(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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61. Group Hug: Help all opponents to get better, then win in the end.
12. Resourceful: Win the game without casting any creatures.
39. Big Brother: Cast a spell that forces another player to sacrifice a permanent of their choice.
17. Spellslinger: Cast 10 or more instants and sorceries in a single turn.
37. Landslide: Have 7 lands enter the battlefield in a single turn.
2. The Monarch: Become the Monarch during the game.
56. Card Hoarder: End the game with 20 or more cards in hand.
60. Life Leech: Drain more than 40 life in a game.
53. Fool's Gold: lose the game while having at least 20 Treasure tokens.
42. High Roller: Roll 20 to begin the game yourself.
48. Mana Pool Overflow: Generate 100 or more mana in a single turn.
20. Hardcore Mana: Have 10 or more lands in play at any point in the game.
95. Controlled Chaos: Win with a mono-white Commander.
68. Commanderless Victory: Win without casting your Commander once.
19. Big Spender: Spend more than 20 mana in a single turn.
36. Planeswalker Victory: Win through your planeswalkers' ultimate abilities.
98. Undefeated Champion: Win all games of the evening.
1. First Blood: Deal combat damage to a player for the first time in the game.
3. Kingmaker: Help another player win by sacrificing yourself.
58. Fun Police: Counter at least 10 spells in a single game.
64. Life is Cheap: Reduce an opponent’s life to 0 with just a single spell.
27. Unlikely Hero: Win with a commander that's not in the top 1000 EDHREC.
96. Necrophiliac: Win with a mono-black Commander.
78. Go Down Kicking: Lose the game but have the last laugh (e.g., by making everyone else discard).
15. I’m the Boss: Take control of at least one of all four players' creatures at some point in the game.
24. Planeswalker's Army: Control 3 or more planeswalkers.
73. Commander’s Background: Win by utilizing a Background.
5. Triple Threat: Deal combat damage to three different opponents in a single turn.
75. Mirror Match: Battle against a deck that uses your exact commander and win.
6. The Comeback: Win from a life total of 5 or lower.
40. Petty Revenge: Destroy an opponent's permanent that directly hurt you earlier.
14. Perfect Timing: Counter a spell with the exact timing to prevent a combo that would have won the game.
90. Max Power: Control a creature with power greater than 9000.
66. Toxic Love: Win with poison.
86. Coin Flip Master: Win the game using a coin-flip mechanic card.
72. Commander Protection: Prevent your Commander from being destroyed by using an ability or a keyword.
11. Just A Flesh Wound: Win the game after having all your creatures destroyed.
10. Last Laugh: Cause the last opponent to lose the game by making them sacrifice their commander.
4. Double Agent: Control two different players' commanders at the same time.
62. It Wasn't Me: Get blamed for causing an opponent's loss but don’t actually cause it.
77. Ultimate Power: Reach your planeswalker’s ultimate ability on its first activation.
31. A Legendary Legacy: Control 7 or more nontoken legendary permanents.
38. Stax Master: have someone complain about losing from Stax while you win.
65. All the Things: Control a permanent of every type.
18. Survivalist: Win the game with only one creature on the battlefield.
70. Commander Reversal: Return an opponent’s Commander to their hand and force them to recast it.
76. Surprise Attack: Control at least 3 face-down creatures.
85. Flawless Victory: Win the game without anyone else dealing damage to you.
81. “It’s Just a Flesh Wound”: Be at 1 life and still survive for at least two turns.
83. Epic Sacrifice: Lose your most valuable permanent to save another player.
91. No One Can Stop Me: Counter a spell that tries to counter your spell.
32. Token Tyrant: Have 50 or more creature tokens on the battlefield at once.
21. Tribal Power: Create a tribal deck and have at least 7 nontoken creatures of the same tribe on the battlefield at once.
22. Combo Master: Win with a combo that you had to explain to the entire table.
8. At the Edge: Win with 1 life or less remaining.
79. Dance of Death: Sacrifice a creature at least 10 times.
47. Planeswalker's Bane: Destroy or force an opponent's planeswalker to leave the battlefield the same turncycle it entered.
88. Totally Not a Threat: Threaten to kill someone at the start of the game, and then finally win by actually doing so.
13. Deck Destruction: Make an opponent draw from an empty library.
34. Zombie Master: Control 10 or more Zombie tokens.
54. The Trickster: Win from the underdog-position.
92. Anger Mismanagement: Win with a mono-red Commander.
74. Leading from the Front: Win by defeating your final opponent using Commander damage.
67. Commander Supremacy: Control 3 commanders from different players at the same time.
35. Elf Swarm: Control 11 or more Elf tokens.
82. Death by 100 Cuts: Deal 1 damage 100+ times throughout the game.
69. Commander Showdown: Destroy an opponent’s Commander with your own Commander using the fight mechanic.
80. Magic Missile: Cast Lightning Bolt or something similar to deal exactly 3 damage.
51. Chaos Theory: Make a play that nobody understands, but that wins you the game.
57. Counter Master: Have at least 100 +1/+1-counters on your battlefield.
99. From the Bottom to the Top: Lose as the first player, then win the next game.
55. Exiled Power: Win using cards you’ve exiled earlier in the game.
50. Double Trouble: Cast a spell that targets two different players’ permanents simultaneously.
29. Multicolor Madness: Play at least 4 different colors of mana in one turn.
16. Fast Start: Get 5 or more creatures on the battlefield by turn 3.
46. Life Drainer: Cast a spell that forces everyone to lose 7 or more life.
71. Resurrect the Fallen: Bring back your Commander from the graveyard after it has been destroyed.
7. Life of Luxury: Start your turn with 60 or more life.
49. Demonic Pact: Accept a deal to stay alive and end up winning the game.
97. I Do What I Want: Try to start the game with 41 life without anyone noticing it.
84. Overkill: Deal 100+ damage in a single turn.
26. Flooded: have at least 6 lands in your hand at some point during the game.
43. Spellstorm: Cast a storm spell with at least 7 copies.
87. Windfall Victory: Win by forcing every player to discard and draw.
25. Rampage: cast a creature with a converted mana cost of 10 or more.
44. Mystic Combo: Cast a spell with flashback and storm on the same turn.
93. Temperature out of Control: Win with a mono-blue Commander.
23. Artifact Overload: Control 7 or more nontoken artifacts at the same time.
45. Chaos Agent: Have a spell that causes total chaos (e.g., Confusion in the Ranks) and win with it.
9. Finishing Blow: Deal the final blow to an opponent, leaving them with exactly 0 life.
41. Haunting Victory: Win with a deck that has no creatures.
94. Growth Unlimited: Win with a mono-green Commander.
33. Total Mill: Have an opponent mill 50 cards from their deck.
89. The Bait: Make an opponent target you, then have them regret it.
63. Giant Growth: Make one of your creatures grow to 20 or more power in a single turn.
59. Unstoppable Force: Cast a spell that cannot be countered.
52. The Alternate Countdown: Win the game using an alternate win condition.
30. Flashback: Cast 5 or more cards with flashback or afterlife mechanics in a single game.
28. Monochromatic: Win using only a single color of mana.