PLAYOFFS:conditionalitem activatesmultiple timesover setPLAYOFFS:a pokemon'smoveset isfully revealedby match 1Megapokemonmoves butdoesn'tmega-evolveDamagereductionberryactivatesSuccessfuldoubleprotectPokemonkills itsallyGamerestartedfor somereasonPhotoFinish(1-0)A true6-0PLAYOFFS:A playerrepeats alead in 2ndor 3rd gamePlayersfight overdominantweatherPokemondies to itsown recoilPLAYOFFS:set goes to3rd gameBothteams saygood luckAn itemis stolen/removedPLAYOFFS:Set totals atleast 35turnsbothplayerssay ggFlinch fromsomethingother thanfake-outLucky critthoughscreens /stat changesA pokemonclicks setupmove 2+times inmatchStatusgets akillA pokemonruns 0attackingmovesA Hazardgets a killHeatwaveburnssomethingPrankstera DarktypeC-tier gets2+ kills ina gameSomethinggetsFrozenOnepokemonKOs 4+enemiesA Pokemonis full-par'dmore thanonce in abattlePhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)prioritymove failsdue to ability/ terrainSelf-KO(nonrecoil)PLAYOFFS:a playerforfeits toconceal infoBothplayersbroughtnicknamesPLAYOFFS:a pokemongets 6 killsover a setDoublemiss onspreadmoveGamegoes to20 turnsor moreSpreadmove getsa doublekillPLAYOFFS:A pokemonsurvives allgames of asetAhazardis setSundayBall!PLAYOFFS:UPSET(accordingto seeding)A movethat wouldhave killedmisses20%secondaryeffectchanceMatch lastslonger than45 min3+ itemsareconsumedin a matchPLAYOFFS:conditionalitem activatesmultiple timesover setPLAYOFFS:a pokemon'smoveset isfully revealedby match 1Megapokemonmoves butdoesn'tmega-evolveDamagereductionberryactivatesSuccessfuldoubleprotectPokemonkills itsallyGamerestartedfor somereasonPhotoFinish(1-0)A true6-0PLAYOFFS:A playerrepeats alead in 2ndor 3rd gamePlayersfight overdominantweatherPokemondies to itsown recoilPLAYOFFS:set goes to3rd gameBothteams saygood luckAn itemis stolen/removedPLAYOFFS:Set totals atleast 35turnsbothplayerssay ggFlinch fromsomethingother thanfake-outLucky critthoughscreens /stat changesA pokemonclicks setupmove 2+times inmatchStatusgets akillA pokemonruns 0attackingmovesA Hazardgets a killHeatwaveburnssomethingPrankstera DarktypeC-tier gets2+ kills ina gameSomethinggetsFrozenOnepokemonKOs 4+enemiesA Pokemonis full-par'dmore thanonce in abattlePhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)prioritymove failsdue to ability/ terrainSelf-KO(nonrecoil)PLAYOFFS:a playerforfeits toconceal infoBothplayersbroughtnicknamesPLAYOFFS:a pokemongets 6 killsover a setDoublemiss onspreadmoveGamegoes to20 turnsor moreSpreadmove getsa doublekillPLAYOFFS:A pokemonsurvives allgames of asetAhazardis setSundayBall!PLAYOFFS:UPSET(accordingto seeding)A movethat wouldhave killedmisses20%secondaryeffectchanceMatch lastslonger than45 min3+ itemsareconsumedin a match

TDD S7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PLAYOFFS: conditional item activates multiple times over set
  2. PLAYOFFS: a pokemon's moveset is fully revealed by match 1
  3. Mega pokemon moves but doesn't mega-evolve
  4. Damage reduction berry activates
  5. Successful double protect
  6. Pokemon kills its ally
  7. Game restarted for some reason
  8. Photo Finish (1-0)
  9. A true 6-0
  10. PLAYOFFS: A player repeats a lead in 2nd or 3rd game
  11. Players fight over dominant weather
  12. Pokemon dies to its own recoil
  13. PLAYOFFS: set goes to 3rd game
  14. Both teams say good luck
  15. An item is stolen/ removed
  16. PLAYOFFS: Set totals at least 35 turns
  17. both players say gg
  18. Flinch from something other than fake-out
  19. Lucky crit though screens / stat changes
  20. A pokemon clicks setup move 2+ times in match
  21. Status gets a kill
  22. A pokemon runs 0 attacking moves
  23. A Hazard gets a kill
  24. Heat wave burns something
  25. Prankster a Dark type
  26. C-tier gets 2+ kills in a game
  27. Something gets Frozen
  28. One pokemon KOs 4+ enemies
  29. A Pokemon is full-par'd more than once in a battle
  30. Phantom Sash (lives from full at 1% or 2% w/out a Focus Sash)
  31. priority move fails due to ability / terrain
  32. Self-KO (non recoil)
  33. PLAYOFFS: a player forfeits to conceal info
  34. Both players brought nicknames
  35. PLAYOFFS: a pokemon gets 6 kills over a set
  36. Double miss on spread move
  37. Game goes to 20 turns or more
  38. Spread move gets a double kill
  39. PLAYOFFS: A pokemon survives all games of a set
  40. A hazard is set
  41. Sunday Ball!
  42. PLAYOFFS: UPSET (according to seeding)
  43. A move that would have killed misses
  44. 20% secondary effect chance
  45. Match lasts longer than 45 min
  46. 3+ items are consumed in a match