Cookfailed forunknownreasonAsset gotcorruptedMissingshaderchangefileGiving upand revertingthe changefor furtherinvestigationSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsOut ofspacefailureMacOSfails forno reasonHave torecompileEVERYTHING"Itworksfor me"Have torecompileeditorDoing 5+submits tofix firstsubmit errorMissingassetfileMissing #ifdefWITH_EDITOREverythingbuilds locallybut not onbuild systemLast minutechangemadecompileerrorsLinuxAArch64fails becauseit likes to bedifferentDoing 3+submits tofix firstsubmit errorHave torecompilean EngineBeforesubmitmergefailedPerforcedidn'trecognizethe changein fileMissingfileNon editorbuilddoesn'tcompileWrongchange-list"Hit and run"submit andgo offline(pleasedon't)Cookfailed forunknownreasonAsset gotcorruptedMissingshaderchangefileGiving upand revertingthe changefor furtherinvestigationSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsOut ofspacefailureMacOSfails forno reasonHave torecompileEVERYTHING"Itworksfor me"Have torecompileeditorDoing 5+submits tofix firstsubmit errorMissingassetfileMissing #ifdefWITH_EDITOREverythingbuilds locallybut not onbuild systemLast minutechangemadecompileerrorsLinuxAArch64fails becauseit likes to bedifferentDoing 3+submits tofix firstsubmit errorHave torecompilean EngineBeforesubmitmergefailedPerforcedidn'trecognizethe changein fileMissingfileNon editorbuilddoesn'tcompileWrongchange-list"Hit and run"submit andgo offline(pleasedon't)

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cook failed for unknown reason
  2. Asset got corrupted
  3. Missing shader change file
  4. Giving up and reverting the change for further investigation
  5. Submit without much testing "it's not a big change" creates wall of errors
  6. Out of space failure
  7. MacOS fails for no reason
  8. Have to recompile EVERYTHING
  9. "It works for me"
  10. Have to recompile editor
  11. Doing 5+ submits to fix first submit error
  12. Missing asset file
  13. Missing #ifdef WITH_EDITOR
  14. Everything builds locally but not on build system
  15. Last minute change made compile errors
  16. LinuxAArch64 fails because it likes to be different
  17. Doing 3+ submits to fix first submit error
  18. Have to recompile an Engine
  19. Before submit merge failed
  20. Perforce didn't recognize the change in file
  21. Missing file
  22. Non editor build doesn't compile
  23. Wrong change-list
  24. "Hit and run" submit and go offline (please don't)