(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
Individual/paired work space - facing teaching area
Constant interrupters - post-it notes for questions and ideas
Decrease the workload -
Name the behaviour, not the child
Use either/or
Visual checklists
Use when/then 'when you have put the chair back, then you can go'
Movement breaks
Get to know them - what motivates them?
Use stepped language - 'first this, then this'
Establish rules and routines before content
Be flexible and adaptable
Link memory to movement
Regular and specific praise
Give prior warning to changes of routine
Check in - how is their day going?
Actively engaged learners - give them something to do as part of the lesson
Give reasons for what you are doing
Give choices
Make rewards and sanctions immediate and specfific
Manage transitions - clear starting and stopping points
Instructions - stand near student and make eye contact
Opportunities for lateral/divergent thinking
Be enthusiastic and positive
Chunk tasks - build in breaks and approval
Connect ideas to current events / real life examples
Tasks appropriate to skill level
Post-it notes for things to remember
Encourage active note taking - movement and processing
Incentive structure
2:1 reward to punishment
Be empathetic
Reward behaviours you want to see
Simple repetitive movements aid concentration
Ask students to repeat instructions out loud
Break instructions into simple steps
Clear overview
Clear signalling between activities
Don't ask why, ask what e.g. 'what should you be doing now?'
Self-esteem - avoid sarcasm and put downs
Visual aids and sensory stimulus
Peer tutoring
Encourage and reward for productivity
Opportunities for creativity
Offer variety
Externalise time e.g. visual timers
Whole class responses - mini whiteboards, fingers /5