(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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35. Elf Swarm: Control 11 or more Elf tokens.
18. Survivalist: Win the game with only one creature on the battlefield.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
26. Flooded: have at least 6 lands in your hand at some point during the game.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
73. Commander’s Background: Win by utilizing a Background.
38. Stax Master: have someone complain about losing from Stax while you win.
95. Controlled Chaos: Win with a mono-white Commander.
68. Commanderless Victory: Win without casting your Commander once.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
22. Combo Master: Win with a combo that you had to explain to the entire table.
8. At the Edge: Win with 1 life or less remaining.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
12. Resourceful: Win the game without casting any creatures.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
89. The Bait: Make an opponent target you, then have them regret it.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
76. Surprise Attack: Control at least 3 face-down creatures.
34. Zombie Master: Control 10 or more Zombie tokens.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
98. Undefeated Champion: Win all games of the evening.
87. Windfall Victory: Win by forcing every player to discard and draw.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
43. Spellstorm: Cast a storm spell with at least 7 copies.
28. Monochromatic: Win using only a single color of mana.
41. Haunting Victory: Win with a deck that has no creatures.
56. Card Hoarder: End the game with 20 or more cards in hand.
79. Dance of Death: Sacrifice a creature at least 10 times.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
42. High Roller: Roll 20 to begin the game yourself.
94. Growth Unlimited: Win with a mono-green Commander.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
24. Planeswalker's Army: Control 3 or more planeswalkers.
3. Kingmaker: Help another player win by sacrificing yourself.
61. Group Hug: Help all opponents to get better, then win in the end.
58. Fun Police: Counter at least 10 spells in a single game.
96. Necrophiliac: Win with a mono-black Commander.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
54. The Trickster: Win from the underdog-position.
13. Deck Destruction: Make an opponent draw from an empty library.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
66. Toxic Love: Win with poison.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
19. Big Spender: Spend more than 20 mana in a single turn.
6. The Comeback: Win from a life total of 5 or lower.
4. Double Agent: Control two different players' commanders at the same time.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
52. The Alternate Countdown: Win the game using an alternate win condition.
33. Total Mill: Have an opponent mill 50 cards from their deck.
59. Unstoppable Force: Cast a spell that cannot be countered.
7. Life of Luxury: Start your turn with 60 or more life.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
93. Temperature out of Control: Win with a mono-blue Commander.
92. Anger Mismanagement: Win with a mono-red Commander.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
1. First Blood: Deal combat damage to a player for the first time in the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
90. Max Power: Control a creature with power greater than 9000.
84. Overkill: Deal 100+ damage in a single turn.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
2. The Monarch: Become the Monarch during the game.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
65. All the Things: Control a permanent of every type.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
60. Life Leech: Drain more than 40 life in a game.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.