Experienceda ServiceThatAnticipatedYour NeedsPersonaPainPointFeltDelighted bya PersonalTouchJTBD(Job tobe done)Encountered aCumbersomeSign-Up orRegistrationProcessJourneyMapStakeholderMapHad toRepeatInformationMultipleTimesSiloExperienceda ServiceNightmareStruggledwith ServiceAccessibilityNoticed aServicePain PointIdeationNoticed anImprovementBased onCustomerFeedbackPrototypeEmpathyQualitativeResearchServiceBlueprintUserCenteredThoughtLike aUserExperiencedLong WaitTimes forHelpEthnographyQuantitativeResearchExperienceda ServiceThatAnticipatedYour NeedsPersonaPainPointFeltDelighted bya PersonalTouchJTBD(Job tobe done)Encountered aCumbersomeSign-Up orRegistrationProcessJourneyMapStakeholderMapHad toRepeatInformationMultipleTimesSiloExperienceda ServiceNightmareStruggledwith ServiceAccessibilityNoticed aServicePain PointIdeationNoticed anImprovementBased onCustomerFeedbackPrototypeEmpathyQualitativeResearchServiceBlueprintUserCenteredThoughtLike aUserExperiencedLong WaitTimes forHelpEthnographyQuantitativeResearch

Service Design Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Experienced a Service That Anticipated Your Needs
  2. Persona
  3. Pain Point
  4. Felt Delighted by a Personal Touch
  5. JTBD (Job to be done)
  6. Encountered a Cumbersome Sign-Up or Registration Process
  7. Journey Map
  8. Stakeholder Map
  9. Had to Repeat Information Multiple Times
  10. Silo
  11. Experienced a Service Nightmare
  12. Struggled with Service Accessibility
  13. Noticed a Service Pain Point
  14. Ideation
  15. Noticed an Improvement Based on Customer Feedback
  16. Prototype
  17. Empathy
  18. Qualitative Research
  19. Service Blueprint
  20. User Centered
  21. Thought Like a User
  22. Experienced Long Wait Times for Help
  23. Ethnography
  24. Quantitative Research