key item spawns in random merchant shop +25 / +10 smithing stone found early barely any armor for >50% of the run small crab replaces miniboss enemy actually drops a related item area is significantly easier than vanilla urge tp respec after finding an item can't progress npc quest for a long time legendary item in limgrave inconvenient runebear giant enemy stuck in tiny space stonesword key treasure is worthless regular weapon upgraded above +15 very early starting class ends up being suboptimal for final build surprise caelid dog / bird starting class has an endgame item most items needed for build acquired before altus golden seed tree actually has a seed endgame boss in the first two areas malenia powerful or important item sold for <1000 runes 4th talisman slot before leyndell no access to an area for >50% of the run important item found on easily missable corpse inconvenient location for a specific boss enemy cursed to die from environment enemy placement allows easy cheese strat merchant sells the same item for multiple prices glass shard boss drops useless item as a reward forced to backtrack to find a key item somber weapon stuck under +5 for a long time npc gives powerful item as a quest reward npc invader is too strong / too weak massively overpriced consumable maxed flasks before mountaintops key item spawns in random merchant shop +25 / +10 smithing stone found early barely any armor for >50% of the run small crab replaces miniboss enemy actually drops a related item area is significantly easier than vanilla urge tp respec after finding an item can't progress npc quest for a long time legendary item in limgrave inconvenient runebear giant enemy stuck in tiny space stonesword key treasure is worthless regular weapon upgraded above +15 very early starting class ends up being suboptimal for final build surprise caelid dog / bird starting class has an endgame item most items needed for build acquired before altus golden seed tree actually has a seed endgame boss in the first two areas malenia powerful or important item sold for <1000 runes 4th talisman slot before leyndell no access to an area for >50% of the run important item found on easily missable corpse inconvenient location for a specific boss enemy cursed to die from environment enemy placement allows easy cheese strat merchant sells the same item for multiple prices glass shard boss drops useless item as a reward forced to backtrack to find a key item somber weapon stuck under +5 for a long time npc gives powerful item as a quest reward npc invader is too strong / too weak massively overpriced consumable maxed flasks before mountaintops
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
key item spawns in random merchant shop
+25 / +10 smithing stone found early
barely any armor for >50% of the run
small crab replaces miniboss
enemy actually drops a related item
area is significantly easier than vanilla
urge tp respec after finding an item
can't progress npc quest for a long time
legendary item in limgrave
inconvenient runebear
giant enemy stuck in tiny space
stonesword key treasure is worthless
regular weapon upgraded above +15 very early
starting class ends up being suboptimal for final build
surprise caelid dog / bird
starting class has an endgame item
most items needed for build acquired before altus
golden seed tree actually has a seed
endgame boss in the first two areas
malenia
powerful or important item sold for <1000 runes
4th talisman slot before leyndell
no access to an area for >50% of the run
important item found on easily missable corpse
inconvenient location for a specific boss
enemy cursed to die from environment
enemy placement allows easy cheese strat
merchant sells the same item for multiple prices
glass shard
boss drops useless item as a reward
forced to backtrack to find a key item
somber weapon stuck under +5 for a long time
npc gives powerful item as a quest reward
npc invader is too strong / too weak
massively overpriced consumable
maxed flasks before mountaintops