(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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43. Spellstorm: Cast a storm spell with at least 7 copies.
35. Elf Swarm: Control 11 or more Elf tokens.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
98. Undefeated Champion: Win all games of the evening.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
13. Deck Destruction: Make an opponent draw from an empty library.
68. Commanderless Victory: Win without casting your Commander once.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
6. The Comeback: Win from a life total of 5 or lower.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
94. Growth Unlimited: Win with a mono-green Commander.
33. Total Mill: Have an opponent mill 50 cards from their deck.
54. The Trickster: Win from the underdog-position.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
22. Combo Master: Win with a combo that you had to explain to the entire table.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
84. Overkill: Deal 100+ damage in a single turn.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
18. Survivalist: Win the game with only one creature on the battlefield.
65. All the Things: Control a permanent of every type.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
19. Big Spender: Spend more than 20 mana in a single turn.
58. Fun Police: Counter at least 10 spells in a single game.
87. Windfall Victory: Win by forcing every player to discard and draw.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
38. Stax Master: have someone complain about losing from Stax while you win.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
60. Life Leech: Drain more than 40 life in a game.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
4. Double Agent: Control two different players' commanders at the same time.
34. Zombie Master: Control 10 or more Zombie tokens.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
24. Planeswalker's Army: Control 3 or more planeswalkers.
56. Card Hoarder: End the game with 20 or more cards in hand.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
61. Group Hug: Help all opponents to get better, then win in the end.
90. Max Power: Control a creature with power greater than 9000.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
12. Resourceful: Win the game without casting any creatures.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
79. Dance of Death: Sacrifice a creature at least 10 times.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
73. Commander’s Background: Win by utilizing a Background.
41. Haunting Victory: Win with a deck that has no creatures.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
7. Life of Luxury: Start your turn with 60 or more life.
95. Controlled Chaos: Win with a mono-white Commander.
66. Toxic Love: Win with poison.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
92. Anger Mismanagement: Win with a mono-red Commander.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
96. Necrophiliac: Win with a mono-black Commander.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
59. Unstoppable Force: Cast a spell that cannot be countered.
2. The Monarch: Become the Monarch during the game.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
8. At the Edge: Win with 1 life or less remaining.
1. First Blood: Deal combat damage to a player for the first time in the game.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
93. Temperature out of Control: Win with a mono-blue Commander.
42. High Roller: Roll 20 to begin the game yourself.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
28. Monochromatic: Win using only a single color of mana.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
76. Surprise Attack: Control at least 3 face-down creatures.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
52. The Alternate Countdown: Win the game using an alternate win condition.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
89. The Bait: Make an opponent target you, then have them regret it.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
3. Kingmaker: Help another player win by sacrificing yourself.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
26. Flooded: have at least 6 lands in your hand at some point during the game.