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This bingo card has a free space and 24 words: MacOS fails for no reason, Missing asset file, LinuxAArch64 fails because it likes to be different, Missing #ifdef WITH_EDITOR, Out of space failure, Missing shader change file, Cook failed for unknown reason, Everything builds locally but not on build system, Non editor build doesn't compile, Last minute change made compile errors, Perforce didn't recognize the change in file, Before submit merge failed, Doing 3+ submits to fix first submit error, Doing 5+ submits to fix first submit error, Giving up and reverting the change for further investigation, "It works for me", Asset got corrupted, Have to recompile editor, Have to recompile an Engine, Have to recompile EVERYTHING, "Hit and run" submit and go offline (please don't), Submit without much testing "it's not a big change" creates wall of errors, Missing file and Wrong change-list.

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