(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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41. Haunting Victory: Win with a deck that has no creatures.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
33. Total Mill: Have an opponent mill 50 cards from their deck.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
2. The Monarch: Become the Monarch during the game.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
28. Monochromatic: Win using only a single color of mana.
1. First Blood: Deal combat damage to a player for the first time in the game.
42. High Roller: Roll 20 to begin the game yourself.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
98. Undefeated Champion: Win all games of the evening.
96. Necrophiliac: Win with a mono-black Commander.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
76. Surprise Attack: Control at least 3 face-down creatures.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
66. Toxic Love: Win with poison.
12. Resourceful: Win the game without casting any creatures.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
8. At the Edge: Win with 1 life or less remaining.
3. Kingmaker: Help another player win by sacrificing yourself.
4. Double Agent: Control two different players' commanders at the same time.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
19. Big Spender: Spend more than 20 mana in a single turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
68. Commanderless Victory: Win without casting your Commander once.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
6. The Comeback: Win from a life total of 5 or lower.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
90. Max Power: Control a creature with power greater than 9000.
59. Unstoppable Force: Cast a spell that cannot be countered.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
13. Deck Destruction: Make an opponent draw from an empty library.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
92. Anger Mismanagement: Win with a mono-red Commander.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
7. Life of Luxury: Start your turn with 60 or more life.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
79. Dance of Death: Sacrifice a creature at least 10 times.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
93. Temperature out of Control: Win with a mono-blue Commander.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
18. Survivalist: Win the game with only one creature on the battlefield.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
89. The Bait: Make an opponent target you, then have them regret it.
52. The Alternate Countdown: Win the game using an alternate win condition.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
38. Stax Master: have someone complain about losing from Stax while you win.
95. Controlled Chaos: Win with a mono-white Commander.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
35. Elf Swarm: Control 11 or more Elf tokens.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
34. Zombie Master: Control 10 or more Zombie tokens.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
43. Spellstorm: Cast a storm spell with at least 7 copies.
60. Life Leech: Drain more than 40 life in a game.
56. Card Hoarder: End the game with 20 or more cards in hand.
61. Group Hug: Help all opponents to get better, then win in the end.
73. Commander’s Background: Win by utilizing a Background.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
24. Planeswalker's Army: Control 3 or more planeswalkers.
26. Flooded: have at least 6 lands in your hand at some point during the game.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
87. Windfall Victory: Win by forcing every player to discard and draw.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
54. The Trickster: Win from the underdog-position.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
65. All the Things: Control a permanent of every type.
58. Fun Police: Counter at least 10 spells in a single game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
94. Growth Unlimited: Win with a mono-green Commander.
84. Overkill: Deal 100+ damage in a single turn.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
22. Combo Master: Win with a combo that you had to explain to the entire table.