6. TheComeback:Win from alife total of 5or lower.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.48. Mana PoolOverflow:Generate 100or more manain a single turn.59.UnstoppableForce: Cast aspell thatcannot becountered.66. ToxicLove: Winwithpoison.76. SurpriseAttack: Controlat least 3 face-downcreatures.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.35. ElfSwarm:Control 11 ormore Elftokens.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.19. BigSpender:Spend morethan 20 manain a single turn.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.3. Kingmaker:Help anotherplayer win bysacrificingyourself.58. Fun Police:Counter atleast 10 spellsin a singlegame.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.18. Survivalist:Win the gamewith only onecreature on thebattlefield.65. All theThings:Control apermanent ofevery type.41. HauntingVictory: Winwith a deckthat has nocreatures.33. Total Mill:Have anopponent mill50 cards fromtheir deck.56. CardHoarder: Endthe game with20 or morecards in hand.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.89. The Bait:Make anopponent targetyou, then havethem regret it.95. ControlledChaos: Winwith a mono-whiteCommander.12.Resourceful:Win the gamewithout castingany creatures.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.34. ZombieMaster:Control 10 ormore Zombietokens.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.8. At theEdge: Winwith 1 life orlessremaining.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).84. Overkill:Deal 100+damage in asingle turn.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.98.UndefeatedChampion:Win all gamesof the evening.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.96.Necrophiliac:Win with amono-blackCommander.68.CommanderlessVictory: Winwithout castingyour Commanderonce.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.7. Life ofLuxury: Startyour turnwith 60 ormore life.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.94. GrowthUnlimited:Win with amono-greenCommander.61. GroupHug: Help allopponents toget better, thenwin in the end.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.43.Spellstorm:Cast a stormspell with atleast 7 copies.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.93.Temperatureout of Control:Win with amono-blueCommander.54. TheTrickster:Win from theunderdog-position.90. MaxPower: Controla creature withpower greaterthan 9000.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.42. HighRoller: Roll20 to beginthe gameyourself.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.73.Commander’sBackground:Win by utilizinga Background.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.28.Monochromatic:Win using onlya single color ofmana.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.92. AngerMismanagement:Win with a mono-red Commander.60. LifeLeech: Drainmore than40 life in agame.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.2. TheMonarch:Become theMonarch duringthe game.6. TheComeback:Win from alife total of 5or lower.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.48. Mana PoolOverflow:Generate 100or more manain a single turn.59.UnstoppableForce: Cast aspell thatcannot becountered.66. ToxicLove: Winwithpoison.76. SurpriseAttack: Controlat least 3 face-downcreatures.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.35. ElfSwarm:Control 11 ormore Elftokens.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.19. BigSpender:Spend morethan 20 manain a single turn.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.3. Kingmaker:Help anotherplayer win bysacrificingyourself.58. Fun Police:Counter atleast 10 spellsin a singlegame.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.18. Survivalist:Win the gamewith only onecreature on thebattlefield.65. All theThings:Control apermanent ofevery type.41. HauntingVictory: Winwith a deckthat has nocreatures.33. Total Mill:Have anopponent mill50 cards fromtheir deck.56. CardHoarder: Endthe game with20 or morecards in hand.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.89. The Bait:Make anopponent targetyou, then havethem regret it.95. ControlledChaos: Winwith a mono-whiteCommander.12.Resourceful:Win the gamewithout castingany creatures.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.34. ZombieMaster:Control 10 ormore Zombietokens.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.8. At theEdge: Winwith 1 life orlessremaining.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).84. Overkill:Deal 100+damage in asingle turn.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.98.UndefeatedChampion:Win all gamesof the evening.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.96.Necrophiliac:Win with amono-blackCommander.68.CommanderlessVictory: Winwithout castingyour Commanderonce.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.7. Life ofLuxury: Startyour turnwith 60 ormore life.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.94. GrowthUnlimited:Win with amono-greenCommander.61. GroupHug: Help allopponents toget better, thenwin in the end.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.43.Spellstorm:Cast a stormspell with atleast 7 copies.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.93.Temperatureout of Control:Win with amono-blueCommander.54. TheTrickster:Win from theunderdog-position.90. MaxPower: Controla creature withpower greaterthan 9000.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.42. HighRoller: Roll20 to beginthe gameyourself.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.73.Commander’sBackground:Win by utilizinga Background.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.28.Monochromatic:Win using onlya single color ofmana.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.92. AngerMismanagement:Win with a mono-red Commander.60. LifeLeech: Drainmore than40 life in agame.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.2. TheMonarch:Become theMonarch duringthe game.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 6. The Comeback: Win from a life total of 5 or lower.
