Out ofspacefailureEverythingbuilds locallybut not onbuild systemWrongchange-listPerforcedidn'trecognizethe changein fileCookfailed forunknownreason"Hit and run"submit andgo offline(pleasedon't)Last minutechangemadecompileerrorsBeforesubmitmergefailedNon editorbuilddoesn'tcompileMissingfileMissing #ifdefWITH_EDITORMissingassetfileMacOSfails forno reasonSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsHave torecompileeditor"Itworksfor me"Asset gotcorruptedLinuxAArch64fails becauseit likes to bedifferentDoing 3+submits tofix firstsubmit errorHave torecompileEVERYTHINGGiving upand revertingthe changefor furtherinvestigationMissingshaderchangefileDoing 5+submits tofix firstsubmit errorHave torecompilean EngineOut ofspacefailureEverythingbuilds locallybut not onbuild systemWrongchange-listPerforcedidn'trecognizethe changein fileCookfailed forunknownreason"Hit and run"submit andgo offline(pleasedon't)Last minutechangemadecompileerrorsBeforesubmitmergefailedNon editorbuilddoesn'tcompileMissingfileMissing #ifdefWITH_EDITORMissingassetfileMacOSfails forno reasonSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsHave torecompileeditor"Itworksfor me"Asset gotcorruptedLinuxAArch64fails becauseit likes to bedifferentDoing 3+submits tofix firstsubmit errorHave torecompileEVERYTHINGGiving upand revertingthe changefor furtherinvestigationMissingshaderchangefileDoing 5+submits tofix firstsubmit errorHave torecompilean Engine

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Out of space failure
  2. Everything builds locally but not on build system
  3. Wrong change-list
  4. Perforce didn't recognize the change in file
  5. Cook failed for unknown reason
  6. "Hit and run" submit and go offline (please don't)
  7. Last minute change made compile errors
  8. Before submit merge failed
  9. Non editor build doesn't compile
  10. Missing file
  11. Missing #ifdef WITH_EDITOR
  12. Missing asset file
  13. MacOS fails for no reason
  14. Submit without much testing "it's not a big change" creates wall of errors
  15. Have to recompile editor
  16. "It works for me"
  17. Asset got corrupted
  18. LinuxAArch64 fails because it likes to be different
  19. Doing 3+ submits to fix first submit error
  20. Have to recompile EVERYTHING
  21. Giving up and reverting the change for further investigation
  22. Missing shader change file
  23. Doing 5+ submits to fix first submit error
  24. Have to recompile an Engine