stoneswordkeytreasure isworthlessinconvenientlocation fora specificbossenemyplacementallows easycheese stratpowerful orimportantitem sold for<1000 runes+25 / +10smithingstonefound earlygiantenemystuck intiny spaceurge tprespec afterfinding anitem4thtalismanslot beforeleyndellcan'tprogress npcquest for along timenpc givespowerfulitem as aquest rewardsmall crabreplacesminibossarea issignificantlyeasier thanvanillaenemycursed todie fromenvironmentgoldenseed treeactuallyhas a seedmaxed flasksbeforemountaintopsmost itemsneeded forbuildacquiredbefore altusforced tobacktrackto find akey itemendgameboss inthe firsttwo areassurprisecaeliddog / birdnpcinvader istoo strong/ too weakkey itemspawns inrandommerchantshopsomberweaponstuck under+5 for a longtimelegendaryitem inlimgravemerchantsells thesame itemfor multiplepricesglassshardinconvenientrunebearmassivelyoverpricedconsumableenemyactuallydrops arelated itemstarting classends upbeingsuboptimalfor final buildstarting classhas anendgameitemno accessto an areafor >50%of the runregularweaponupgradedabove +15very earlybarely anyarmor for>50% ofthe runimportantitem foundon easilymissablecorpseboss dropsuselessitem as arewardmaleniastoneswordkeytreasure isworthlessinconvenientlocation fora specificbossenemyplacementallows easycheese stratpowerful orimportantitem sold for<1000 runes+25 / +10smithingstonefound earlygiantenemystuck intiny spaceurge tprespec afterfinding anitem4thtalismanslot beforeleyndellcan'tprogress npcquest for along timenpc givespowerfulitem as aquest rewardsmall crabreplacesminibossarea issignificantlyeasier thanvanillaenemycursed todie fromenvironmentgoldenseed treeactuallyhas a seedmaxed flasksbeforemountaintopsmost itemsneeded forbuildacquiredbefore altusforced tobacktrackto find akey itemendgameboss inthe firsttwo areassurprisecaeliddog / birdnpcinvader istoo strong/ too weakkey itemspawns inrandommerchantshopsomberweaponstuck under+5 for a longtimelegendaryitem inlimgravemerchantsells thesame itemfor multiplepricesglassshardinconvenientrunebearmassivelyoverpricedconsumableenemyactuallydrops arelated itemstarting classends upbeingsuboptimalfor final buildstarting classhas anendgameitemno accessto an areafor >50%of the runregularweaponupgradedabove +15very earlybarely anyarmor for>50% ofthe runimportantitem foundon easilymissablecorpseboss dropsuselessitem as arewardmalenia

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. stonesword key treasure is worthless
  2. inconvenient location for a specific boss
  3. enemy placement allows easy cheese strat
  4. powerful or important item sold for <1000 runes
  5. +25 / +10 smithing stone found early
  6. giant enemy stuck in tiny space
  7. urge tp respec after finding an item
  8. 4th talisman slot before leyndell
  9. can't progress npc quest for a long time
  10. npc gives powerful item as a quest reward
  11. small crab replaces miniboss
  12. area is significantly easier than vanilla
  13. enemy cursed to die from environment
  14. golden seed tree actually has a seed
  15. maxed flasks before mountaintops
  16. most items needed for build acquired before altus
  17. forced to backtrack to find a key item
  18. endgame boss in the first two areas
  19. surprise caelid dog / bird
  20. npc invader is too strong / too weak
  21. key item spawns in random merchant shop
  22. somber weapon stuck under +5 for a long time
  23. legendary item in limgrave
  24. merchant sells the same item for multiple prices
  25. glass shard
  26. inconvenient runebear
  27. massively overpriced consumable
  28. enemy actually drops a related item
  29. starting class ends up being suboptimal for final build
  30. starting class has an endgame item
  31. no access to an area for >50% of the run
  32. regular weapon upgraded above +15 very early
  33. barely any armor for >50% of the run
  34. important item found on easily missable corpse
  35. boss drops useless item as a reward
  36. malenia