(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Connect ideas to current events / real life examples
Link memory to movement
Give choices
Actively engaged learners - give them something to do as part of the lesson
Self-esteem - avoid sarcasm and put downs
Regular and specific praise
Make rewards and sanctions immediate and specfific
Decrease the workload -
Individual/paired work space - facing teaching area
Chunk tasks - build in breaks and approval
Break instructions into simple steps
Allow cooling down time
Be enthusiastic and positive
Check in - how is their day going?
Visual aids and sensory stimulus
Keep instructions short and positive
Encourage and reward for productivity
Movement breaks
Opportunities for creativity
Be empathetic
Get to know them - what motivates them?
Manage transitions - clear starting and stopping points
Name the behaviour, not the child
Ask students to repeat instructions out loud
Simple repetitive movements aid concentration
Peer tutoring
Use stepped language - 'first this, then this'
Establish rules and routines before content
Incentive structure
2:1 reward to punishment
Clear overview
Opportunities for lateral/divergent thinking
Whole class responses - mini whiteboards, fingers /5
Instructions - stand near student and make eye contact
Encourage active note taking - movement and processing
Reward behaviours you want to see
Remain calm
Use when/then 'when you have put the chair back, then you can go'
Constant interrupters - post-it notes for questions and ideas
Use either/or
Give prior warning to changes of routine
Give reasons for what you are doing
Be flexible and adaptable
Don't ask why, ask what e.g. 'what should you be doing now?'