Promptsto show/explainyour workEmbednew ideasin familiarideasProvidetemplates/graphicOrganizersColor usedforinformationor emphasisModelsthatmanagefrustrationOptimizerelevanceOfferclarificationthroughlistingTiming orsequenceofactivitiesActivitiesreflectclearpurposeProvidechoicesCreating asupportiveenvironmentofferopportun-ities torevisitOptionsforexecutivefunctioningOptionsfor self-regulationPromptsto stopand thinkconnectionto priorknowledgeProvidedifferent-iatedfeedbackAvailabilityof breaksand time-outsPeerinteractionsandsupportDifferent-iated selfassessmentstrategiesExplicitconnectionsCrosscurricularconnectionsModelthinkaloudsIntroducegraduatedscaffoldsPromptsto show/explainyour workEmbednew ideasin familiarideasProvidetemplates/graphicOrganizersColor usedforinformationor emphasisModelsthatmanagefrustrationOptimizerelevanceOfferclarificationthroughlistingTiming orsequenceofactivitiesActivitiesreflectclearpurposeProvidechoicesCreating asupportiveenvironmentofferopportun-ities torevisitOptionsforexecutivefunctioningOptionsfor self-regulationPromptsto stopand thinkconnectionto priorknowledgeProvidedifferent-iatedfeedbackAvailabilityof breaksand time-outsPeerinteractionsandsupportDifferent-iated selfassessmentstrategiesExplicitconnectionsCrosscurricularconnectionsModelthinkaloudsIntroducegraduatedscaffolds

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompts to show/ explain your work
  2. Embed new ideas in familiar ideas
  3. Provide templates/ graphic Organizers
  4. Color used for information or emphasis
  5. Models that manage frustration
  6. Optimize relevance
  7. Offer clarification through listing
  8. Timing or sequence of activities
  9. Activities reflect clear purpose
  10. Provide choices
  11. Creating a supportive environment
  12. offer opportun-ities to revisit
  13. Options for executive functioning
  14. Options for self-regulation
  15. Prompts to stop and think
  16. connection to prior knowledge
  17. Provide different-iated feedback
  18. Availability of breaks and time-outs
  19. Peer interactions and support
  20. Different-iated self assessment strategies
  21. Explicit connections
  22. Cross curricular connections
  23. Model think alouds
  24. Introduce graduated scaffolds