Self-KO(nonrecoil)A movethat wouldhave killedmissesA pokemonruns 0attackingmovesPLAYOFFS:a pokemongets 6 killsover a setDamagereductionberryactivatesPLAYOFFS:A playerrepeats alead in 2ndor 3rd gameSpreadmove getsa doublekillMegapokemonmoves butdoesn'tmega-evolvePlayersfight overdominantweatherBothplayersbroughtnicknamesBothteams saygood luckOnepokemonKOs 4+enemiesPLAYOFFS:a playerforfeits toconceal infoPhotoFinish(1-0)C-tier gets2+ kills ina gameSundayBall!Prankstera DarktypeHeatwaveburnssomethingStatusgets akillDoublemiss onspreadmoveSuccessfuldoubleprotectPLAYOFFS:set goes to3rd gameLucky critthoughscreens /stat changesA true6-0Gamerestartedfor somereasonAn itemis stolen/removedGamegoes to20 turnsor moreA Pokemonis full-par'dmore thanonce in abattle3+ itemsareconsumedin a matchA pokemonclicks setupmove 2+times inmatchA Hazardgets a killMatch lastslonger than45 minAhazardis setprioritymove failsdue to ability/ terrainPokemonkills itsallyPhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)SomethinggetsFrozenPLAYOFFS:A pokemonsurvives allgames of asetbothplayerssay ggFlinch fromsomethingother thanfake-outPLAYOFFS:UPSET(accordingto seeding)Pokemondies to itsown recoilPLAYOFFS:Set totals atleast 35turns20%secondaryeffectchancePLAYOFFS:conditionalitem activatesmultiple timesover setPLAYOFFS:a pokemon'smoveset isfully revealedby match 1Self-KO(nonrecoil)A movethat wouldhave killedmissesA pokemonruns 0attackingmovesPLAYOFFS:a pokemongets 6 killsover a setDamagereductionberryactivatesPLAYOFFS:A playerrepeats alead in 2ndor 3rd gameSpreadmove getsa doublekillMegapokemonmoves butdoesn'tmega-evolvePlayersfight overdominantweatherBothplayersbroughtnicknamesBothteams saygood luckOnepokemonKOs 4+enemiesPLAYOFFS:a playerforfeits toconceal infoPhotoFinish(1-0)C-tier gets2+ kills ina gameSundayBall!Prankstera DarktypeHeatwaveburnssomethingStatusgets akillDoublemiss onspreadmoveSuccessfuldoubleprotectPLAYOFFS:set goes to3rd gameLucky critthoughscreens /stat changesA true6-0Gamerestartedfor somereasonAn itemis stolen/removedGamegoes to20 turnsor moreA Pokemonis full-par'dmore thanonce in abattle3+ itemsareconsumedin a matchA pokemonclicks setupmove 2+times inmatchA Hazardgets a killMatch lastslonger than45 minAhazardis setprioritymove failsdue to ability/ terrainPokemonkills itsallyPhantomSash (livesfrom full at 1%or 2% w/out aFocus Sash)SomethinggetsFrozenPLAYOFFS:A pokemonsurvives allgames of asetbothplayerssay ggFlinch fromsomethingother thanfake-outPLAYOFFS:UPSET(accordingto seeding)Pokemondies to itsown recoilPLAYOFFS:Set totals atleast 35turns20%secondaryeffectchancePLAYOFFS:conditionalitem activatesmultiple timesover setPLAYOFFS:a pokemon'smoveset isfully revealedby match 1

TDD S7 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self-KO (non recoil)
  2. A move that would have killed misses
  3. A pokemon runs 0 attacking moves
  4. PLAYOFFS: a pokemon gets 6 kills over a set
  5. Damage reduction berry activates
  6. PLAYOFFS: A player repeats a lead in 2nd or 3rd game
  7. Spread move gets a double kill
  8. Mega pokemon moves but doesn't mega-evolve
  9. Players fight over dominant weather
  10. Both players brought nicknames
  11. Both teams say good luck
  12. One pokemon KOs 4+ enemies
  13. PLAYOFFS: a player forfeits to conceal info
  14. Photo Finish (1-0)
  15. C-tier gets 2+ kills in a game
  16. Sunday Ball!
  17. Prankster a Dark type
  18. Heat wave burns something
  19. Status gets a kill
  20. Double miss on spread move
  21. Successful double protect
  22. PLAYOFFS: set goes to 3rd game
  23. Lucky crit though screens / stat changes
  24. A true 6-0
  25. Game restarted for some reason
  26. An item is stolen/ removed
  27. Game goes to 20 turns or more
  28. A Pokemon is full-par'd more than once in a battle
  29. 3+ items are consumed in a match
  30. A pokemon clicks setup move 2+ times in match
  31. A Hazard gets a kill
  32. Match lasts longer than 45 min
  33. A hazard is set
  34. priority move fails due to ability / terrain
  35. Pokemon kills its ally
  36. Phantom Sash (lives from full at 1% or 2% w/out a Focus Sash)
  37. Something gets Frozen
  38. PLAYOFFS: A pokemon survives all games of a set
  39. both players say gg
  40. Flinch from something other than fake-out
  41. PLAYOFFS: UPSET (according to seeding)
  42. Pokemon dies to its own recoil
  43. PLAYOFFS: Set totals at least 35 turns
  44. 20% secondary effect chance
  45. PLAYOFFS: conditional item activates multiple times over set
  46. PLAYOFFS: a pokemon's moveset is fully revealed by match 1