(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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6. The Comeback: Win from a life total of 5 or lower.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
59. Unstoppable Force: Cast a spell that cannot be countered.
66. Toxic Love: Win with poison.
76. Surprise Attack: Control at least 3 face-down creatures.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
38. Stax Master: have someone complain about losing from Stax while you win.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
26. Flooded: have at least 6 lands in your hand at some point during the game.
35. Elf Swarm: Control 11 or more Elf tokens.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
19. Big Spender: Spend more than 20 mana in a single turn.
22. Combo Master: Win with a combo that you had to explain to the entire table.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
3. Kingmaker: Help another player win by sacrificing yourself.
58. Fun Police: Counter at least 10 spells in a single game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
18. Survivalist: Win the game with only one creature on the battlefield.
65. All the Things: Control a permanent of every type.
41. Haunting Victory: Win with a deck that has no creatures.
33. Total Mill: Have an opponent mill 50 cards from their deck.
56. Card Hoarder: End the game with 20 or more cards in hand.
13. Deck Destruction: Make an opponent draw from an empty library.
89. The Bait: Make an opponent target you, then have them regret it.
95. Controlled Chaos: Win with a mono-white Commander.
12. Resourceful: Win the game without casting any creatures.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
1. First Blood: Deal combat damage to a player for the first time in the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
34. Zombie Master: Control 10 or more Zombie tokens.
52. The Alternate Countdown: Win the game using an alternate win condition.
24. Planeswalker's Army: Control 3 or more planeswalkers.
8. At the Edge: Win with 1 life or less remaining.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
84. Overkill: Deal 100+ damage in a single turn.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
98. Undefeated Champion: Win all games of the evening.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
96. Necrophiliac: Win with a mono-black Commander.
68. Commanderless Victory: Win without casting your Commander once.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
7. Life of Luxury: Start your turn with 60 or more life.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
79. Dance of Death: Sacrifice a creature at least 10 times.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
94. Growth Unlimited: Win with a mono-green Commander.
61. Group Hug: Help all opponents to get better, then win in the end.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
43. Spellstorm: Cast a storm spell with at least 7 copies.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
4. Double Agent: Control two different players' commanders at the same time.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
93. Temperature out of Control: Win with a mono-blue Commander.
54. The Trickster: Win from the underdog-position.
90. Max Power: Control a creature with power greater than 9000.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
87. Windfall Victory: Win by forcing every player to discard and draw.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
42. High Roller: Roll 20 to begin the game yourself.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
73. Commander’s Background: Win by utilizing a Background.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
28. Monochromatic: Win using only a single color of mana.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
92. Anger Mismanagement: Win with a mono-red Commander.
60. Life Leech: Drain more than 40 life in a game.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
2. The Monarch: Become the Monarch during the game.