(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Instructions - stand near student and make eye contact
Establish rules and routines before content
Give reasons for what you are doing
Incentive structure
2:1 reward to punishment
Remain calm
Tasks appropriate to skill level
Visual checklists
Use when/then 'when you have put the chair back, then you can go'
Connect ideas to current events / real life examples
Self-esteem - avoid sarcasm and put downs
Visual aids and sensory stimulus
Post-it notes for things to remember
Give prior warning to changes of routine
Regular and specific praise
Make rewards and sanctions immediate and specfific
Whole class responses - mini whiteboards, fingers /5
Get to know them - what motivates them?
Ask students to repeat instructions out loud
Don't ask why, ask what e.g. 'what should you be doing now?'
Encourage and reward for productivity
Constant interrupters - post-it notes for questions and ideas
Clear overview
Reward behaviours you want to see
Allow cooling down time
Offer variety
Be empathetic
Keep instructions short and positive
Give choices
Opportunities for lateral/divergent thinking
Decrease the workload -
Break instructions into simple steps
Movement breaks
Actively engaged learners - give them something to do as part of the lesson
Clear signalling between activities
Manage transitions - clear starting and stopping points
Use stepped language - 'first this, then this'
Peer tutoring
Chunk tasks - build in breaks and approval
Externalise time e.g. visual timers
Encourage active note taking - movement and processing
Use either/or
Individual/paired work space - facing teaching area