Color usedforinformationor emphasisAvailabilityof breaksand time-outsPeerinteractionsandsupportModelsthatmanagefrustrationProvidetemplates/graphicOrganizersActivitiesreflectclearpurposeOptionsforexecutivefunctioningProvidechoicesofferopportun-ities torevisitOfferclarificationthroughlistingTiming orsequenceofactivitiesPromptsto stopand thinkExplicitconnectionsconnectionto priorknowledgePromptsto show/explainyour workOptimizerelevanceProvidedifferent-iatedfeedbackOptionsfor self-regulationEmbednew ideasin familiarideasDifferent-iated selfassessmentstrategiesIntroducegraduatedscaffoldsModelthinkaloudsCrosscurricularconnectionsCreating asupportiveenvironmentColor usedforinformationor emphasisAvailabilityof breaksand time-outsPeerinteractionsandsupportModelsthatmanagefrustrationProvidetemplates/graphicOrganizersActivitiesreflectclearpurposeOptionsforexecutivefunctioningProvidechoicesofferopportun-ities torevisitOfferclarificationthroughlistingTiming orsequenceofactivitiesPromptsto stopand thinkExplicitconnectionsconnectionto priorknowledgePromptsto show/explainyour workOptimizerelevanceProvidedifferent-iatedfeedbackOptionsfor self-regulationEmbednew ideasin familiarideasDifferent-iated selfassessmentstrategiesIntroducegraduatedscaffoldsModelthinkaloudsCrosscurricularconnectionsCreating asupportiveenvironment

Universal Design for Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Color used for information or emphasis
  2. Availability of breaks and time-outs
  3. Peer interactions and support
  4. Models that manage frustration
  5. Provide templates/ graphic Organizers
  6. Activities reflect clear purpose
  7. Options for executive functioning
  8. Provide choices
  9. offer opportun-ities to revisit
  10. Offer clarification through listing
  11. Timing or sequence of activities
  12. Prompts to stop and think
  13. Explicit connections
  14. connection to prior knowledge
  15. Prompts to show/ explain your work
  16. Optimize relevance
  17. Provide different-iated feedback
  18. Options for self-regulation
  19. Embed new ideas in familiar ideas
  20. Different-iated self assessment strategies
  21. Introduce graduated scaffolds
  22. Model think alouds
  23. Cross curricular connections
  24. Creating a supportive environment