Saturninetermies orsaturninedreadnoughtsare bustedBuff forbikersBuff forknightsJinkcomesbackNew modelsaccidentallyrevealed inthe booksCustodianGuard andSentinelGuard nerfMoreunits haveLine nowOptionsnot in kitsgo awayReconmarinenerfOutflankbuffScorpiusnerfThe Traitorsare generallybetter thanthe LoyalistsOutridersare stillbadBuff fordaemonsSunderworks ondreadsMyrmidonnerfLessbrutalThe Loyalistsare somehowstill betterthan theTraitorsTelepathynerfBreachersgain Heartof theLegionReturnFire and/orOverwatchget nerfedSisters ofSilence stillhave noanti-tankSolarAuxiliabecomegood againThe SplitFire rulegets usedThunderHammersare moreexpensiveFlyerbuffWoundallocationchangeMorealternativeforce orgchartsVehiclesget bettercoversaves nowLascannonnerfInterceptornerfSuzerainsget apriceincreasePsychicphase isback (but notat 1st edlevels)DeepstrikenerfDreadnoughtsare still goodsomehowBlasts aresometimesgood now(as a treat)Javelin/LandSpeedernerfCustodes &SoS becomeFellowWarriors w/loyalistsTerrainrules getexpandedOpponenthas to pile-in duringmeleeVehiclesquadronsbecometalonsVehicledamagetablechangeStoneGauntletnerfed tooblivionCampaignsystem alacrusade or1st editionRad Phageaffects theunit notindividualmodelsArtilleryCognisSignumsaffect thetercioHeavySupportSquadnerfArt ArmorupgradesareremovedSaturninetermies orsaturninedreadnoughtsare bustedBuff forbikersBuff forknightsJinkcomesbackNew modelsaccidentallyrevealed inthe booksCustodianGuard andSentinelGuard nerfMoreunits haveLine nowOptionsnot in kitsgo awayReconmarinenerfOutflankbuffScorpiusnerfThe Traitorsare generallybetter thanthe LoyalistsOutridersare stillbadBuff fordaemonsSunderworks ondreadsMyrmidonnerfLessbrutalThe Loyalistsare somehowstill betterthan theTraitorsTelepathynerfBreachersgain Heartof theLegionReturnFire and/orOverwatchget nerfedSisters ofSilence stillhave noanti-tankSolarAuxiliabecomegood againThe SplitFire rulegets usedThunderHammersare moreexpensiveFlyerbuffWoundallocationchangeMorealternativeforce orgchartsVehiclesget bettercoversaves nowLascannonnerfInterceptornerfSuzerainsget apriceincreasePsychicphase isback (but notat 1st edlevels)DeepstrikenerfDreadnoughtsare still goodsomehowBlasts aresometimesgood now(as a treat)Javelin/LandSpeedernerfCustodes &SoS becomeFellowWarriors w/loyalistsTerrainrules getexpandedOpponenthas to pile-in duringmeleeVehiclesquadronsbecometalonsVehicledamagetablechangeStoneGauntletnerfed tooblivionCampaignsystem alacrusade or1st editionRad Phageaffects theunit notindividualmodelsArtilleryCognisSignumsaffect thetercioHeavySupportSquadnerfArt Armorupgradesareremoved

Heresy 2.5th edition Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saturnine termies or saturnine dreadnoughts are busted
  2. Buff for bikers
  3. Buff for knights
  4. Jink comes back
  5. New models accidentally revealed in the books
  6. Custodian Guard and Sentinel Guard nerf
  7. More units have Line now
  8. Options not in kits go away
  9. Recon marine nerf
  10. Outflank buff
  11. Scorpius nerf
  12. The Traitors are generally better than the Loyalists
  13. Outriders are still bad
  14. Buff for daemons
  15. Sunder works on dreads
  16. Myrmidon nerf
  17. Less brutal
  18. The Loyalists are somehow still better than the Traitors
  19. Telepathy nerf
  20. Breachers gain Heart of the Legion
  21. Return Fire and/or Overwatch get nerfed
  22. Sisters of Silence still have no anti-tank
  23. Solar Auxilia become good again
  24. The Split Fire rule gets used
  25. Thunder Hammers are more expensive
  26. Flyer buff
  27. Wound allocation change
  28. More alternative force org charts
  29. Vehicles get better cover saves now
  30. Lascannon nerf
  31. Interceptor nerf
  32. Suzerains get a price increase
  33. Psychic phase is back (but not at 1st ed levels)
  34. Deep strike nerf
  35. Dreadnoughts are still good somehow
  36. Blasts are sometimes good now (as a treat)
  37. Javelin/Land Speeder nerf
  38. Custodes & SoS become Fellow Warriors w/ loyalists
  39. Terrain rules get expanded
  40. Opponent has to pile-in during melee
  41. Vehicle squadrons become talons
  42. Vehicle damage table change
  43. Stone Gauntlet nerfed to oblivion
  44. Campaign system ala crusade or 1st edition
  45. Rad Phage affects the unit not individual models
  46. Artillery Cognis Signums affect the tercio
  47. Heavy Support Squad nerf
  48. Art Armor upgrades are removed