Have a pre-game action(e.g. leyline,gemstonecavern)Control 7+creatures withthe same typebut differentnamesAttack eachopponent inthe sameturnMake a punusing a cardin a freeinformationzonePay yourRhystic Study(or similar)taxes 3+turns in a rowPut yourcommanderinto play fromsomewhereother than thecommand zoneHave 10+counters onpermanentsyou controlHave acomebackvictoryBeat anopponent whohad the exactsame coloreddeck as youPlay anonbasic cardwith the samename morethan onceBait out acounter orremoval spellfrom thearchenemyCast aspell withX 10 ormoreDo an infinitecombo or stopan opponentfrom doing aninfinite comboHave 10+devotionto a singlecolorUse a five-colorcommanderSpend 10+manacasting yourcommanderBe last inthe turnorderComplimentan opponenton their deckor skillfulplayHave60+ lifeBe the firstplayereliminatedwithoutconcedingAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Play a landeach ofyour firstsix turnsCopysomething3+ timesBe the firstplayer to docombatdamage inthe gameWin usingan alternatewinconditionAccidentallyhelp youropponentGenerate20+ manain a singleturnHave 20+triggersin a turnControl 5+equipmentand/or aurasattached to asingle creatureHave 6+differentkeywordsamongpermanentsyou controlPlay amonocoloredor colorlesscommanderControl10+ basiclandsYourgraveyard isbigger thanyour libraryBring anopponentto exactly0 lifeKill someonewithcommanderdamageYour deckdoes thething it wasdesigned todoSpells ownedby everyplayer are onthe stack atthe same timePlay a deckwith matchingcards (all foil,retro frame,etc..)Destroy acard worthmore than$20Sacrifice 5+permanentsin the sameturnPlay a deckyou've builtin the lastmonthHold themonarchy orinitiative fora full roundWin agame at30+ lifePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSave anopponentfromdeathPay 10+life as acost in asingle turnHave nocards inhand andtopdeck alandCast a spellthat costs 5+mana lessthan itsmana valueA gamelasts longerthan 2hoursReanimate10+permanentsat the sametimeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Kill aplayerwith theirown cardPull off a5+ cardcomboPlay a deckthat could bedescribed as'hairbrained'Put 4+differentkinds ofcounters onpermanentsControl acreaturewith 30+powerSurvive anopponent'sattack at 1lifeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Deal 10+noncombatdamage/lossof life in thesame turnHave 3+upkeep/startof maintriggers in asingle turnControl 4+differentlynamedartifacttokensPlay aprecon orupgradedpreconSwitch deckswith anopponent (berespectful ofpeoples' cards)Use proxiesor let anopponentuse proxiesPlay with acommandernone of youropponents hasever playedagainstControl10+tokensAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Kill a playerwith the mostunassumingcreature (e.g.Fblthp)Win agameGive anopponent whomulliganed abunch a freemulligan (withtable approval)Use an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardSave yourstuff froma boardwipeUltimate aplaneswalkeror flip abattleBe at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Play a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarDiscard 5+cards tohand size atthe end ofyour turnGreatness atany cost (yourowninterpretation)Play a deckthat you'vehad for atleast 2 yearsTake 2+additionalcombats inthe sameturnHave a pre-game action(e.g. leyline,gemstonecavern)Control 7+creatures withthe same typebut differentnamesAttack eachopponent inthe sameturnMake a punusing a cardin a freeinformationzonePay yourRhystic Study(or similar)taxes 3+turns in a rowPut yourcommanderinto play fromsomewhereother than thecommand zoneHave 10+counters onpermanentsyou controlHave acomebackvictoryBeat anopponent whohad the exactsame coloreddeck as youPlay anonbasic cardwith the samename morethan onceBait out acounter orremoval spellfrom thearchenemyCast aspell withX 10 ormoreDo an infinitecombo or stopan opponentfrom doing aninfinite comboHave 10+devotionto a singlecolorUse a five-colorcommanderSpend 10+manacasting yourcommanderBe last inthe turnorderComplimentan opponenton their deckor skillfulplayHave60+ lifeBe the firstplayereliminatedwithoutconcedingAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Play a landeach ofyour firstsix turnsCopysomething3+ timesBe the firstplayer to docombatdamage inthe gameWin usingan alternatewinconditionAccidentallyhelp youropponentGenerate20+ manain a singleturnHave 20+triggersin a turnControl 5+equipmentand/or aurasattached to asingle creatureHave 6+differentkeywordsamongpermanentsyou controlPlay amonocoloredor colorlesscommanderControl10+ basiclandsYourgraveyard isbigger thanyour libraryBring anopponentto exactly0 lifeKill someonewithcommanderdamageYour deckdoes thething it wasdesigned todoSpells ownedby everyplayer are onthe stack atthe same timePlay a deckwith matchingcards (all foil,retro frame,etc..)Destroy acard worthmore than$20Sacrifice 5+permanentsin the sameturnPlay a deckyou've builtin the lastmonthHold themonarchy orinitiative fora full roundWin agame at30+ lifePlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSave anopponentfromdeathPay 10+life as acost in asingle turnHave nocards inhand andtopdeck alandCast a spellthat costs 5+mana lessthan itsmana valueA gamelasts longerthan 2hoursReanimate10+permanentsat the sametimeCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Kill aplayerwith theirown cardPull off a5+ cardcomboPlay a deckthat could bedescribed