OptimizerelevanceOptionsforexecutivefunctioningProvidechoicesExplicitconnectionsTiming orsequenceofactivitiesPromptsto show/explainyour workProvidedifferent-iatedfeedbackOptionsfor self-regulationDifferent-iated selfassessmentstrategiesofferopportun-ities torevisitActivitiesreflectclearpurposeconnectionto priorknowledgePromptsto stopand thinkModelsthatmanagefrustrationProvidetemplates/graphicOrganizersOfferclarificationthroughlistingAvailabilityof breaksand time-outsIntroducegraduatedscaffoldsCreating asupportiveenvironmentColor usedforinformationor emphasisEmbednew ideasin familiarideasModelthinkaloudsPeerinteractionsandsupportCrosscurricularconnectionsOptimizerelevanceOptionsforexecutivefunctioningProvidechoicesExplicitconnectionsTiming orsequenceofactivitiesPromptsto show/explainyour workProvidedifferent-iatedfeedbackOptionsfor self-regulationDifferent-iated selfassessmentstrategiesofferopportun-ities torevisitActivitiesreflectclearpurposeconnectionto priorknowledgePromptsto stopand thinkModelsthatmanagefrustrationProvidetemplates/graphicOrganizersOfferclarificationthroughlistingAvailabilityof breaksand time-outsIntroducegraduatedscaffoldsCreating asupportiveenvironmentColor usedforinformationor emphasisEmbednew ideasin familiarideasModelthinkaloudsPeerinteractionsandsupportCrosscurricularconnections

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Optimize relevance
  2. Options for executive functioning
  3. Provide choices
  4. Explicit connections
  5. Timing or sequence of activities
  6. Prompts to show/ explain your work
  7. Provide different-iated feedback
  8. Options for self-regulation
  9. Different-iated self assessment strategies
  10. offer opportun-ities to revisit
  11. Activities reflect clear purpose
  12. connection to prior knowledge
  13. Prompts to stop and think
  14. Models that manage frustration
  15. Provide templates/ graphic Organizers
  16. Offer clarification through listing
  17. Availability of breaks and time-outs
  18. Introduce graduated scaffolds
  19. Creating a supportive environment
  20. Color used for information or emphasis
  21. Embed new ideas in familiar ideas
  22. Model think alouds
  23. Peer interactions and support
  24. Cross curricular connections