Embednew ideasin familiarideasDifferent-iated selfassessmentstrategiesOptionsfor self-regulationProvidedifferent-iatedfeedbackModelsthatmanagefrustrationofferopportun-ities torevisitAvailabilityof breaksand time-outsProvidetemplates/graphicOrganizersProvidechoicesCreating asupportiveenvironmentActivitiesreflectclearpurposeOfferclarificationthroughlistingModelthinkaloudsCrosscurricularconnectionsTiming orsequenceofactivitiesExplicitconnectionsPromptsto show/explainyour workIntroducegraduatedscaffoldsPeerinteractionsandsupportPromptsto stopand thinkconnectionto priorknowledgeOptimizerelevanceColor usedforinformationor emphasisOptionsforexecutivefunctioningEmbednew ideasin familiarideasDifferent-iated selfassessmentstrategiesOptionsfor self-regulationProvidedifferent-iatedfeedbackModelsthatmanagefrustrationofferopportun-ities torevisitAvailabilityof breaksand time-outsProvidetemplates/graphicOrganizersProvidechoicesCreating asupportiveenvironmentActivitiesreflectclearpurposeOfferclarificationthroughlistingModelthinkaloudsCrosscurricularconnectionsTiming orsequenceofactivitiesExplicitconnectionsPromptsto show/explainyour workIntroducegraduatedscaffoldsPeerinteractionsandsupportPromptsto stopand thinkconnectionto priorknowledgeOptimizerelevanceColor usedforinformationor emphasisOptionsforexecutivefunctioning

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Embed new ideas in familiar ideas
  2. Different-iated self assessment strategies
  3. Options for self-regulation
  4. Provide different-iated feedback
  5. Models that manage frustration
  6. offer opportun-ities to revisit
  7. Availability of breaks and time-outs
  8. Provide templates/ graphic Organizers
  9. Provide choices
  10. Creating a supportive environment
  11. Activities reflect clear purpose
  12. Offer clarification through listing
  13. Model think alouds
  14. Cross curricular connections
  15. Timing or sequence of activities
  16. Explicit connections
  17. Prompts to show/ explain your work
  18. Introduce graduated scaffolds
  19. Peer interactions and support
  20. Prompts to stop and think
  21. connection to prior knowledge
  22. Optimize relevance
  23. Color used for information or emphasis
  24. Options for executive functioning