Teachercirculatingthe roomClearmodeledexpectationsStudentredirectionisappropriateLearningwithothersTeacherfeedbackon studentworkUse oftimer andverbalremindersAgendaboardupdatedLIMquestion ofthe day onthe boardUse ofa rubricActiveLearningProgressMonitoringOnlineProgramTrackingHas astudentgreeterTeacherled smallgroupIFATrackingIdentifyingsimilaritiesanddifferencesTeacherChecks forunderstandingSummarizingandNotetakingGoalsetting;PLPsTestingHypothesisAppropriateuse oftechnologyProjectbasedlearningUse ofmanipulativesEstablishedstudentrolesTeachercirculatingthe roomClearmodeledexpectationsStudentredirectionisappropriateLearningwithothersTeacherfeedbackon studentworkUse oftimer andverbalremindersAgendaboardupdatedLIMquestion ofthe day onthe boardUse ofa rubricActiveLearningProgressMonitoringOnlineProgramTrackingHas astudentgreeterTeacherled smallgroupIFATrackingIdentifyingsimilaritiesanddifferencesTeacherChecks forunderstandingSummarizingandNotetakingGoalsetting;PLPsTestingHypothesisAppropriateuse oftechnologyProjectbasedlearningUse ofmanipulativesEstablishedstudentroles

Learning Walks Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Teacher circulating the room
  2. Clear modeled expectations
  3. Student redirection is appropriate
  4. Learning with others
  5. Teacher feedback on student work
  6. Use of timer and verbal reminders
  7. Agenda board updated
  8. LIM question of the day on the board
  9. Use of a rubric
  10. Active Learning
  11. Progress Monitoring
  12. Online Program Tracking
  13. Has a student greeter
  14. Teacher led small group
  15. IFA Tracking
  16. Identifying similarities and differences
  17. Teacher Checks for understanding
  18. Summarizing and Notetaking
  19. Goal setting; PLPs
  20. Testing Hypothesis
  21. Appropriate use of technology
  22. Project based learning
  23. Use of manipulatives
  24. Established student roles