BeforesubmitmergefailedHave torecompileeditorCookfailed forunknownreasonHave torecompilean EngineMissingshaderchangefileLinuxAArch64fails becauseit likes to bedifferent"Hit and run"submit andgo offline(pleasedon't)Everythingbuilds locallybut not onbuild systemSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsHave torecompileEVERYTHINGNon editorbuilddoesn'tcompileMissing #ifdefWITH_EDITORMissingassetfilePerforcedidn'trecognizethe changein fileMissingfileLast minutechangemadecompileerrorsAsset gotcorruptedMacOSfails forno reasonDoing 3+submits tofix firstsubmit errorGiving upand revertingthe changefor furtherinvestigationOut ofspacefailureWrongchange-list"Itworksfor me"Doing 5+submits tofix firstsubmit errorBeforesubmitmergefailedHave torecompileeditorCookfailed forunknownreasonHave torecompilean EngineMissingshaderchangefileLinuxAArch64fails becauseit likes to bedifferent"Hit and run"submit andgo offline(pleasedon't)Everythingbuilds locallybut not onbuild systemSubmit withoutmuch testing"it's not a bigchange"creates wall oferrorsHave torecompileEVERYTHINGNon editorbuilddoesn'tcompileMissing #ifdefWITH_EDITORMissingassetfilePerforcedidn'trecognizethe changein fileMissingfileLast minutechangemadecompileerrorsAsset gotcorruptedMacOSfails forno reasonDoing 3+submits tofix firstsubmit errorGiving upand revertingthe changefor furtherinvestigationOut ofspacefailureWrongchange-list"Itworksfor me"Doing 5+submits tofix firstsubmit error

Submit bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Before submit merge failed
  2. Have to recompile editor
  3. Cook failed for unknown reason
  4. Have to recompile an Engine
  5. Missing shader change file
  6. LinuxAArch64 fails because it likes to be different
  7. "Hit and run" submit and go offline (please don't)
  8. Everything builds locally but not on build system
  9. Submit without much testing "it's not a big change" creates wall of errors
  10. Have to recompile EVERYTHING
  11. Non editor build doesn't compile
  12. Missing #ifdef WITH_EDITOR
  13. Missing asset file
  14. Perforce didn't recognize the change in file
  15. Missing file
  16. Last minute change made compile errors
  17. Asset got corrupted
  18. MacOS fails for no reason
  19. Doing 3+ submits to fix first submit error
  20. Giving up and reverting the change for further investigation
  21. Out of space failure
  22. Wrong change-list
  23. "It works for me"
  24. Doing 5+ submits to fix first submit error