(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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95. Controlled Chaos: Win with a mono-white Commander.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
92. Anger Mismanagement: Win with a mono-red Commander.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
6. The Comeback: Win from a life total of 5 or lower.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
89. The Bait: Make an opponent target you, then have them regret it.
59. Unstoppable Force: Cast a spell that cannot be countered.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
61. Group Hug: Help all opponents to get better, then win in the end.
28. Monochromatic: Win using only a single color of mana.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
8. At the Edge: Win with 1 life or less remaining.
68. Commanderless Victory: Win without casting your Commander once.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
4. Double Agent: Control two different players' commanders at the same time.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
13. Deck Destruction: Make an opponent draw from an empty library.
35. Elf Swarm: Control 11 or more Elf tokens.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
66. Toxic Love: Win with poison.
65. All the Things: Control a permanent of every type.
24. Planeswalker's Army: Control 3 or more planeswalkers.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
1. First Blood: Deal combat damage to a player for the first time in the game.
38. Stax Master: have someone complain about losing from Stax while you win.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
76. Surprise Attack: Control at least 3 face-down creatures.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
7. Life of Luxury: Start your turn with 60 or more life.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
87. Windfall Victory: Win by forcing every player to discard and draw.
42. High Roller: Roll 20 to begin the game yourself.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
73. Commander’s Background: Win by utilizing a Background.
94. Growth Unlimited: Win with a mono-green Commander.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
19. Big Spender: Spend more than 20 mana in a single turn.
12. Resourceful: Win the game without casting any creatures.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
96. Necrophiliac: Win with a mono-black Commander.
79. Dance of Death: Sacrifice a creature at least 10 times.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
84. Overkill: Deal 100+ damage in a single turn.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
18. Survivalist: Win the game with only one creature on the battlefield.
54. The Trickster: Win from the underdog-position.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
60. Life Leech: Drain more than 40 life in a game.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
93. Temperature out of Control: Win with a mono-blue Commander.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
56. Card Hoarder: End the game with 20 or more cards in hand.
3. Kingmaker: Help another player win by sacrificing yourself.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
33. Total Mill: Have an opponent mill 50 cards from their deck.
52. The Alternate Countdown: Win the game using an alternate win condition.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
90. Max Power: Control a creature with power greater than 9000.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
34. Zombie Master: Control 10 or more Zombie tokens.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
58. Fun Police: Counter at least 10 spells in a single game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
22. Combo Master: Win with a combo that you had to explain to the entire table.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
41. Haunting Victory: Win with a deck that has no creatures.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
2. The Monarch: Become the Monarch during the game.
26. Flooded: have at least 6 lands in your hand at some point during the game.
98. Undefeated Champion: Win all games of the evening.