unbundle:break up largerquestions intosmaller onesCOLD CALLclean start:make beginningof activity "pop"BRIGHTENTHE LINESshow the clock:make it visibleto studentsWORK THECLOCKbreak downcomplex tasksinto steps formasteryNAME THESTEPSoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshort warm-upthat doesn'tneedinstructionDO NOWlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGuse specific, oddincrements: bespecific about timeWORK THECLOCKask your studentsto answerquestions inunisonCALL ANDRESPONSEit's a gamewith a clearbeginningand endPEPPERback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESmake stepsmemorable(mnemonic)NAME THESTEPSask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEpreviews theday's lesson,or reviewDO NOWrespect students'time by spendingit productivelyEVERY MINUTEMATTERSfast-pacedvocal reviewto buildengagementPEPPERshould takebetween 3-5minutes andinvolve awritten productDO NOWkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEkeep itpredictable: theywill prepare to beasked questionsCOLD CALLcall onstudentswithout raisinghandsCOLD CALLassume thebest: build trustwith yourstudentsPOSITIVEFRAMINGunbundle:break up largerquestions intosmaller onesCOLD CALLclean start:make beginningof activity "pop"BRIGHTENTHE LINESshow the clock:make it visibleto studentsWORK THECLOCKbreak downcomplex tasksinto steps formasteryNAME THESTEPSoral cloze: leave aword out whenreading &students fill inCONTROL THEGAMEshort warm-upthat doesn'tneedinstructionDO NOWlive in the now:avoid harpingon what can'tbe fixedPOSITIVEFRAMINGuse specific, oddincrements: bespecific about timeWORK THECLOCKask your studentsto answerquestions inunisonCALL ANDRESPONSEit's a gamewith a clearbeginningand endPEPPERback-pocketquestions: alignedto objectivesEVERY MINUTEMATTERSclean finish:end on cueestablishestransitionsBRIGHTENTHE LINESmake stepsmemorable(mnemonic)NAME THESTEPSask students toread aloudfrequently, butmanage theprocessCONTROL THEGAMEallow plausibleanonymity: correctstudents w/o usingnamesPOSITIVEFRAMINGstudents repeatwhat teacher saidor completesfamiliar phraseCALL ANDRESPONSEpreviews theday's lesson,or reviewDO NOWrespect students'time by spendingit productivelyEVERY MINUTEMATTERSfast-pacedvocal reviewto buildengagementPEPPERshould takebetween 3-5minutes andinvolve awritten productDO NOWkeep identity ofnext readerunpredictabaleCONTROLTHE GAMEkeep itpredictable: theywill prepare to beasked questionsCOLD CALLcall onstudentswithout raisinghandsCOLD CALLassume thebest: build trustwith yourstudentsPOSITIVEFRAMING

TCAC BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. unbundle: break up larger questions into smaller ones COLD CALL
  2. clean start: make beginning of activity "pop" BRIGHTEN THE LINES
  3. show the clock: make it visible to students WORK THE CLOCK
  4. break down complex tasks into steps for mastery NAME THE STEPS
  5. oral cloze: leave a word out when reading & students fill in CONTROL THE GAME
  6. short warm-up that doesn't need instruction DO NOW
  7. live in the now: avoid harping on what can't be fixed POSITIVE FRAMING
  8. use specific, odd increments: be specific about time WORK THE CLOCK
  9. ask your students to answer questions in unison CALL AND RESPONSE
  10. it's a game with a clear beginning and end PEPPER
  11. back-pocket questions: aligned to objectives EVERY MINUTE MATTERS
  12. clean finish: end on cue establishes transitions BRIGHTEN THE LINES
  13. make steps memorable (mnemonic) NAME THE STEPS
  14. ask students to read aloud frequently, but manage the process CONTROL THE GAME
  15. allow plausible anonymity: correct students w/o using names POSITIVE FRAMING
  16. students repeat what teacher said or completes familiar phrase CALL AND RESPONSE
  17. previews the day's lesson, or review DO NOW
  18. respect students' time by spending it productively EVERY MINUTE MATTERS
  19. fast-paced vocal review to build engagement PEPPER
  20. should take between 3-5 minutes and involve a written product DO NOW
  21. keep identity of next reader unpredictabale CONTROL THE GAME
  22. keep it predictable: they will prepare to be asked questions COLD CALL
  23. call on students without raising hands COLD CALL
  24. assume the best: build trust with your students POSITIVE FRAMING