giantenemystuck intiny spaceinconvenientrunebearurge tprespec afterfinding anitemstoneswordkeytreasure isworthlessmost itemsneeded forbuildacquiredbefore altusgoldenseed treeactuallyhas a seed4thtalismanslot beforeleyndellenemyplacementallows easycheese stratlegendaryitem inlimgravenpc givespowerfulitem as aquest rewardsurprisecaeliddog / birdstarting classhas anendgameitemmaleniamassivelyoverpricedconsumablecan'tprogress npcquest for along timeinconvenientlocation fora specificbossbarely anyarmor for>50% ofthe runregularweaponupgradedabove +15very earlystarting classends upbeingsuboptimalfor final buildglassshardsmall crabreplacesminibossenemycursed todie fromenvironmentmerchantsells thesame itemfor multiplepriceskey itemspawns inrandommerchantshoppowerful orimportantitem sold for<1000 runessomberweaponstuck under+5 for a longtimeendgameboss inthe firsttwo areasforced tobacktrackto find akey itemnpcinvader istoo strong/ too weakarea issignificantlyeasier thanvanillamaxed flasksbeforemountaintopsenemyactuallydrops arelated itemimportantitem foundon easilymissablecorpseno accessto an areafor >50%of the run+25 / +10smithingstonefound earlyboss dropsuselessitem as arewardgiantenemystuck intiny spaceinconvenientrunebearurge tprespec afterfinding anitemstoneswordkeytreasure isworthlessmost itemsneeded forbuildacquiredbefore altusgoldenseed treeactuallyhas a seed4thtalismanslot beforeleyndellenemyplacementallows easycheese stratlegendaryitem inlimgravenpc givespowerfulitem as aquest rewardsurprisecaeliddog / birdstarting classhas anendgameitemmaleniamassivelyoverpricedconsumablecan'tprogress npcquest for along timeinconvenientlocation fora specificbossbarely anyarmor for>50% ofthe runregularweaponupgradedabove +15very earlystarting classends upbeingsuboptimalfor final buildglassshardsmall crabreplacesminibossenemycursed todie fromenvironmentmerchantsells thesame itemfor multiplepriceskey itemspawns inrandommerchantshoppowerful orimportantitem sold for<1000 runessomberweaponstuck under+5 for a longtimeendgameboss inthe firsttwo areasforced tobacktrackto find akey itemnpcinvader istoo strong/ too weakarea issignificantlyeasier thanvanillamaxed flasksbeforemountaintopsenemyactuallydrops arelated itemimportantitem foundon easilymissablecorpseno accessto an areafor >50%of the run+25 / +10smithingstonefound earlyboss dropsuselessitem as areward

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. giant enemy stuck in tiny space
  2. inconvenient runebear
  3. urge tp respec after finding an item
  4. stonesword key treasure is worthless
  5. most items needed for build acquired before altus
  6. golden seed tree actually has a seed
  7. 4th talisman slot before leyndell
  8. enemy placement allows easy cheese strat
  9. legendary item in limgrave
  10. npc gives powerful item as a quest reward
  11. surprise caelid dog / bird
  12. starting class has an endgame item
  13. malenia
  14. massively overpriced consumable
  15. can't progress npc quest for a long time
  16. inconvenient location for a specific boss
  17. barely any armor for >50% of the run
  18. regular weapon upgraded above +15 very early
  19. starting class ends up being suboptimal for final build
  20. glass shard
  21. small crab replaces miniboss
  22. enemy cursed to die from environment
  23. merchant sells the same item for multiple prices
  24. key item spawns in random merchant shop
  25. powerful or important item sold for <1000 runes
  26. somber weapon stuck under +5 for a long time
  27. endgame boss in the first two areas
  28. forced to backtrack to find a key item
  29. npc invader is too strong / too weak
  30. area is significantly easier than vanilla
  31. maxed flasks before mountaintops
  32. enemy actually drops a related item
  33. important item found on easily missable corpse
  34. no access to an area for >50% of the run
  35. +25 / +10 smithing stone found early
  36. boss drops useless item as a reward