68.CommanderlessVictory: Winwithout castingyour Commanderonce.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.66. ToxicLove: Winwithpoison.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.98.UndefeatedChampion:Win all gamesof the evening.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.56. CardHoarder: Endthe game with20 or morecards in hand.18. Survivalist:Win the gamewith only onecreature on thebattlefield.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.95. ControlledChaos: Winwith a mono-whiteCommander.99. From theBottom to theTop: Lose asthe first player,then win thenext game.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.76. SurpriseAttack: Controlat least 3 face-downcreatures.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.90. MaxPower: Controla creature withpower greaterthan 9000.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.89. The Bait:Make anopponent targetyou, then havethem regret it.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.93.Temperatureout of Control:Win with amono-blueCommander.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.58. Fun Police:Counter atleast 10 spellsin a singlegame.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.61. GroupHug: Help allopponents toget better, thenwin in the end.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.6. TheComeback:Win from alife total of 5or lower.94. GrowthUnlimited:Win with amono-greenCommander.19. BigSpender:Spend morethan 20 manain a single turn.73.Commander’sBackground:Win by utilizinga Background.28.Monochromatic:Win using onlya single color ofmana.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.33. Total Mill:Have anopponent mill50 cards fromtheir deck.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.12.Resourceful:Win the gamewithout castingany creatures.96.Necrophiliac:Win with amono-blackCommander.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.92. AngerMismanagement:Win with a mono-red Commander.2. TheMonarch:Become theMonarch duringthe game.3. Kingmaker:Help anotherplayer win bysacrificingyourself.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.41. HauntingVictory: Winwith a deckthat has nocreatures.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).48. Mana PoolOverflow:Generate 100or more manain a single turn.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.34. ZombieMaster:Control 10 ormore Zombietokens.59.UnstoppableForce: Cast aspell thatcannot becountered.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.60. LifeLeech: Drainmore than40 life in agame.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.8. At theEdge: Winwith 1 life orlessremaining.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.84. Overkill:Deal 100+damage in asingle turn.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.7. Life ofLuxury: Startyour turnwith 60 ormore life.35. ElfSwarm:Control 11 ormore Elftokens.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.42. HighRoller: Roll20 to beginthe gameyourself.65. All theThings:Control apermanent ofevery type.54. TheTrickster:Win from theunderdog-position.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.43.Spellstorm:Cast a stormspell with atleast 7 copies.68.CommanderlessVictory: Winwithout castingyour Commanderonce.85. FlawlessVictory: Win thegame withoutanyone elsedealingdamage to you.29. MulticolorMadness: Playat least 4different colorsof mana in oneturn.77. UltimatePower: Reachyourplaneswalker’sultimate ability onits first activation.66. ToxicLove: Winwithpoison.22. ComboMaster: Winwith a combothat you had toexplain to theentire table.98.UndefeatedChampion:Win all gamesof the evening.55. ExiledPower: Winusing cardsyou’ve exiledearlier in thegame.26. Flooded:have at least 6lands in yourhand at somepoint during thegame.56. CardHoarder: Endthe game with20 or morecards in hand.18. Survivalist:Win the gamewith only onecreature on thebattlefield.10. Last Laugh:Cause the lastopponent to losethe game bymaking themsacrifice theircommander.95. ControlledChaos: Winwith a mono-whiteCommander.99. From theBottom to theTop: Lose asthe first player,then win thenext game.1. First Blood:Deal combatdamage to aplayer for thefirst time in thegame.76. SurpriseAttack: Controlat least 3 face-downcreatures.88. Totally Not aThreat: Threatento kill someone atthe start of thegame, and thenfinally win byactually doing so.46. LifeDrainer: Cast aspell that forceseveryone tolose 7 or morelife.32. TokenTyrant: Have 50or more creaturetokens on thebattlefield atonce.97. I Do What IWant: Try tostart the gamewith 41 lifewithout anyonenoticing it.62. It Wasn't Me:Get blamed forcausing anopponent's lossbut don’tactually cause it.90. MaxPower: Controla creature withpower greaterthan 9000.51. ChaosTheory: Make aplay that nobodyunderstands, butthat wins youthe game.38. Stax Master:have someonecomplain aboutlosing from Staxwhile you win.89. The Bait:Make anopponent targetyou, then havethem regret it.82. Death by100 Cuts: Deal1 damage 100+timesthroughout