Asset gotcorrupted"Itworksfor me"Have torecompileEVERYTHINGNon editorbuilddoesn'tcompileMissingshaderchangefileGiving upand revertingthe changefor furtherinvestigationPerforcedidn'trecognizethe changein fileBeforesubmitmergefailedEverythingbuilds locallybut not onbuild system"Hit and run"submit andgo offline(pleasedon't)Last minutechangemadecompileerrorsMissingassetfileHave torecompileeditorDoing 5+submits tofix firstsubmit errorMissingfileCookfailed forunknownreasonSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsOut ofspacefailureDoing 3+submits tofix firstsubmit errorWrongchange-listLinuxAArch64fails becauseit likes to bedifferentHave torecompilean EngineMissing #ifdefWITH_EDITORMacOSfails forno reasonAsset gotcorrupted"Itworksfor me"Have torecompileEVERYTHINGNon editorbuilddoesn'tcompileMissingshaderchangefileGiving upand revertingthe changefor furtherinvestigationPerforcedidn'trecognizethe changein fileBeforesubmitmergefailedEverythingbuilds locallybut not onbuild system"Hit and run"submit andgo offline(pleasedon't)Last minutechangemadecompileerrorsMissingassetfileHave torecompileeditorDoing 5+submits tofix firstsubmit errorMissingfileCookfailed forunknownreasonSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsOut ofspacefailureDoing 3+submits tofix firstsubmit errorWrongchange-listLinuxAArch64fails becauseit likes to bedifferentHave torecompilean EngineMissing #ifdefWITH_EDITORMacOSfails forno reason

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asset got corrupted
  2. "It works for me"
  3. Have to recompile EVERYTHING
  4. Non editor build doesn't compile
  5. Missing shader change file
  6. Giving up and reverting the change for further investigation
  7. Perforce didn't recognize the change in file
  8. Before submit merge failed
  9. Everything builds locally but not on build system
  10. "Hit and run" submit and go offline (please don't)
  11. Last minute change made compile errors
  12. Missing asset file
  13. Have to recompile editor
  14. Doing 5+ submits to fix first submit error
  15. Missing file
  16. Cook failed for unknown reason
  17. Submit without much testing "it's not a big change" creates wall of errors
  18. Out of space failure
  19. Doing 3+ submits to fix first submit error
  20. Wrong change-list
  21. LinuxAArch64 fails because it likes to be different
  22. Have to recompile an Engine
  23. Missing #ifdef WITH_EDITOR
  24. MacOS fails for no reason