Embednew ideasin familiarideasProvidechoicesOfferclarificationthroughlistingCreating asupportiveenvironmentProvidetemplates/graphicOrganizersDifferent-iated selfassessmentstrategiesModelsthatmanagefrustrationPeerinteractionsandsupportTiming orsequenceofactivitiesModelthinkaloudsActivitiesreflectclearpurposeOptimizerelevanceCrosscurricularconnectionsProvidedifferent-iatedfeedbackExplicitconnectionsPromptsto stopand thinkconnectionto priorknowledgeOptionsfor self-regulationColor usedforinformationor emphasisPromptsto show/explainyour workAvailabilityof breaksand time-outsIntroducegraduatedscaffoldsofferopportun-ities torevisitOptionsforexecutivefunctioningEmbednew ideasin familiarideasProvidechoicesOfferclarificationthroughlistingCreating asupportiveenvironmentProvidetemplates/graphicOrganizersDifferent-iated selfassessmentstrategiesModelsthatmanagefrustrationPeerinteractionsandsupportTiming orsequenceofactivitiesModelthinkaloudsActivitiesreflectclearpurposeOptimizerelevanceCrosscurricularconnectionsProvidedifferent-iatedfeedbackExplicitconnectionsPromptsto stopand thinkconnectionto priorknowledgeOptionsfor self-regulationColor usedforinformationor emphasisPromptsto show/explainyour workAvailabilityof breaksand time-outsIntroducegraduatedscaffoldsofferopportun-ities torevisitOptionsforexecutivefunctioning

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Embed new ideas in familiar ideas
  2. Provide choices
  3. Offer clarification through listing
  4. Creating a supportive environment
  5. Provide templates/ graphic Organizers
  6. Different-iated self assessment strategies
  7. Models that manage frustration
  8. Peer interactions and support
  9. Timing or sequence of activities
  10. Model think alouds
  11. Activities reflect clear purpose
  12. Optimize relevance
  13. Cross curricular connections
  14. Provide different-iated feedback
  15. Explicit connections
  16. Prompts to stop and think
  17. connection to prior knowledge
  18. Options for self-regulation
  19. Color used for information or emphasis
  20. Prompts to show/ explain your work
  21. Availability of breaks and time-outs
  22. Introduce graduated scaffolds
  23. offer opportun-ities to revisit
  24. Options for executive functioning