Opportunitiesforlateral/divergentthinkingEstablishrules androutinesbeforecontentName thebehaviour,not thechildMovementbreaksGive priorwarning tochangesof routinePeertutoringAllowcoolingdown timeConnectideas tocurrentevents / reallife examplesEncourageand rewardforproductivityClearoverviewDecreasetheworkload -Managetransitions -clear startingand stoppingpointsTasksappropriateto skill levelBeenthusiasticand positiveUse when/then'when you haveput the chairback, then youcan go'VisualchecklistsPost-itnotes forthings torememberDon't ask why,ask what e.g.'what shouldyou be doingnow?'Rewardbehavioursyou wantto seeGivechoicesGivereasons forwhat youare doingMakerewards andsanctionsimmediateand specfificClearsignallingbetweenactivitiesOpportunitiesfor creativityExternalisetime e.g.visualtimersGet to knowthem - whatmotivatesthem?Incentivestructure2:1 reward topunishmentEncourageactive notetaking -movement andprocessingOffervarietyBe flexibleandadaptableChunk tasks- build inbreaks andapprovalIndividual/pairedwork space -facing teachingareaInstructions -stand nearstudent andmake eyecontactRemaincalmActivelyengagedlearners - givethem somethingto do as part ofthe lessonConstantinterrupters -post-it notesfor questionsand ideasSimplerepetitivemovementsaidconcentrationWhole classresponses -miniwhiteboards,fingers /5Check in -how istheir daygoing?Visualaids andsensorystimulusUseeither/orKeepinstructionsshort andpositiveAsk studentsto repeatinstructionsout loudRegularandspecificpraiseBreakinstructionsinto simplestepsBeempatheticUse steppedlanguage -'first this,then this'Self-esteem- avoidsarcasm andput downsLinkmemorytomovementOpportunitiesforlateral/divergentthinkingEstablishrules androutinesbeforecontentName thebehaviour,not thechildMovementbreaksGive priorwarning tochangesof routinePeertutoringAllowcoolingdown timeConnectideas tocurrentevents / reallife examplesEncourageand rewardforproductivityClearoverviewDecreasetheworkload -Managetransitions -clear startingand stoppingpointsTasksappropriateto skill levelBeenthusiasticand positiveUse when/then'when you haveput the chairback, then youcan go'VisualchecklistsPost-itnotes forthings torememberDon't ask why,ask what e.g.'what shouldyou be doingnow?'Rewardbehavioursyou wantto seeGivechoicesGivereasons forwhat youare doingMakerewards andsanctionsimmediateand specfificClearsignallingbetweenactivitiesOpportunitiesfor creativityExternalisetime e.g.visualtimersGet to knowthem - whatmotivatesthem?Incentivestructure2:1 reward topunishmentEncourageactive notetaking -movement andprocessingOffervarietyBe flexibleandadaptableChunk tasks- build inbreaks andapprovalIndividual/pairedwork space -facing teachingareaInstructions -stand nearstudent andmake eyecontactRemaincalmActivelyengagedlearners - givethem somethingto do as part ofthe lessonConstantinterrupters -post-it notesfor questionsand ideasSimplerepetitivemovementsaidconcentrationWhole classresponses -miniwhiteboards,fingers /5Check in -how istheir daygoing?Visualaids andsensorystimulusUseeither/orKeepinstructionsshort andpositiveAsk studentsto repeatinstructionsout loudRegularandspecificpraiseBreakinstructionsinto simplestepsBeempatheticUse steppedlanguage -'first this,then this'Self-esteem- avoidsarcasm andput downsLinkmemorytomovement

ADHD Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opportunities for lateral/divergent thinking
  2. Establish rules and routines before content
  3. Name the behaviour, not the child
  4. Movement breaks
  5. Give prior warning to changes of routine
  6. Peer tutoring
  7. Allow cooling down time
  8. Connect ideas to current events / real life examples
  9. Encourage and reward for productivity
  10. Clear overview
  11. Decrease the workload -
  12. Manage transitions - clear starting and stopping points
  13. Tasks appropriate to skill level
  14. Be enthusiastic and positive
  15. Use when/then 'when you have put the chair back, then you can go'
  16. Visual checklists
  17. Post-it notes for things to remember
  18. Don't ask why, ask what e.g. 'what should you be doing now?'
  19. Reward behaviours you want to see
  20. Give choices
  21. Give reasons for what you are doing
  22. Make rewards and sanctions immediate and specfific
  23. Clear signalling between activities
  24. Opportunities for creativity
  25. Externalise time e.g. visual timers
  26. Get to know them - what motivates them?
  27. Incentive structure 2:1 reward to punishment
  28. Encourage active note taking - movement and processing
  29. Offer variety
  30. Be flexible and adaptable
  31. Chunk tasks - build in breaks and approval
  32. Individual/paired work space - facing teaching area
  33. Instructions - stand near student and make eye contact
  34. Remain calm
  35. Actively engaged learners - give them something to do as part of the lesson
  36. Constant interrupters - post-it notes for questions and ideas
  37. Simple repetitive movements aid concentration
  38. Whole class responses - mini whiteboards, fingers /5
  39. Check in - how is their day going?
  40. Visual aids and sensory stimulus
  41. Use either/or
  42. Keep instructions short and positive
  43. Ask students to repeat instructions out loud
  44. Regular and specific praise
  45. Break instructions into simple steps
  46. Be empathetic
  47. Use stepped language - 'first this, then this'
  48. Self-esteem - avoid sarcasm and put downs
  49. Link memory to movement