98.UndefeatedChampion:Win all gamesof the evening.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.34. ZombieMaster:Control 10 ormore Zombietokens.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.42. HighRoller: Roll20 to beginthe gameyourself.12.Resourceful:Win the gamewithout castingany creatures.65. All theThings:Control apermanent ofevery type.6. TheComeback:Win from alife total of 5or lower.3. Kingmaker:Help anotherplayer win bysacrificingyourself.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.95. ControlledChaos: Winwith a mono-whiteCommander.43.Spellstorm:Cast a stormspell with atleast 7 copies.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.7. Life ofLuxury: Startyour turnwith 60 ormore life.33. Total Mill:Have anopponent mill50 cards fromtheir deck.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.68.CommanderlessVictory: Winwithout castingyour Commanderonce.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.54. TheTrickster:Win from theunderdog-position.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).2. TheMonarch:Become theMonarch duringthe game.79. Dance ofDeath:Sacrifice acreature atleast 10 times.61. GroupHug: Help allopponents toget better, thenwin in the end.18. Survivalist:Win the gamewith only onecreature on thebattlefield.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.8. At theEdge: Winwith 1 life orlessremaining.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.94. GrowthUnlimited:Win with amono-greenCommander.76. SurpriseAttack: Controlat least 3 face-downcreatures.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.60. LifeLeech: Drainmore than40 life in agame.28.Monochromatic:Win using onlya single color ofmana.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.93.Temperatureout of Control:Win with amono-blueCommander.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.92. AngerMismanagement:Win with a mono-red Commander.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.19. BigSpender:Spend morethan 20 manain a single turn.58. Fun Police:Counter atleast 10 spellsin a singlegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.73.Commander’sBackground:Win by utilizinga Background.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.35. ElfSwarm:Control 11 ormore Elftokens.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.96.Necrophiliac:Win with amono-blackCommander.41. HauntingVictory: Winwith a deckthat has nocreatures.59.UnstoppableForce: Cast aspell thatcannot becountered.89. The Bait:Make anopponent targetyou, then havethem regret it.84. Overkill:Deal 100+damage in asingle turn.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.66. ToxicLove: Winwithpoison.90. MaxPower: Controla creature withpower greaterthan 9000.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.56. CardHoarder: Endthe game with20 or morecards in hand.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.98.UndefeatedChampion:Win all gamesof the evening.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.34. ZombieMaster:Control 10 ormore Zombietokens.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.42. HighRoller: Roll20 to beginthe gameyourself.12.Resourceful:Win the gamewithout castingany creatures.65. All theThings:Control apermanent ofevery type.6. TheComeback:Win from alife total of 5or lower.3. Kingmaker:Help anotherplayer win bysacrificingyourself.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.95. ControlledChaos: Winwith a mono-whiteCommander.43.Spellstorm:Cast a stormspell with atleast 7 copies.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.7. Life ofLuxury: Startyour turnwith 60 ormore life.33. Total Mill:Have anopponent mill50 cards fromtheir deck.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.48. Mana PoolOverflow:Generate 100or more manain a single turn.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.68.CommanderlessVictory: Winwithout castingyour Commanderonce.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.54. TheTrickster:Win from theunderdog-position.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).2. TheMonarch:Become theMonarch duringthe game.79. Dance ofDeath:Sacrifice acreature atleast 10 times.61. GroupHug: Help allopponents toget better, thenwin in the end.18. Survivalist:Win the gamewith only onecreature on thebattlefield.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.8. At theEdge: Winwith 1 life orlessremaining.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.94. GrowthUnlimited:Win with amono-greenCommander.76. SurpriseAttack: Controlat least 3 face-downcreatures.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.60. LifeLeech: Drainmore than40 life in agame.28.Monochromatic:Win using onlya single color ofmana.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.93.Temperatureout of Control:Win with amono-blueCommander.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.92. AngerMismanagement:Win with a mono-red Commander.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.19. BigSpender:Spend morethan 20 manain a single turn.58. Fun Police:Counter atleast 10 spellsin a singlegame.99. From theBottom to theTop: Lose asthe first player,then win thenext game.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.73.Commander’sBackground:Win by utilizinga Background.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.35. ElfSwarm:Control 11 ormore Elftokens.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.96.Necrophiliac:Win with amono-blackCommander.41. HauntingVictory: Winwith a deckthat has nocreatures.59.UnstoppableForce: Cast aspell thatcannot becountered.89. The Bait:Make anopponent targetyou, then havethem regret it.84. Overkill:Deal 100+damage in asingle turn.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.66. ToxicLove: Winwithpoison.90. MaxPower: Controla creature withpower greaterthan 9000.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.56. CardHoarder: Endthe game with20 or morecards in hand.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 98. Undefeated Champion: Win all games of the evening.
