Everythingbuilds locallybut not onbuild systemMissingshaderchangefileWrongchange-listBeforesubmitmergefailed"Itworksfor me"MacOSfails forno reasonLast minutechangemadecompileerrorsMissingassetfileSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsDoing 5+submits tofix firstsubmit error"Hit and run"submit andgo offline(pleasedon't)MissingfileMissing #ifdefWITH_EDITORHave torecompileEVERYTHINGHave torecompilean EngineLinuxAArch64fails becauseit likes to bedifferentGiving upand revertingthe changefor furtherinvestigationCookfailed forunknownreasonOut ofspacefailureDoing 3+submits tofix firstsubmit errorAsset gotcorruptedHave torecompileeditorPerforcedidn'trecognizethe changein fileNon editorbuilddoesn'tcompileEverythingbuilds locallybut not onbuild systemMissingshaderchangefileWrongchange-listBeforesubmitmergefailed"Itworksfor me"MacOSfails forno reasonLast minutechangemadecompileerrorsMissingassetfileSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsDoing 5+submits tofix firstsubmit error"Hit and run"submit andgo offline(pleasedon't)MissingfileMissing #ifdefWITH_EDITORHave torecompileEVERYTHINGHave torecompilean EngineLinuxAArch64fails becauseit likes to bedifferentGiving upand revertingthe changefor furtherinvestigationCookfailed forunknownreasonOut ofspacefailureDoing 3+submits tofix firstsubmit errorAsset gotcorruptedHave torecompileeditorPerforcedidn'trecognizethe changein fileNon editorbuilddoesn'tcompile

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Everything builds locally but not on build system
  2. Missing shader change file
  3. Wrong change-list
  4. Before submit merge failed
  5. "It works for me"
  6. MacOS fails for no reason
  7. Last minute change made compile errors
  8. Missing asset file
  9. Submit without much testing "it's not a big change" creates wall of errors
  10. Doing 5+ submits to fix first submit error
  11. "Hit and run" submit and go offline (please don't)
  12. Missing file
  13. Missing #ifdef WITH_EDITOR
  14. Have to recompile EVERYTHING
  15. Have to recompile an Engine
  16. LinuxAArch64 fails because it likes to be different
  17. Giving up and reverting the change for further investigation
  18. Cook failed for unknown reason
  19. Out of space failure
  20. Doing 3+ submits to fix first submit error
  21. Asset got corrupted
  22. Have to recompile editor
  23. Perforce didn't recognize the change in file
  24. Non editor build doesn't compile