  2. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  3. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  4. 59. Unstoppable Force: Cast a spell that cannot be countered.
  5. 66. Toxic Love: Win with poison.
  6. 76. Surprise Attack: Control at least 3 face-down creatures.
  7. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  8. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  9. 38. Stax Master: have someone complain about losing from Stax while you win.
  10. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  11. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  12. 35. Elf Swarm: Control 11 or more Elf tokens.
  13. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  14. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  15. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  16. 19. Big Spender: Spend more than 20 mana in a single turn.
  17. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  18. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  19. 3. Kingmaker: Help another player win by sacrificing yourself.
  20. 58. Fun Police: Counter at least 10 spells in a single game.
  21. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  22. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  23. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  24. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  25. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  26. 18. Survivalist: Win the game with only one creature on the battlefield.
  27. 65. All the Things: Control a permanent of every type.
  28. 41. Haunting Victory: Win with a deck that has no creatures.
  29. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  30. 56. Card Hoarder: End the game with 20 or more cards in hand.
  31. 13. Deck Destruction: Make an opponent draw from an empty library.
  32. 89. The Bait: Make an opponent target you, then have them regret it.
  33. 95. Controlled Chaos: Win with a mono-white Commander.
  34. 12. Resourceful: Win the game without casting any creatures.
  35. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  36. 1. First Blood: Deal combat damage to a player for the first time in the game.
  37. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  38. 34. Zombie Master: Control 10 or more Zombie tokens.
  39. 52. The Alternate Countdown: Win the game using an alternate win condition.
  40. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  41. 8. At the Edge: Win with 1 life or less remaining.
  42. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  43. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  44. 84. Overkill: Deal 100+ damage in a single turn.
  45. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  46. 98. Undefeated Champion: Win all games of the evening.
  47. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  48. 96. Necrophiliac: Win with a mono-black Commander.
  49. 68. Commanderless Victory: Win without casting your Commander once.
  50. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  51. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  52. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  53. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  54. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  55. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  56. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  57. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  58. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  59. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  60. 7. Life of Luxury: Start your turn with 60 or more life.
  61. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  62. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  63. 79. Dance of Death: Sacrifice a creature at least 10 times.
  64. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  65. 94. Growth Unlimited: Win with a mono-green Commander.
  66. 61. Group Hug: Help all opponents to get better, then win in the end.
  67. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  68. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  69. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  70. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  71. 4. Double Agent: Control two different players' commanders at the same time.
  72. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  73. 93. Temperature out of Control: Win with a mono-blue Commander.
  74. 54. The Trickster: Win from the underdog-position.
  75. 90. Max Power: Control a creature with power greater than 9000.
  76. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  77. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  78. 87. Windfall Victory: Win by forcing every player to discard and draw.
  79. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  80. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  81. 42. High Roller: Roll 20 to begin the game yourself.
  82. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  83. 73. Commander’s Background: Win by utilizing a Background.
  84. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  85. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  86. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  87. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  88. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  89. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  90. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  91. 28. Monochromatic: Win using only a single color of mana.
  92. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  93. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  94. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  95. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  96. 92. Anger Mismanagement: Win with a mono-red Commander.
  97. 60. Life Leech: Drain more than 40 life in a game.
  98. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  99. 2. The Monarch: Become the Monarch during the game.