  2. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  3. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  4. 34. Zombie Master: Control 10 or more Zombie tokens.
  5. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  6. 42. High Roller: Roll 20 to begin the game yourself.
  7. 12. Resourceful: Win the game without casting any creatures.
  8. 65. All the Things: Control a permanent of every type.
  9. 6. The Comeback: Win from a life total of 5 or lower.
  10. 3. Kingmaker: Help another player win by sacrificing yourself.
  11. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  12. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  13. 95. Controlled Chaos: Win with a mono-white Commander.
  14. 43. Spellstorm: Cast a storm spell with at least 7 copies.
  15. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  16. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  17. 7. Life of Luxury: Start your turn with 60 or more life.
  18. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  19. 52. The Alternate Countdown: Win the game using an alternate win condition.
  20. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  21. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  22. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  23. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  24. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  25. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  26. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  27. 68. Commanderless Victory: Win without casting your Commander once.
  28. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  29. 54. The Trickster: Win from the underdog-position.
  30. 13. Deck Destruction: Make an opponent draw from an empty library.
  31. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  32. 2. The Monarch: Become the Monarch during the game.
  33. 79. Dance of Death: Sacrifice a creature at least 10 times.
  34. 61. Group Hug: Help all opponents to get better, then win in the end.
  35. 18. Survivalist: Win the game with only one creature on the battlefield.
  36. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  37. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  38. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  39. 8. At the Edge: Win with 1 life or less remaining.
  40. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  41. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  42. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  43. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  44. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  45. 4. Double Agent: Control two different players' commanders at the same time.
  46. 94. Growth Unlimited: Win with a mono-green Commander.
  47. 76. Surprise Attack: Control at least 3 face-down creatures.
  48. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  49. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  50. 60. Life Leech: Drain more than 40 life in a game.
  51. 28. Monochromatic: Win using only a single color of mana.
  52. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  53. 1. First Blood: Deal combat damage to a player for the first time in the game.
  54. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  55. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  56. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  57. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  58. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  59. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  60. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  61. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  62. 93. Temperature out of Control: Win with a mono-blue Commander.
  63. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  64. 92. Anger Mismanagement: Win with a mono-red Commander.
  65. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  66. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  67. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  68. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  69. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  70. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  71. 19. Big Spender: Spend more than 20 mana in a single turn.
  72. 58. Fun Police: Counter at least 10 spells in a single game.
  73. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  74. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  75. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  76. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  77. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  78. 73. Commander’s Background: Win by utilizing a Background.
  79. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  80. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  81. 35. Elf Swarm: Control 11 or more Elf tokens.
  82. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  83. 38. Stax Master: have someone complain about losing from Stax while you win.
  84. 96. Necrophiliac: Win with a mono-black Commander.
  85. 41. Haunting Victory: Win with a deck that has no creatures.
  86. 59. Unstoppable Force: Cast a spell that cannot be countered.
  87. 89. The Bait: Make an opponent target you, then have them regret it.
  88. 84. Overkill: Deal 100+ damage in a single turn.
  89. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  90. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  91. 66. Toxic Love: Win with poison.
  92. 90. Max Power: Control a creature with power greater than 9000.
  93. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  94. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  95. 56. Card Hoarder: End the game with 20 or more cards in hand.
  96. 87. Windfall Victory: Win by forcing every player to discard and draw.
  97. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  98. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  99. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.