(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
8. At the Edge: Win with 1 life or less remaining.
61. Group Hug: Help all opponents to get better, then win in the end.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
13. Deck Destruction: Make an opponent draw from an empty library.
34. Zombie Master: Control 10 or more Zombie tokens.
94. Growth Unlimited: Win with a mono-green Commander.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
1. First Blood: Deal combat damage to a player for the first time in the game.
42. High Roller: Roll 20 to begin the game yourself.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
52. The Alternate Countdown: Win the game using an alternate win condition.
12. Resourceful: Win the game without casting any creatures.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
84. Overkill: Deal 100+ damage in a single turn.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
92. Anger Mismanagement: Win with a mono-red Commander.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
60. Life Leech: Drain more than 40 life in a game.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
18. Survivalist: Win the game with only one creature on the battlefield.
65. All the Things: Control a permanent of every type.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
6. The Comeback: Win from a life total of 5 or lower.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
76. Surprise Attack: Control at least 3 face-down creatures.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
68. Commanderless Victory: Win without casting your Commander once.
38. Stax Master: have someone complain about losing from Stax while you win.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
7. Life of Luxury: Start your turn with 60 or more life.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
43. Spellstorm: Cast a storm spell with at least 7 copies.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
79. Dance of Death: Sacrifice a creature at least 10 times.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
54. The Trickster: Win from the underdog-position.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
89. The Bait: Make an opponent target you, then have them regret it.
98. Undefeated Champion: Win all games of the evening.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
22. Combo Master: Win with a combo that you had to explain to the entire table.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
19. Big Spender: Spend more than 20 mana in a single turn.
41. Haunting Victory: Win with a deck that has no creatures.
66. Toxic Love: Win with poison.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
58. Fun Police: Counter at least 10 spells in a single game.
95. Controlled Chaos: Win with a mono-white Commander.
28. Monochromatic: Win using only a single color of mana.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
90. Max Power: Control a creature with power greater than 9000.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
56. Card Hoarder: End the game with 20 or more cards in hand.
93. Temperature out of Control: Win with a mono-blue Commander.
2. The Monarch: Become the Monarch during the game.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
96. Necrophiliac: Win with a mono-black Commander.
87. Windfall Victory: Win by forcing every player to discard and draw.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
35. Elf Swarm: Control 11 or more Elf tokens.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
59. Unstoppable Force: Cast a spell that cannot be countered.
24. Planeswalker's Army: Control 3 or more planeswalkers.
73. Commander’s Background: Win by utilizing a Background.
3. Kingmaker: Help another player win by sacrificing yourself.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
33. Total Mill: Have an opponent mill 50 cards from their deck.
4. Double Agent: Control two different players' commanders at the same time.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.