starting classhas anendgameitemregularweaponupgradedabove +15very earlymost itemsneeded forbuildacquiredbefore altuskey itemspawns inrandommerchantshopcan'tprogress npcquest for along timenpc givespowerfulitem as aquest rewardgiantenemystuck intiny spacemassivelyoverpricedconsumableglassshardlegendaryitem inlimgravesurprisecaeliddog / birdendgameboss inthe firsttwo areasenemyplacementallows easycheese strat4thtalismanslot beforeleyndellmalenianpcinvader istoo strong/ too weakenemyactuallydrops arelated itemmerchantsells thesame itemfor multiplepricesgoldenseed treeactuallyhas a seedbarely anyarmor for>50% ofthe runimportantitem foundon easilymissablecorpsesmall crabreplacesminibosssomberweaponstuck under+5 for a longtime+25 / +10smithingstonefound earlyurge tprespec afterfinding aniteminconvenientlocation fora specificbosspowerful orimportantitem sold for<1000 runesstarting classends upbeingsuboptimalfor final buildforced tobacktrackto find akey itemstoneswordkeytreasure isworthlessinconvenientrunebearno accessto an areafor >50%of the runarea issignificantlyeasier thanvanillaboss dropsuselessitem as arewardenemycursed todie fromenvironmentmaxed flasksbeforemountaintopsstarting classhas anendgameitemregularweaponupgradedabove +15very earlymost itemsneeded forbuildacquiredbefore altuskey itemspawns inrandommerchantshopcan'tprogress npcquest for along timenpc givespowerfulitem as aquest rewardgiantenemystuck intiny spacemassivelyoverpricedconsumableglassshardlegendaryitem inlimgravesurprisecaeliddog / birdendgameboss inthe firsttwo areasenemyplacementallows easycheese strat4thtalismanslot beforeleyndellmalenianpcinvader istoo strong/ too weakenemyactuallydrops arelated itemmerchantsells thesame itemfor multiplepricesgoldenseed treeactuallyhas a seedbarely anyarmor for>50% ofthe runimportantitem foundon easilymissablecorpsesmall crabreplacesminibosssomberweaponstuck under+5 for a longtime+25 / +10smithingstonefound earlyurge tprespec afterfinding aniteminconvenientlocation fora specificbosspowerful orimportantitem sold for<1000 runesstarting classends upbeingsuboptimalfor final buildforced tobacktrackto find akey itemstoneswordkeytreasure isworthlessinconvenientrunebearno accessto an areafor >50%of the runarea issignificantlyeasier thanvanillaboss dropsuselessitem as arewardenemycursed todie fromenvironmentmaxed flasksbeforemountaintops

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. starting class has an endgame item
  2. regular weapon upgraded above +15 very early
  3. most items needed for build acquired before altus
  4. key item spawns in random merchant shop
  5. can't progress npc quest for a long time
  6. npc gives powerful item as a quest reward
  7. giant enemy stuck in tiny space
  8. massively overpriced consumable
  9. glass shard
  10. legendary item in limgrave
  11. surprise caelid dog / bird
  12. endgame boss in the first two areas
  13. enemy placement allows easy cheese strat
  14. 4th talisman slot before leyndell
  15. malenia
  16. npc invader is too strong / too weak
  17. enemy actually drops a related item
  18. merchant sells the same item for multiple prices
  19. golden seed tree actually has a seed
  20. barely any armor for >50% of the run
  21. important item found on easily missable corpse
  22. small crab replaces miniboss
  23. somber weapon stuck under +5 for a long time
  24. +25 / +10 smithing stone found early
  25. urge tp respec after finding an item
  26. inconvenient location for a specific boss
  27. powerful or important item sold for <1000 runes
  28. starting class ends up being suboptimal for final build
  29. forced to backtrack to find a key item
  30. stonesword key treasure is worthless
  31. inconvenient runebear
  32. no access to an area for >50% of the run
  33. area is significantly easier than vanilla
  34. boss drops useless item as a reward
  35. enemy cursed to die from environment
  36. maxed flasks before mountaintops