"Hit and run"submit andgo offline(pleasedon't)Have torecompilean EngineEverythingbuilds locallybut not onbuild systemLinuxAArch64fails becauseit likes to bedifferentSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsMacOSfails forno reasonLast minutechangemadecompileerrorsMissingfileCookfailed forunknownreasonDoing 3+submits tofix firstsubmit errorBeforesubmitmergefailedMissing #ifdefWITH_EDITORMissingshaderchangefileHave torecompileeditorAsset gotcorruptedMissingassetfileNon editorbuilddoesn'tcompileWrongchange-list"Itworksfor me"Giving upand revertingthe changefor furtherinvestigationDoing 5+submits tofix firstsubmit errorHave torecompileEVERYTHINGOut ofspacefailurePerforcedidn'trecognizethe changein file"Hit and run"submit andgo offline(pleasedon't)Have torecompilean EngineEverythingbuilds locallybut not onbuild systemLinuxAArch64fails becauseit likes to bedifferentSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsMacOSfails forno reasonLast minutechangemadecompileerrorsMissingfileCookfailed forunknownreasonDoing 3+submits tofix firstsubmit errorBeforesubmitmergefailedMissing #ifdefWITH_EDITORMissingshaderchangefileHave torecompileeditorAsset gotcorruptedMissingassetfileNon editorbuilddoesn'tcompileWrongchange-list"Itworksfor me"Giving upand revertingthe changefor furtherinvestigationDoing 5+submits tofix firstsubmit errorHave torecompileEVERYTHINGOut ofspacefailurePerforcedidn'trecognizethe changein file

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Hit and run" submit and go offline (please don't)
  2. Have to recompile an Engine
  3. Everything builds locally but not on build system
  4. LinuxAArch64 fails because it likes to be different
  5. Submit without much testing "it's not a big change" creates wall of errors
  6. MacOS fails for no reason
  7. Last minute change made compile errors
  8. Missing file
  9. Cook failed for unknown reason
  10. Doing 3+ submits to fix first submit error
  11. Before submit merge failed
  12. Missing #ifdef WITH_EDITOR
  13. Missing shader change file
  14. Have to recompile editor
  15. Asset got corrupted
  16. Missing asset file
  17. Non editor build doesn't compile
  18. Wrong change-list
  19. "It works for me"
  20. Giving up and reverting the change for further investigation
  21. Doing 5+ submits to fix first submit error
  22. Have to recompile EVERYTHING
  23. Out of space failure
  24. Perforce didn't recognize the change in file