ask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEcall onstudentswithout raisinghandsCOLD CALLrespect students'time by spendingit productivelyEVERY MINUTEMATTERSshow the clock:make it visibleto studentsWORK THECLOCKkeep itpredictable: theywill prepare to beasked questionsCOLD CALLback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSpreviews theday's lesson,or reviewDO NOWclean start:make beginningof activity "pop"BRIGHTENTHE LINESbreak downcomplex tasksinto steps formasteryNAME THESTEPSlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGunbundle:break up largerquestions intosmaller onesCOLD CALLmake stepsmemorable(mnemonic)NAME THESTEPSit's a gamewith a clearbeginningand endPEPPERshould takebetween 3-5minutes andinvolve awritten productDO NOWuse specific, oddincrements: bespecific about timeWORK THECLOCKassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGshort warm-upthat doesn'tneedinstructionDO NOWfast-pacedvocal reviewto buildengagementPEPPERstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEask your studentsto answerquestions inunisonCALL ANDRESPONSEask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEcall onstudentswithout raisinghandsCOLD CALLrespect students'time by spendingit productivelyEVERY MINUTEMATTERSshow the clock:make it visibleto studentsWORK THECLOCKkeep itpredictable: theywill prepare to beasked questionsCOLD CALLback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSpreviews theday's lesson,or reviewDO NOWclean start:make beginningof activity "pop"BRIGHTENTHE LINESbreak downcomplex tasksinto steps formasteryNAME THESTEPSlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGunbundle:break up largerquestions intosmaller onesCOLD CALLmake stepsmemorable(mnemonic)NAME THESTEPSit's a gamewith a clearbeginningand endPEPPERshould takebetween 3-5minutes andinvolve awritten productDO NOWuse specific, oddincrements: bespecific about timeWORK THECLOCKassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGshort warm-upthat doesn'tneedinstructionDO NOWfast-pacedvocal reviewto buildengagementPEPPERstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEask your studentsto answerquestions inunisonCALL ANDRESPONSE

TCAC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ask students to read aloud frequently, but manage the process CONTROL THE GAME
  2. oral cloze: leave a word out when reading & students fill in CONTROL THE GAME
  3. call on students without raising hands COLD CALL
  4. respect students' time by spending it productively EVERY MINUTE MATTERS
  5. show the clock: make it visible to students WORK THE CLOCK
  6. keep it predictable: they will prepare to be asked questions COLD CALL
  7. back-pocket questions: aligned to objectives EVERY MINUTE MATTERS
  8. previews the day's lesson, or review DO NOW
  9. clean start: make beginning of activity "pop" BRIGHTEN THE LINES
  10. break down complex tasks into steps for mastery NAME THE STEPS
  11. live in the now: avoid harping on what can't be fixed POSITIVE FRAMING
  12. unbundle: break up larger questions into smaller ones COLD CALL
  13. make steps memorable (mnemonic) NAME THE STEPS
  14. it's a game with a clear beginning and end PEPPER
  15. should take between 3-5 minutes and involve a written product DO NOW
  16. use specific, odd increments: be specific about time WORK THE CLOCK
  17. assume the best: build trust with your students POSITIVE FRAMING
  18. short warm-up that doesn't need instruction DO NOW
  19. fast-paced vocal review to build engagement PEPPER
  20. students repeat what teacher said or completes familiar phrase CALL AND RESPONSE
  21. clean finish: end on cue establishes transitions BRIGHTEN THE LINES
  22. allow plausible anonymity: correct students w/o using names POSITIVE FRAMING
  23. keep identity of next reader unpredictabale CONTROL THE GAME
  24. ask your students to answer questions in unison CALL AND RESPONSE