Have nocards inhand andtopdeck alandCast a spellthat costs 5+mana lessthan itsmana valueHave 10+devotionto a singlecolorCast aspell withX 10 ormoreBeat anopponent whohad the exactsame coloreddeck as youHave a pre-game action(e.g. leyline,gemstonecavern)Kill a playerwith the mostunassumingcreature (e.g.Fblthp)Play a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarUltimate aplaneswalkeror flip abattlePlay a deckwith matchingcards (all foil,retro frame,etc..)Bring anopponentto exactly0 lifePlay amonocoloredor colorlesscommanderControl10+ basiclandsRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Play a landeach ofyour firstsix turnsHave 6+differentkeywordsamongpermanentsyou controlHave60+ lifeHave acomebackvictorySave anopponentfromdeathReanimate10+permanentsat the sametimeControl10+tokensA gamelasts longerthan 2hoursGive anopponent whomulliganed abunch a freemulligan (withtable approval)Use proxiesor let anopponentuse proxiesAccidentallyhelp youropponentComplimentan opponenton their deckor skillfulplayYour deckdoes thething it wasdesigned todoControl 7+creatures withthe same typebut differentnamesControl 4+differentlynamedartifacttokensControl 5+equipmentand/or aurasattached to asingle creatureKill aplayerwith theirown cardHold themonarchy orinitiative fora full roundPlay a deckthat you'vehad for atleast 2 yearsHave 10+counters onpermanentsyou controlYourgraveyard isbigger thanyour libraryBe at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Make a punusing a cardin a freeinformationzoneCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timeGenerate20+ manain a singleturnBe the firstplayereliminatedwithoutconcedingPlay with acommandernone of youropponents hasever playedagainstHave 20+triggersin a turnBait out acounter orremoval spellfrom thearchenemySacrifice 5+permanentsin the sameturnPull off a5+ cardcomboPut 4+differentkinds ofcounters onpermanentsUse a five-colorcommanderKill someonewithcommanderdamagePlay a deckyou've builtin the lastmonthHave 3+upkeep/startof maintriggers in asingle turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Save yourstuff froma boardwipeSpend 10+manacasting yourcommanderPlay anonbasic cardwith the samename morethan onceControl acreaturewith 30+powerDiscard 5+cards tohand size atthe end ofyour turnPay yourRhystic Study(or similar)taxes 3+turns in a rowCopysomething3+ timesGreatness atany cost (yourowninterpretation)Deal 10+noncombatdamage/lossof life in thesame turnPlay a deckthat could bedescribed as'hairbrained'Pay 10+life as acost in asingle turnUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardSwitch deckswith anopponent (berespectful ofpeoples' cards)Be the firstplayer to docombatdamage inthe gameWin agameDo an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Take 2+additionalcombats inthe sameturnSurvive anopponent'sattack at 1lifeWin agame at30+ lifeDestroy acard worthmore than$20Be last inthe turnorderWin usingan alternatewinconditionPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPlay aprecon orupgradedpreconRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Put yourcommanderinto play fromsomewhereother than thecommand zoneAttack eachopponent inthe sameturnHave nocards inhand andtopdeck alandCast a spellthat costs 5+mana lessthan itsmana valueHave 10+devotionto a singlecolorCast aspell withX 10 ormoreBeat anopponent whohad the exactsame coloreddeck as youHave a pre-game action(e.g. leyline,gemstonecavern)Kill a playerwith the mostunassumingcreature (e.g.Fblthp)Play a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarUltimate aplaneswalkeror flip abattlePlay a deckwith matchingcards (all foil,retro frame,etc..)Bring anopponentto exactly0 lifePlay amonocoloredor colorlesscommanderControl10+ basiclandsRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Play a landeach ofyour firstsix turnsHave 6+differentkeywordsamongpermanentsyou controlHave60+ lifeHave acomebackvictorySave anopponentfromdeathReanimate10+permanentsat the sametimeControl10+tokensA gamelasts longerthan 2hoursGive anopponent whomulliganed abunch a freemulligan (withtable approval)Use proxiesor let anopponentuse proxiesAccidentallyhelp youropponentComplimentan opponenton their deckor skillfulplayYour deckdoes thething it wasdesigned todoControl 7+creatures withthe same typebut differentnamesControl 4+differentlynamedartifacttokensControl 5+equipmentand/or aurasattached to asingle creatureKill aplayerwith theirown cardHold themonarchy orinitiative fora full roundPlay a deckthat you'vehad for atleast 2 yearsHave 10+counters onpermanentsyou controlYourgraveyard isbigger thanyour libraryBe at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Make a punusing a cardin a freeinformationzoneCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Spells ownedby everyplayer are onthe stack atthe same timeGenerate20+ manain a singleturnBe the firstplayereliminatedwithoutconcedingPlay with acommandernone of youropponents hasever playedagainstHave 20+triggersin a turnBait out acounter orremoval spellfrom thearchenemySacrifice 5+permanentsin the sameturnPull off a5+ cardcomboPut 4+differentkinds ofcounters onpermanentsUse a five-colorcommanderKill someonewithcommanderdamagePlay a deckyou've builtin the lastmonthHave 3+upkeep/startof maintriggers in asingle turnAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Save