(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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use specific, odd increments: be specific about time
WORK THE CLOCK
keep identity of next reader unpredictabale
CONTROL THE GAME
ask your students to answer questions in unison
CALL AND RESPONSE
previews the day's lesson, or review
DO NOW
ask students to read aloud frequently, but manage the process
CONTROL THE GAME
should take between 3-5 minutes and involve a written product
DO NOW
respect students' time by spending it productively
EVERY MINUTE MATTERS
keep it predictable: they will prepare to be asked questions
COLD CALL
call on students without raising hands
COLD CALL
back-pocket questions: aligned to objectives
EVERY MINUTE MATTERS
short warm-up that doesn't need instruction
DO NOW
it's a game with a clear beginning and end
PEPPER
oral cloze: leave a word out when reading & students fill in
CONTROL THE GAME
live in the now: avoid harping on what can't be fixed
POSITIVE FRAMING
fast-paced vocal review to build engagement
PEPPER
clean start: make beginning of activity "pop"
BRIGHTEN THE LINES
show the clock: make it visible to students
WORK THE CLOCK
students repeat what teacher said or completes familiar phrase
CALL AND RESPONSE
assume the best: build trust with your students
POSITIVE FRAMING
make steps memorable (mnemonic)
NAME THE STEPS
break down complex tasks into steps for mastery
NAME THE STEPS
unbundle: break up larger questions into smaller ones
COLD CALL
allow plausible anonymity: correct students w/o using names
POSITIVE FRAMING
clean finish: end on cue establishes transitions
BRIGHTEN THE LINES