after finding an item
  13. somber weapon stuck under +5 for a long time
  14. regular weapon upgraded above +15 very early
  15. surprise caelid dog / bird
  16. enemy actually drops a related item
  17. malenia
  18. glass shard
  19. legendary item in limgrave
  20. stonesword key treasure is worthless
  21. inconvenient runebear
  22. 4th talisman slot before leyndell
  23. area is significantly easier than vanilla
  24. merchant sells the same item for multiple prices
  25. enemy placement allows easy cheese strat
  26. can't progress npc quest for a long time
  27. golden seed tree actually has a seed
  28. giant enemy stuck in tiny space
  29. most items needed for build acquired before altus
  30. powerful or important item sold for <1000 runes
  31. npc invader is too strong / too weak
  32. starting class ends up being suboptimal for final build
  33. small crab replaces miniboss
  34. endgame boss in the first two areas
  35. key item spawns in random merchant shop
  36. starting class has an endgame item