Promptsto show/explainyour workOptionsforexecutivefunctioningOptionsfor self-regulationOptimizerelevanceModelsthatmanagefrustrationPeerinteractionsandsupportPromptsto stopand thinkProvidechoicesAvailabilityof breaksand time-outsColor usedforinformationor emphasisDifferent-iated selfassessmentstrategiesEmbednew ideasin familiarideasCrosscurricularconnectionsProvidetemplates/graphicOrganizersModelthinkaloudsOfferclarificationthroughlistingActivitiesreflectclearpurposeProvidedifferent-iatedfeedbackCreating asupportiveenvironmentconnectionto priorknowledgeExplicitconnectionsTiming orsequenceofactivitiesofferopportun-ities torevisitIntroducegraduatedscaffoldsPromptsto show/explainyour workOptionsforexecutivefunctioningOptionsfor self-regulationOptimizerelevanceModelsthatmanagefrustrationPeerinteractionsandsupportPromptsto stopand thinkProvidechoicesAvailabilityof breaksand time-outsColor usedforinformationor emphasisDifferent-iated selfassessmentstrategiesEmbednew ideasin familiarideasCrosscurricularconnectionsProvidetemplates/graphicOrganizersModelthinkaloudsOfferclarificationthroughlistingActivitiesreflectclearpurposeProvidedifferent-iatedfeedbackCreating asupportiveenvironmentconnectionto priorknowledgeExplicitconnectionsTiming orsequenceofactivitiesofferopportun-ities torevisitIntroducegraduatedscaffolds

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Prompts to show/ explain your work
  2. Options for executive functioning
  3. Options for self-regulation
  4. Optimize relevance
  5. Models that manage frustration
  6. Peer interactions and support
  7. Prompts to stop and think
  8. Provide choices
  9. Availability of breaks and time-outs
  10. Color used for information or emphasis
  11. Different-iated self assessment strategies
  12. Embed new ideas in familiar ideas
  13. Cross curricular connections
  14. Provide templates/ graphic Organizers
  15. Model think alouds
  16. Offer clarification through listing
  17. Activities reflect clear purpose
  18. Provide different-iated feedback
  19. Creating a supportive environment
  20. connection to prior knowledge
  21. Explicit connections
  22. Timing or sequence of activities
  23. offer opportun-ities to revisit
  24. Introduce graduated scaffolds