Promptsto show/explainyour workEmbednew ideasin familiarideasIntroducegraduatedscaffoldsActivitiesreflectclearpurposeModelthinkaloudsProvidedifferent-iatedfeedbackAvailabilityof breaksand time-outsofferopportun-ities torevisitModelsthatmanagefrustrationProvidetemplates/graphicOrganizersExplicitconnectionsPromptsto stopand thinkOptionsforexecutivefunctioningDifferent-iated selfassessmentstrategiesProvidechoicesTiming orsequenceofactivitiesPeerinteractionsandsupportCreating asupportiveenvironmentconnectionto priorknowledgeOptimizerelevanceColor usedforinformationor emphasisCrosscurricularconnectionsOptionsfor self-regulationOfferclarificationthroughlistingPromptsto show/explainyour workEmbednew ideasin familiarideasIntroducegraduatedscaffoldsActivitiesreflectclearpurposeModelthinkaloudsProvidedifferent-iatedfeedbackAvailabilityof breaksand time-outsofferopportun-ities torevisitModelsthatmanagefrustrationProvidetemplates/graphicOrganizersExplicitconnectionsPromptsto stopand thinkOptionsforexecutivefunctioningDifferent-iated selfassessmentstrategiesProvidechoicesTiming orsequenceofactivitiesPeerinteractionsandsupportCreating asupportiveenvironmentconnectionto priorknowledgeOptimizerelevanceColor usedforinformationor emphasisCrosscurricularconnectionsOptionsfor self-regulationOfferclarificationthroughlisting

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompts to show/ explain your work
  2. Embed new ideas in familiar ideas
  3. Introduce graduated scaffolds
  4. Activities reflect clear purpose
  5. Model think alouds
  6. Provide different-iated feedback
  7. Availability of breaks and time-outs
  8. offer opportun-ities to revisit
  9. Models that manage frustration
  10. Provide templates/ graphic Organizers
  11. Explicit connections
  12. Prompts to stop and think
  13. Options for executive functioning
  14. Different-iated self assessment strategies
  15. Provide choices
  16. Timing or sequence of activities
  17. Peer interactions and support
  18. Creating a supportive environment
  19. connection to prior knowledge
  20. Optimize relevance
  21. Color used for information or emphasis
  22. Cross curricular connections
  23. Options for self-regulation
  24. Offer clarification through listing