41. HauntingVictory: Winwith a deckthat has nocreatures.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.33. Total Mill:Have anopponent mill50 cards fromtheir deck.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.2. TheMonarch:Become theMonarch duringthe game.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.28.Monochromatic:Win using onlya single color ofmana.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.42. HighRoller: Roll20 to beginthe gameyourself.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.98.UndefeatedChampion:Win all gamesof the evening.96.Necrophiliac:Win with amono-blackCommander.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.76. SurpriseAttack: Controlat least 3 face-downcreatures.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.66. ToxicLove: Winwithpoison.12.Resourceful:Win the gamewithout castingany creatures.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.48. Mana PoolOverflow:Generate 100or more manain a single turn.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.8. At theEdge: Winwith 1 life orlessremaining.3. Kingmaker:Help anotherplayer win bysacrificingyourself.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.19. BigSpender:Spend morethan 20 manain a single turn.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.68.CommanderlessVictory: Winwithout castingyour Commanderonce.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.6. TheComeback:Win from alife total of 5or lower.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.90. MaxPower: Controla creature withpower greaterthan 9000.59.UnstoppableForce: Cast aspell thatcannot becountered.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.92. AngerMismanagement:Win with a mono-red Commander.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.7. Life ofLuxury: Startyour turnwith 60 ormore life.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.93.Temperatureout of Control:Win with amono-blueCommander.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.18. Survivalist:Win the gamewith only onecreature on thebattlefield.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.89. The Bait:Make anopponent targetyou, then havethem regret it.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.95. ControlledChaos: Winwith a mono-whiteCommander.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.35. ElfSwarm:Control 11 ormore Elftokens.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.34. ZombieMaster:Control 10 ormore Zombietokens.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.43.Spellstorm:Cast a stormspell with atleast 7 copies.60. LifeLeech: Drainmore than40 life in agame.56. CardHoarder: Endthe game with20 or morecards in hand.61. GroupHug: Help allopponents toget better, thenwin in the end.73.Commander’sBackground:Win by utilizinga Background.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.54. TheTrickster:Win from theunderdog-position.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.65. All theThings:Control apermanent ofevery type.58. Fun Police:Counter atleast 10 spellsin a singlegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.94. GrowthUnlimited:Win with amono-greenCommander.84. Overkill:Deal 100+damage in asingle turn.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.41. HauntingVictory: Winwith a deckthat has nocreatures.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.33. Total Mill:Have anopponent mill50 cards fromtheir deck.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.2. TheMonarch:Become theMonarch duringthe game.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.28.Monochromatic:Win using onlya single color ofmana.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.42. HighRoller: Roll20 to beginthe gameyourself.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.98.UndefeatedChampion:Win all gamesof the evening.96.Necrophiliac:Win with amono-blackCommander.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.76. SurpriseAttack: Controlat least 3 face-downcreatures.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.66. ToxicLove: Winwithpoison.12.Resourceful:Win the gamewithout castingany creatures.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.48. Mana PoolOverflow:Generate 100or more manain a single turn.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.8. At theEdge: Winwith 1 life orlessremaining.3. Kingmaker:Help anotherplayer win bysacrificingyourself.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.19. BigSpender:Spend morethan 20 manain a single turn.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.68.CommanderlessVictory: Winwithout castingyour Commanderonce.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.6. TheComeback:Win from alife total of 5or lower.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.90. MaxPower: Controla creature withpower greaterthan 9000.59.UnstoppableForce: Cast aspell thatcannot becountered.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.92. AngerMismanagement:Win with a mono-red Commander.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.7. Life ofLuxury: Startyour turnwith 60 ormore life.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.93.Temperatureout of Control:Win with amono-blueCommander.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.18. Survivalist:Win the gamewith only onecreature on thebattlefield.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.89. The Bait:Make anopponent targetyou, then havethem regret it.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.95. ControlledChaos: Winwith a mono-whiteCommander.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.35. ElfSwarm:Control 11 ormore Elftokens.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.34. ZombieMaster:Control 10 ormore Zombietokens.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.43.Spellstorm:Cast a stormspell with atleast 7 copies.60. LifeLeech: Drainmore than40 life in agame.56. CardHoarder: Endthe game with20 or morecards in hand.61. GroupHug: Help allopponents toget better, thenwin in the end.73.Commander’sBackground:Win by utilizinga Background.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.54. TheTrickster:Win from theunderdog-position.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.65. All theThings:Control apermanent ofevery type.58. Fun Police:Counter atleast 10 spellsin a singlegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.94. GrowthUnlimited:Win with amono-greenCommander.84. Overkill:Deal 100+damage in asingle turn.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 41. Haunting Victory: Win with a deck that has no creatures.
