20%secondaryeffectchanceAhazardis setFlinch fromsomethingother thanfake-outPLAYOFFS:A playerrepeats alead in 2ndor 3rd gameGamegoes to20 turnsor moreHeatwaveburnssomethingDoublemiss onspreadmoveDamagereductionberryactivatesSelf-KO(nonrecoil)PhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)PLAYOFFS:conditionalitem activatesmultiple timesover setC-tier gets2+ kills ina gameOnepokemonKOs 4+enemiesSomethinggetsFrozenA true6-0An itemis stolen/removedPLAYOFFS:set goes to3rd gameA movethat wouldhave killedmissesSundayBall!PLAYOFFS:a pokemon'smoveset isfully revealedby match 1Lucky critthoughscreens /stat changesGamerestartedfor somereason3+ itemsareconsumedin a matchPLAYOFFS:a pokemongets 6 killsover a setStatusgets akillSpreadmove getsa doublekillA Hazardgets a killPhotoFinish(1-0)SuccessfuldoubleprotectPLAYOFFS:Set totals atleast 35turnsBothplayersbroughtnicknamesPlayersfight overdominantweatherPLAYOFFS:A pokemonsurvives allgames of asetbothplayerssay ggA Pokemonis full-par'dmore thanonce in abattlePLAYOFFS:a playerforfeits toconceal infoMegapokemonmoves butdoesn'tmega-evolvePokemondies to itsown recoilPokemonkills itsallyMatch lastslonger than45 minprioritymove failsdue to ability/ terrainPLAYOFFS:UPSET(accordingto seeding)A pokemonruns 0attackingmovesBothteams saygood luckPrankstera DarktypeA pokemonclicks setupmove 2+times inmatch20%secondaryeffectchanceAhazardis setFlinch fromsomethingother thanfake-outPLAYOFFS:A playerrepeats alead in 2ndor 3rd gameGamegoes to20 turnsor moreHeatwaveburnssomethingDoublemiss onspreadmoveDamagereductionberryactivatesSelf-KO(nonrecoil)PhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)PLAYOFFS:conditionalitem activatesmultiple timesover setC-tier gets2+ kills ina gameOnepokemonKOs 4+enemiesSomethinggetsFrozenA true6-0An itemis stolen/removedPLAYOFFS:set goes to3rd gameA movethat wouldhave killedmissesSundayBall!PLAYOFFS:a pokemon'smoveset isfully revealedby match 1Lucky critthoughscreens /stat changesGamerestartedfor somereason3+ itemsareconsumedin a matchPLAYOFFS:a pokemongets 6 killsover a setStatusgets akillSpreadmove getsa doublekillA Hazardgets a killPhotoFinish(1-0)SuccessfuldoubleprotectPLAYOFFS:Set totals atleast 35turnsBothplayersbroughtnicknamesPlayersfight overdominantweatherPLAYOFFS:A pokemonsurvives allgames of asetbothplayerssay ggA Pokemonis full-par'dmore thanonce in abattlePLAYOFFS:a playerforfeits toconceal infoMegapokemonmoves butdoesn'tmega-evolvePokemondies to itsown recoilPokemonkills itsallyMatch lastslonger than45 minprioritymove failsdue to ability/ terrainPLAYOFFS:UPSET(accordingto seeding)A pokemonruns 0attackingmovesBothteams saygood luckPrankstera DarktypeA pokemonclicks setupmove 2+times inmatch

TDD S7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
  1. 20% secondary effect chance
  2. A hazard is set
  3. Flinch from something other than fake-out
  4. PLAYOFFS: A player repeats a lead in 2nd or 3rd game
  5. Game goes to 20 turns or more
  6. Heat wave burns something
  7. Double miss on spread move
  8. Damage reduction berry activates
  9. Self-KO (non recoil)
  10. Phantom Sash (lives from full at 1% or 2% w/out a Focus Sash)
  11. PLAYOFFS: conditional item activates multiple times over set
  12. C-tier gets 2+ kills in a game
  13. One pokemon KOs 4+ enemies
  14. Something gets Frozen
  15. A true 6-0
  16. An item is stolen/ removed
  17. PLAYOFFS: set goes to 3rd game
  18. A move that would have killed misses
  19. Sunday Ball!
  20. PLAYOFFS: a pokemon's moveset is fully revealed by match 1
  21. Lucky crit though screens / stat changes
  22. Game restarted for some reason
  23. 3+ items are consumed in a match
  24. PLAYOFFS: a pokemon gets 6 kills over a set
  25. Status gets a kill
  26. Spread move gets a double kill
  27. A Hazard gets a kill
  28. Photo Finish (1-0)
  29. Successful double protect
  30. PLAYOFFS: Set totals at least 35 turns
  31. Both players brought nicknames
  32. Players fight over dominant weather
  33. PLAYOFFS: A pokemon survives all games of a set
  34. both players say gg
  35. A Pokemon is full-par'd more than once in a battle
  36. PLAYOFFS: a player forfeits to conceal info
  37. Mega pokemon moves but doesn't mega-evolve
  38. Pokemon dies to its own recoil
  39. Pokemon kills its ally
  40. Match lasts longer than 45 min
  41. priority move fails due to ability / terrain
  42. PLAYOFFS: UPSET (according to seeding)
  43. A pokemon runs 0 attacking moves
  44. Both teams say good luck
  45. Prankster a Dark type
  46. A pokemon clicks setup move 2+ times in match