A pokemonclicks setupmove 2+times inmatchSomethinggetsFrozenLucky critthoughscreens /stat changesBothplayersbroughtnicknamesSpreadmove getsa doublekillPLAYOFFS:a pokemongets 6 killsover a setPLAYOFFS:conditionalitem activatesmultiple timesover setGamegoes to20 turnsor moreOnepokemonKOs 4+enemiesPokemondies to itsown recoilbothplayerssay ggPLAYOFFS:A pokemonsurvives allgames of asetGamerestartedfor somereason20%secondaryeffectchanceMegapokemonmoves butdoesn'tmega-evolvePLAYOFFS:Set totals atleast 35turnsA pokemonruns 0attackingmovesPLAYOFFS:a playerforfeits toconceal infoAn itemis stolen/removedSelf-KO(nonrecoil)HeatwaveburnssomethingPLAYOFFS:a pokemon'smoveset isfully revealedby match 1A Hazardgets a killDoublemiss onspreadmoveBothteams saygood luckPLAYOFFS:A playerrepeats alead in 2ndor 3rd gamePhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)A true6-0SundayBall!PhotoFinish(1-0)Pokemonkills itsallyC-tier gets2+ kills ina gameMatch lastslonger than45 minA movethat wouldhave killedmissesDamagereductionberryactivatesA Pokemonis full-par'dmore thanonce in abattlePlayersfight overdominantweatherPrankstera DarktypeFlinch fromsomethingother thanfake-outAhazardis setPLAYOFFS:set goes to3rd gamePLAYOFFS:UPSET(accordingto seeding)SuccessfuldoubleprotectStatusgets akillprioritymove failsdue to ability/ terrain3+ itemsareconsumedin a matchA pokemonclicks setupmove 2+times inmatchSomethinggetsFrozenLucky critthoughscreens /stat changesBothplayersbroughtnicknamesSpreadmove getsa doublekillPLAYOFFS:a pokemongets 6 killsover a setPLAYOFFS:conditionalitem activatesmultiple timesover setGamegoes to20 turnsor moreOnepokemonKOs 4+enemiesPokemondies to itsown recoilbothplayerssay ggPLAYOFFS:A pokemonsurvives allgames of asetGamerestartedfor somereason20%secondaryeffectchanceMegapokemonmoves butdoesn'tmega-evolvePLAYOFFS:Set totals atleast 35turnsA pokemonruns 0attackingmovesPLAYOFFS:a playerforfeits toconceal infoAn itemis stolen/removedSelf-KO(nonrecoil)HeatwaveburnssomethingPLAYOFFS:a pokemon'smoveset isfully revealedby match 1A Hazardgets a killDoublemiss onspreadmoveBothteams saygood luckPLAYOFFS:A playerrepeats alead in 2ndor 3rd gamePhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)A true6-0SundayBall!PhotoFinish(1-0)Pokemonkills itsallyC-tier gets2+ kills ina gameMatch lastslonger than45 minA movethat wouldhave killedmissesDamagereductionberryactivatesA Pokemonis full-par'dmore thanonce in abattlePlayersfight overdominantweatherPrankstera DarktypeFlinch fromsomethingother thanfake-outAhazardis setPLAYOFFS:set goes to3rd gamePLAYOFFS:UPSET(accordingto seeding)SuccessfuldoubleprotectStatusgets akillprioritymove failsdue to ability/ terrain3+ itemsareconsumedin a match

TDD S7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A pokemon clicks setup move 2+ times in match
  2. Something gets Frozen
  3. Lucky crit though screens / stat changes
  4. Both players brought nicknames
  5. Spread move gets a double kill
  6. PLAYOFFS: a pokemon gets 6 kills over a set
  7. PLAYOFFS: conditional item activates multiple times over set
  8. Game goes to 20 turns or more
  9. One pokemon KOs 4+ enemies
  10. Pokemon dies to its own recoil
  11. both players say gg
  12. PLAYOFFS: A pokemon survives all games of a set
  13. Game restarted for some reason
  14. 20% secondary effect chance
  15. Mega pokemon moves but doesn't mega-evolve
  16. PLAYOFFS: Set totals at least 35 turns
  17. A pokemon runs 0 attacking moves
  18. PLAYOFFS: a player forfeits to conceal info
  19. An item is stolen/ removed
  20. Self-KO (non recoil)
  21. Heat wave burns something
  22. PLAYOFFS: a pokemon's moveset is fully revealed by match 1
  23. A Hazard gets a kill
  24. Double miss on spread move
  25. Both teams say good luck
  26. PLAYOFFS: A player repeats a lead in 2nd or 3rd game
  27. Phantom Sash (lives from full at 1% or 2% w/out a Focus Sash)
  28. A true 6-0
  29. Sunday Ball!
  30. Photo Finish (1-0)
  31. Pokemon kills its ally
  32. C-tier gets 2+ kills in a game
  33. Match lasts longer than 45 min
  34. A move that would have killed misses
  35. Damage reduction berry activates
  36. A Pokemon is full-par'd more than once in a battle
  37. Players fight over dominant weather
  38. Prankster a Dark type
  39. Flinch from something other than fake-out
  40. A hazard is set
  41. PLAYOFFS: set goes to 3rd game
  42. PLAYOFFS: UPSET (according to seeding)
  43. Successful double protect
  44. Status gets a kill
  45. priority move fails due to ability / terrain
  46. 3+ items are consumed in a match