small crab replaces miniboss starting class has an endgame item regular weapon upgraded above +15 very early malenia starting class ends up being suboptimal for final build most items needed for build acquired before altus key item spawns in random merchant shop enemy actually drops a related item no access to an area for >50% of the run forced to backtrack to find a key item npc gives powerful item as a quest reward +25 / +10 smithing stone found early inconvenient runebear golden seed tree actually has a seed npc invader is too strong / too weak surprise caelid dog / bird massively overpriced consumable somber weapon stuck under +5 for a long time enemy cursed to die from environment legendary item in limgrave merchant sells the same item for multiple prices barely any armor for >50% of the run urge tp respec after finding an item area is significantly easier than vanilla inconvenient location for a specific boss 4th talisman slot before leyndell enemy placement allows easy cheese strat stonesword key treasure is worthless maxed flasks before mountaintops can't progress npc quest for a long time giant enemy stuck in tiny space glass shard endgame boss in the first two areas boss drops useless item as a reward powerful or important item sold for <1000 runes important item found on easily missable corpse small crab replaces miniboss starting class has an endgame item regular weapon upgraded above +15 very early malenia starting class ends up being suboptimal for final build most items needed for build acquired before altus key item spawns in random merchant shop enemy actually drops a related item no access to an area for >50% of the run forced to backtrack to find a key item npc gives powerful item as a quest reward +25 / +10 smithing stone found early inconvenient runebear golden seed tree actually has a seed npc invader is too strong / too weak surprise caelid dog / bird massively overpriced consumable somber weapon stuck under +5 for a long time enemy cursed to die from environment legendary item in limgrave merchant sells the same item for multiple prices barely any armor for >50% of the run urge tp respec after finding an item area is significantly easier than vanilla inconvenient location for a specific boss 4th talisman slot before leyndell enemy placement allows easy cheese strat stonesword key treasure is worthless maxed flasks before mountaintops can't progress npc quest for a long time giant enemy stuck in tiny space glass shard endgame boss in the first two areas boss drops useless item as a reward powerful or important item sold for <1000 runes important item found on easily missable corpse
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
small crab replaces miniboss
starting class has an endgame item
regular weapon upgraded above +15 very early
malenia
starting class ends up being suboptimal for final build
most items needed for build acquired before altus
key item spawns in random merchant shop
enemy actually drops a related item
no access to an area for >50% of the run
forced to backtrack to find a key item
npc gives powerful item as a quest reward
+25 / +10 smithing stone found early
inconvenient runebear
golden seed tree actually has a seed
npc invader is too strong / too weak
surprise caelid dog / bird
massively overpriced consumable
somber weapon stuck under +5 for a long time
enemy cursed to die from environment
legendary item in limgrave
merchant sells the same item for multiple prices
barely any armor for >50% of the run
urge tp respec after finding an item
area is significantly easier than vanilla
inconvenient location for a specific boss
4th talisman slot before leyndell
enemy placement allows easy cheese strat
stonesword key treasure is worthless
maxed flasks before mountaintops
can't progress npc quest for a long time
giant enemy stuck in tiny space
glass shard
endgame boss in the first two areas
boss drops useless item as a reward
powerful or important item sold for <1000 runes
important item found on easily missable corpse