(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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54. The Trickster: Win from the underdog-position.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
26. Flooded: have at least 6 lands in your hand at some point during the game.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
43. Spellstorm: Cast a storm spell with at least 7 copies.
2. The Monarch: Become the Monarch during the game.
7. Life of Luxury: Start your turn with 60 or more life.
95. Controlled Chaos: Win with a mono-white Commander.
68. Commanderless Victory: Win without casting your Commander once.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
35. Elf Swarm: Control 11 or more Elf tokens.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
58. Fun Police: Counter at least 10 spells in a single game.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
89. The Bait: Make an opponent target you, then have them regret it.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
38. Stax Master: have someone complain about losing from Stax while you win.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
92. Anger Mismanagement: Win with a mono-red Commander.
66. Toxic Love: Win with poison.
96. Necrophiliac: Win with a mono-black Commander.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
65. All the Things: Control a permanent of every type.
13. Deck Destruction: Make an opponent draw from an empty library.
98. Undefeated Champion: Win all games of the evening.
8. At the Edge: Win with 1 life or less remaining.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
18. Survivalist: Win the game with only one creature on the battlefield.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
73. Commander’s Background: Win by utilizing a Background.
24. Planeswalker's Army: Control 3 or more planeswalkers.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
76. Surprise Attack: Control at least 3 face-down creatures.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
90. Max Power: Control a creature with power greater than 9000.
84. Overkill: Deal 100+ damage in a single turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
19. Big Spender: Spend more than 20 mana in a single turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
12. Resourceful: Win the game without casting any creatures.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
79. Dance of Death: Sacrifice a creature at least 10 times.
34. Zombie Master: Control 10 or more Zombie tokens.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
6. The Comeback: Win from a life total of 5 or lower.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
33. Total Mill: Have an opponent mill 50 cards from their deck.
61. Group Hug: Help all opponents to get better, then win in the end.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
28. Monochromatic: Win using only a single color of mana.
94. Growth Unlimited: Win with a mono-green Commander.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
1. First Blood: Deal combat damage to a player for the first time in the game.
3. Kingmaker: Help another player win by sacrificing yourself.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
87. Windfall Victory: Win by forcing every player to discard and draw.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
52. The Alternate Countdown: Win the game using an alternate win condition.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
60. Life Leech: Drain more than 40 life in a game.
4. Double Agent: Control two different players' commanders at the same time.
42. High Roller: Roll 20 to begin the game yourself.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
22. Combo Master: Win with a combo that you had to explain to the entire table.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
56. Card Hoarder: End the game with 20 or more cards in hand.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
93. Temperature out of Control: Win with a mono-blue Commander.
59. Unstoppable Force: Cast a spell that cannot be countered.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
41. Haunting Victory: Win with a deck that has no creatures.