starting classends upbeingsuboptimalfor final buildimportantitem foundon easilymissablecorpsenpcinvader istoo strong/ too weaklegendaryitem inlimgravesomberweaponstuck under+5 for a longtimemaleniaenemyactuallydrops arelated itemurge tprespec afterfinding anitem+25 / +10smithingstonefound earlystoneswordkeytreasure isworthlessregularweaponupgradedabove +15very earlysurprisecaeliddog / birdendgameboss inthe firsttwo areas4thtalismanslot beforeleyndellenemyplacementallows easycheese stratbarely anyarmor for>50% ofthe rungoldenseed treeactuallyhas a seedmaxed flasksbeforemountaintopsglassshardmassivelyoverpricedconsumablekey itemspawns inrandommerchantshopinconvenientrunebearnpc givespowerfulitem as aquest rewardmost itemsneeded forbuildacquiredbefore altusstarting classhas anendgameitempowerful orimportantitem sold for<1000 runescan'tprogress npcquest for along timegiantenemystuck intiny spaceno accessto an areafor >50%of the runboss dropsuselessitem as arewardinconvenientlocation fora specificbosssmall crabreplacesminibossforced tobacktrackto find akey itemenemycursed todie fromenvironmentmerchantsells thesame itemfor multiplepricesarea issignificantlyeasier thanvanillastarting classends upbeingsuboptimalfor final buildimportantitem foundon easilymissablecorpsenpcinvader istoo strong/ too weaklegendaryitem inlimgravesomberweaponstuck under+5 for a longtimemaleniaenemyactuallydrops arelated itemurge tprespec afterfinding anitem+25 / +10smithingstonefound earlystoneswordkeytreasure isworthlessregularweaponupgradedabove +15very earlysurprisecaeliddog / birdendgameboss inthe firsttwo areas4thtalismanslot beforeleyndellenemyplacementallows easycheese stratbarely anyarmor for>50% ofthe rungoldenseed treeactuallyhas a seedmaxed flasksbeforemountaintopsglassshardmassivelyoverpricedconsumablekey itemspawns inrandommerchantshopinconvenientrunebearnpc givespowerfulitem as aquest rewardmost itemsneeded forbuildacquiredbefore altusstarting classhas anendgameitempowerful orimportantitem sold for<1000 runescan'tprogress npcquest for along timegiantenemystuck intiny spaceno accessto an areafor >50%of the runboss dropsuselessitem as arewardinconvenientlocation fora specificbosssmall crabreplacesminibossforced tobacktrackto find akey itemenemycursed todie fromenvironmentmerchantsells thesame itemfor multiplepricesarea issignificantlyeasier thanvanilla

elden ring randomizer bingor - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. starting class ends up being suboptimal for final build
  2. important item found on easily missable corpse
  3. npc invader is too strong / too weak
  4. legendary item in limgrave
  5. somber weapon stuck under +5 for a long time
  6. malenia
  7. enemy actually drops a related item
  8. urge tp respec after finding an item
  9. +25 / +10 smithing stone found early
  10. stonesword key treasure is worthless
  11. regular weapon upgraded above +15 very early
  12. surprise caelid dog / bird
  13. endgame boss in the first two areas
  14. 4th talisman slot before leyndell
  15. enemy placement allows easy cheese strat
  16. barely any armor for >50% of the run
  17. golden seed tree actually has a seed
  18. maxed flasks before mountaintops
  19. glass shard
  20. massively overpriced consumable
  21. key item spawns in random merchant shop
  22. inconvenient runebear
  23. npc gives powerful item as a quest reward
  24. most items needed for build acquired before altus
  25. starting class has an endgame item
  26. powerful or important item sold for <1000 runes
  27. can't progress npc quest for a long time
  28. giant enemy stuck in tiny space
  29. no access to an area for >50% of the run
  30. boss drops useless item as a reward
  31. inconvenient location for a specific boss
  32. small crab replaces miniboss
  33. forced to backtrack to find a key item
  34. enemy cursed to die from environment
  35. merchant sells the same item for multiple prices
  36. area is significantly easier than vanilla