thegame.49. DemonicPact: Accept adeal to stayalive and endup winning thegame.93.Temperatureout of Control:Win with amono-blueCommander.87. WindfallVictory: Win byforcing everyplayer todiscard anddraw.21. Tribal Power:Create a tribaldeck and have atleast 7 nontokencreatures of thesame tribe on thebattlefield at once.20. HardcoreMana: Have 10or more landsin play at anypoint in thegame.4. DoubleAgent: Controltwo differentplayers'commanders atthe same time.58. Fun Police:Counter atleast 10 spellsin a singlegame.5. Triple Threat:Deal combatdamage tothree differentopponents in asingle turn.79. Dance ofDeath:Sacrifice acreature atleast 10 times.83. Epic Sacrifice:Lose your mostvaluablepermanent to saveanother player.23. ArtifactOverload:Control 7 ormore nontokenartifacts at thesame time.14. Perfect Timing:Counter a spellwith the exacttiming to prevent acombo that wouldhave won thegame.61. GroupHug: Help allopponents toget better, thenwin in the end.37. Landslide:Have 7 landsenter thebattlefield in asingle turn.6. TheComeback:Win from alife total of 5or lower.94. GrowthUnlimited:Win with amono-greenCommander.19. BigSpender:Spend morethan 20 manain a single turn.73.Commander’sBackground:Win by utilizinga Background.28.Monochromatic:Win using onlya single color ofmana.81. “It’s Just aFlesh Wound”:Be at 1 life andstill survive forat least twoturns.33. Total Mill:Have anopponent mill50 cards fromtheir deck.86. Coin FlipMaster: Win thegame using acoin-flipmechanic card.63. Giant Growth:Make one of yourcreatures grow to20 or more powerin a single turn.15. I’m the Boss:Take control of atleast one of allfour players'creatures at somepoint in the game.50. DoubleTrouble: Cast aspell that targetstwo differentplayers’permanentssimultaneously.12.Resourceful:Win the gamewithout castingany creatures.96.Necrophiliac:Win with amono-blackCommander.74. Leading fromthe Front: Win bydefeating yourfinal opponentusing Commanderdamage.24.Planeswalker'sArmy: Control3 or moreplaneswalkers.75. Mirror Match:Battle against adeck that usesyour exactcommander andwin.39. Big Brother:Cast a spell thatforces anotherplayer to sacrificea permanent oftheir choice.92. AngerMismanagement:Win with a mono-red Commander.2. TheMonarch:Become theMonarch duringthe game.3. Kingmaker:Help anotherplayer win bysacrificingyourself.47. Planeswalker'sBane: Destroy orforce an opponent'splaneswalker toleave the battlefieldthe same turncycleit entered.41. HauntingVictory: Winwith a deckthat has nocreatures.45. Chaos Agent:Have a spell thatcauses total chaos(e.g., Confusion inthe Ranks) andwin with it.36.PlaneswalkerVictory: Winthrough yourplaneswalkers'ultimate abilities.57. CounterMaster: Have atleast 100+1/+1-counterson yourbattlefield.69. CommanderShowdown: Destroyan opponent’sCommander withyour ownCommander usingthe fight mechanic.78. Go DownKicking: Lose thegame but have thelast laugh (e.g., bymaking everyoneelse discard).48. Mana PoolOverflow:Generate 100or more manain a single turn.40. PettyRevenge: Destroyan opponent'spermanent thatdirectly hurt youearlier.80. MagicMissile: CastLightning Bolt orsomething similarto deal exactly 3damage.34. ZombieMaster:Control 10 ormore Zombietokens.59.UnstoppableForce: Cast aspell thatcannot becountered.72. CommanderProtection:Prevent yourCommander frombeing destroyedby using an abilityor a keyword.16. Fast Start:Get 5 or morecreatures onthe battlefieldby turn 3.53. Fool's Gold:lose the gamewhile having atleast 20Treasuretokens.31. A LegendaryLegacy: Control7 or morenontokenlegendarypermanents.25. Rampage:cast a creaturewith aconvertedmana cost of10 or more.70. CommanderReversal: Returnan opponent’sCommander totheir hand andforce them torecast it.30. Flashback:Cast 5 or morecards withflashback orafterlife mechanicsin a single game.44. MysticCombo: Cast aspell withflashback andstorm on thesame turn.9. Finishing Blow:Deal the finalblow to anopponent, leavingthem with exactly0 life.60. LifeLeech: Drainmore than40 life in agame.17.Spellslinger:Cast 10 ormore instantsand sorceries ina single turn.8. At theEdge: Winwith 1 life orlessremaining.52. TheAlternateCountdown: Winthe game usingan alternate wincondition.84. Overkill:Deal 100+damage in asingle turn.13. DeckDestruction:Make anopponent drawfrom an emptylibrary.7. Life ofLuxury: Startyour turnwith 60 ormore life.35. ElfSwarm:Control 11 ormore Elftokens.27. UnlikelyHero: Win witha commanderthat's not in thetop 1000EDHREC.11. Just A FleshWound: Win thegame afterhaving all yourcreaturesdestroyed.71. Resurrect theFallen: Bring backyour Commanderfrom the graveyardafter it has beendestroyed.42. HighRoller: Roll20 to beginthe gameyourself.65. All theThings:Control apermanent ofevery type.54. TheTrickster:Win from theunderdog-position.67. CommanderSupremacy:Control 3commanders fromdifferent players atthe same time.91. No OneCan Stop Me:Counter a spellthat tries tocounter yourspell.64. Life isCheap: Reducean opponent’slife to 0 withjust a singlespell.43.Spellstorm:Cast a stormspell with atleast 7 copies.