  2. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  3. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  4. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  5. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  6. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  7. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  8. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  9. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  10. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  11. 2. The Monarch: Become the Monarch during the game.
  12. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  13. 28. Monochromatic: Win using only a single color of mana.
  14. 1. First Blood: Deal combat damage to a player for the first time in the game.
  15. 42. High Roller: Roll 20 to begin the game yourself.
  16. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  17. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  18. 98. Undefeated Champion: Win all games of the evening.
  19. 96. Necrophiliac: Win with a mono-black Commander.
  20. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  21. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  22. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  23. 76. Surprise Attack: Control at least 3 face-down creatures.
  24. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  25. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  26. 66. Toxic Love: Win with poison.
  27. 12. Resourceful: Win the game without casting any creatures.
  28. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  29. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  30. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  31. 8. At the Edge: Win with 1 life or less remaining.
  32. 3. Kingmaker: Help another player win by sacrificing yourself.
  33. 4. Double Agent: Control two different players' commanders at the same time.
  34. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  35. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  36. 19. Big Spender: Spend more than 20 mana in a single turn.
  37. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  38. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  39. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  40. 68. Commanderless Victory: Win without casting your Commander once.
  41. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  42. 6. The Comeback: Win from a life total of 5 or lower.
  43. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  44. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  45. 90. Max Power: Control a creature with power greater than 9000.
  46. 59. Unstoppable Force: Cast a spell that cannot be countered.
  47. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  48. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  49. 13. Deck Destruction: Make an opponent draw from an empty library.
  50. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  51. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  52. 92. Anger Mismanagement: Win with a mono-red Commander.
  53. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  54. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  55. 7. Life of Luxury: Start your turn with 60 or more life.
  56. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  57. 79. Dance of Death: Sacrifice a creature at least 10 times.
  58. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  59. 93. Temperature out of Control: Win with a mono-blue Commander.
  60. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  61. 18. Survivalist: Win the game with only one creature on the battlefield.
  62. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  63. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  64. 89. The Bait: Make an opponent target you, then have them regret it.
  65. 52. The Alternate Countdown: Win the game using an alternate win condition.
  66. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  67. 38. Stax Master: have someone complain about losing from Stax while you win.
  68. 95. Controlled Chaos: Win with a mono-white Commander.
  69. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  70. 35. Elf Swarm: Control 11 or more Elf tokens.
  71. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  72. 34. Zombie Master: Control 10 or more Zombie tokens.
  73. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  74. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  75. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  76. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  77. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  78. 60. Life Leech: Drain more than 40 life in a game.
  79. 56. Card Hoarder: End the game with 20 or more cards in hand.
  80. 61. Group Hug: Help all opponents to get better, then win in the end.
  81. 73. Commander’s Background: Win by utilizing a Background.
  82. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  83. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  84. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  85. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  86. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  87. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  88. 87. Windfall Victory: Win by forcing every player to discard and draw.
  89. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  90. 54. The Trickster: Win from the underdog-position.
  91. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  92. 65. All the Things: Control a permanent of every type.
  93. 58. Fun Police: Counter at least 10 spells in a single game.
  94. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  95. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  96. 94. Growth Unlimited: Win with a mono-green Commander.
  97. 84. Overkill: Deal 100+ damage in a single turn.
  98. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  99. 22. Combo Master: Win with a combo that you had to explain to the entire table.