Explicitconnectionsofferopportun-ities torevisitPeerinteractionsandsupportPromptsto show/explainyour workProvidetemplates/graphicOrganizersPromptsto stopand thinkEmbednew ideasin familiarideasconnectionto priorknowledgeCreating asupportiveenvironmentModelsthatmanagefrustrationOptionsfor self-regulationAvailabilityof breaksand time-outsActivitiesreflectclearpurposeOptimizerelevanceTiming orsequenceofactivitiesIntroducegraduatedscaffoldsProvidedifferent-iatedfeedbackDifferent-iated selfassessmentstrategiesCrosscurricularconnectionsProvidechoicesOptionsforexecutivefunctioningColor usedforinformationor emphasisModelthinkaloudsOfferclarificationthroughlistingExplicitconnectionsofferopportun-ities torevisitPeerinteractionsandsupportPromptsto show/explainyour workProvidetemplates/graphicOrganizersPromptsto stopand thinkEmbednew ideasin familiarideasconnectionto priorknowledgeCreating asupportiveenvironmentModelsthatmanagefrustrationOptionsfor self-regulationAvailabilityof breaksand time-outsActivitiesreflectclearpurposeOptimizerelevanceTiming orsequenceofactivitiesIntroducegraduatedscaffoldsProvidedifferent-iatedfeedbackDifferent-iated selfassessmentstrategiesCrosscurricularconnectionsProvidechoicesOptionsforexecutivefunctioningColor usedforinformationor emphasisModelthinkaloudsOfferclarificationthroughlisting

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Explicit connections
  2. offer opportun-ities to revisit
  3. Peer interactions and support
  4. Prompts to show/ explain your work
  5. Provide templates/ graphic Organizers
  6. Prompts to stop and think
  7. Embed new ideas in familiar ideas
  8. connection to prior knowledge
  9. Creating a supportive environment
  10. Models that manage frustration
  11. Options for self-regulation
  12. Availability of breaks and time-outs
  13. Activities reflect clear purpose
  14. Optimize relevance
  15. Timing or sequence of activities
  16. Introduce graduated scaffolds
  17. Provide different-iated feedback
  18. Different-iated self assessment strategies
  19. Cross curricular connections
  20. Provide choices
  21. Options for executive functioning
  22. Color used for information or emphasis
  23. Model think alouds
  24. Offer clarification through listing