(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
42. High Roller: Roll 20 to begin the game yourself.
43. Spellstorm: Cast a storm spell with at least 7 copies.
94. Growth Unlimited: Win with a mono-green Commander.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
3. Kingmaker: Help another player win by sacrificing yourself.
24. Planeswalker's Army: Control 3 or more planeswalkers.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
60. Life Leech: Drain more than 40 life in a game.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
8. At the Edge: Win with 1 life or less remaining.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
22. Combo Master: Win with a combo that you had to explain to the entire table.
68. Commanderless Victory: Win without casting your Commander once.
98. Undefeated Champion: Win all games of the evening.
73. Commander’s Background: Win by utilizing a Background.
56. Card Hoarder: End the game with 20 or more cards in hand.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
28. Monochromatic: Win using only a single color of mana.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
54. The Trickster: Win from the underdog-position.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
34. Zombie Master: Control 10 or more Zombie tokens.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
79. Dance of Death: Sacrifice a creature at least 10 times.
18. Survivalist: Win the game with only one creature on the battlefield.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
84. Overkill: Deal 100+ damage in a single turn.
87. Windfall Victory: Win by forcing every player to discard and draw.
12. Resourceful: Win the game without casting any creatures.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
59. Unstoppable Force: Cast a spell that cannot be countered.
93. Temperature out of Control: Win with a mono-blue Commander.
66. Toxic Love: Win with poison.
26. Flooded: have at least 6 lands in your hand at some point during the game.
19. Big Spender: Spend more than 20 mana in a single turn.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
61. Group Hug: Help all opponents to get better, then win in the end.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
1. First Blood: Deal combat damage to a player for the first time in the game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
7. Life of Luxury: Start your turn with 60 or more life.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
13. Deck Destruction: Make an opponent draw from an empty library.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
76. Surprise Attack: Control at least 3 face-down creatures.
95. Controlled Chaos: Win with a mono-white Commander.
96. Necrophiliac: Win with a mono-black Commander.
4. Double Agent: Control two different players' commanders at the same time.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
41. Haunting Victory: Win with a deck that has no creatures.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
90. Max Power: Control a creature with power greater than 9000.
33. Total Mill: Have an opponent mill 50 cards from their deck.
38. Stax Master: have someone complain about losing from Stax while you win.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
35. Elf Swarm: Control 11 or more Elf tokens.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
6. The Comeback: Win from a life total of 5 or lower.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
85. Flawless Victory: Win the game without anyone else dealing damage to you.
52. The Alternate Countdown: Win the game using an alternate win condition.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
65. All the Things: Control a permanent of every type.
89. The Bait: Make an opponent target you, then have them regret it.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
92. Anger Mismanagement: Win with a mono-red Commander.
58. Fun Police: Counter at least 10 spells in a single game.
2. The Monarch: Become the Monarch during the game.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.