(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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26. Flooded: have at least 6 lands in your hand at some point during the game.
4. Double Agent: Control two different players' commanders at the same time.
96. Necrophiliac: Win with a mono-black Commander.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
35. Elf Swarm: Control 11 or more Elf tokens.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
76. Surprise Attack: Control at least 3 face-down creatures.
42. High Roller: Roll 20 to begin the game yourself.
3. Kingmaker: Help another player win by sacrificing yourself.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
98. Undefeated Champion: Win all games of the evening.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
89. The Bait: Make an opponent target you, then have them regret it.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
6. The Comeback: Win from a life total of 5 or lower.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
13. Deck Destruction: Make an opponent draw from an empty library.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
7. Life of Luxury: Start your turn with 60 or more life.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
2. The Monarch: Become the Monarch during the game.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
93. Temperature out of Control: Win with a mono-blue Commander.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
60. Life Leech: Drain more than 40 life in a game.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
58. Fun Police: Counter at least 10 spells in a single game.
56. Card Hoarder: End the game with 20 or more cards in hand.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
65. All the Things: Control a permanent of every type.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
18. Survivalist: Win the game with only one creature on the battlefield.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
22. Combo Master: Win with a combo that you had to explain to the entire table.
41. Haunting Victory: Win with a deck that has no creatures.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
73. Commander’s Background: Win by utilizing a Background.
94. Growth Unlimited: Win with a mono-green Commander.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
8. At the Edge: Win with 1 life or less remaining.
90. Max Power: Control a creature with power greater than 9000.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
54. The Trickster: Win from the underdog-position.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
24. Planeswalker's Army: Control 3 or more planeswalkers.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
59. Unstoppable Force: Cast a spell that cannot be countered.
28. Monochromatic: Win using only a single color of mana.
33. Total Mill: Have an opponent mill 50 cards from their deck.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
66. Toxic Love: Win with poison.
61. Group Hug: Help all opponents to get better, then win in the end.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
19. Big Spender: Spend more than 20 mana in a single turn.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
34. Zombie Master: Control 10 or more Zombie tokens.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
87. Windfall Victory: Win by forcing every player to discard and draw.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
84. Overkill: Deal 100+ damage in a single turn.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
95. Controlled Chaos: Win with a mono-white Commander.
52. The Alternate Countdown: Win the game using an alternate win condition.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
38. Stax Master: have someone complain about losing from Stax while you win.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
1. First Blood: Deal combat damage to a player for the first time in the game.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
92. Anger Mismanagement: Win with a mono-red Commander.
68. Commanderless Victory: Win without casting your Commander once.
12. Resourceful: Win the game without casting any creatures.
79. Dance of Death: Sacrifice a creature at least 10 times.