surprisecaeliddog / birdstoneswordkeytreasure isworthlessnpcinvader istoo strong/ too weakmassivelyoverpricedconsumablemalenialegendaryitem inlimgravekey itemspawns inrandommerchantshoppowerful orimportantitem sold for<1000 runesenemyplacementallows easycheese stratgoldenseed treeactuallyhas a seedforced tobacktrackto find akey itemcan'tprogress npcquest for along timesmall crabreplacesminibossnpc givespowerfulitem as aquest reward4thtalismanslot beforeleyndellurge tprespec afterfinding anitemmaxed flasksbeforemountaintopsno accessto an areafor >50%of the runarea issignificantlyeasier thanvanillastarting classhas anendgameitemendgameboss inthe firsttwo areasglassshardenemyactuallydrops arelated itemgiantenemystuck intiny spacesomberweaponstuck under+5 for a longtimeinconvenientrunebearmerchantsells thesame itemfor multiplepricesstarting classends upbeingsuboptimalfor final buildbarely anyarmor for>50% ofthe runregularweaponupgradedabove +15very early+25 / +10smithingstonefound earlymost itemsneeded forbuildacquiredbefore altusboss dropsuselessitem as arewardinconvenientlocation fora specificbossenemycursed todie fromenvironmentimportantitem foundon easilymissablecorpsesurprisecaeliddog / birdstoneswordkeytreasure isworthlessnpcinvader istoo strong/ too weakmassivelyoverpricedconsumablemalenialegendaryitem inlimgravekey itemspawns inrandommerchantshoppowerful orimportantitem sold for<1000 runesenemyplacementallows easycheese stratgoldenseed treeactuallyhas a seedforced tobacktrackto find akey itemcan'tprogress npcquest for along timesmall crabreplacesminibossnpc givespowerfulitem as aquest reward4thtalismanslot beforeleyndellurge tprespec afterfinding anitemmaxed flasksbeforemountaintopsno accessto an areafor >50%of the runarea issignificantlyeasier thanvanillastarting classhas anendgameitemendgameboss inthe firsttwo areasglassshardenemyactuallydrops arelated itemgiantenemystuck intiny spacesomberweaponstuck under+5 for a longtimeinconvenientrunebearmerchantsells thesame itemfor multiplepricesstarting classends upbeingsuboptimalfor final buildbarely anyarmor for>50% ofthe runregularweaponupgradedabove +15very early+25 / +10smithingstonefound earlymost itemsneeded forbuildacquiredbefore altusboss dropsuselessitem as arewardinconvenientlocation fora specificbossenemycursed todie fromenvironmentimportantitem foundon easilymissablecorpse

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. surprise caelid dog / bird
  2. stonesword key treasure is worthless
  3. npc invader is too strong / too weak
  4. massively overpriced consumable
  5. malenia
  6. legendary item in limgrave
  7. key item spawns in random merchant shop
  8. powerful or important item sold for <1000 runes
  9. enemy placement allows easy cheese strat
  10. golden seed tree actually has a seed
  11. forced to backtrack to find a key item
  12. can't progress npc quest for a long time
  13. small crab replaces miniboss
  14. npc gives powerful item as a quest reward
  15. 4th talisman slot before leyndell
  16. urge tp respec after finding an item
  17. maxed flasks before mountaintops
  18. no access to an area for >50% of the run
  19. area is significantly easier than vanilla
  20. starting class has an endgame item
  21. endgame boss in the first two areas
  22. glass shard
  23. enemy actually drops a related item
  24. giant enemy stuck in tiny space
  25. somber weapon stuck under +5 for a long time
  26. inconvenient runebear
  27. merchant sells the same item for multiple prices
  28. starting class ends up being suboptimal for final build
  29. barely any armor for >50% of the run
  30. regular weapon upgraded above +15 very early
  31. +25 / +10 smithing stone found early
  32. most items needed for build acquired before altus
  33. boss drops useless item as a reward
  34. inconvenient location for a specific boss
  35. enemy cursed to die from environment
  36. important item found on easily missable corpse