glassshardenemycursed todie fromenvironmentboss dropsuselessitem as areward+25 / +10smithingstonefound earlymassivelyoverpricedconsumableinconvenientlocation fora specificbossurge tprespec afterfinding anitemenemyactuallydrops arelated itemimportantitem foundon easilymissablecorpsecan'tprogress npcquest for along timestarting classhas anendgameitemmaxed flasksbeforemountaintopsregularweaponupgradedabove +15very earlyforced tobacktrackto find akey itemgoldenseed treeactuallyhas a seedendgameboss inthe firsttwo areasstarting classends upbeingsuboptimalfor final buildkey itemspawns inrandommerchantshoplegendaryitem inlimgraveenemyplacementallows easycheese stratsmall crabreplacesminibossstoneswordkeytreasure isworthlessarea issignificantlyeasier thanvanillainconvenientrunebearno accessto an areafor >50%of the runmerchantsells thesame itemfor multipleprices4thtalismanslot beforeleyndellmost itemsneeded forbuildacquiredbefore altusmaleniasurprisecaeliddog / birdbarely anyarmor for>50% ofthe rungiantenemystuck intiny spacenpc givespowerfulitem as aquest rewardsomberweaponstuck under+5 for a longtimepowerful orimportantitem sold for<1000 runesnpcinvader istoo strong/ too weakglassshardenemycursed todie fromenvironmentboss dropsuselessitem as areward+25 / +10smithingstonefound earlymassivelyoverpricedconsumableinconvenientlocation fora specificbossurge tprespec afterfinding anitemenemyactuallydrops arelated itemimportantitem foundon easilymissablecorpsecan'tprogress npcquest for along timestarting classhas anendgameitemmaxed flasksbeforemountaintopsregularweaponupgradedabove +15very earlyforced tobacktrackto find akey itemgoldenseed treeactuallyhas a seedendgameboss inthe firsttwo areasstarting classends upbeingsuboptimalfor final buildkey itemspawns inrandommerchantshoplegendaryitem inlimgraveenemyplacementallows easycheese stratsmall crabreplacesminibossstoneswordkeytreasure isworthlessarea issignificantlyeasier thanvanillainconvenientrunebearno accessto an areafor >50%of the runmerchantsells thesame itemfor multipleprices4thtalismanslot beforeleyndellmost itemsneeded forbuildacquiredbefore altusmaleniasurprisecaeliddog / birdbarely anyarmor for>50% ofthe rungiantenemystuck intiny spacenpc givespowerfulitem as aquest rewardsomberweaponstuck under+5 for a longtimepowerful orimportantitem sold for<1000 runesnpcinvader istoo strong/ too weak

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. glass shard
  2. enemy cursed to die from environment
  3. boss drops useless item as a reward
  4. +25 / +10 smithing stone found early
  5. massively overpriced consumable
  6. inconvenient location for a specific boss
  7. urge tp respec after finding an item
  8. enemy actually drops a related item
  9. important item found on easily missable corpse
  10. can't progress npc quest for a long time
  11. starting class has an endgame item
  12. maxed flasks before mountaintops
  13. regular weapon upgraded above +15 very early
  14. forced to backtrack to find a key item
  15. golden seed tree actually has a seed
  16. endgame boss in the first two areas
  17. starting class ends up being suboptimal for final build
  18. key item spawns in random merchant shop
  19. legendary item in limgrave
  20. enemy placement allows easy cheese strat
  21. small crab replaces miniboss
  22. stonesword key treasure is worthless
  23. area is significantly easier than vanilla
  24. inconvenient runebear
  25. no access to an area for >50% of the run
  26. merchant sells the same item for multiple prices
  27. 4th talisman slot before leyndell
  28. most items needed for build acquired before altus
  29. malenia
  30. surprise caelid dog / bird
  31. barely any armor for >50% of the run
  32. giant enemy stuck in tiny space
  33. npc gives powerful item as a quest reward
  34. somber weapon stuck under +5 for a long time
  35. powerful or important item sold for <1000 runes
  36. npc invader is too strong / too weak