(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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22. Combo Master: Win with a combo that you had to explain to the entire table.
94. Growth Unlimited: Win with a mono-green Commander.
89. The Bait: Make an opponent target you, then have them regret it.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
84. Overkill: Deal 100+ damage in a single turn.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
41. Haunting Victory: Win with a deck that has no creatures.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
19. Big Spender: Spend more than 20 mana in a single turn.
60. Life Leech: Drain more than 40 life in a game.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
28. Monochromatic: Win using only a single color of mana.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
6. The Comeback: Win from a life total of 5 or lower.
33. Total Mill: Have an opponent mill 50 cards from their deck.
24. Planeswalker's Army: Control 3 or more planeswalkers.
93. Temperature out of Control: Win with a mono-blue Commander.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
92. Anger Mismanagement: Win with a mono-red Commander.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
13. Deck Destruction: Make an opponent draw from an empty library.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
58. Fun Police: Counter at least 10 spells in a single game.
76. Surprise Attack: Control at least 3 face-down creatures.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
87. Windfall Victory: Win by forcing every player to discard and draw.
90. Max Power: Control a creature with power greater than 9000.
73. Commander’s Background: Win by utilizing a Background.
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
98. Undefeated Champion: Win all games of the evening.
54. The Trickster: Win from the underdog-position.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
18. Survivalist: Win the game with only one creature on the battlefield.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
52. The Alternate Countdown: Win the game using an alternate win condition.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
38. Stax Master: have someone complain about losing from Stax while you win.
35. Elf Swarm: Control 11 or more Elf tokens.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
66. Toxic Love: Win with poison.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
96. Necrophiliac: Win with a mono-black Commander.
4. Double Agent: Control two different players' commanders at the same time.
59. Unstoppable Force: Cast a spell that cannot be countered.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
95. Controlled Chaos: Win with a mono-white Commander.
8. At the Edge: Win with 1 life or less remaining.
12. Resourceful: Win the game without casting any creatures.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
42. High Roller: Roll 20 to begin the game yourself.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
2. The Monarch: Become the Monarch during the game.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
79. Dance of Death: Sacrifice a creature at least 10 times.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
68. Commanderless Victory: Win without casting your Commander once.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
56. Card Hoarder: End the game with 20 or more cards in hand.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
43. Spellstorm: Cast a storm spell with at least 7 copies.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
7. Life of Luxury: Start your turn with 60 or more life.
65. All the Things: Control a permanent of every type.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
1. First Blood: Deal combat damage to a player for the first time in the game.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
61. Group Hug: Help all opponents to get better, then win in the end.
3. Kingmaker: Help another player win by sacrificing yourself.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
34. Zombie Master: Control 10 or more Zombie tokens.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.