Outridersare stillbadBuff forknightsPsychicphase isback (but notat 1st edlevels)VehiclesquadronsbecometalonsLascannonnerfSolarAuxiliabecomegood againRad Phageaffects theunit notindividualmodelsLessbrutalNew modelsaccidentallyrevealed inthe booksFlyerbuffScorpiusnerfSaturninetermies orsaturninedreadnoughtsare bustedMoreunits haveLine nowThunderHammersare moreexpensiveVehiclesget bettercoversaves nowVehicledamagetablechangeWoundallocationchangeBlasts aresometimesgood now(as a treat)Breachersgain Heartof theLegionSuzerainsget apriceincreaseThe Traitorsare generallybetter thanthe LoyalistsSisters ofSilence stillhave noanti-tankHeavySupportSquadnerfBuff forbikersOptionsnot in kitsgo awayReturnFire and/orOverwatchget nerfedArt ArmorupgradesareremovedArtilleryCognisSignumsaffect thetercioOpponenthas to pile-in duringmeleeCustodes &SoS becomeFellowWarriors w/loyalistsCampaignsystem alacrusade or1st editionJavelin/LandSpeedernerfCustodianGuard andSentinelGuard nerfMyrmidonnerfThe SplitFire rulegets usedDeepstrikenerfInterceptornerfThe Loyalistsare somehowstill betterthan theTraitorsMorealternativeforce orgchartsJinkcomesbackBuff fordaemonsOutflankbuffStoneGauntletnerfed tooblivionReconmarinenerfTelepathynerfDreadnoughtsare still goodsomehowTerrainrules getexpandedSunderworks ondreadsOutridersare stillbadBuff forknightsPsychicphase isback (but notat 1st edlevels)VehiclesquadronsbecometalonsLascannonnerfSolarAuxiliabecomegood againRad Phageaffects theunit notindividualmodelsLessbrutalNew modelsaccidentallyrevealed inthe booksFlyerbuffScorpiusnerfSaturninetermies orsaturninedreadnoughtsare bustedMoreunits haveLine nowThunderHammersare moreexpensiveVehiclesget bettercoversaves nowVehicledamagetablechangeWoundallocationchangeBlasts aresometimesgood now(as a treat)Breachersgain Heartof theLegionSuzerainsget apriceincreaseThe Traitorsare generallybetter thanthe LoyalistsSisters ofSilence stillhave noanti-tankHeavySupportSquadnerfBuff forbikersOptionsnot in kitsgo awayReturnFire and/orOverwatchget nerfedArt ArmorupgradesareremovedArtilleryCognisSignumsaffect thetercioOpponenthas to pile-in duringmeleeCustodes &SoS becomeFellowWarriors w/loyalistsCampaignsystem alacrusade or1st editionJavelin/LandSpeedernerfCustodianGuard andSentinelGuard nerfMyrmidonnerfThe SplitFire rulegets usedDeepstrikenerfInterceptornerfThe Loyalistsare somehowstill betterthan theTraitorsMorealternativeforce orgchartsJinkcomesbackBuff fordaemonsOutflankbuffStoneGauntletnerfed tooblivionReconmarinenerfTelepathynerfDreadnoughtsare still goodsomehowTerrainrules getexpandedSunderworks ondreads

Heresy 2.5th edition Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Outriders are still bad
  2. Buff for knights
  3. Psychic phase is back (but not at 1st ed levels)
  4. Vehicle squadrons become talons
  5. Lascannon nerf
  6. Solar Auxilia become good again
  7. Rad Phage affects the unit not individual models
  8. Less brutal
  9. New models accidentally revealed in the books
  10. Flyer buff
  11. Scorpius nerf
  12. Saturnine termies or saturnine dreadnoughts are busted
  13. More units have Line now
  14. Thunder Hammers are more expensive
  15. Vehicles get better cover saves now
  16. Vehicle damage table change
  17. Wound allocation change
  18. Blasts are sometimes good now (as a treat)
  19. Breachers gain Heart of the Legion
  20. Suzerains get a price increase
  21. The Traitors are generally better than the Loyalists
  22. Sisters of Silence still have no anti-tank
  23. Heavy Support Squad nerf
  24. Buff for bikers
  25. Options not in kits go away
  26. Return Fire and/or Overwatch get nerfed
  27. Art Armor upgrades are removed
  28. Artillery Cognis Signums affect the tercio
  29. Opponent has to pile-in during melee
  30. Custodes & SoS become Fellow Warriors w/ loyalists
  31. Campaign system ala crusade or 1st edition
  32. Javelin/Land Speeder nerf
  33. Custodian Guard and Sentinel Guard nerf
  34. Myrmidon nerf
  35. The Split Fire rule gets used
  36. Deep strike nerf
  37. Interceptor nerf
  38. The Loyalists are somehow still better than the Traitors
  39. More alternative force org charts
  40. Jink comes back
  41. Buff for daemons
  42. Outflank buff
  43. Stone Gauntlet nerfed to oblivion
  44. Recon marine nerf
  45. Telepathy nerf
  46. Dreadnoughts are still good somehow
  47. Terrain rules get expanded
  48. Sunder works on dreads