(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Peer tutoring
Be empathetic
Be enthusiastic and positive
Clear signalling between activities
Use stepped language - 'first this, then this'
Name the behaviour, not the child
Use when/then 'when you have put the chair back, then you can go'
Link memory to movement
Encourage and reward for productivity
Break instructions into simple steps
Individual/paired work space - facing teaching area
Instructions - stand near student and make eye contact
Opportunities for creativity
Get to know them - what motivates them?
Give choices
Use either/or
Post-it notes for things to remember
Opportunities for lateral/divergent thinking
Make rewards and sanctions immediate and specfific
Don't ask why, ask what e.g. 'what should you be doing now?'
Actively engaged learners - give them something to do as part of the lesson
Whole class responses - mini whiteboards, fingers /5
Check in - how is their day going?
Visual aids and sensory stimulus
Connect ideas to current events / real life examples
Regular and specific praise
Encourage active note taking - movement and processing
Clear overview
Offer variety
Self-esteem - avoid sarcasm and put downs
Be flexible and adaptable
Visual checklists
Allow cooling down time
Incentive structure
2:1 reward to punishment
Movement breaks
Manage transitions - clear starting and stopping points
Give prior warning to changes of routine
Reward behaviours you want to see
Chunk tasks - build in breaks and approval
Ask students to repeat instructions out loud
Externalise time e.g. visual timers
Keep instructions short and positive
Constant interrupters - post-it notes for questions and ideas