Destroy acard worthmore than$20Win usingan alternatewinconditionSpend 10+manacasting yourcommanderWin agame at30+ lifeCast a spellthat costs 5+mana lessthan itsmana valueTake 2+additionalcombats inthe sameturnPlay a deckthat you'vehad for atleast 2 yearsKill someonewithcommanderdamageDiscard 5+cards tohand size atthe end ofyour turnHave acomebackvictorySpells ownedby everyplayer are onthe stack atthe same timeSwitch deckswith anopponent (berespectful ofpeoples' cards)Hold themonarchy orinitiative fora full roundAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have a pre-game action(e.g. leyline,gemstonecavern)Be at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Do an infinitecombo or stopan opponentfrom doing aninfinite comboA gamelasts longerthan 2hoursBe the firstplayereliminatedwithoutconcedingDeal 10+noncombatdamage/lossof life in thesame turnYour deckdoes thething it wasdesigned todoBring anopponentto exactly0 lifeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Play aprecon orupgradedpreconPlay a deckyou've builtin the lastmonthYourgraveyard isbigger thanyour librarySave yourstuff froma boardwipeControl10+ basiclandsGenerate20+ manain a singleturnRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win agameHave60+ lifeAccidentallyhelp youropponentComplimentan opponenton their deckor skillfulplayPlay amonocoloredor colorlesscommanderControl10+tokensKill a playerwith the mostunassumingcreature (e.g.Fblthp)Have nocards inhand andtopdeck alandHave 20+triggersin a turnPut 4+differentkinds ofcounters onpermanentsUse proxiesor let anopponentuse proxiesPlay a landeach ofyour firstsix turnsControl acreaturewith 30+powerAttack eachopponent inthe sameturnControl 5+equipmentand/or aurasattached to asingle creatureAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnBe last inthe turnorderPlay a deckthat could bedescribed as'hairbrained'Use an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardPay yourRhystic Study(or similar)taxes 3+turns in a rowControl 4+differentlynamedartifacttokensSurvive anopponent'sattack at 1lifeControl 7+creatures withthe same typebut differentnamesReanimate10+permanentsat the sametimeHave 10+devotionto a singlecolorBeat anopponent whohad the exactsame coloreddeck as youPut yourcommanderinto play fromsomewhereother than thecommand zonePull off a5+ cardcomboSave anopponentfromdeathBait out acounter orremoval spellfrom thearchenemyHave 10+counters onpermanentsyou controlCast aspell withX 10 ormorePlay anonbasic cardwith the samename morethan oncePay 10+life as acost in asingle turnPlay with acommandernone of youropponents hasever playedagainstGreatness atany cost (yourowninterpretation)Sacrifice 5+permanentsin the sameturnMake a punusing a cardin a freeinformationzoneHave 6+differentkeywordsamongpermanentsyou controlBe the firstplayer to docombatdamage inthe gameUse a five-colorcommanderCopysomething3+ timesRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Ultimate aplaneswalkeror flip abattleGive anopponent whomulliganed abunch a freemulligan (withtable approval)Play a deckwith matchingcards (all foil,retro frame,etc..)Kill aplayerwith theirown cardPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPlay a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarDestroy acard worthmore than$20Win usingan alternatewinconditionSpend 10+manacasting yourcommanderWin agame at30+ lifeCast a spellthat costs 5+mana lessthan itsmana valueTake 2+additionalcombats inthe sameturnPlay a deckthat you'vehad for atleast 2 yearsKill someonewithcommanderdamageDiscard 5+cards tohand size atthe end ofyour turnHave acomebackvictorySpells ownedby everyplayer are onthe stack atthe same timeSwitch deckswith anopponent (berespectful ofpeoples' cards)Hold themonarchy orinitiative fora full roundAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have a pre-game action(e.g. leyline,gemstonecavern)Be at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Do an infinitecombo or stopan opponentfrom doing aninfinite comboA gamelasts longerthan 2hoursBe the firstplayereliminatedwithoutconcedingDeal 10+noncombatdamage/lossof life in thesame turnYour deckdoes thething it wasdesigned todoBring anopponentto exactly0 lifeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Play aprecon orupgradedpreconPlay a deckyou've builtin the lastmonthYourgraveyard isbigger thanyour librarySave yourstuff froma boardwipeControl10+ basiclandsGenerate20+ manain a singleturnRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win agameHave60+ lifeAccidentallyhelp youropponentComplimentan opponenton their deckor skillfulplayPlay amonocoloredor colorlesscommanderControl10+tokensKill a playerwith the mostunassumingcreature (e.g.Fblthp)Have nocards inhand andtopdeck alandHave 20+triggersin a turnPut 4+differentkinds ofcounters onpermanentsUse proxiesor let anopponentuse proxiesPlay a landeach ofyour firstsix turnsControl acreaturewith 30+powerAttack eachopponent inthe sameturnControl 5+equipmentand/or aurasattached to asingle creatureAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Have 3+upkeep/startof maintriggers in asingle turnBe last inthe turnorderPlay a deckthat could bedescribed as'hairbrained'Use an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardPay yourRhystic Study(or similar)taxes 3+turns in a rowControl 4+differentlynamedartifacttokensSurvive anopponent'sattack