respect students'time by spendingit productivelyEVERY MINUTEMATTERSmake stepsmemorable(mnemonic)NAME THESTEPSpreviews theday's lesson,or reviewDO NOWback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSshow the clock:make it visibleto studentsWORK THECLOCKcall onstudentswithout raisinghandsCOLD CALLkeep itpredictable: theywill prepare to beasked questionsCOLD CALLuse specific, oddincrements: bespecific about timeWORK THECLOCKbreak downcomplex tasksinto steps formasteryNAME THESTEPSstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSElive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGunbundle:break up largerquestions intosmaller onesCOLD CALLfast-pacedvocal reviewto buildengagementPEPPERoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshould takebetween 3-5minutes andinvolve awritten productDO NOWassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEit's a gamewith a clearbeginningand endPEPPERask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEask your studentsto answerquestions inunisonCALL ANDRESPONSEclean start:make beginningof activity "pop"BRIGHTENTHE LINESshort warm-upthat doesn'tneedinstructionDO NOWrespect students'time by spendingit productivelyEVERY MINUTEMATTERSmake stepsmemorable(mnemonic)NAME THESTEPSpreviews theday's lesson,or reviewDO NOWback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSshow the clock:make it visibleto studentsWORK THECLOCKcall onstudentswithout raisinghandsCOLD CALLkeep itpredictable: theywill prepare to beasked questionsCOLD CALLuse specific, oddincrements: bespecific about timeWORK THECLOCKbreak downcomplex tasksinto steps formasteryNAME THESTEPSstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSElive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGunbundle:break up largerquestions intosmaller onesCOLD CALLfast-pacedvocal reviewto buildengagementPEPPERoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshould takebetween 3-5minutes andinvolve awritten productDO NOWassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEit's a gamewith a clearbeginningand endPEPPERask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEask your studentsto answerquestions inunisonCALL ANDRESPONSEclean start:make beginningof activity "pop"BRIGHTENTHE LINESshort warm-upthat doesn'tneedinstructionDO NOW

TCAC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. respect students' time by spending it productively EVERY MINUTE MATTERS
  2. make steps memorable (mnemonic) NAME THE STEPS
  3. previews the day's lesson, or review DO NOW
  4. back-pocket questions: aligned to objectives EVERY MINUTE MATTERS
  5. show the clock: make it visible to students WORK THE CLOCK
  6. call on students without raising hands COLD CALL
  7. keep it predictable: they will prepare to be asked questions COLD CALL
  8. use specific, odd increments: be specific about time WORK THE CLOCK
  9. break down complex tasks into steps for mastery NAME THE STEPS
  10. students repeat what teacher said or completes familiar phrase CALL AND RESPONSE
  11. live in the now: avoid harping on what can't be fixed POSITIVE FRAMING
  12. allow plausible anonymity: correct students w/o using names POSITIVE FRAMING
  13. unbundle: break up larger questions into smaller ones COLD CALL
  14. fast-paced vocal review to build engagement PEPPER
  15. oral cloze: leave a word out when reading & students fill in CONTROL THE GAME
  16. should take between 3-5 minutes and involve a written product DO NOW
  17. assume the best: build trust with your students POSITIVE FRAMING
  18. clean finish: end on cue establishes transitions BRIGHTEN THE LINES
  19. keep identity of next reader unpredictabale CONTROL THE GAME
  20. it's a game with a clear beginning and end PEPPER
  21. ask students to read aloud frequently, but manage the process CONTROL THE GAME
  22. ask your students to answer questions in unison CALL AND RESPONSE
  23. clean start: make beginning of activity "pop" BRIGHTEN THE LINES
  24. short warm-up that doesn't need instruction DO NOW