as'hairbrained'Put 4+differentkinds ofcounters onpermanentsControl acreaturewith 30+powerSurvive anopponent'sattack at 1lifeRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Roll themaximumpossible on adice roll (rolling todecide startingplayer counts)Deal 10+noncombatdamage/lossof life in thesame turnHave 3+upkeep/startof maintriggers in asingle turnControl 4+differentlynamedartifacttokensPlay aprecon orupgradedpreconSwitch deckswith anopponent (berespectful ofpeoples' cards)Use proxiesor let anopponentuse proxiesPlay with acommandernone of youropponents hasever playedagainstControl10+tokensAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Kill a playerwith the mostunassumingcreature (e.g.Fblthp)Win agameGive anopponent whomulliganed abunch a freemulligan (withtable approval)Use an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardSave yourstuff froma boardwipeUltimate aplaneswalkeror flip abattleBe at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Play a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarDiscard 5+cards tohand size atthe end ofyour turnGreatness atany cost (yourowninterpretation)Play a deckthat you'vehad for atleast 2 yearsTake 2+additionalcombats inthe sameturn

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Have a pre-game action (e.g. leyline, gemstone cavern)
  2. Control 7+ creatures with the same type but different names
  3. Attack each opponent in the same turn
  4. Make a pun using a card in a free information zone
  5. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  6. Put your commander into play from somewhere other than the command zone
  7. Have 10+ counters on permanents you control
  8. Have a comeback victory
  9. Beat an opponent who had the exact same colored deck as you
  10. Play a nonbasic card with the same name more than once
  11. Bait out a counter or removal spell from the archenemy
  12. Cast a spell with X 10 or more
  13. Do an infinite combo or stop an opponent from doing an infinite combo
  14. Have 10+ devotion to a single color
  15. Use a five-color commander
  16. Spend 10+ mana casting your commander
  17. Be last in the turn order
  18. Compliment an opponent on their deck or skillful play
  19. Have 60+ life
  20. Be the first player eliminated without conceding
  21. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  22. Play a land each of your first six turns
  23. Copy something 3+ times
  24. Be the first player to do combat damage in the game
  25. Win using an alternate win condition
  26. Accidentally help your opponent
  27. Generate 20+ mana in a single turn
  28. Have 20+ triggers in a turn
  29. Control 5+ equipment and/or auras attached to a single creature
  30. Have 6+ different keywords among permanents you control
  31. Play a monocolored or colorless commander
  32. Control 10+ basic lands
  33. Your graveyard is bigger than your library
  34. Bring an opponent to exactly 0 life
  35. Kill someone with commander damage
  36. Your deck does the thing it was designed to do
  37. Spells owned by every player are on the stack at the same time
  38. Play a deck with matching cards (all foil, retro frame, etc..)
  39. Destroy a card worth more than $20
  40. Sacrifice 5+ permanents in the same turn
  41. Play a deck you've built in the last month
  42. Hold the monarchy or initiative for a full round
  43. Win a game at 30+ life
  44. Play 4+ cards from exile and/or the top of your library in a single turn
  45. Save an opponent from death
  46. Pay 10+ life as a cost in a single turn
  47. Have no cards in hand and topdeck a land
  48. Cast a spell that costs 5+ mana less than its mana value
  49. A game lasts longer than 2 hours
  50. Reanimate 10+ permanents at the same time
  51. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  52. Kill a player with their own card
  53. Pull off a 5+ card combo
  54. Play a deck that could be described as 'hairbrained'
  55. Put 4+ different kinds of counters on permanents
  56. Control a creature with 30+ power
  57. Survive an opponent's attack at 1 life
  58. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  59. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  60. Deal 10+ noncombat damage/loss of life in the same turn
  61. Have 3+ upkeep/start of main triggers in a single turn
  62. Control 4+ differently named artifact tokens
  63. Play a precon or upgraded precon
  64. Switch decks with an opponent (be respectful of peoples' cards)
  65. Use proxies or let an opponent use proxies
  66. Play with a commander none of your opponents has ever played against
  67. Control 10+ tokens
  68. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  69. Kill a player with the most unassuming creature (e.g. Fblthp)
  70. Win a game
  71. Give an opponent who mulliganed a bunch a free mulligan (with table approval)
  72. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  73. Save your stuff from a board wipe
  74. Ultimate a planeswalker or flip a battle
  75. Be at 0 or less life without losing the game (e.g. Platinum Angel)
  76. Play a game in an alternate mode, like planechase, archenemy, clue edition, 2HG, or similar
  77. Discard 5+ cards to hand size at the end of your turn
  78. Greatness at any cost (your own interpretation)
  79. Play a deck that you've had for at least 2 years
  80. Take 2+ additional combats in the same turn