use specific, oddincrements: bespecific about timeWORK THECLOCKkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEask your studentsto answerquestions inunisonCALL ANDRESPONSEpreviews theday's lesson,or reviewDO NOWask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEshould takebetween 3-5minutes andinvolve awritten productDO NOWrespect students'time by spendingit productivelyEVERY MINUTEMATTERSkeep itpredictable: theywill prepare to beasked questionsCOLD CALLcall onstudentswithout raisinghandsCOLD CALLback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSshort warm-upthat doesn'tneedinstructionDO NOWit's a gamewith a clearbeginningand endPEPPERoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMElive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGfast-pacedvocal reviewto buildengagementPEPPERclean start:make beginningof activity "pop"BRIGHTENTHE LINESshow the clock:make it visibleto studentsWORK THECLOCKstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGmake stepsmemorable(mnemonic)NAME THESTEPSbreak downcomplex tasksinto steps formasteryNAME THESTEPSunbundle:break up largerquestions intosmaller onesCOLD CALLallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESuse specific, oddincrements: bespecific about timeWORK THECLOCKkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEask your studentsto answerquestions inunisonCALL ANDRESPONSEpreviews theday's lesson,or reviewDO NOWask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEshould takebetween 3-5minutes andinvolve awritten productDO NOWrespect students'time by spendingit productivelyEVERY MINUTEMATTERSkeep itpredictable: theywill prepare to beasked questionsCOLD CALLcall onstudentswithout raisinghandsCOLD CALLback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSshort warm-upthat doesn'tneedinstructionDO NOWit's a gamewith a clearbeginningand endPEPPERoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMElive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGfast-pacedvocal reviewto buildengagementPEPPERclean start:make beginningof activity "pop"BRIGHTENTHE LINESshow the clock:make it visibleto studentsWORK THECLOCKstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGmake stepsmemorable(mnemonic)NAME THESTEPSbreak downcomplex tasksinto steps formasteryNAME THESTEPSunbundle:break up largerquestions intosmaller onesCOLD CALLallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGclean finish:end on cueestablishestransitionsBRIGHTENTHE LINES

TCAC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. use specific, odd increments: be specific about time WORK THE CLOCK
  2. keep identity of next reader unpredictabale CONTROL THE GAME
  3. ask your students to answer questions in unison CALL AND RESPONSE
  4. previews the day's lesson, or review DO NOW
  5. ask students to read aloud frequently, but manage the process CONTROL THE GAME
  6. should take between 3-5 minutes and involve a written product DO NOW
  7. respect students' time by spending it productively EVERY MINUTE MATTERS
  8. keep it predictable: they will prepare to be asked questions COLD CALL
  9. call on students without raising hands COLD CALL
  10. back-pocket questions: aligned to objectives EVERY MINUTE MATTERS
  11. short warm-up that doesn't need instruction DO NOW
  12. it's a game with a clear beginning and end PEPPER
  13. oral cloze: leave a word out when reading & students fill in CONTROL THE GAME
  14. live in the now: avoid harping on what can't be fixed POSITIVE FRAMING
  15. fast-paced vocal review to build engagement PEPPER
  16. clean start: make beginning of activity "pop" BRIGHTEN THE LINES
  17. show the clock: make it visible to students WORK THE CLOCK
  18. students repeat what teacher said or completes familiar phrase CALL AND RESPONSE
  19. assume the best: build trust with your students POSITIVE FRAMING
  20. make steps memorable (mnemonic) NAME THE STEPS
  21. break down complex tasks into steps for mastery NAME THE STEPS
  22. unbundle: break up larger questions into smaller ones COLD CALL
  23. allow plausible anonymity: correct students w/o using names POSITIVE FRAMING
  24. clean finish: end on cue establishes transitions BRIGHTEN THE LINES