at 1lifeControl 7+creatures withthe same typebut differentnamesReanimate10+permanentsat the sametimeHave 10+devotionto a singlecolorBeat anopponent whohad the exactsame coloreddeck as youPut yourcommanderinto play fromsomewhereother than thecommand zonePull off a5+ cardcomboSave anopponentfromdeathBait out acounter orremoval spellfrom thearchenemyHave 10+counters onpermanentsyou controlCast aspell withX 10 ormorePlay anonbasic cardwith the samename morethan oncePay 10+life as acost in asingle turnPlay with acommandernone of youropponents hasever playedagainstGreatness atany cost (yourowninterpretation)Sacrifice 5+permanentsin the sameturnMake a punusing a cardin a freeinformationzoneHave 6+differentkeywordsamongpermanentsyou controlBe the firstplayer to docombatdamage inthe gameUse a five-colorcommanderCopysomething3+ timesRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Ultimate aplaneswalkeror flip abattleGive anopponent whomulliganed abunch a freemulligan (withtable approval)Play a deckwith matchingcards (all foil,retro frame,etc..)Kill aplayerwith theirown cardPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPlay a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilar

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Destroy a card worth more than $20
  2. Win using an alternate win condition
  3. Spend 10+ mana casting your commander
  4. Win a game at 30+ life
  5. Cast a spell that costs 5+ mana less than its mana value
  6. Take 2+ additional combats in the same turn
  7. Play a deck that you've had for at least 2 years
  8. Kill someone with commander damage
  9. Discard 5+ cards to hand size at the end of your turn
  10. Have a comeback victory
  11. Spells owned by every player are on the stack at the same time
  12. Switch decks with an opponent (be respectful of peoples' cards)
  13. Hold the monarchy or initiative for a full round
  14. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  15. Have a pre-game action (e.g. leyline, gemstone cavern)
  16. Be at 0 or less life without losing the game (e.g. Platinum Angel)
  17. Do an infinite combo or stop an opponent from doing an infinite combo
  18. A game lasts longer than 2 hours
  19. Be the first player eliminated without conceding
  20. Deal 10+ noncombat damage/loss of life in the same turn
  21. Your deck does the thing it was designed to do
  22. Bring an opponent to exactly 0 life
  23. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  24. Play a precon or upgraded precon
  25. Play a deck you've built in the last month
  26. Your graveyard is bigger than your library
  27. Save your stuff from a board wipe
  28. Control 10+ basic lands
  29. Generate 20+ mana in a single turn
  30. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  31. Win a game
  32. Have 60+ life
  33. Accidentally help your opponent
  34. Compliment an opponent on their deck or skillful play
  35. Play a monocolored or colorless commander
  36. Control 10+ tokens
  37. Kill a player with the most unassuming creature (e.g. Fblthp)
  38. Have no cards in hand and topdeck a land
  39. Have 20+ triggers in a turn
  40. Put 4+ different kinds of counters on permanents
  41. Use proxies or let an opponent use proxies
  42. Play a land each of your first six turns
  43. Control a creature with 30+ power
  44. Attack each opponent in the same turn
  45. Control 5+ equipment and/or auras attached to a single creature
  46. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  47. Have 3+ upkeep/start of main triggers in a single turn
  48. Be last in the turn order
  49. Play a deck that could be described as 'hairbrained'
  50. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  51. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  52. Control 4+ differently named artifact tokens
  53. Survive an opponent's attack at 1 life
  54. Control 7+ creatures with the same type but different names
  55. Reanimate 10+ permanents at the same time
  56. Have 10+ devotion to a single color
  57. Beat an opponent who had the exact same colored deck as you
  58. Put your commander into play from somewhere other than the command zone
  59. Pull off a 5+ card combo
  60. Save an opponent from death
  61. Bait out a counter or removal spell from the archenemy
  62. Have 10+ counters on permanents you control
  63. Cast a spell with X 10 or more
  64. Play a nonbasic card with the same name more than once
  65. Pay 10+ life as a cost in a single turn
  66. Play with a commander none of your opponents has ever played against
  67. Greatness at any cost (your own interpretation)
  68. Sacrifice 5+ permanents in the same turn
  69. Make a pun using a card in a free information zone
  70. Have 6+ different keywords among permanents you control
  71. Be the first player to do combat damage in the game
  72. Use a five-color commander
  73. Copy something 3+ times
  74. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  75. Ultimate a planeswalker or flip a battle
  76. Give an opponent who mulliganed a bunch a free mulligan (with table approval)
  77. Play a deck with matching cards (all foil, retro frame, etc..)
  78. Kill a player with their own card
  79. Play 4+ cards from exile and/or the top of your library in a single turn
  80. Play a game in an alternate mode, like planechase, archenemy, clue edition, 2HG, or similar