Missing #ifdefWITH_EDITORLinuxAArch64fails becauseit likes to bedifferentCookfailed forunknownreasonMissingfileHave torecompileEVERYTHINGMissingshaderchangefileDoing 5+submits tofix firstsubmit errorSubmit withoutmuch testing"it's not a bigchange"creates wall oferrors"Hit and run"submit andgo offline(pleasedon't)Non editorbuilddoesn'tcompileHave torecompileeditorLast minutechangemadecompileerrorsDoing 3+submits tofix firstsubmit errorMacOSfails forno reasonAsset gotcorruptedOut ofspacefailureMissingassetfileGiving upand revertingthe changefor furtherinvestigationEverythingbuilds locallybut not onbuild system"Itworksfor me"BeforesubmitmergefailedWrongchange-listPerforcedidn'trecognizethe changein fileHave torecompilean EngineMissing #ifdefWITH_EDITORLinuxAArch64fails becauseit likes to bedifferentCookfailed forunknownreasonMissingfileHave torecompileEVERYTHINGMissingshaderchangefileDoing 5+submits tofix firstsubmit errorSubmit withoutmuch testing"it's not a bigchange"creates wall oferrors"Hit and run"submit andgo offline(pleasedon't)Non editorbuilddoesn'tcompileHave torecompileeditorLast minutechangemadecompileerrorsDoing 3+submits tofix firstsubmit errorMacOSfails forno reasonAsset gotcorruptedOut ofspacefailureMissingassetfileGiving upand revertingthe changefor furtherinvestigationEverythingbuilds locallybut not onbuild system"Itworksfor me"BeforesubmitmergefailedWrongchange-listPerforcedidn'trecognizethe changein fileHave torecompilean Engine

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Missing #ifdef WITH_EDITOR
  2. LinuxAArch64 fails because it likes to be different
  3. Cook failed for unknown reason
  4. Missing file
  5. Have to recompile EVERYTHING
  6. Missing shader change file
  7. Doing 5+ submits to fix first submit error
  8. Submit without much testing "it's not a big change" creates wall of errors
  9. "Hit and run" submit and go offline (please don't)
  10. Non editor build doesn't compile
  11. Have to recompile editor
  12. Last minute change made compile errors
  13. Doing 3+ submits to fix first submit error
  14. MacOS fails for no reason
  15. Asset got corrupted
  16. Out of space failure
  17. Missing asset file
  18. Giving up and reverting the change for further investigation
  19. Everything builds locally but not on build system
  20. "It works for me"
  21. Before submit merge failed
  22. Wrong change-list
  23. Perforce didn't recognize the change in file
  24. Have to recompile an Engine