break downcomplex tasksinto steps formasteryNAME THESTEPSassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGrespect students'time by spendingit productivelyEVERY MINUTEMATTERSback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSit's a gamewith a clearbeginningand endPEPPERshort warm-upthat doesn'tneedinstructionDO NOWask your studentsto answerquestions inunisonCALL ANDRESPONSEstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshould takebetween 3-5minutes andinvolve awritten productDO NOWclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEkeep itpredictable: theywill prepare to beasked questionsCOLD CALLkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEcall onstudentswithout raisinghandsCOLD CALLunbundle:break up largerquestions intosmaller onesCOLD CALLpreviews theday's lesson,or reviewDO NOWuse specific, oddincrements: bespecific about timeWORK THECLOCKfast-pacedvocal reviewto buildengagementPEPPERshow the clock:make it visibleto studentsWORK THECLOCKmake stepsmemorable(mnemonic)NAME THESTEPSlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGclean start:make beginningof activity "pop"BRIGHTENTHE LINESbreak downcomplex tasksinto steps formasteryNAME THESTEPSassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGrespect students'time by spendingit productivelyEVERY MINUTEMATTERSback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSit's a gamewith a clearbeginningand endPEPPERshort warm-upthat doesn'tneedinstructionDO NOWask your studentsto answerquestions inunisonCALL ANDRESPONSEstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshould takebetween 3-5minutes andinvolve awritten productDO NOWclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEkeep itpredictable: theywill prepare to beasked questionsCOLD CALLkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEcall onstudentswithout raisinghandsCOLD CALLunbundle:break up largerquestions intosmaller onesCOLD CALLpreviews theday's lesson,or reviewDO NOWuse specific, oddincrements: bespecific about timeWORK THECLOCKfast-pacedvocal reviewto buildengagementPEPPERshow the clock:make it visibleto studentsWORK THECLOCKmake stepsmemorable(mnemonic)NAME THESTEPSlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGclean start:make beginningof activity "pop"BRIGHTENTHE LINES

TCAC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. break down complex tasks into steps for mastery NAME THE STEPS
  2. assume the best: build trust with your students POSITIVE FRAMING
  3. allow plausible anonymity: correct students w/o using names POSITIVE FRAMING
  4. respect students' time by spending it productively EVERY MINUTE MATTERS
  5. back-pocket questions: aligned to objectives EVERY MINUTE MATTERS
  6. it's a game with a clear beginning and end PEPPER
  7. short warm-up that doesn't need instruction DO NOW
  8. ask your students to answer questions in unison CALL AND RESPONSE
  9. students repeat what teacher said or completes familiar phrase CALL AND RESPONSE
  10. oral cloze: leave a word out when reading & students fill in CONTROL THE GAME
  11. should take between 3-5 minutes and involve a written product DO NOW
  12. clean finish: end on cue establishes transitions BRIGHTEN THE LINES
  13. ask students to read aloud frequently, but manage the process CONTROL THE GAME
  14. keep it predictable: they will prepare to be asked questions COLD CALL
  15. keep identity of next reader unpredictabale CONTROL THE GAME
  16. call on students without raising hands COLD CALL
  17. unbundle: break up larger questions into smaller ones COLD CALL
  18. previews the day's lesson, or review DO NOW
  19. use specific, odd increments: be specific about time WORK THE CLOCK
  20. fast-paced vocal review to build engagement PEPPER
  21. show the clock: make it visible to students WORK THE CLOCK
  22. make steps memorable (mnemonic) NAME THE STEPS
  23. live in the now: avoid harping on what can't be fixed POSITIVE FRAMING
  24. clean start: make beginning of activity "pop" BRIGHTEN THE LINES