(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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break down complex tasks into steps for mastery
NAME THE STEPS
assume the best: build trust with your students
POSITIVE FRAMING
allow plausible anonymity: correct students w/o using names
POSITIVE FRAMING
respect students' time by spending it productively
EVERY MINUTE MATTERS
back-pocket questions: aligned to objectives
EVERY MINUTE MATTERS
it's a game with a clear beginning and end
PEPPER
short warm-up that doesn't need instruction
DO NOW
ask your students to answer questions in unison
CALL AND RESPONSE
students repeat what teacher said or completes familiar phrase
CALL AND RESPONSE
oral cloze: leave a word out when reading & students fill in
CONTROL THE GAME
should take between 3-5 minutes and involve a written product
DO NOW
clean finish: end on cue establishes transitions
BRIGHTEN THE LINES
ask students to read aloud frequently, but manage the process
CONTROL THE GAME
keep it predictable: they will prepare to be asked questions
COLD CALL
keep identity of next reader unpredictabale
CONTROL THE GAME
call on students without raising hands
COLD CALL
unbundle: break up larger questions into smaller ones
COLD CALL
previews the day's lesson, or review
DO NOW
use specific, odd increments: be specific about time
WORK THE CLOCK
fast-paced vocal review to build engagement
PEPPER
show the clock: make it visible to students
WORK THE CLOCK
make steps memorable (mnemonic)
NAME THE STEPS
live in the now: avoid harping on what can't be fixed
POSITIVE FRAMING
clean start: make beginning of activity "pop"
BRIGHTEN THE LINES