Everythingbuilds locallybut not onbuild system"Itworksfor me"Have torecompileeditorBeforesubmitmergefailedHave torecompilean EngineNon editorbuilddoesn'tcompileCookfailed forunknownreasonOut ofspacefailure"Hit and run"submit andgo offline(pleasedon't)Doing 3+submits tofix firstsubmit errorMissing #ifdefWITH_EDITORHave torecompileEVERYTHINGPerforcedidn'trecognizethe changein fileMissingfileGiving upand revertingthe changefor furtherinvestigationWrongchange-listSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsLinuxAArch64fails becauseit likes to bedifferentMacOSfails forno reasonMissingshaderchangefileMissingassetfileDoing 5+submits tofix firstsubmit errorLast minutechangemadecompileerrorsAsset gotcorruptedEverythingbuilds locallybut not onbuild system"Itworksfor me"Have torecompileeditorBeforesubmitmergefailedHave torecompilean EngineNon editorbuilddoesn'tcompileCookfailed forunknownreasonOut ofspacefailure"Hit and run"submit andgo offline(pleasedon't)Doing 3+submits tofix firstsubmit errorMissing #ifdefWITH_EDITORHave torecompileEVERYTHINGPerforcedidn'trecognizethe changein fileMissingfileGiving upand revertingthe changefor furtherinvestigationWrongchange-listSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsLinuxAArch64fails becauseit likes to bedifferentMacOSfails forno reasonMissingshaderchangefileMissingassetfileDoing 5+submits tofix firstsubmit errorLast minutechangemadecompileerrorsAsset gotcorrupted

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Everything builds locally but not on build system
  2. "It works for me"
  3. Have to recompile editor
  4. Before submit merge failed
  5. Have to recompile an Engine
  6. Non editor build doesn't compile
  7. Cook failed for unknown reason
  8. Out of space failure
  9. "Hit and run" submit and go offline (please don't)
  10. Doing 3+ submits to fix first submit error
  11. Missing #ifdef WITH_EDITOR
  12. Have to recompile EVERYTHING
  13. Perforce didn't recognize the change in file
  14. Missing file
  15. Giving up and reverting the change for further investigation
  16. Wrong change-list
  17. Submit without much testing "it's not a big change" creates wall of errors
  18. LinuxAArch64 fails because it likes to be different
  19. MacOS fails for no reason
  20. Missing shader change file
  21. Missing asset file
  22. Doing 5+ submits to fix first submit error
  23. Last minute change made compile errors
  24. Asset got corrupted