yourstuff froma boardwipeSpend 10+manacasting yourcommanderPlay anonbasic cardwith the samename morethan onceControl acreaturewith 30+powerDiscard 5+cards tohand size atthe end ofyour turnPay yourRhystic Study(or similar)taxes 3+turns in a rowCopysomething3+ timesGreatness atany cost (yourowninterpretation)Deal 10+noncombatdamage/lossof life in thesame turnPlay a deckthat could bedescribed as'hairbrained'Pay 10+life as acost in asingle turnUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardSwitch deckswith anopponent (berespectful ofpeoples' cards)Be the firstplayer to docombatdamage inthe gameWin agameDo an infinitecombo or stopan opponentfrom doing aninfinite comboAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Take 2+additionalcombats inthe sameturnSurvive anopponent'sattack at 1lifeWin agame at30+ lifeDestroy acard worthmore than$20Be last inthe turnorderWin usingan alternatewinconditionPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnPlay aprecon orupgradedpreconRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Put yourcommanderinto play fromsomewhereother than thecommand zoneAttack eachopponent inthe sameturn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have no cards in hand and topdeck a land
  2. Cast a spell that costs 5+ mana less than its mana value
  3. Have 10+ devotion to a single color
  4. Cast a spell with X 10 or more
  5. Beat an opponent who had the exact same colored deck as you
  6. Have a pre-game action (e.g. leyline, gemstone cavern)
  7. Kill a player with the most unassuming creature (e.g. Fblthp)
  8. Play a game in an alternate mode, like planechase, archenemy, clue edition, 2HG, or similar
  9. Ultimate a planeswalker or flip a battle
  10. Play a deck with matching cards (all foil, retro frame, etc..)
  11. Bring an opponent to exactly 0 life
  12. Play a monocolored or colorless commander
  13. Control 10+ basic lands
  14. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  15. Play a land each of your first six turns
  16. Have 6+ different keywords among permanents you control
  17. Have 60+ life
  18. Have a comeback victory
  19. Save an opponent from death
  20. Reanimate 10+ permanents at the same time
  21. Control 10+ tokens
  22. A game lasts longer than 2 hours
  23. Give an opponent who mulliganed a bunch a free mulligan (with table approval)
  24. Use proxies or let an opponent use proxies
  25. Accidentally help your opponent
  26. Compliment an opponent on their deck or skillful play
  27. Your deck does the thing it was designed to do
  28. Control 7+ creatures with the same type but different names
  29. Control 4+ differently named artifact tokens
  30. Control 5+ equipment and/or auras attached to a single creature
  31. Kill a player with their own card
  32. Hold the monarchy or initiative for a full round
  33. Play a deck that you've had for at least 2 years
  34. Have 10+ counters on permanents you control
  35. Your graveyard is bigger than your library
  36. Be at 0 or less life without losing the game (e.g. Platinum Angel)
  37. Make a pun using a card in a free information zone
  38. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  39. Spells owned by every player are on the stack at the same time
  40. Generate 20+ mana in a single turn
  41. Be the first player eliminated without conceding
  42. Play with a commander none of your opponents has ever played against
  43. Have 20+ triggers in a turn
  44. Bait out a counter or removal spell from the archenemy
  45. Sacrifice 5+ permanents in the same turn
  46. Pull off a 5+ card combo
  47. Put 4+ different kinds of counters on permanents
  48. Use a five-color commander
  49. Kill someone with commander damage
  50. Play a deck you've built in the last month
  51. Have 3+ upkeep/start of main triggers in a single turn
  52. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  53. Save your stuff from a board wipe
  54. Spend 10+ mana casting your commander
  55. Play a nonbasic card with the same name more than once
  56. Control a creature with 30+ power
  57. Discard 5+ cards to hand size at the end of your turn
  58. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  59. Copy something 3+ times
  60. Greatness at any cost (your own interpretation)
  61. Deal 10+ noncombat damage/loss of life in the same turn
  62. Play a deck that could be described as 'hairbrained'
  63. Pay 10+ life as a cost in a single turn
  64. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  65. Switch decks with an opponent (be respectful of peoples' cards)
  66. Be the first player to do combat damage in the game
  67. Win a game
  68. Do an infinite combo or stop an opponent from doing an infinite combo
  69. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  70. Take 2+ additional combats in the same turn
  71. Survive an opponent's attack at 1 life
  72. Win a game at 30+ life
  73. Destroy a card worth more than $20
  74. Be last in the turn order
  75. Win using an alternate win condition
  76. Play 4+ cards from exile and/or the top of your library in a single turn
  77. Play a precon or upgraded precon
  78. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  79. Put your commander into play from somewhere other than the command zone
  80. Attack each opponent in the same turn