(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Offer variety
Be enthusiastic and positive
Regular and specific praise
Actively engaged learners - give them something to do as part of the lesson
Post-it notes for things to remember
Give reasons for what you are doing
Visual checklists
Clear overview
Check in - how is their day going?
Constant interrupters - post-it notes for questions and ideas
Manage transitions - clear starting and stopping points
Allow cooling down time
Be empathetic
Opportunities for lateral/divergent thinking
Opportunities for creativity
Instructions - stand near student and make eye contact
Give choices
Make rewards and sanctions immediate and specfific
Establish rules and routines before content
Ask students to repeat instructions out loud
Be flexible and adaptable
Keep instructions short and positive
Individual/paired work space - facing teaching area
Name the behaviour, not the child
Self-esteem - avoid sarcasm and put downs
Clear signalling between activities
Use when/then 'when you have put the chair back, then you can go'
Connect ideas to current events / real life examples
Whole class responses - mini whiteboards, fingers /5
Tasks appropriate to skill level
Chunk tasks - build in breaks and approval
Incentive structure
2:1 reward to punishment
Remain calm
Give prior warning to changes of routine
Use stepped language - 'first this, then this'
Reward behaviours you want to see
Don't ask why, ask what e.g. 'what should you be doing now?'
Decrease the workload -
Use either/or
Link memory to movement
Break instructions into simple steps
Get to know them - what motivates them?
Movement breaks
Externalise time e.g. visual timers
Encourage active note taking - movement and processing