assume thebest: build trustwith yourstudentsPOSITIVEFRAMINGoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshow the clock:make it visibleto studentsWORK THECLOCKrespect students'time by spendingit productivelyEVERY MINUTEMATTERSuse specific, oddincrements: bespecific about timeWORK THECLOCKkeep itpredictable: theywill prepare to beasked questionsCOLD CALLstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESask your studentsto answerquestions inunisonCALL ANDRESPONSEback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSfast-pacedvocal reviewto buildengagementPEPPERshould takebetween 3-5minutes andinvolve awritten productDO NOWkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEunbundle:break up largerquestions intosmaller onesCOLD CALLbreak downcomplex tasksinto steps formasteryNAME THESTEPSpreviews theday's lesson,or reviewDO NOWcall onstudentswithout raisinghandsCOLD CALLclean start:make beginningof activity "pop"BRIGHTENTHE LINESlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGmake stepsmemorable(mnemonic)NAME THESTEPSit's a gamewith a clearbeginningand endPEPPERshort warm-upthat doesn'tneedinstructionDO NOWassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshow the clock:make it visibleto studentsWORK THECLOCKrespect students'time by spendingit productivelyEVERY MINUTEMATTERSuse specific, oddincrements: bespecific about timeWORK THECLOCKkeep itpredictable: theywill prepare to beasked questionsCOLD CALLstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESask your studentsto answerquestions inunisonCALL ANDRESPONSEback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSfast-pacedvocal reviewto buildengagementPEPPERshould takebetween 3-5minutes andinvolve awritten productDO NOWkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEunbundle:break up largerquestions intosmaller onesCOLD CALLbreak downcomplex tasksinto steps formasteryNAME THESTEPSpreviews theday's lesson,or reviewDO NOWcall onstudentswithout raisinghandsCOLD CALLclean start:make beginningof activity "pop"BRIGHTENTHE LINESlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGmake stepsmemorable(mnemonic)NAME THESTEPSit's a gamewith a clearbeginningand endPEPPERshort warm-upthat doesn'tneedinstructionDO NOW

TCAC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. assume the best: build trust with your students POSITIVE FRAMING
  2. oral cloze: leave a word out when reading & students fill in CONTROL THE GAME
  3. show the clock: make it visible to students WORK THE CLOCK
  4. respect students' time by spending it productively EVERY MINUTE MATTERS
  5. use specific, odd increments: be specific about time WORK THE CLOCK
  6. keep it predictable: they will prepare to be asked questions COLD CALL
  7. students repeat what teacher said or completes familiar phrase CALL AND RESPONSE
  8. clean finish: end on cue establishes transitions BRIGHTEN THE LINES
  9. ask your students to answer questions in unison CALL AND RESPONSE
  10. back-pocket questions: aligned to objectives EVERY MINUTE MATTERS
  11. fast-paced vocal review to build engagement PEPPER
  12. should take between 3-5 minutes and involve a written product DO NOW
  13. keep identity of next reader unpredictabale CONTROL THE GAME
  14. ask students to read aloud frequently, but manage the process CONTROL THE GAME
  15. unbundle: break up larger questions into smaller ones COLD CALL
  16. break down complex tasks into steps for mastery NAME THE STEPS
  17. previews the day's lesson, or review DO NOW
  18. call on students without raising hands COLD CALL
  19. clean start: make beginning of activity "pop" BRIGHTEN THE LINES
  20. live in the now: avoid harping on what can't be fixed POSITIVE FRAMING
  21. allow plausible anonymity: correct students w/o using names POSITIVE FRAMING
  22. make steps memorable (mnemonic) NAME THE STEPS
  23. it's a game with a clear beginning and end PEPPER
  24. short warm-up that doesn't need instruction DO NOW