Submit withoutmuch testing"it's not a bigchange"creates wall oferrorsDoing 3+submits tofix firstsubmit error"Itworksfor me"Doing 5+submits tofix firstsubmit errorHave torecompilean EngineEverythingbuilds locallybut not onbuild systemMissingfileMacOSfails forno reasonHave torecompileeditorOut ofspacefailureHave torecompileEVERYTHINGBeforesubmitmergefailedMissingshaderchangefileLinuxAArch64fails becauseit likes to bedifferentNon editorbuilddoesn'tcompileMissingassetfileGiving upand revertingthe changefor furtherinvestigation"Hit and run"submit andgo offline(pleasedon't)Asset gotcorruptedWrongchange-listPerforcedidn'trecognizethe changein fileLast minutechangemadecompileerrorsCookfailed forunknownreasonMissing #ifdefWITH_EDITORSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsDoing 3+submits tofix firstsubmit error"Itworksfor me"Doing 5+submits tofix firstsubmit errorHave torecompilean EngineEverythingbuilds locallybut not onbuild systemMissingfileMacOSfails forno reasonHave torecompileeditorOut ofspacefailureHave torecompileEVERYTHINGBeforesubmitmergefailedMissingshaderchangefileLinuxAArch64fails becauseit likes to bedifferentNon editorbuilddoesn'tcompileMissingassetfileGiving upand revertingthe changefor furtherinvestigation"Hit and run"submit andgo offline(pleasedon't)Asset gotcorruptedWrongchange-listPerforcedidn'trecognizethe changein fileLast minutechangemadecompileerrorsCookfailed forunknownreasonMissing #ifdefWITH_EDITOR

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Submit without much testing "it's not a big change" creates wall of errors
  2. Doing 3+ submits to fix first submit error
  3. "It works for me"
  4. Doing 5+ submits to fix first submit error
  5. Have to recompile an Engine
  6. Everything builds locally but not on build system
  7. Missing file
  8. MacOS fails for no reason
  9. Have to recompile editor
  10. Out of space failure
  11. Have to recompile EVERYTHING
  12. Before submit merge failed
  13. Missing shader change file
  14. LinuxAArch64 fails because it likes to be different
  15. Non editor build doesn't compile
  16. Missing asset file
  17. Giving up and reverting the change for further investigation
  18. "Hit and run" submit and go offline (please don't)
  19. Asset got corrupted
  20. Wrong change-list
  21. Perforce didn't recognize the change in file
  22. Last minute change made compile errors
  23. Cook failed for unknown reason
  24. Missing #ifdef WITH_EDITOR