SNM Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 68. Commanderless Victory: Win without casting your Commander once.
  2. 85. Flawless Victory: Win the game without anyone else dealing damage to you.
  3. 29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
  4. 77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
  5. 66. Toxic Love: Win with poison.
  6. 22. Combo Master: Win with a combo that you had to explain to the entire table.
  7. 98. Undefeated Champion: Win all games of the evening.
  8. 55. Exiled Power: Win using cards you’ve exiled earlier in the game.
  9. 26. Flooded: have at least 6 lands in your hand at some point during the game.
  10. 56. Card Hoarder: End the game with 20 or more cards in hand.
  11. 18. Survivalist: Win the game with only one creature on the battlefield.
  12. 10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
  13. 95. Controlled Chaos: Win with a mono-white Commander.
  14. 99. From the Bottom to the Top: Lose as the first player, then win the next game.
  15. 1. First Blood: Deal combat damage to a player for the first time in the game.
  16. 76. Surprise Attack: Control at least 3 face-down creatures.
  17. 88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
  18. 46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
  19. 32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
  20. 97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
  21. 62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
  22. 90. Max Power: Control a creature with power greater than 9000.
  23. 51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
  24. 38. Stax Master: have someone complain about losing from Stax while you win.
  25. 89. The Bait: Make an opponent target you, then have them regret it.
  26. 82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
  27. 49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
  28. 93. Temperature out of Control: Win with a mono-blue Commander.
  29. 87. Windfall Victory: Win by forcing every player to discard and draw.
  30. 21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
  31. 20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
  32. 4. Double Agent: Control two different players' commanders at the same time.
  33. 58. Fun Police: Counter at least 10 spells in a single game.
  34. 5. Triple Threat: Deal combat damage to three different opponents in a single turn.
  35. 79. Dance of Death: Sacrifice a creature at least 10 times.
  36. 83. Epic Sacrifice: Lose your most valuable permanent to save another player.
  37. 23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
  38. 14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
  39. 61. Group Hug: Help all opponents to get better, then win in the end.
  40. 37. Landslide: Have 7 lands enter the battlefield in a single turn.
  41. 6. The Comeback: Win from a life total of 5 or lower.
  42. 94. Growth Unlimited: Win with a mono-green Commander.
  43. 19. Big Spender: Spend more than 20 mana in a single turn.
  44. 73. Commander’s Background: Win by utilizing a Background.
  45. 28. Monochromatic: Win using only a single color of mana.
  46. 81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
  47. 33. Total Mill: Have an opponent mill 50 cards from their deck.
  48. 86. Coin Flip Master: Win the game using a coin-flip mechanic card.
  49. 63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
  50. 15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
  51. 50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
  52. 12. Resourceful: Win the game without casting any creatures.
  53. 96. Necrophiliac: Win with a mono-black Commander.
  54. 74. Leading from the Front: Win by defeating your final opponent using Commander damage.
  55. 24. Planeswalker's Army: Control 3 or more planeswalkers.
  56. 75. Mirror Match: Battle against a deck that uses your exact commander and win.
  57. 39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
  58. 92. Anger Mismanagement: Win with a mono-red Commander.
  59. 2. The Monarch: Become the Monarch during the game.
  60. 3. Kingmaker: Help another player win by sacrificing yourself.
  61. 47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
  62. 41. Haunting Victory: Win with a deck that has no creatures.
  63. 45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
  64. 36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
  65. 57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
  66. 69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
  67. 78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
  68. 48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
  69. 40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
  70. 80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
  71. 34. Zombie Master: Control 10 or more Zombie tokens.
  72. 59. Unstoppable Force: Cast a spell that cannot be countered.
  73. 72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
  74. 16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
  75. 53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
  76. 31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
  77. 25. Rampage: cast a creature with a converted mana cost of 10 or more.
  78. 70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
  79. 30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
  80. 44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
  81. 9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
  82. 60. Life Leech: Drain more than 40 life in a game.
  83. 17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
  84. 8. At the Edge: Win with 1 life or less remaining.
  85. 52. The Alternate Countdown: Win the game using an alternate win condition.
  86. 84. Overkill: Deal 100+ damage in a single turn.
  87. 13. Deck Destruction: Make an opponent draw from an empty library.
  88. 7. Life of Luxury: Start your turn with 60 or more life.
  89. 35. Elf Swarm: Control 11 or more Elf tokens.
  90. 27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
  91. 11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
  92. 71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
  93. 42. High Roller: Roll 20 to begin the game yourself.
  94. 65. All the Things: Control a permanent of every type.
  95. 54. The Trickster: Win from the underdog-position.
  96. 67. Commander Supremacy: Control 3 commanders from different players at the same time.
  97. 91. No One Can Stop Me: Counter a spell that tries to counter your spell.
  98. 64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
  99. 43. Spellstorm: Cast a storm spell with at least 7 copies.