(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Connect ideas to current events / real life examples
Give prior warning to changes of routine
Ask students to repeat instructions out loud
Link memory to movement
Externalise time e.g. visual timers
Check in - how is their day going?
Break instructions into simple steps
Give reasons for what you are doing
Regular and specific praise
Visual aids and sensory stimulus
Get to know them - what motivates them?
Opportunities for creativity
Remain calm
Peer tutoring
Clear overview
Reward behaviours you want to see
Give choices
Use when/then 'when you have put the chair back, then you can go'
Instructions - stand near student and make eye contact
Individual/paired work space - facing teaching area
Visual checklists
Manage transitions - clear starting and stopping points
Don't ask why, ask what e.g. 'what should you be doing now?'
Tasks appropriate to skill level
Opportunities for lateral/divergent thinking
Incentive structure
2:1 reward to punishment
Constant interrupters - post-it notes for questions and ideas
Be flexible and adaptable
Encourage active note taking - movement and processing
Use stepped language - 'first this, then this'
Whole class responses - mini whiteboards, fingers /5
Allow cooling down time
Keep instructions short and positive
Movement breaks
Name the behaviour, not the child
Actively engaged learners - give them something to do as part of the lesson
Establish rules and routines before content
Clear signalling between activities
Be enthusiastic and positive
Self-esteem - avoid sarcasm and put downs
Post-it notes for things to remember
Be empathetic
Offer variety
Make rewards and sanctions immediate and specfific